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Old 05-04-2010, 09:06 PM   #4
Slav
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Default Part II.ii: Jutsu/Technique and Inventory

Part II.ii: Jutsu/Technique and Inventory

Now that you have assigned your stats, you can choose your jutsu from the large database we have. Note that there are universal jutsu which can be taken by anyone and village specific jutsu. Meaning, if you’re from the Mist village, you are allowed to choose the Mist techniques. The village specific jutsu are found here:
- Leaf jutsu
- Mist jutsu
- Sand jutsu
- Stone jutsu
- Cloud jutsu
- Grass jutsu
- Sound jutsu
- Rain jutsu


Depending on their ranks, characters are allowed to have a maximum number of jutsu lists:
  • Genin can have a maximum of 4 lists
  • Chuunin can have a maximum of 5 lists
  • Jounin can have a maximum of 7 lists.

You will notice that in every list, techniques have stat requirements. Obviously, in order to use these techniques, you will need to have the appropriate statistics (which is why we assigned stats earlier).

You will also notice that each list is divided into stages, starting with Stage One and finishing at Stage Seven (sometimes Stage Eight). In order to advance to the next stage, you need at least one jutsu from the previous stage. For example, you cannot pick a Stage 1 technique from the Sand list and then jump straight to choose a Stage 3 technique. You need a Stage 2 technique first.

With this in mind, you can now start to choose your character’s jutsu. At character creation:
  • Genin can choose 7 jutsu
  • Chuunin can choose 12 jutsu
  • Jounin can choose 18 jutsu

Each jutsu you choose costs 1 jutsu point.
Quote:
Exceptions:
- If your character's TERTIARY block is PHYSICAL, one Stage of a Taijutsu list (those which give bonuses to physical stats e.g. Gouken) costs TWO jutsu points instead. Special techniques from those lists still cost ONE jutsu point.
An example is provided here.

- If your character's SECONDARY block is PHYSICAL, one Stage of a Taijutsu list (those which give bonuses to physical stats e.g. Gouken) still costs ONE jutsu point. However, if you decide to take a SECOND Taijutsu list, each stage of that list costs TWO jutsu points instead. Special techniques from those lists still cost ONE jutsu point.
For convenience's sake, we will ask you to format your techniques in a particular way. Provide a link to the list you're taking with the heading, and only list the names of the techniques below (requirements and stages are welcome); you do not need to include the descriptions.

For example a sheet would look like this:
Quote:
Gouken-Fu:
- Stage One (Speed 4, Strength 4)
- Stage Two (Speed 7, Strength 7, Tactics 6)
- Stage Three (Speed 10, Strength 10, Tactics 8)

Global Ninjutsu:
Stage 1
- Henge no Jutsu (Power 3, Willpower 2)
Stage 2
- Kinobori / Kabenobori no Jutsu (Power 6, Control 6, Intelligence 4)
Stage 3
- Suimen Hokou no Gyou (Power 10, Control 10, Willpower 8)
- Ninpou Kawara Shuriken (Intelligence 8, Tactics 6, Willpower 8)

Sand Genjutsu:
Stage 1
- Suna Arashi no Odokemono (Willpower 2, Power 2)
Stage 2
- Mougo Shibaku no Jutsu (Reserves 6, Power 5, Intelligence 5)

Wind Ninjutsu:
Stage 1
- Fuuton: Kaze Bunshin (Control 2, Intelligence 2)
Stage 2
- Fuuton: Okuridashi Kaze (Willpower 6, Intelligence 5, Power 5)
- Kaze Kawarimi (Control 7, Power 7, Willpower 6)
Stage 3
- Fuuton: Kamaitachi no Jutsu (Control 8, Power 8, Reserves 6)
- Fuuton: Kaze no Yoroi (Willpower 9, Intelligence 9, Power 7)

Inventory:

After all this trouble with the stats and jutsu, you'll find that inventory is easy to understand.
Every character starts with 8 weapon points. You are free to use those weapon points as you see fit, choosing from the list of weapons and items here.
Weapon Points Remaining: Easy enough. This is how many points you have left after buying items/weapons.

Last edited by Kaen; 08-14-2014 at 07:58 AM..
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