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Old 08-12-2006, 05:20 AM   #1
Chiru
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Default Onigokko Kenjutsu (Chase the Devil Sword Techniques)

Style Name: “Onigokko Kenjutsu” or “Chase the Devil Sword Techniques”

Style Description: The Onigokko style of sword fighting is heavily dependant on the use of illusions. By channeling their chakra into their sword and altering it as they attack, the user of the style can alter their opponents’ perception of where attacks are coming from. At the lowest stage, the user can only make it seem as if they and their weapon are an inch or so from where they actually are, but at higher levels they can go so far as to make the enemy think they are in front of them, while in actuality they are to their side. A very tricky style to defend against, as if you don’t have a good idea of exactly where the attack is coming from, it is harder to defend against. This method of fighting is known as the “feint” ability.

Onigokko users also pride themselves in their dodging abilities and higher than average speed. It is because they lack the appropriate level of physical strength and durability that they chose to avoid an enemy’s attack altogether over blocking them.

Style Basis: Genjutsu

A: Willpower
B: Tactics
C: Intelligence
D: Speed
E: Stamina
F: Strength

Style History: The Onigokko Kenjutsu style was invented by a man by the name of Yamato Shinnyo. Shinnyo had begun his career as a swordsman training in the Sakata-ryu style, but upon being introduced to the alteration of chakra (at the age of ten), he decided to add his own flair to the style. Being the genius that he was, he was successfully able to create and master his own style. Over the years he became famed for his use of the Onigokko techniques. Rather than keep the unique sword style to himself, he opened up a dojo, allowing it to branch out. People who learned directly from him would then go on to teach it to people of their own in their respective countries, taking it from the Fire Country to the entire world.

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Stage One
Stat Requirements: 4 Willpower, 4 Tactics
Stage Bonuses: +3 Speed
At this point, the style practitioner can not use the “feint” abilities at all. They are just learning of the concept of altering chakra to make an illusionary aura around themselves and their weapon. Everything they think they know comes directly from their teacher’s mouth or a book, not from experience. As far as their abilities physically go, they now have a good amount of speed, despite their actual inexperience on the battle field. While they can’t dodge with much fluidity, they are still evasively based in their defenses. Their use of their sword is basic, basic, basic, and as such they have no real “techniques”.

Special Technique: Blind the Devil
Description:The user holds his sword in front of him so that the side of it, not the blade, is facing the opponent, and then shouts "Flash!" At that moment, a very bright light will seem to emit from the sword, blinding the target for a full post, and allowing the user to attack. For this to work, the target must be able to see the sword, although they do not have to be directly looking at it. Can only affect one target at a time.
Trigger: Vision/Sound - Sword/Shout
Duration: Immediate

Stage Two
Stat Requirements: 7 Willpower, 7 Tactics, 6 Speed
Stage Bonuses: +3 Speed
Having finally learned to use the feint ability, the user can now alter their physical location, as well as the location of any weapon in hand by four inches. While this may not seem like much, depending on how it is used, it can be. Most commonly, they use this to effect the enemy’s depth perception, causing them to block a second sooner or a second too late. Physically, nothing much has changed since the previous stage, with the exception of them having improved their speed. As far as sword abilities go, they now have grasped the basics of sword fighting and are moving on to the more advanced aspects.

Normal Technique: Initiate I
Description: As the feint ability is far from passive, it must be initiated. To do so, the user must make sure all those soon to be under its effects see the blade of the weapon. The entire blade must be seen for the technique to be properly initiated. This technique lasts for a base post of one, with an additional post for every stage of Onigokko that the user possesses. If at any time they make full contact with the opponent, the illusion will be cancelled.

Normal Technique: Release
Description: At the user’s command, the feint ability’s illusion is removed, revealing the user’s actual location. This technique remains the same at all stages of the taijutsu style.

Special Technique: Tag the Devil
Description: Raising their sword into an opponent’s line of sight, the user will shout “tag!” Suddenly, bursting forth from their body, an exact replica of the user will charge straight for the opponent. Like the bunshin that it is, it will disappear on contact. Typically, the technique is used to confuse an opponent with the fake while the user him/herself circles around to the side and delivers a simultaneous attack.
Trigger: Vision/Sound – Sword/Shout
Duration: Immediate/One Post

Stage Three
Requirements: 10 Willpower, 10 Tactics, 8 Speed
Stage Bonus: +3 Speed
Now with experience of their own using the feint ability, as well as more training in the ways of genjutsu, the person in question can alter their location and the location of their weapon (still must be in hand), by eight inches. As far as dodging abilities go, their instincts have improved drastically from the original stage. They can fully follow taijutsu users of the same speed or lower as them, carefully watching every moment until they can begin to predict the movements to come. Speed is now very important to the style, as their strength is still very low compared to users of other styles. Stamina is also a large focus, as to continuously avoid enemy attacks they must have a large supply of energy.

Normal Technique: Initiate II
Description: A more advanced version of Initiate I. The main difference in this one is that the required amount of blade needed to be seen is lowered. Whereas in the first version, the entire blade was needed to be seen, at this stage only half of the blade (whatever the length) must be revealed. This technique lasts for a base post of one, with an additional post for every stage of Onigokko that the user possesses. If at any time they make full contact with the opponent, the illusion will be cancelled.

Special Technique: Surprise the Devil
Description: Raising their sword into an opponent’s line of sight, the user will shout “surprise!” This technique creates an illusion of a clone of the user appearing right behind the enemy. The illusionary clone appears with its blade piercing through the opponent. As the target is hit with the pain and sight of a sword stabbing them from behind, the user will simultaneously deliver the real attack.
Trigger: Vision/Sound – Sword/Shout
Base Duration: Immediate/One Post

Stage Four
Requirements: 15 Willpower, 15 Tactics, 13 Intelligence, 14 Speed
Stage Bonus: +3 Speed
At this stage, the practitioner of the style has furthered their knowledge of the mechanics of the feint ability, as well as become more and more experienced in using it while fighting. They can now alter their physical location by one foot any which direction. Also at this point, they do not have to be within physical contact of their weapon. As long as the weapon is six inches or closer to them, it is still under the feint ability effects. Evasive ability has made more improvement as well. They are now capable of following enemies with speed up to ten more then their own with ease, dodging the attacks best as possible while trying to learn what to expect next based on the style. Physically, their speed has improved rather dramatically compared to the last stage, making it much easier for their dodging based defenses.

Normal Technique: Initiate III
Description: A more advanced version of Initiate II. The main difference in this one is that the required amount of blade needed to be seen is lowered. Whereas in the second version, half of the entire blade was needed to be seen, at this stage any amount of the blade being seen will do. That’s right. The smallest amount of metal that catches the enemy’s eye will suffice. This technique lasts for a base post of one, with an additional post for every stage of Onigokko that the user possesses. If at any time they make full contact with the opponent, the illusion will be cancelled.

Special Technique: Court the Devil
Description: Raising their sword into an opponent’s line of sight, the user will disappear in a flock of birds. The crows will surround the enemy, swarming around them, pecking at them, and, effectively, creating a cloud of black around them. The user, moving amongst the birds—although quite difficult to see, given the right conditions—will then deliver a series of superficial slashes, attempting to match each cut with a peck/claw of the illusionary crows. They may deliver one superficial cut for every point of willpower.
Trigger: Vision - Sword
Min Duration: Zero Posts
Base Duration: One Post
Max Duration: Three Posts

Stage Five
Requirements: 19 Willpower, 19 Tactics, 18 Intelligence, Speed 16
Stage Bonus: +3 Speed
The Feint Ability is now nearing its most dangerous point. At this stage, the user of the Onigokko can alter their own apparent physical location by two feet in any direction of choice, be that straight, back, to the left, to the right, or diagonally (same with all stages, just a longer distance). They can also be up to one foot away from their weapon and still alter its apparent location. Their speed and dodging abilities have also improved a little over the previous stage.

Normal Technique: Initiate IV
Description: A more advanced version of Initiate III. The main difference in this one is that the required amount of blade needed to be seen is lowered. Whereas in the third version, any portion of the blade of the weapon in question needed to be seen, at this stage only the hilt of the weapon must meet with the target’s eye. As in, it doesn’t even need to be unsheathed to catch them in the feint illusion. This technique lasts for a base post of one, with an additional post for every stage of Onigokko that the user possesses. If at any time they make full contact with the opponent, the illusion will be canceled.

Special Technique: Catch the Devil
Description: Raising their sword into an opponent’s line of sight, the user will shout “rise!” Bursting forth from the ground, two large red arms, belonging to the fabled “Oni”, will wrap themselves tightly around the opponent’s legs, waist, and torso. Only their arms are left free, and, even then, they find them more difficult to move than they otherwise would—movement hindered by the squeeze of the devil’s fists. Bringing their sword back down, the user will typically aim to take advantage of the opening by delivering a quick slash.
Trigger: Vision/Sound – Sword/Shout
Min Duration: Zero Posts
Base Duration: One Post
Max Duration: Two Posts

Stage Six
Requirements: 25 Willpower, 25 Tactics, 25 Intelligence, Speed 19, 17 Stamina
Stage Bonus: +3 Speed
This is where the feint ability reaches its peak. The user can alter their apparent physical location by three feet, again any which way. They can also alter the appearance of their weapon up to two feet away from them. Physically, their speed has taken another large leap. Their ability to predict their opponents’ attacks based on observed attack patterns is also at its best and their ability to dodge seemingly “unavoidable” barrages of weaponry and jutsu has reached its peek.

Normal Technique: Initiate V
Description: A more advanced version of Initiate IV. The main difference in this one is that the required section of the weapon needed to be seen has changed. In fact, the weapon itself does not need to be seen at all. Only one of the user's hands must be seen by the target. This technique lasts for a base post of one, with an additional post for every stage of Onigokko that the user possesses. If at any time they make full contact with the opponent, the illusion will be canceled.

Special Technique: Charge the Devil
Description: This technique, unlike the majority of the others in this taijutsu, does not have an audio trigger. Instead, the trigger is that the target must have a clear view of the user's sword as the jutsu is performed. When it is performed, the user opens their mouth, shouting "Charge!" but in fact that is part of the genjutsu, because although the target would see the user's mouth moving, he or she would hear the voice coming from directly behind them. If the target turns around, he or she would see a bunshin there, and then, all at once, a circle of clones appear around the target. All at once, the circle of clones charges in for an attack along with the user. The clones may perform any number of obfuscating charge-tactics that the user wishes during the attack, but once they charge in and make contact, all the clones vanish.
Trigger: Visual - Sword
Min Duration: One Post
Base Duration: One Post
Max Duration: Two Posts

Stage Seven
Requirements: 33 Willpower, 33 Tactics, 33 Intelligence, 23 Speed, 21 Stamina
Stage Bonus: +3 Speed
This stage is pretty much the same as the previous one, only difference being that their physical abilities have improved, the upper limit of the Feint ability having been reached at Stage Six. However, practitioners of Onigokko that reach this level are just a stone's throw away from the technique that demonstrates mastery of the taijutsu.

Special Technique: Elude the Devil
Description: Raising their sword into an opponent’s line of sight, the user will shout “elude!” Suddenly, the user will erupt in a flock of crows. Though, unlike “Court the Devil”, the crows will simply fly away into the air, leaving a void where the user previously appeared to be. From that point on—as long as the technique lasts—the user will find themselves invisible to all in the immediate area. They can not be smelled, they can not be heard, they can not be seen, and—best of all—they can not be felt. Only the cold steel of their blade can be felt, as it cuts into the flesh of an enemy.
Trigger: Vision/Sound – Sword/Shout
Min Duration: One Post
Base Duration: One Post
Max Duration: Three Posts

IMPORTANT NOTE: To use the Feint Ability, the user must use the Initiate technique in their post. They will then use "OOC" to explain to the target where they will appear from then on. If the target is caught in the illusion, their next post will have them as seeing you in the designated location.
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Last edited by Kaika87; 11-14-2007 at 02:58 AM..
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