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Old 02-21-2006, 12:57 AM   #1
Daft Morgan
Demon Seed of Jeff Conaway
 
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Default Bouseki Koutetsu Senpuu-ryu (Spinning Steel Whirlwind Style)

Well, gentlemen, chop me down. Here have we a universal taijutsu style. Give me your criticism and all that fun.

Style Name: Bouseki Koutetsu Senpuu-ryu (Spinning Steel Whirlwind Style)
Style Description: The Spinning Steel Whirlwind style is a fairly inflexible style for the wielder of two small swords. Entirely, it emphasizes quick movement. The user of this style is not all too strong, nor is he all too good when it comes to stamina. But this is not important. He who fights with this style could be likened to a dervish, moving through combat quickly and dispatching all foes in his path.

The user of this style must be quite agile, as it emphasizes the use of smaller blades as opposed to a katana and wakizashi or other larger weapons. As a result, dodging and weaving to get close to the opponent is one of the chief tenets of the style. After all, one does not need to worry about defense all that much when they can deliver an onslaught of blows from within the opponent's reach.

This fighting style is used often by assassins or other people who must use small weapons. Among inexperienced users, there is a great degree of similarity in fighting methods. This is largely because the style does require a great deal of skill to use properly--after all, one blow from a katana can cleave a man in half with not too much difficulty, but with a much smaller sword it takes a great deal more work. Thus, tried-and-true rote training is typically used to get newer users prepared for the style, with more individualized techniques, or those taught by schools, more often learned at later levels.


Note: Special techniques have not been put in later stages of this style such that there can be at least a slight degree of variation between users.

Style Basis: Weapon; two small swords (neither can be larger than a wakizashi)

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Stage One:
Stat Requirements: Speed 6, Stamina 2
Stage Bonuses: +5 Speed, +2 Strength, +2 Stamina

Attack Speed: The student of this style does not attack terribly quickly at this stage, either. Occasionally, they will worry about making the occasional flurry of blows, but for the most part, there's not too much going down here either.

Attack Power: The attack power here is not significantly greater than cutting with a standard knife.

Evasion: Evasion is perhaps the most emphasized part of the training here. No teacher wants their student to die prematurely. As a result, teachers focus almost exclusively on raising the student's agility and ability to avoid attacks. It's not exactly easy for a fighter of similar skill to land a blow on the user.

Blocking: On weapon blocking, there is one fundamental tenet for the user at this stage: Don't do it. The user at this stage is simply too inexperienced to effectively block with small weapons like the ones used in this style. Dodging whenever possible is recommended.

Stances: There are no stances that emphasize any specific method of combat in this style whatsoever. The time it would take to adopt a stance is time that could be used to deliver a flurry of attacks.

Regular Techniques:

Name: Nibai Kiru (Double Cut)
Description: Simply put, the user attacks from two different angles with both swords simultaneously. Against someone wielding a single weapon, this can make it very difficult to parry.


Stage Two:
Stat Requirements: Speed 10, Stamina 4; Tactics 6
Stage Bonuses: +5 Speed, +2 Strength, +2 Stamina

Attack Speed: Now, attacks are much more fluid and quick. The student at this level can unleash a fairly long chain of blows without getting too tired. This allows one who uses this style to pretty constantly stay on the defensive.

Attack Power: Power improves slightly, but it's still not all too great.

Evasion: Mobility increases more at this stage. The user's movements flow quite smoothly, and against slower combatants, constantly avoiding attacks is not very difficult. Survival is still the most important thing for students at this stage to learn, and not getting hit is still the best way for them to do it. Indeed, part of the training students are expected to do at this stage is fight without standing still at all, even when sparring partners have been knocked to the ground or something like that. This is mostly done to keep the feet loose and ready.

Blocking: Now, the student is taught a bit more how to parry attacks effectively with the shorter weapons; namely, slapping the attacks to the side with one or both blades and moving.

Regular Techniques:

Name: Gyakujou: Go (Frenzy: Five)
Description: This technique is not all too elaborate. Essentially, the user performs five strikes exceptionally quickly in an attempt to pierce the opponent's defenses, exerting a great deal of stamina in order to deliver several blows in an instant.



Stage Three:
Stat Requirements:
Speed 14, Stamina 6; Tactics 8
Stage Bonuses: +5 Speed, +2 Strength, +2 Stamina

Attack Speed: The user is now able to comimit fairly competently to offense. The user's attacks whistle quickly through the air, and he is fairly readily able to hold the blade in both a standard and reverse grip to allow from an attack from virtually any angle.

Attack Power: Power improves insignificantly.

Evasion: Mobility is again, fairly increased. Dodging is still the primary focus of this style.

Blocking: The user becomes better still at defense. Namely, the training for catching at attack between both blades and then countering is introduced here. This is, more or less, the highest extent of the training in blocking, however.

Regular Techniques

Name: Senpuu Benkai (Whirlwind Defense)
Description: The user holds both swords in front of themself and twirls them rapidly. The twirling blades allow the user to fairly easily deflect slow-moving projectiles coming at him. Faster projectiles will likely penetrate the defense, simply because the user is not well-versed in the spinning at this stage.

Name: Gyakujou: Juu (Frenzy: Ten)
Description: This technique is not all too elaborate. Essentially, the user performs ten strikes exceptionally quickly in an attempt to pierce the opponent's defenses, exerting a great deal of stamina in order to deliver several blows in an instant.

Name: Meimei-ken: Ichi (Invisible Blade: One)
Description: A fairly innocuous technique, this technique entails stabbing at the opponet while, at the same time, throwing a weapon in such a way that the attack obscures it (generally at a vulnerable area), aiming to hit them while they are distracted. Essentially, it is a not-so-elaborate feint.


Stage Four:
Stat Requirements:
Speed 18, Stamina 13, Strength 12; Tactics 14
Stage Bonuses: +5 Speed, +2 Strength, +2 Stamina

Attack Speed: Here ends the emphasis of using speed for defense on the part of the user of this style. Now, the offensive underpinnings emerge as the speed of attacks and rate at which they are linked together increase dramatically. The user's hands are generally quite difficult to follow for slower fighters, and many a feint is used to disorient them. Also, occasionally are kicks used to distract or off-balance an opponent.

Attack Power: Power improves insignificantly, as usual.

Evasion: Mobility is again, fairly increased, but no longer is the emphasis not getting hit. The emphasis of the style is now to get in as close as possible, minimizing damage. Rapid lunges, jumps, and jukes are practiced to get the user up close and doing damage as soon as possible.

Blocking: Blocking ability improves all-around only slightly.


Regular Techniques: (Any basic techniques go here, examples would be Konoha Senpuu)

Name: Senpuu Benkai (Whirlwind Defense)
Description: The user holds both swords in front of themself and twirls them rapidly. The twirling blades allow the user to fairly easily deflect projectiles coming at him from inexperienced shots. More experienced archers/gunners/whatever can still probably pierce this defense easily.

Name: Gyakujou: Nijuu (Frenzy: Twenty)
Description: This technique is not all too elaborate. Essentially, the user performs twenty strikes exceptionally quickly, so quickly that their hands almost seem to blur, in an attempt to pierce the opponent's defenses, exerting a fair deal of stamina in order to deliver several blows in an instant.


Stage Five:
Stat Requirements:
Speed 23, Stamina 18, Strength 15; Tactics 16
Stage Bonuses: +5 Speed, +2 Strength, +2 Stamina


Attack Speed: Now the speed at which the user attacks is truly intimidating. Even the more dramatic movements by the user of this style moves with incredible speed. The relative weakness of the user is completely overshadowed by the fact that they can land three or four strikes in the time it would take someone with a larger weapon to land one by making small jabs and slices. Furthermore, at this point, a small degree of anatomical study is introduced, mostly to aid simply in knowing where to best place the attacks. This knowledge is more to the extent of "It hurts more if you stab them here," and its academic applications are minimal at best.

Attack Power: Power doesn't even really improve here.

Evasion: The user's mobility increases yet further. Now, the user hardly ever appears to merely step across the ground, hopping, flipping, and twirling like an acrobat while moving, distracting, disorienting, and infuriating opponents. At this point, striking them is very difficult unless fighting with a similarly agile style.

Blocking: Yet again, blocking ability improves all-around only slightly.


Regular Techniques:

Name: Senpuu Benkai (Whirlwind Defense)
Description: The user holds both swords in front of themself and twirls them rapidly. The twirling blades allow the user to fairly easily deflect projectiles coming at him from even fairly competent attackers. Ranged attackers of a similar level of experience will still probably be able to penetrate this defense, though.

Name: Gyakujou: Sanjyuu (Frenzy: Thirty)
Description: This technique is not all too elaborate. Essentially, the user performs thirty strikes exceptionally quickly, so quickly that their hands are little more than a blur, in an attempt to pierce the opponent's defenses, exerting a fair deal of stamina in order to deliver several blows in an instant.

Name: Meimei-ken: Ni (Invisible Blade: Two)
Description: An extremely fancy feint, this technique entails attacking while rapidly spinning, moving so quickly that the blades are essentially blurred to the point of near-invisibility and simply blend in with the fluttering clothes of the spinning user.


Stage Six:
Stat Requirements:
Speed 30, Stamina 24, Strength 21; Tactics 20, Willpower 16
Stage Bonuses: +5 Speed, +2 Strength, +2 Stamina

Attack Speed: The speed at which the user attacks increases still more. To put things bluntly, the user has reached the point of being pretty darn fast.

Attack Power: Power doesn't even really improve here.

Evasion: Mobility is still faster at this stage. The user now learns to crouch while moving to minimalize the size of his body and make his motions all the more surprising, just to add a bit more shock value to the style.

Blocking: Yet again, blocking ability improves all-around only slightly.

Regular Techniques:

Name: Senpuu Benkai (Whirlwind Defense)
Description: The user holds both swords in front of themself and twirls them rapidly while spinning himself. This defense is no more effective, really, than the Senpuu Benkai of level five, but it allows him to deflect missiles from all around as opposed to from in front.

Name: Gyakujou: Yonjyuu (Frenzy: Forty)
Description: This technique is not all too elaborate. Essentially, the user performs forty strikes exceptionally quickly, so quickly that their arms appear to almost disappear from the speed of the striking, in an attempt to pierce the opponent's defenses, exerting a fair deal of stamina in order to deliver several blows in an instant.


Stage Seven:
Stat Requirements:
Speed 35, Stamina 28, Strength 26; Tactics 24, Willpower 20
Stage Bonuses: +5 Speed, +2 Strength, +2 Stamina

Attack Speed: Essentially, speed reaches its apex here. The user gets faster still, but there's not too much more to say.

Attack Power: The user's strength does increase slightly at this stage, as they have essentially mastered the style.

Evasion: Again, speed increases slightly. However, there is nothing new worth describing.

Blocking: Yet again, blocking ability improves all-around only slightly.

Regular Techniques: There are no 'regular techniques' at this stage. This stage entails personal mastery of the style; as a result, all 'regular techniques' should generally be the inventions of the user.

Last edited by Jami; 03-24-2014 at 06:14 PM.. Reason: Frenzy: Thirty said it did 48 strikes; fixed that
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