iconAll times are GMT -4. The time now is 01:42 AM. | Welcome to Forum, please register to access all of our features.
Old 07-16-2010, 06:09 PM   #1
Freak Nerdist
Nutextrordinaire's Avatar
Join Date: Aug 2009
Location: Waverly Hills Sanatorium, Kentucky
Posts: 1,790
Default Nut's Swap Thread

These genjutsu swaps are to be swapped from the Mist Genjutsu list, and are for Shin Hachi on creation

Jutsu Name:Shiiru Ninpou: Shutten (Force Ninja Art: Authority)
Stage: 2 (given by Rizhou)
Trigger: This jutsu is activated when user says "Listen here."
To Accompany the other Shiiru Ninpou arts. This one is very similar to Shiiru Ninpou: Hoshou, but with one key difference. Instead of trust as if they were life-long friends, it creates the feeling of the user outranking the other, therefore as a senior officer, the other is more likely to do what is asked of them.
Duration: 1, 3, 5

Jutsu Name: Shiiru Ninpou: Shinrai (Force Ninja Art: Confidence)
Stage: 1 (given by Rizhou)
Trigger: This Jutsu is activated when the user says "Yes, We can."
*Courtesy of President Obama, but...being used in different context. :B
To Accompany the other Shiiru Ninpou Arts. Similar to Shiiru Ninpou: Shutten and Hishou. This genjutsu fills the comrades of the user with a winning attitude as it were, therefore the comrade is likely to fight harder. It is like a pep-talk in fewer words.
Duration: 1, 3, 5


These ninjutsu swaps are for the Jouki Mizu (Steam Water) list - and are meant for Hachi to discover in RP.

Jutsu Name: Jouki Hou (Steamthrower Techique)
Stage: 3 (Given by Juu)
Requirements: Umihebi no Ibuki (Serpent's Breath)
Description: A surge of steam sent at the opponent, originating from users' mouth. Power of steam is said to leave the flesh it makes contact with in second degree burns. Surge of steam lasts 2 posts.

Jutsu Name: Jouki Butoukai (Steamball Techique)
Stage: 4 (Given by Juu)
Requirements: Jouki Hou (Steamthrower Techinque)
Description: Using a large ammount of chakra, user is able to breath out a dense cloud of steam that forms into a tight ball, able to cause 3rd degree burns if hit directly with it -largest area it can damage is 1 foot diameter circle with direct hit-, mere graze causes other to obtain 2nd degree burns on location. Steamball lasts 1 post.

Note: Steamball is not shot, but formed near the target, at point blank range.


Yoshi's Swaps

Lifelike Cadaver
Trigger: “Let’s Pretend…”
This genjutsu is a noncombative training technique. Yoshi has developed it to help his medical students develop their skills in diagnosing quickly. This jutsu requires the person be in view of the student, and Yoshi just creates the illusion that they are still in fact alive. An illusionary heartbeat, breath, bleeding – all of it is replicated as if the person had not died at all. The injuries and affects produced in the illusion are entirely based on the corpse itself, meaning each time the technique is used, the corpse will exhibit different symptoms based on how it had died. This jutsu can be used for only one cadaver at a time, and has a one post cool down before being able to cast the technique again.
Duration: 1/2/4



Hell’s Gate
Stage: 3
After a set number of handseals, Kanji has molded his chakra, a significant amount, into one of his fists. That fist then slams into the earth below him, and creates a straight 10 foot crack in what ever direction the fist is facing. Within seconds of that, it opens wider, the crack widens to about 4 feet in diameter and drops down about 10 feet.

The 7 Rings of Hell
Stage: 6
Requirements: Rock Prism Wall
This technique builds off of the concept from which the rock prism wall technique was created. It starts with a wide five foot ring that starts at 10 feet wide around the victim and is one foot thick. The second ring comes up right on the inside of it, increasing the thickness of the wall to two feet thick, and shrinking it down to 9 feet in diameter on the inside. This happens seven times in the matter of one post, by the beginning of the next the victim finds themselves in a 3 foot diameter area to move in, with seven foot thick stone wall surrounding their every size and stretching up past their head to ultimately 15 feet in the air. The stone wall requires two stage 4/5 ninjutsu strikes to break through, or one stage 6 technique. It requires multiple taijutsu strikes from anyone under level 6 strength, but level 7 strength can be punched through.

-This technique can be surpassed easily by kinobori technique, but requires a post to get out of.
-Due to the extensive amount of chakra to make this technique effective, the first post can only summon 3 of the rings, while the second post does the last 4. (This also means if the opponent attacks and disrupts the process of the rings arising, Kanji will not be able to complete the technique)

Last edited by merdle; 07-23-2012 at 01:26 AM..
Nutextrordinaire is offline  
Old 11-02-2010, 10:25 PM   #2
Ancient Member
Res's Avatar
Join Date: Feb 2006
Location: Ontario
Posts: 6,194

Yeah, I'll just change my approval to a double to get this in. This is now your jutsu thread.
Res is offline  
Old 11-04-2010, 09:45 PM   #3
Freak Nerdist
Nutextrordinaire's Avatar
Join Date: Aug 2009
Location: Waverly Hills Sanatorium, Kentucky
Posts: 1,790
Default Swaps for My Leaf Nins

Inserted Buko's ratings

Emi’s Swaps
*These swaps are for the Medical Jutsu List*

Chiyute Hi no Jutsu: Karui (Healing Flame Technique - Minor)
Stage: 1
This is Emi’s first step into trying to dive into the healing arts fully. It is an extension of the Katons she has learned. With this jutsu she creates a small flame burst between two hands, before rubbing her hands into it causing the palms to be warm. She then applies her hands to the injured area (Can only be used on bruised areas), and massages it. The application of fire and heat from her hands sooths the area enough to kill the pain completely for 2 posts. Jutsu is only affective on minor bruises and stiff joints. This jutsu can only be used 1 time per character per thread.

Chiyute Hi no Jutsu (Healing Flame Technique)
Stage: 2
Requirements: Chiyute Hi no Jutsu: Karui
Upon further studying of combining flames and healing. With this technique, Emi is able to create a larger flame, and even as she is massaging the area it looks as if her hands are flaming, but it causes no damage to the user or her patient. For the patient Emi can now kill the pain completely for 3 posts, and is able to take care of extensive bruising and free up body parts that have locked up due to muscle constriction. This jutsu can only be used 1 time per character per thread.

Taii's Gate Swaps
*Inserted swaps for the gates Riz gave*

Yari Tei Tsuuga
Requirements: YnB/Inuzuka taijutsu practitioner
Using one of Taiichi’s spears, he starts running towards his opponent. Once he gets within 10 yards, he sticks the spear into the ground with as much force as he can muster, and uses it to launch himself in the air (Like pole-vaulting). This gives him more air then he normally would get by just jumping. In the air he starts to spin, and performs the standard Tsuuga with all its normal merits and flaws. The bonus of this air attack, Taiichi is able to use momentum to have more speed and strength behind him.

Requirements: YnB/ Inuzuka taijutsu practitioner
With the boost of speed and strength, Taiichi has managed to combined both his clan taijutsu style and the spears he wields. With the opening of this gate, Taiichi can perform the Tsuuga technique of his clan style with the addition of his spear being the weapon he lunges into his opponent with. The spear causes more damage to the body. Where it increases in damage though, it decreases the range of his attack (normally it is a mauling scratches and gashes, where as now, if he his mark, the spear is thrusted into the body and twisted, causing one deep gushing wound.)

Note: All flaws and merits of this attack are the same as the Tsuuga is described in the Inuzuka tai style page.

Requirements: Opponent’s permission
The technique involves charging the opponent, then launching himself at the victim. Taiichi matches up the opponent limb for limb (hands pin down victims’ wrists, feet pin down victims’ ankles) There is no physical damage involved, safe for pinning down the victim so someone else may attack. The problem is Taiichi is generally hit with the combo hit as well.

Katsu’s Swaps
*These swaps are for the Spec. Tech. Openings in Ryuujin-Fu.*

Stage 2
Similar to Katon: Fukumen, but done with the feet and no handseals. Based on the knowledge of Tenka, The flames from Katsu's feet flare up, not in a more dangerous way of Tenka, but simply as a distraction, so the victim looks at her feet instead of her hands, where she does the damage and has an opening to do the damage. The flare is consistent with that of a contained, point-blank Flash Bang tool (without it of course).

Stage 4
All flames from Hanabi are concentrated into one fist, Katsu then slams it into the ground below her, and able to send the flames along the ground in one direction for about 5 feet. If the enemy is caught in the flames, it is able to do damage to their shoes, and if it makes contact with any sort of skin it can cause up to 2nd degree burns, depending on how long they are in contact with the flame.

Last edited by Nutextrordinaire; 01-17-2011 at 11:13 PM..
Nutextrordinaire is offline  
Old 02-24-2011, 09:29 PM   #4
Freak Nerdist
Nutextrordinaire's Avatar
Join Date: Aug 2009
Location: Waverly Hills Sanatorium, Kentucky
Posts: 1,790
Default Nut's Swap Thread

Inserted Narf's Stage Ratings

Mae’s Oil Swaps
-Intended for Global Nin/Kuro Suiton List-

Abura Jinsokuhi (Oil Rapidfire)
Stage: 2
A jutsu that allows Mae to send 6 small balls of oil from the oil moat that can be sent at one or multiple close grouped enemies. Shuriken/Kunai can be hidden inside these at the same time adding more danger than just nuisance to the jutsu.

Abura Ryuu Kokyuu (Oil Dragon Breath)
Stage: 1
Gripping a rain pebble in Mae’s fist, she can hold it up to her mouth, breathing into it. Upon breathing into it the opposite side of her fist explodes with oil, sending it forward (hopefully at the enemy), that does little damage, aside from the surprise of it, causing to cover the other in oil at whatever is hit. The oil sprays for one post.

Abura Torakkingu (Oil Tracking)
Stage: 2
If Mae can get even a little oil on the bottoms’ of the others’ shoes, she can make the oil leave marks for her to follow; though this is very noticeable by the other if they just look down, and easily taken care of with a little water. Oil eventually rubs off of the victims' shoes after 4 posts.

Abura Kabe – Karui (Oil Wall - Minor)
Stage: 3
Self-explanatory practically, 5 ft tall and 3 ft wide and about 3 inches thick. Can withstand ninjutsu up to stage 2, and taijutsu up to Strength level 2.

Toshiro's Elemental Kickin' Techs.
Chimamire Kutsuoto Sp. Tech. Open spots.

Wind Butterfly Kick
Stage: 1
This is a double kick, where Toshiro does a handless jumping cartwheel, but his feet are aimed at the persons face, attempting to bring them face first into the ground as Toshiro lands. The chuunin also throws in his chakra, adding it into the wind element and causing a slightly stronger blow, or if even he does not hit his target, and only narrowly misses it (within a foot distance of opponent), they will get a slight burst from the added wind. Not enough to draw blood though.
-video demonstration: http://www.youtube.com/watch?v=tgBjv...eature=related -

Glass Shard Tornado Kick
Stage: 3
Requirements: Sand or Glass is underneath Toshiro, or within a foot of his body.
Toshiro steps, turns, picking up the leg, then jumps kicking high aiming for the chin or neck area, as well hitting his hands which are outstretched. Toshiro adds the element of glass into this kick, putting it into his feet and shooting the small shrapnels (such as the glass torrents-minor tech) at the opponent. -If the kick connects, the glass shards is embedded into portion where kick lands causing minor gashes and slight bleeding.
-video demonstration: http://www.youtube.com/watch?v=34-x4...feature=relmfu -

Sand Tiger Tail Kick
Stage: 2
Requirements: Sand must be in within a foot of Toshiro.
Toshiro twists down to not facing the opponent, and back kicks aiming for knees, ribs, or armpit. Toshiro is also able to bring up the sand with him, forcing the chakra into the sand to cause more damage/distraction.
- video demonstration: http://www.youtube.com/watch?v=XfZdHnyIH28 -

Nutextrordinaire is offline  
Old 07-22-2011, 05:20 PM   #5
Freak Nerdist
Nutextrordinaire's Avatar
Join Date: Aug 2009
Location: Waverly Hills Sanatorium, Kentucky
Posts: 1,790
Default The Komainu Seal

The Komainu Seal
The Guardian Dog Seal

Seal Owner: Inuzuka Taiichi

Seal History:
There is an old folktale amongst the Inuzuka of these legendary warriors and their canine companions becoming so in tuned with one another that the human counter part becomes a canine as well, this transformation and entrance to an entirely different realm, the human turned dog was referred to as a Komainu. These canines were said to have unfathomable strength and unity with their canine companions and the bond was able to over come anything. The clan as the Komainu would revere these shinobi warriors that reached this stage, the duo would be their protectors in times of great need.

Of course this is an old folklore, and no one has seen an Inuzuka able to do this since the clan’s humble beginnings many generations ago. Most of the clan scoffs at the mere idea.

It was not until four decades ago, when a man, Inuzuka Saburo came into the picture. As a boy He became fascinated by the lore, becoming obsessed with it. He wanted to become the first Komainu in generations, a protector and leader for his people. He began searching and researching for clues that would prove that this was more than simply a myth that the Inuzuka tell their children for bedtime stories. Many of the clan thought he was insane.

His zeal for it infected his family life, his young chuunin son, Taiichi, also is aware of this myth, and his fathers’ obsession with it. He is more than willing to help his father’s side hobby, though as the two get closer and closer, the myth becomes more reality in the form of a seal. Saburo, getting old in his age and closer to retirement more than anything, had wanted to do the procedure on him, but between his wife and Taiichi they convinced him out of it, but the son volunteered for the process – to become the first Komainu in generations.

Seal Description:

When the seal is activated it transforms the human into a beast, a canine. With this initiated the user is able to have the full senses and strengths of the canine plus his natural size. With the added power of the Inuzuka clan, it makes for a disastrous combo for any who are against it.

This is the tattoo that is the key to activating the seal. It is placed on the back of Taiichi’s neck at the base by his collarbone. To open the seal he must use his own blood and place it along the dog’s mouth, when seal is opened the Komainu’s mouth will be open (abet covered in fur), and when its’ closed the mouth will also be closed.

When the seal is opened it will take one full post to transform into the Komainu canine. If he is hit or disrupted in the process the transformation will stop and he will return to his human form, not allowed to try and re-open the seal for another 5 posts.

Once seal is open and transformation complete, Taiichi can remain in this form for 3 posts, then the seal is automatically closed, and he is reverted back to his human form.

Seal Stages/Bonuses:
A. Stamina
B. Strength
C. Speed
D. Willpower
E. Intelligence

*Note: The bonuses can only be applied when the seal is active (in the transformed state) in addition to his taijutsu bonuses.

Level 1
Requirements: Stamina 15, Strength 15, Speed 13, Willpower 14
Bonuses: +5 Strength, +4 Speed

In the early level of this seal, the transformation looks primarily like a Tibetan Mastiff in appearance for Taiichi. The size of the transformation is not much bigger than the high standards for the breed. He reaches to about 40 inches in height, weighing in at about 150 lbs of muscle. He has short rough hair that is primarily black on the top and a tan coat on his tail and legs.

Taiichi remains most of his instinctual nature in this stage, and is generally friendly to his comrades, but is a monster to anyone who threatens him or them.

His senses are that of a dog’s at this point, with slightly weaker sight due to the additional strength in his sense of smell and hearing.

Level 2
Requirements: Stamina 30, Strength 25, Speed 20, Willpower 20, Tactics 16
Cumulative Bonuses: +10 Strength, +8 Speed

The final level of this seal reveal the dangerous nature of it. The appearance changes at this point, Taii develops all black fur with yellow eyes. He takes on a more black wolf appearance, a large one at that. The size of this wolf is 50 inches weighing in at about 170 lbs.

This is when things become hairy for anyone working with him who is not a canine comrade. Normal mental facilities that Taii may have had as a human, are gone, he only knows to protect for himself, feed for himself, and his pack (if you are not apart of what he has defined pack, you better start running.) He is very aggressive.

He is at his most aggressive now, as well as possessive, considering himself the self-appointed leader by sheer size and power he exudes. He is the ultimate alpha male.

Seal Weakness:
- Once the seal has been opened in one thread, seal cannot be opened for 2 threads after the fact, if Taiichi tries, he will die.

-Once in transformed state, Taiichi can only use his clan’s taijutsu techniques. (No Genjutsu/Ninjutsu/other Taijutsu styles.).

-Is unable to speak in human tongue whilst in this transformation, though the canines can understand him, and he still has his nonverbal communication skills.

-After seal has been closed, the remainder of the thread, Taiichi’s physical stats are cut in half.

-After each use, There is a period (in OOC terms, 1 thread) where Taii must re-adapt to human speech, in which his language is muddled, hard to understand by both human and dog.

-Taiichi will begin to lose his already enhanced senses (smell and hearing). After 5 uses, Taii's sense of smell and hearing will be reduced to normal human levels; After 10 uses, Taii's sense of smell and hearing will be gone, unless in the activated seal transformed state completely.

-Seal will cost 1 list slot + 2 thread points
----Level 1 will cost 2 thread points
------Level 2 will cost 2 thread points

OOC Notes:
-Will plan on having a thread to obtain seal after approval
-if anyone wants it from me, must have thread with Taii, must be at least chuunin rank, and must be an Inuzuka.
-Inspired by The Komainu statues/legends from Japanese Mythology

Last edited by Nutextrordinaire; 01-09-2012 at 08:36 PM..
Nutextrordinaire is offline  


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump