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04-09-2014, 12:09 AM
Doton Ninjutsu – Earth Style Techniques

Stage One

Doton: Tsuchi Gunjikoudou no Jutsu (Earth Military Movement)
Requirements: Power 2, Tactics 3
Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time. However, while underground, the user may not use any other jutsu except as noted in this list. The user's time swimming starts at a base of one post and may be extended to four posts. Cooldown of one post.
Base Effect: Can use for one post
Stage Two: Can use for two posts
Stage Three: Can use for three posts
Stage Four: Can use for four posts

Doton: Daichi Idou no Jutsu (Earth Platform Movement)
Requirements: Power 3, Willpower 2
Description: When performing this jutsu, the shinobi places his hands on the ground and scribes a bit of his chakra into it, raising it a couple inches off the ground and effectively making it “theirs”. What results is a square of earth, outlined in dark lines that they can use to move around on. The user is able to move around at will on his platform, but the main use of the platform is for the movement it gives. Any linear movement is possible at the user’s full speed.
Stage Three Effect: The platform floats up to five foot off the ground.
Stage Five Effect: The platform floats up to fifteen feet off the ground.

Doton: Dorogou no Jutsu (Mud Moat)
Requirements: Control 3, Intelligence 2
Description: This jutsu converts the area immediately surrounding the performer into a a deep murky moat full of mud. The moat is at least three feet deep and four feet in radius all around. Due to the nature of the moat, water walking alone is not very effective on it, given the slippery surface of the semi-solid earth. Only an area of 2 feet in diameter remains of solid, dry land for the user to stand on. Stacks really well with Daichi Idou no Jutsu.
Base Effect: Moat is three feet deep, four foot radius.
Stage Two Effect: Moat is five feet deep, six foot radius.
Stage Three Effect: Moat is seven feet deep, eight foot radius.
Stage Four Effect: Moat is still seven feet deep, ten foot radius.

Doton: Ishi ni Pan (Stone Into Bread)
Requirements: Intelligence 3, Reserves 3
Description: A ninjutsu initially conceived for wilderness survival, the user first performs a seal and then channels chakra into a small rock or stone, one that can be held in one hand. The rock transforms into a gray, bread-like substance that can be eaten for sustenance. This jutsu provides complete nutrition, allowing a stranded shinobi to survive without real food or water.
Stage Two Effect: Rocks can be transformed and reshaped into simple tools, like knives or forks, or into rough pieces of cloth for clothing and shelter. The objects can be changed back with a single seal – this doesn't work on rocks eaten for food.

Doton: Daisan no Me (Third Eye)
Requirements: Power 4, Control 4
Description: This technique creates a small, eyeball-like construct out of dirt and stone. The Third Eye is linked directly to the user's mind, allowing them to see through it like his own eyes. The eye floats and can be directed to travel away from the user, up to twenty feet away. If struck by any attack, the eye crumbles and the technique cancels. Lasts two posts. May be used during Earth Military Movement.
Stage Two Effect: The eye may travel up to fifty feet away.
Stage Three Effect: Two eyes are created, controlled independently. Lasts three posts.

Doton: Jitei Chikyuujuo (Ears on the Earth)
Requirements: Intelligence 4, Tactics 4
Descriptions: Somewhat of a misnomer, this technique allows a shinobi to sense vibrations through the earth without necessarily using his ears. By channeling chakra through the ground underfoot, the user can sense ground vibrations from up to fifty feet away, alerting them to other objects and people in the vicinity – this allows a shinobi to navigate even when blinded or in the dark. This ability is passive and may be used during Earth Military Movement.
Stage Two Effect: The user's vibration sense is more finely tuned, allowing him to hear through walls by touching them.
Stage Three Effect: Passive sense radius increases to within a hundred feet.

Stage Two

Doton: Shinjuu Zanshu no Jutsu (Inner Decapitation)
Requirements: Power 5, Control 4, Reserves 4, Doton: Tsuchi Gunjikoudou no Jutsu
Description: Usable only when underground via Earth Military Movement, the user swims towards an opponent and reaches up and out of the ground. They are able to partially affect the opponent with Earth Military Movement as long as they maintain contact, dragging an opponent down into the earth, but only to the hip at this stage. Obviously, a target may try to shake the user off during the technique’s use.
Stage Three Effect: May pull a target down to their necks
Stage Four Effect: May pull a target down completely over their head.

Kajuu no Doro (Mud Weights)
Requirements: Power 6, Control 6, Intelligence 4
Description: Mud shoots at a target’s limbs and then gets stuck, through chakra the mud is made to weigh and slow down an opponent. When used in Dorogou, it is a lot harder to dodge. Feet in particular need to be watched.
Base Effect: Slows down opponent by one level of Speed
Stage Three: Slows down an opponent by two levels of Speed
Stage Four: Able to hinder an opponent by two levels of Speed and one level of Strength

Doton: Rikujou Douyou no Jutsu (Ground Shaking)
Requirements: Power 7, Control 7, Intelligence 6
Description: Using this technique, the user sends chakra into the ground to cause the ground to shake. The spot of the ground to affect can be controlled. The magnitude of shaking is rather minor though, only capable of slightly unbalancing the opponent. If done while the opponent is not on firm ground, it may cause him to fall. Useful for distraction as well. The shaking affects a ten-foot diameter circle. May be used during Earth Military Movement.
Stage Three Effect: The shaking increases in magnitude, enough to knock down a single target, and affects a twenty-foot diameter circle.
Stage Four Effect: The shaking increases in magnitude, enough to knock down everyone in range, and affects a thirty-foot diameter circle.

Doton: Iwabuki Souken (Stone Weapon Creation)
Requirements: Intelligence 5, Tactics 4, Willpower 4
Description: Widely used in situations where the user runs out of projectiles. By running their chakra through the earth or any earthen-like surface, the user is able to forge stony, jagged throwing weapons to use at their disposal. The user can launch them straight from the ground or pull them from a surface to be thrown.
Base Effect: Can create small things like kunai, shuriken, senbon. Can also create small melee weapons like tanto. Up to five can be made.
Stage Three: Can create larger things like fuuma shuriken, wakizashi, or spears. Up to seven can be made.
Stage Four: Can create sophisticated weapons, like nets, but only one at a time. Can also create very large weapons, like oobaga or tetsubo. Up to nine simpler items can be made.

Doton: Ohitsuji Kashira (Ram Head)
Requirements: Intelligence 6, Tactics 5, Control 5
Description: A basic earth protection ninjutsu where a curved wall roughly the size of the creator is created. The wall is made up of a sheet of rather thick rock which generally keeps projectiles and physical attacks at bay. Given that it is such a quick technique, it only is able to handle one attack before it weakens and crumbles.
Base Effect: The wall is able to block stage one ninjutsu and level two Strength before crumbling.
Stage Three: Blocks stage two ninjutsu and level three Strength before crumbling.
Stage Four: Blocks stage three ninjutsu and level four Strength before crumbling.
Stage Five: Blocks stage four ninjutsu and level five Strength before crumbling.

Doton: Iwa Bunshin no Jutsu (Stone Clone)
Requirements: Intelligence 7, Tactics 7, Control 6
Description: This jutsu conjures up a single clone made out of the surrounding earth that takes the exact appearance of the user. The clones don’t have much mental capacity and are able to only take simple orders from their creator. This clone has the complete physical capabilities of the user, but without bonuses and they may not use any jutsu since it has only one in every mental and chakra stat. Even so a good, solid blow will disperse it in one shot.
Base Effect: Two Iwa Bunshin.
Stage Three: Three Iwa Bunshin. Clones have half of the user's taijutsu bonuses.
Stage Four: Five Iwa Bunshin. Clones have full user's taijutsu bonuses.

Stage Three

Iwa Harikawa (Stone Needle Skin)
Requirements: Power 8, Control 8, Reserves 6
The Stone-nin’s body becomes entirely covered by earthen “armor”, though skin graft would be a better word here, that has the ability to spawn very sharp and durable two-inch long needles anywhere on the user’s body at a whim (or all at once). The armor itself isn’t very thick, but it still is highly discouraging to any taijutsu user to hit someone using this technique. Someone attacking this body covered of needles is guaranteed to hurt themselves severely. Additionally, the needles may be shot on command, spraying forward as projectiles.
Base Effect: Resists level three Strength and under.
Stage Four: Resists level five Strength and under.
Stage Five: Resists level seven Strength and under.

Doton: Tsuchi Bunshin no Jutsu (Earth Clone)
Requirements: Power 9, Control 9, Intelligence 7
Description: This jutsu creates one single clone out of the ground. The difference from the Iwa Bunshin is that this one comes from mud instead of hard rock. Though the Earth Clone has only 1 stat in the three physical stats, it has the users complete chakra and mental stats and may use any one Doton known by the user before crumbling.
Base Effect: One Bunshin.
Stage Four: Two Bunshin.
Stage Five: Three Bunshin that can use up to two Doton each.

Doton: Funjin Kawarimi (Dust Replacement)
Requirements: Power 10, Control 10, Intelligence 8
This jutsu replaces the body with a large cloud of dust that bursts out in an obnoxious plume, briefly blinding and choking anyone within five feet of the user as the technique goes off. This obviously counts toward the number of Kawarimi uses.

Doton: Doryu Taiga (Mud River)
Requirements: Intelligence 8, Tactics 6, Willpower 8
Description: In this common Stone jutsu, the user converts part of the ground that he and his opponent are standing on into a small avalanche of mud and earth. The mud makes standing extremely difficult for the opponent even if they can water walk and will often carry them along with the quick, unbalancing current. The river covers a roughly twenty foot square. May be used during Earth Military Movement.

Doton: Funjin Boufuu (Dust Storm)
Requirements: Intelligence 9, Tactics 9, Control 7
Description: The user causes all the dust and dirt in a large area, about a thirty foot square, to rise up and swirl into a great storm. This dust cloud swirls rapidly and, while not dealing damage, does create excellent cover to escape or plan an attack. The great storm of dust all but forces opponents to close their eyes and start coughing from all the dust. In addition, the kicked up dirt erases all tracks in the area. May be used during Earth Military Movement.
Base Effect: The storm lasts two posts.
Stage Four Effect: The storm lasts three posts and scratches skin and cloth.
Stage Five Effect: The storm lasts three posts and slashes skin and cloth.

Doton: Iwa Yoroi (Stone Armor)
Requirements: Intelligence 10, Tactics 10, Reserves 8
Description: A supplementary jutsu, this technique is activated through a combination of a single handseal and the user stomping the ground. Crude plates of stone then rise and coat the user's limbs, providing some additional weight behind his attacks while also slowing him down slightly. This increases the user's Strength level by two, but decreases his Speed level by two. If Speed is brought below level one, the user can only take a few steps at a time, but may still move his arms and upper body. Lasts three posts, but may be dismissed at any time.
Stage Four: Plus three Strength levels, minus three Speed levels.
Stage Five: Plus four Strength levels, minus four Speed levels.

Stage Four

Doton: Yari no Sogekihei (Sniper's Spear)
Requirements: Power 12, Control 11, Reserves 11, Intelligence 12
Description: By lifting a piece of stone from the ground, the user fashions a long earthen spear. With a flick of the user's wrist, he can launch the spear in any direction, sending it rocketing a hundred feet before it falls back to the ground. The spear is deadly sharp and moves with astonishing speed, making it particularly effective at long range combat.
Stage Five Effect: Three spears created, can be fired independently.

Doton: Iwa Rougoku (Rock Prison)
Requirements: Power 14, Control 13, Reserves 11, Tactics 10
Description: The user performs hand seals and then punches the earth, collecting a small mass of rubble around his fist. The next time he strikes his target, the earth springs from around his hand and entraps the target in an eggshell like piece of stone. This jutsu is useful for transporting prisoners, but only lasts for a base duration of one post. For every rank the user has over the target, the duration increases by one. Additionally, the prison can be destroyed by Stage Five ninjutsu or level six Strength.
Stage Five Effect: Destroyed by Stage Six ninjutsu or level seven Strength.

Doton: Iwa Rokkakuchuheki no Jutsu (Rock Prism Wall)
Requirements: Power 15, Control 15, Reserves 13, Intelligence 14
This technique starts out with the user pulling a large rock from the ground. The user adds a significant amount of chakra to this rock and then throws it. Wherever the rock lands, a large, hexagonal prism-shaped wall rises up out of the ground that is approximately six feet in height and four feet in width, surrounding anyone inside and halting their movements. Very useful in bad situations where a good defense is needed. This wall is sturdy enough to withstand nearly any taijutsu attack. Each section of the wall can be broken by Stage Three ninjutsu.
Base Effect: Four feet wide and six feet tall.
Stage Five effect: Six feet wide and nine feet tall. Sections broken by Stage Four Ninjutsu.
Stage Six effect: Ten feet wide and fifteen feet tall. Sections broken by Stage Five Ninjutsu.

Iwagakure Shunshin no Jutsu (Hidden Stone Instantaneous Body Skill)
Requirements: Intelligence 12, Tactics 11, Willpower 10, Control 12
Description: An ability which allows the user to transport from one area to another by lowering his body to the ground and eventually become "buried" in it. The user has to have been to the area before and be able to sense the location with his own chakra before being able to transport him there. This means that the distance is limited to about one mile. When used in combat, this may only be used to completely exit a fight and may not be combined with any attacks or other defensive maneuvers in the same post.

Doton: Doryuudan no Jutsu (Earth Dragon Blast)
Requirements: Intelligence 14, Tactics 13, Willpower 11, Control 10
Description: In this jutsu, a large mud and stone structure appears from the ground in the shape of a dragon’s face. The dragon then shoots many earthen cannon balls which hit the enemy with great speed. Each shot breaks apart upon hitting a solid surface, but travels with enough momentum to carry a great deal of concussive force.
Base Effect: Lasts 2 posts and shoots up to 4 balls per turn.
Stage Five: Lasts 3 posts and shoots up to 8 balls per turn.
Stage Six: Lasts 4 posts and shoots up to 12 balls per turn.

Doton: Sinkhole (Kanbotsu Ana)
Requirements: Intelligence 15, Tactics 15, Willpower 13, Power 14
Description: After completing seals, the user places his hands to the ground or stomps the earth. A small shockwave resonates out from the user before the earth suddenly drops. Though not a true sinkhole, this technique instead creates a sudden crater centered around the user. At the middle of the crater, everything drops fifteen feet, and the hole covers a thirty foot radius around the user. The inside of the crater is jagged and rough, capable of scratching up targets as they fall. May be used during Earth Military Movement.
Stage Five: Twenty five feet down at center, fifty foot radius crater.

Stage Five

Tsuchi Seikimane (Mud Life Imitation)
Requirements: Power 17, Control 16, Reserves 16, Intelligence 15
Description: This technique creates mock life out of the surrounding mud and earth, molding it into the shape of a particular animal. The created animal cannot exceed the size of a bear and, besides being made of rubble, is just like its flesh and blood counterpart. Similar to some bunshin, these animals are sturdy and strong, having effectively level five in all physical stats. The user may create five bat-sized animals, three wolf-sized animals, or a single bear-sized animal, which all last for up to four posts and are destroyed by a single solid hit.
Power 24: Level six in all physical stats.
Power 31: Level seven in all physical stats.
Control 23: Six bats, four wolves, or two bears.
Control 30: Seven bats, five wolves, or three bears.
Reserves 23: The user may see through the eyes of an animal as long as he doesn't move.
Reserves 30: The user may see through the eyes of an animal at all times.

Doton: Shindoryuudan no Jutsu (Earth Dragon God Blast)
Requirements: Power 18, Control 17, Reserves 17, Tactics 14
Description: In this more advanced jutsu, the user slaps the ground with his open palm, causing the earth to shake. A large rock dragon peaks out of the ground and reveals its lengthy stone body before diving back under. It travels to the target through the ground, causing small tremors along the surface. When it reaches its target, the dragon shoots up out of the earth and smashes into them, then explodes on contact with the force of four explosive notes.

Doton: Uzumaki no Jutsu (Whirlpool)
Requirements: Power 19, Control 19, Reserves 18, Intelligence 16
Description: A relatively simplistic technique with an obvious name to match. The user creates a whirlpool of earth and soil centered on himself, leaving a small patch of earth undisturbed. The whirlpool quickly twists, turns, and pulls down anything caught within it under the earth. Small objects are lost nearly instantly and the whirlpool can consume even full trees or smaller shanties with two posts. Any character caught by the whirlpool has a full post to escape the thirty foot radius before becoming stuck. May be used during Earth Military movement.
Power 26: Forty foot radius.
Power 33: Fifty foot radius.
Control 26: Water-Walking fails while in the whirlpool.
Control 33: Shunshin fails while in the whirlpool.

Doton: Hasai Yashi (Crushing Palm)
Requirements: Intelligence 17, Tactics 16, Willpower 16, Power 15
Description: The user performs seals, then holds up his hand towards a target. A large hand of stone, seven feet tall, rises up out of the earth and then flies towards the target. At the same time, a second hand appears from the ground behind the target, attempting to block them in and crush the target between both stone palms. The impact is enough to break bone and cause serious internal damage, and once the hands finish their attack, they crumble away into soil.

Doton: Tsuchi Danpen Kajikeru (Earth Shrapnel Burst)
Requirements: Intelligence 18, Tactics 17, Willpower 17, Control 14
Description: In this technique, the user creates what looks like multiple basketball-sized balls of earth either in his hand or along the ground. On impact, they do as much damage as they would if normally thrown or shot, but then explode, sending chunks of rock shrapnel everywhere. The explosive force isn't too dangerous on its own – the fist-sized bits of stone are the real threat.

Doton: Chikyu o Tsukisasu (Impaling Earth)
Requirements: Intelligence 19, Tactics 19, Willpower 18, Power 16
Description: Casting his hand out, the user sends a ripple of chakra through the earth. Stone spikes begin to jut up from the ground, one after the other, forming a trail towards a target point within fifty feet. The spike trail can only travel in a straight line once it begins, but catches targets with a small burst of kinetic energy just before the spikes appear. This burst of force is enough to lift a human's feet off the ground just as the next spike arrives, making this technique more difficult to dodge.

Stage Six

Doton: Doro Gaeshi (Mud Overturn)
Requirements: Power 21, Control 20, Reserves 19, Intelligence 17, Tactics 15
Description: When using Mud Overturn, the user completes his seals, and then begins to manipulate nearby earth. The surface of the ground changes to mud, which can then be turned into a mudslide-like wave to overturn, crash into, or sweep away things with just a hand motion. This rolling wave of mud cancels out stage four or lower ninjutsu and can slow down stage five techniques without truly nullifying them. The mud has enough force to wash away small trees or structures and can create a fifteen-foot wide wall of mud. May be used during Earth Military Movement.

Doton: Kakuheki (Barrier Wall)
Requirements: Power 23, Control 23, Reserves 22, Tactics 16, Willpower 15
Description: Putting his hands to the ground, the user causes a large stone wall to erupt from below, rising up to shield him and nearby allies from harm. This rock wall stretches twenty-feet across and is eight feet tall, capable of being curved slightly to form a shell or fit the nearby area better. The wall shrugs off most attacks and can only be destroyed by Stage Six or higher ninjutsu, or level eight or higher Strength, which causes the wall to crack and crumble. The wall remains in place for three posts.
Power 30: Destroyed by level ten Strength.
Power 37: Destroyed by Stage Seven ninjutsu.
Control 30: Thirty feet wide.
Control 37: Curves over the user, forming a half dome.

Doton: Sekkai Kahou (Stone Artillery)
Requirements: Power 26, Control 25, Reserves 24, Intelligence 19, Tactics 17)
Description: After making seals, the user gestures with his palm upwards, lifting great stones and boulders out of the earth around him. These rocks are flung up into the sky, high enough to all but disappear from sight. On the next post, the rocks come crashing down on any point within the user's sight, seeking to crush his target. Two boulders can be launched this way at once.
Power 33: Five boulders at once.
Power 40: Ten boulders at once.
Control 32: The boulders explode, as if containing an explosive note each.
Control 39: The boulders explode, as if containing five explosive notes each.

Doton: Mokusatsu Funjin no Jutsu (Smother Dust)
Requirements: Intelligence 21, Tactics 20, Willpower 19, Power 17, Control 15
Description: This is a breath technique, one that expunges a large volume of dust over a thirty foot cone. However, this dust does more than simply irritate the opponent as debris flies in their face and into the mouth and nose. The dust also clings to cloth and skin, weighing opponents down and slowing their movements dramatically. This cuts all targets' Speed by three levels. Anyone reduced below level one Speed is unable to move more than a few steps at a time. This extra weight lasts for three posts, but the dust can be removed by a full post of concentrated effort.

Doton: Dai Kyogi-ba (Grand Arena)
Requirements: Intelligence 23, Tactics 23, Willpower 22, Control 16, Reserves 15
Description: This jutsu is used to shape the user's surroundings, usually to drop a large rectangular area into the earth to create a sunken, pit-like arena. When used this way, the technique creates a thirty-foot cube depression in the earth, centered around the user. Alternatively, Grand Arena can be used to sculpt a similar amount of stone into simple structures, such as huts, ramparts, or even statues. If the user chooses, the walls of Grand Arena cannot be scaled by Wall-Walking.

Doton: Machibuse Senjutsu (Ambush Tactics)
Requirements: Intelligence 26, Tactics 25, Willpower 24, Power 19, Control 17
Description: This technique is really a series of seals added to the beginning of any other Doton, and requires that the user be underground via Earth Military Movement. When used, it allows the second jutsu to be activated normally, regardless of the user being under the effects of Earth Military Movement. This consumes a stage six usage for Ambush Tactics, and then the normal usage for the second technique, which activates as if the user was centered on the surface of the ground directly above him. Ambush Tactics may only be used twice a thread.

Stage Seven

Doton: Gizagiza Mori no Jutsu (Jagged Forest)
Requirements: Power 30, Control 27, Reserves 26, Intelligence 22, Tactics 20
Description: A technique that turns whole battlefields into nothing but a forest of jagged stone spikes. This technique is also one of which that takes a full post to start up, between the sheer amount of chakra and the amount of seals needed. However, once the second post begins, there is a small rumbling in the ground before the forest of spikes begins its rapid ascent to the sky. Each spike is twenty feet tall and tears the earth asunder until there's no stable ground for those caught by the technique to stand on. A seventy-five foot radius is utterly destroyed by the stone forest.

Doton: Kazan no Sakusei (Volcano Creation)
Requirements: Power 32, Control 30, Reserves 28, Intelligence 24, Tactics 22
Description: Upon using this jutsu, the earth near the user swells and breaks, forming a small hill near him. The hill splits open at the top, revealing liquid magma surrounded by the stone shell. This miniature volcano then erupts, sending lava and burning ash raining down over the battlefield. The lava is hot enough to sear through metal and lights virtually everything ablaze until it cools down after three posts. By then, anything coat by the lava is trapped in a prison of obsidian. The volcanic eruption rains down over a hundred foot radius, but not on a small circle around the user.

Doton: Kokufuu Yoroi no Jutsu (Dust Cloud Armor)
Requirements: Intelligence 30, Tactics 27, Willpower 26, Power 22, Control 20
Description: This technique creates of cloud of dust expunged from the user's body. Rather than cover the battlefield in dust, the cloud pulls back and wraps the user in a loose, flowing mass of dust particles. This armor renders all but the most potent of attacks nullified, protecting against stage six and below ninjutsu, but does little against taijutsu. The armor may also be used to absorb a single stage seven ninjutsu, after which the dust collapses to the ground. The mass of dust lasts for three posts, during which it can be shaped to emulate any basic, non-modified weapon costing three Item Points or less.

Doton: Iwa Shuukyoku (Rock Finale)
Requirements: Intelligence 32, Tactics 30, Willpower 28, Power 24, Control 22
Description: Pulling dozens of boulders from the earth, the user launches them at a target. As the rocks fly forward, they break into smaller and smaller parts in the air, creating a dense cloud of sharpened pebbles. As the parts near the ground, they explode with tremendous force. The battlefield is soon covered in rough craters from the explosions, laying waste to the landscape around the user. Each pebble has enough force to blow off a target's limb and a direct hit can be fatal on its own.

[Open Slot]
Requirements: Power 35, Control 33, Reserves 31, Intelligence 26, Willpower 18

[Open Slot]
Requirements: Intelligence 35, Tactics 33, Willpower 31, Power 26, Reserves 18)

Stage Eight

Doton: Yama no Sakusei (Mountain Creation)
Requirements: -
Description: A technique that literally changes a landscape incredibly, the user creates a small mountain, about 750 ft high. The mountain is made entirely of rock, dirt, and earth. When the mountain is created, it can totally destroy the area around it, ripping out trees and buildings from underneath. This may only be used once a thread and takes a whole post preparation, with the effects of the jutsu not fully visible until the third post. Afterward, the shinobi is so exhausted that he needs a full post to recuperate, during which he cannot use jutsu.