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Old 03-19-2019, 08:10 PM   #1
Junge
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Default Kan Joutei Yari (First Lord's Charge)

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Kan Joutei Yari

First Lord's Charge


Style Description: First Lord’s Charge covers a broad spectrum of fighting styles, though all revolved around the use of the spear or other similar polearms. These disparate styles include mounted combat (lances and the like), formations (pikes, phalanxes, the basics of large scale warfare), defensive maneuvers (fighting behind shields), projectiles (javelins), and one-on-one combat. Students of Kan Joetei Yari may study one, some, or all of these subjects, depending on their interests and the intended applications of the art.

Regular techniques are skills which are possible by the user at each stage, but are not compulsory to fight effectively.

Style History: First developed by an unnamed but tremendously successful Bird Country warlord, First Lord’s Charge has its roots in horseback combat and large infantry formations. Though modern shinobi often eschew the use of mounts and armies, the fundamentals of the spear style still prove useful on the battlefield even centuries after the First Lord himself used it on his successful campaigns.

Training Methods: For shinobi looking just to gain skill with a spear, training usually consists of little more than sparring with unsharpened poles and target practice with javelins. However a true First Lord’s Charge aficionado will delve deeper than surface level training methods. Those who consider themselves true devotees to the style are academics in additional to their physical skill. They become intimately familiar with the history of warfare on the shinobi continent, learning from the historically successful (and unsuccessful) generals of time’s past. The extra immersed even host table-top war games to simulate such grand campaigns.

Additional aspects to the style, such as mounted combat and spear-and-shield fighting are often taught separately on an as-needed basis and tend to be seen as deviations of the style rather than normal practice.

Style Basis: Long-Reach Weapon (typically spears, but this could be expanded to include polearms of any variety from staves up to and including large axes and certain types of swords with extra-long handles or blades)

Charging: Techniques with the Charging keyword can only be done when moving or attacking in a straight line. If the user changes direction, stops, or dodges, for any reason, they are no longer Charging.

Sworn: Techniques with the Sworn keyword can only be used on targets attacking allies.

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Stage I
Stat Requirements: 4 Stamina, 4 Speed
Stage Bonuses: +5 Speed, +4 Strength

The most important and easy to grasp techniques are learned first. First Lord’s Charge was originally intended to be taught to peasants who could do little else but hold a sharp stick, and this stage represents the peak of where most of those folks would end up. Simple strikes and blocks are mastered along with a small but useful array of spear techniques which require almost no skill to perform correctly. The goal here is not finesse or power, but practicality.

Regular Techniques:

Plant and Point: The spear-wielder takes a low stance, bracing the spear against the ground or their own body and pointing the sharp end towards a charging enemy. The aim is to impale the enemy using their own momentum. Because it requires nothing more than standing still, this technique uses almost no stamina, strength, or skill to perform. Famously used by King Artoria’s bastard daughter to slay her.

Dismount: A quick, wide, swinging motion is made with the weapon, with the aim of catching and pulling a target using the hooked end of a spear. Usually used to unseat foes on horseback, or for spear fishing.

Skirmisher’s Salvo Any polearm can be hurled as if it were a javelin. Aiming is done for the center of mass of targets, as typically javelins tend to not be that precise or accurate.

Special Techniques:

Last Lord’s Charge: Once per Charge, the user may delay the effects of an injury or stat penalty until the end of the charge. The damage/penalties are then doubled at the end of the Charge.

Improvised Phalanx: This technique can only be used after attacking a Sworn target. Allies within arms reach of the user gain 1 additional Level to all Physicals stats. When the allies leave the range of this technique, they suffer a loss of 1 Physical Level to all stats for 1 post, to a minimum of 1. This technique remains active until there are no allies within reach of the user.

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Stage II
Stat Requirements: 7 Stamina, 7 Speed, Willpower 6
Stage Bonuses: +5 Speed, +4 Strength

A focus on one-on-one combat and ‘flashier’ techniques coming to the foray as shinobi influence begins to seep into the style. Typically this is where those interested in mounted combat would first get a horse and learn the ins and outs of taking care and riding it. A number of simple acrobatics are learned such as pole vaulting or jump boosting with the polearm, and a basic system of parries and short thrusts are mastered somewhat reminiscent of fencing styles.

Regular Techniques

Deflect Defense: With practice the user gains a muscle memory with their weapon such that when it bounces off a hard surface they know exactly where their weapon will next arc towards. The most common use of this is to ricochet a javelin off a wall. This skill extends to held weapons as well, letting the user intercept and bounce the tip of their weapon off several incoming attacks or projectiles at once with a single swing.

Winds of War: By spinning the polearm a small, pleasant breeze can be generated. This wind doesn’t do more than blow up an obscuring cloud of dust and can block mundane projectiles thrown by those without projectile training. By adding a specialized tassel to the end of the spear this technique can also be used to slow down one’s descent in a manner similar to a parachute, effectively allowing the user to fall for one post without harming themselves.

Pole Dancing:A set of flexible, fluid movements can be learned here, standing opposed to the more rigid stances elsewhere in the style. This stance utilizes wide, sweeping motions and undulating body movements intended to aid slashing and tripping attacks. While seen as a joke by many die-hard fans of Kan Joutei Yari, this method is undeniably efficient at controlling crowds consisting of many unskilled opponents.

Special Techniques:

Jousting Duel: The polearm is raised and its point locked onto a target who is typically several dozen feet away. The user then charges and smashes their polearm into said target, typically shattering it in the process. If the user is Charging and attacks a target moving at a higher Speed level than themselves, their attack hits with 2 additional Strength Levels. Scholars say these methods were first perfected by King Artoria’s strongest knight, who would eventually go on to betray her.

Oath to Order: If an ally is injured in the thread, the user may swear an oath to protect them. For the rest of the thread the user gains 2 Physical Levels in all stats whenever they attack a Sworn target. If the individual the user is trying to protect gets injured, the user suffers a penalty of 1 to all Physical Levels for 1 post, to a minimum of 1.

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Stage III
Stat Requirements: 10 Stamina, 10 Speed, Willpower 8
Stage Bonuses: +5 Speed, +4 Strength

With the basics mastered, now comes the refinement and development of advanced techniques. Some folks introduce modifications to their weapons at this style, such as telescoping shafts or chains to extend reach. Mixing and matching horizontal, axe-like attacks with thrusting stabs is also a common sight, as switching tactics on the fly becomes necessary against an ever enlarging variety of potential opponents. Even patently absurd styles like dual wielding polearms can be started here, though such stances are usually ill-advised.

Regular Techniques

By Any Other Name : The user may fight with any weapon or item they have on hand as if it was a spear, and use any regular or special techniques they know with that item. Desperation has driven First Lord Charge practitioners to using fishing rods, rakes, and even street signs as improvised weapons. Folk tales say this style was used by Waterfall Country’s Lord Jaki alongside a ladder to humiliate his enemies.

Spare the Rod: Twisting a weapon when it sustains a strong impact can help mitigate otherwise crippling blows. Once per weapon an attack that would otherwise destroy the weapon, won't.

Pike Pulchritude: Any time a Sworn enemy is impaled by the user, allies within eyesight may become either horrified or inspired, and can ignore all pain in their following post. This technique was first popularized by a warlord known by his enemies as ‘Lord D”, with the meaning of ‘D’ since lost to time.


Special Techniques:


Fast Lord’s Charge: Every post the user is Charging they can gain 2 additional Levels to a Physical stat. The moment the user is no longer Charging, all physical levels drop to 1 and the user must remain completely immobile and cannot take any actions at all for a single post to catch their breath.

Peltast Pummel: Javelins or spear-like weapons can be thrown with the same ease and accuracy as smaller, more conventional projectiles. When Charging, the user's spear-like projectiles travel at their current Speed Levels plus 2.


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Stage IV
Stat Requirements: 16 Speed, 14 Stamina, 13 Strength, Willpower 14
Stage Bonuses: +5 Speed, +4 Strength

Here begins the honing of multiple-opponent fighting skills. Halberds, scythes and other half-axe type polearms work best, but even the small blade of the common spear can be used for large sweeping attacks aimed at many enemies at once. A skilled warrior on horseback can cleave through entire fronts of enemies with massive, powerful swings when aided by their beast’s speed. Even on foot these enormous arcing attacks are dangerous and are known for causing foe and ally alike to panic from the indiscriminate carnage they wreak on the battlefield.

Regular Techniques

Scissor Strike: Invented and proliferated by the renegade Rain shinobi Lord Tenma, the scissor technique simply uses a polearm in each hand and brings them both together down at the same point. The exact application of force can catch weapons in mid-strike, or cleave through softer materials with twice the depth as a normal attack.

Around the Bend: After jamming the sharp end of their spear far into the ground or into a wall the polearm’s shaft is bent backwards to just before its breaking point. When the shaft is let free the force is released all at once. This can be used to launch unorthodox projectiles, to fling the user like a springboard, or to smack those who get too close.

Legionary Limb: If an ally is Charging within eyesight of the user, they may use any regular technique Stage Four and below from this list, assuming they have an appropriate weapon.

Special Techniques

Spear Sensei: If a spear or spear-like weapon from the user's inventory is given to another person in the thread, and one post is spent by the user teaching the recipient how to use it, that person may use First Lord's Charge special techniques Stage Four and below within the thread. This effect is lost if the recipient loses possession of the spear at any time.

From on High: Once per weapon, the user may throw their spear with perfect accuracy at any Sworn target in eyesight.

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Stage V
Stat Requirements: Speed 20, Stamina 18, Strength 18, Willpower 16
Stage Bonuses: +5 Speed, +4 Strength

Those who reach this stage are often referred to as ‘Lords’, so great their skills on the battlefield have become. More than just martial skills, by now the First Lord’s Charge master is becoming a leader worthy of the title. The capacity to command large armies comes to fruition and a number of soft skills necessary for successful warfare are acquired. A field of tools are now at their fingertips: managing supply lines, building camps, understanding battle fronts, the manipulation of formations, overseeing the construction of siege engines, and an in depth knowledge of the history of warfare. Different individuals manifest their Lordship in different ways; some are skirmishers, some are front line cavalry, and some may never leave their desk again. It takes all types to win a war.

Regular Techniques

Slapstick: A number of acrobatic spinning, flipping, and rotating attacks are learned. This stance tends to be more ‘theatrical’ in nature, having its roots in stage plays and ritualistic spear fighting rather than actual warfare. The signature style of Waterfall Country’s legendary thespian, Lord Jaki.

Rallying Cry: The user gives a mighty shout, sometimes accompanied by an order or a longer speech. The effect of this depends entirely on the user’s own charisma and speaking ability, but objectively their voice will be understood and heard even over the most chaotic of situations in 200 foot radius.

Standard Bearer: A flag or coat of arms is flown or added onto on a polearm. This makes handling the polearm much more difficult due to the weight and drag produced by the extra material. However, the sight of the banner can rally troops, reinvigorating to fight harder. Those who see the user fighting Sworn enemies with the banner may choose to feel no fear so long as the banner is present. Used to great effect by the peasant turned folk hero Lord Jannu to bolster her troops.

Special Techniques

Fist Lord’s Charge: While Charging, if the user draws blood from a hostile enemy, in the following post they may perform an additional offensive action with their weapon. When no longer Charging, the user becomes immensely tired, and cannot use any taijutsu special techniques or jutsu for 3 posts.

Armchair General: If a post and action are taken to give advice to a person or group of people, all those who listen and earnestly try to follow said advice can have their Strength, Speed, or Stamina boosted by 2 levels until they take damage. After taking damage the technique is canceled and the same stat is decreased by 2 levels for 2 posts to a minimum of 1. Allegedly the technique that was the undoing of the First Lord after he angered his soldiers by inadvertently insulting their fighting technique while trying to be helpful.

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Stage VI

Stat Requirements: Speed 30, Stamina 23, Strength 22, Willpower 20, Tactics 16
Stage Bonuses: +5 Speed, +4 Strength

The physical ability and skill with polearms of all types has now reached its apex. One handed grips, two handed, with a shield or an offhand blade, fighting one or five or a hundred, there is little the user has not already experienced and overcome by now. If the user is a rider, their mounted combat capabilities are unparalleled, almost as if the animal and master are a single organism. This is the stopping point of many, as this level represents the most that a mere human can hope to achieve in both body and mind.

Regular Techniques

Grand Order: Fielding large forces requires a significant amount of infrastructure and skillful management of battlefield logistics. While the humble student of First Lord’s Charge is unlikely to ever possess such immense resources they still gain an encyclopedic knowledge on the more bean-counting aspects of warfare. In combat these skills are negligible, but outside of the battlefield the user can become something of a polymath in the many topics which involve war, even if they themselves are unaware of it.

The Hedgehog: Each and every polearm or spear in the user’s inventory may be ‘wielded’ at the same time without losing combat effectiveness. One in each hand is a given, but others may be strapped to the back of the torso, to the legs, to the elbows, or even held in the mouth. In effect the user becomes a one-man phalanx formation. The name came from the mocking taunts of enemies eventually routed by Valley Country’s Lord Kokoro the Brave, the originator of this technique.

Golgotha: This may be used any time in place of a killing blow. A target is impaled in a specific location near the heart. As long as the target remains impaled in such a way, their body is completely paralyzed (apart from talking and breathing), and they will not succumb to death from exsanguination. The target can still die, just not from the wound. If the polearm is removed at any time, the target instantly expires, and even the advanced medical arts of shinobi cannot save them. Said to be Lord D’s favorite technique and the method by which he was eventually executed for his war crimes.

Special Techniques

Burned at the Stake: Special oil is poured over the blade or point of weapon beforehand, which is then ignited by striking it against another piece of metal. The inflamed blade or spear-head can then pierce through metal for a single post. If Charging, this effect lasts as long as the charge does. However this irreversibly damages the edge of the weapon, rendering it dull for the rest of the thread. This method was used twenty-nine times to execute the legendary folk hero Lord Jannu after she was accused and convicted of heresy.

Shear Force: As an expert in polearms, the user can now effortlessly craft low-quality versions of their weapons with nothing more than a few seconds and a sharp edge. Using a blade the user can cut off pieces of material and quickly whittle them into sharp javelins or spears. This can be done so fast that the weapon may be created then used in an attack in the same post. Materials such as wood or bone work best for sturdy polearms, whereas materials like glass or bamboo work excellent for projectiles. Harder materials like stone or metal can even be crafted into spear points, though the shaft must still be some kind of softer material.

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Stage VII

Stat Requirements: Speed 38, Strength 32, Stamina 29, Willpower 26, Tactics 18
Stage Bonuses: +5 Speed, +4 Strength

Those select few who survive long enough are by now legends in their own right. To study fighting is no longer necessary. After all, by now the user will have likely lived through every lesson in the book. The First Lord’s Charge student is the embodiment of war itself. Be warned, great master. Most who have reached this peak do not die in battle, but rather by assassination or execution. There is little other way to deal with a person of such rank, and many a friend has been turned to an enemy simply from the fear that a Lord’s ambition can inspire.

Regular Techniques

Knighthood: By spending a post to ‘knight’ a fellow consenting ally into their service (in whatever way suits the user), that ally’s loyalty will become unwavering. Effectively, this technique grants Knights 4 levels of Genjutsu training, which does not stack with already existing Genjutsu training.

Kingdom Come: While a world-wide reputation may still elude the Lord, the right people already know all about them. If desired the user may suddenly find themselves adopted by or being courted by suitors from a distant royal family, usually outside of their country of origin. This comes with a title deed to a small, usually poor fief, which provides a trickle of extra finances, and a distant but tangible seat in some manner of royal succession.

Gae Bolg Every strike with their polearm rings true, letting the Lord manipulate the edge of their weapon as a surgeon does a scalpel. Even the tiniest of openings can be slipped through and exploited, so precise and dexterous the user has become. Old legends tell of an ancient unnamed Lord slaying a giant with a single thrust of his spear, piercing its skull through a crack in its tooth. True story or not, the feat is certainly feasible for one at this level of skill. Once per thread, if a blow is landed on a Sworn target, all defensive techniques or armor they possess can be ignored.

Special Techniques

Lance of Longinus: A single, immensely powerful throw is made with any polearm at Sworn target. This destroys the weapon, but allows it to strike with a Speed and Strength Level equal to three times the item's cost in item points.

First Lord’s Charge: After making a rallying cry, if the user is Charging, every ally or animal who is also Charging in the same direction has their Physical Levels raised to match the user’s. When this technique finishes, all those affected apart from the user are so exhausted no offensive of defensive actions can be taken for one post.

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Last edited by Junge; 03-27-2019 at 11:21 PM..
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Old 03-27-2019, 01:33 PM   #2
Wess
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Alright, so there was a small discussion between a few GMs over how to approach this. This list is much better than what we had originally, though regular techniques are not supposed to increase the user’s Taijutsu levels because they’re not taken as special techniques.

I still like the techniques though. What I proposed was you having special techniques for “Charge” and “Sworn” that can be used to modify the regular techniques once per thread per stage known in the list. So a stage 3 user could modify 3 regular techniques to offer a stat benefit that you mentioned, and a stage 7 user could 7 times.

The alternative is unfortunately not having any stat boosts to the regular techniques.
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Old 03-27-2019, 11:22 PM   #3
Junge
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Only had to alter like 3 techniques so I just swapped the offending regular techs out with special techs that didn't boost stats. I buffed two of them by 1, since they consume usages now, but if that still feels too ninjutsuy let me know and I'll adjust them/rewrite them.
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Old 06-12-2019, 07:53 AM   #4
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This almost seemed too complicated until I sat down with it and really read it. After the changes you made, I'm good with giving this an approval.
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Old 06-30-2019, 08:57 AM   #5
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You're gonna end up tempting me to make another spear user at this rate...

It seems like a fun list, and the concerns have long since been addressed, so have an Approval
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Old 08-14-2019, 02:44 PM   #6
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Sorry for keeping this here so long. This also has my approval.
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