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Old 10-26-2006, 11:16 PM   #1
Hyuuga Kaito
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Default Roots Swap Jutsu

Roots Swap Jutsu

These jutsu, handled and developed by Roots for decades, are the epitome of what their line of work calls for. Only Roots operatives know of these techniques and abilities, quickly dismantling anyone who even breathes rumor of it. The skill level each entails vary, and not all are learned by every operative, but each serves its own purpose well.

Note: Again, only Roots members may have these techniques. Possession of the Roots archetype is of no consequence, so long as I (Hyuuga Kaito) realize and accept you as part of the organization. Furthermore, these jutsu (being of unique circumstances) are able to be swapped into all jutsu lists of Konoha as well as all the Universal ones.

Kakushi Tsuushin (Hidden Communication)
Stage:
3
Type: Ninjutsu
Requirements:
Description:
An extremely useful ability, it grants all Root members access to one another across vast distances. Message, commands, and any other forms of communication are sent out via highly specialized chakra signals from the user. Any other Root member with this skill can instantly pick up on these signals and interpret them. These signals can also be specially encoded to reach only specific people.
Note: This jutsu may be used as many times as one would be allowed to use a Stage 1 technique.

Joukyuu Kyoukan (Advanced Empathy)
Stage:
3
Type: Ninjutsu
Requirements:
Description:
There are some people who study others their whole lives and can tell what a person is thinking or feeling with one look or glance. This jutsu makes that process more available to others. When activated, a member of Root can do three different things. They can generalize it, feeling how many people are around or if somebody exists behind any obtrusion; they can pick a single target and sense if they are feeling any basic emotions; or they can touch their target and fully identify any complex emotion or feeling felt by the target and if they are telling the truth or not.

Bunkaishashin (Photographic Memory)
Stage:
3
Type: Ninjutsu
Requirements:
Description:
A remarkable skill, it was developed by and for Roots over the many extensive years of experimentation in the field of psychology. Through rigorous practice and drills, this ability let’s a shinobi take any visual image and imprint it to their memory. Much different than simply recalling events or facts, this technique allows the user to remember things with startling accuracy, able to break down the image to the minutest details. With many obvious and not-so-obvious uses, this skill even allows for greater understanding and clarity in battle if used properly.

Sentou Sengi (Combat Initiative)
Stage:
4
Type: Ninjutsu
Requirements:
Description:
With a keen military understanding of combat, Roots operatives are trained extensively in how to properly engage enemies and more importantly on how to realize their strategies in comparison to ones own. For within Roots, the organization knows full-well that every battle is different. Very much apart from how other institutes instruct their shinobi, Roots places an emphasis of understanding rather than ending confrontations quickly. They instill in their members the fact that the person to draw first blood is not always the one to turn out the winner.
Note: Allows the Roots operative to perceive a jutsu as belonging to a certain list/style/village twice a thread and understand it. This does not allow them to defeat a jutsu, but simply to recognize it and how it is used.

Chingo sono Gajou (Guarding the Citadel)
Stage:
4
Type: Ninjutsu
Requirements:
Description:
This ability was brought about during an interrogation of a suspected traitor where they completely changed disposition midway and literally forgot who they were. Mentally traumatized to protect herself, it was later found that she could tap in and out of this state to keep her mind from being probed. It also removed the option of physical torture in interrogation as one personality wouldn’t know what the other did. Fashioned in this way, Roots members have the extraordinary ability to resist torture methods of all kinds, including genjutsu. They are able to perceive their bodies and their immediate surroundings with greater clarity than most shinobi and are also able to dull those senses when needed. Not to be confused with ‘ignorance’, this ability simply allows the Root operative to resist and in most cases completely shut off people who are trying to pressure them.
Effect: Not unlike Kai, this is instead an ability that makes it harder and harder for genjutsus to take effect on a character. Essentially, bypasses the ‘minimum duration’ rule.

Shunshin Enko no Jutsu (Instantaneous Body Connection Technique)
Stage:
4
Type: Ninjutsu
Requirements: Shunshin no Jutsu
Description:
When a shinobi uses Shunshin, the technique that teleports one person to another location, the technique automatically leaves behind a small, barely noticeable trace of chakra. Even if the Shinobi has perfect chakra control, these small traces are still left behind. Normally, shinobi are not trained to notice them. Even experienced Jounins can barely hope to actually spot or trace these ‘Chakra Trails’ that spin off from the Shunshin no Jutsu. Members of Roots, however, are trained considerably in detecting these small, miniscule ‘Chakra Trails’. Using the Shunshin Enko, the members of Root can immediately know exactly where a target has escaped to.
Note: These trails vanish after five posts.

Soushitsu (Vanish)
Stage:
4
Type: Genjutsu
Requirements:
Description:
Shinobi by their very nature are masters of the shadow. They are trained in their youth to be able to blend in with it and hide themselves. But sometimes that simply is not enough. This genjutsu allows the user to completely and entirely make themselves invisible to anyone outside of Roots by mentally targetting them within a range of 50 feet. But this is a much different form of invisibility than one might initially believe. In truth, it is an extrasensory form of invisibility, making a person undetectable by all senses instead of just the one. An enemy could very well place their hand on a user under the effect of this jutsu and not feel them whatsoever. Nonetheless, this technique may only affect up to three opponents at any given time. When and who, though, is at the user’s discretion.
Note: It is of note that only the user's physical being and those attached to him (ie, clothes) are rendered undetectable. Entering combat cancels this technique.
[ 0, 0, 4 ]

Neton: Bankon no Jutsu (Root Element: Entwined Roots)
Stage:
4
Type: Ninjutsu
Requirements:
Description:
A rather basic technique, it allows the user to draw up thick roots from any surface and have them bind an opponent in place. The durability of said roots does not depend on the natural environment around them, but instead on the chakra of the user. Simple binding of the arms and legs is the most common usage of the jutsu, but the form of the roots can be manipulated in whatever manner the user pleases.
Note: In order to break out of this jutsu, the victim must possess a higher taijutsu stage than the user’s ninjutsu. Otherwise, the user may only break through it with ninjutsu if they are of the same or higher rank than the user, and using only jutsu that are in the same or higher stage than this one.

Neton: Nerou no Jutsu (Root Element: Root Prison)
Stage:
5
Type: Ninjutsu
Requirements:
Description:
Following along the same line as Neton: Bankon no Jutsu, this one instead allows the user to place a person within a cage of the same durability. From then, the roots can be manipulated so as to, say, shrink upon a victim, or to even perform Neton: Bankon no Jutsu.
Note: In order to break out of this jutsu, the victim must possess a higher taijutsu stage than the user’s ninjutsu. Otherwise, the user may only break through it with ninjutsu if they are of the same or higher rank than the user, and using only jutsu that are in the same/higher stage as this one. Bear in mind, however, that using jutsu to break out of the shackle-like roots at this range may be dangerous.

Neton: Ikimo Yari no Jutsu (Root Element: Living Spear)
Stage:
5
Type: Ninjutsu
Requirements:
Description:
Touching any surface, the user is able to spontaneously grow an extremely durable and sharp root from anywhere that touches that surface. Jutting out of said surface, it doesn’t end there. From then on, whenever the user wills it, they may touch another surface and grow yet another. Also, the user is able to send the roots hurtling towards a target at any given time after they have been created. Furthermore, the shape of these roots are like that of massive spikes about 8 feet in length (12 feet maximum) and with a base radius of about a foot (3 feet maximum).
Note: The maximum amount of individual roots that may created in this fashion is eight. Maximum range of effect (as in how far away from the user these roots may appear), is 20m.

Doutai Ikiwataru Iisa (Moving Through the Ether)
Stage:
5
Type: Ninjutsu
Requirements:
Description:
All things in nature emit a certain essence, be they living or nonliving. Skilled shinobi, by experience, can feel and understand this essence. This technique, therefore, makes use of that awareness. By manipulating all the chakra in their body in such a way so as to match the essence of another object, they can freely move in and out of it. Moving through walls is the most common usage of this technique, but there are others as well. The only problem here is that the technique requires a great deal of concentration and cannot be used to dodge projectiles or incoming attacks unless they are gigantic in size and slow-moving. Also, it cannot be used on organic objects as their essence is ever-changing and always unique.
Note: This technique can be used twice in one thread and lasts for five posts once activated (but can be cut short as the user sees fit). Use of combative skills are prohibited while this jutsu is in effect.

Kisei soshite Choujin (Death and Decay)
Stage:
5
Type: Ninjutsu
Requirements:
Description:
In the line of work required of many Roots operatives, it is often necessary to destroy evidence to protect both themselves and Konoha from any implications that might follow. As such, Roots has learned to forego the natural decomposition of things. When the user then touches a part of the body, it begins to erode and will gradually disintegrate. However, this is not a speedy process. Although it does leave no trace whatsoever, it takes a certain amount of time for parts to dissolve completely and even longer for the entire body.
Note: Within one post, slight decay is easily seen at the point of contact. Within two posts, there is an even more pronounced level of decay. Within three posts, there is virtually nothing left. Within four posts, there is nothing left at all. Normal healing jutsu can reverse this effect, but not if the effect has been endured for more than two posts. Constant contact is required for this to work properly. If the connection is broken then the jutsu must be re-administered to gain the full affect once more.

Nou Suiageru (Mind Siphon)
Stage:
6
Type: Ninjutsu
Requirements: Requires player and Admin approval for use.
Description:
Another very important aspect of the organization is to know as much as possible while at the same time making sure people know absolutely nothing about them. So in their line of work they have developed a technique that brings the best of both these worlds together. Using a hostage (usually), a Roots member will take hold of their head with both hands and concentrate a large amount of chakra into them. This chakra will, at first, only break whatever mental blocks there are in a persons mind, but will also serve to give the operative full freedom over their memories. They can erase memories, build new ones, and so on and so forth. A highly effective technique in interrogation that requires drastic force.
Note: Cannot be used to copy techniques in any way, shape, or form.

Konoha no Adauchi (Vengeance of Konoha)
Stage:
7
Type: Ninjutsu
Requirements:
Description:
Up till now the techniques that Roots has fashioned for its operatives have been anything short of mundane. Not classically unique, they are mostly only useful. However this jutsu is their coup de grace. Originally, it was designed for the ANBU: a ruthless technique in which traitors of Konoha were treated to their just rewards. However, as such, it was taken by Roots and altered extensively to suit their needs. Preparing a long row of hand seals (1 post preparation) the opponent gathers chakra to them in an impressive display of control. After the set of hand seals have finished, the user simply points at an opponent and initiates the final blow. A circular shadow, about the size of a bottle cap, appears just above them. Growing in size exponentially within mere seconds, the opponent will soon realize too late that a giant redwood tree, a little over three hundred feet high and over twenty feet wide is hurtling towards them at breakneck speed. Needless to say, the sheer force and speed at which it inevitably collides with the opponent utterly destroys them. It was later said that the blood which pours out of the victim of this jutsu helps to feed and replant the tree in the ground; an ironic end to all who would harm Konoha.

Kanna no Mi (Seed of Affliction)
Stage:
7
Type: Ninjutsu
Requirements: Player and Admin Approval.
Description:
Oftentimes hostages and prisoners are taken into custody by Roots in order to secure proper leverage over people. Sometimes these hostages are even used to do the bidding of Roots against their will. But in the day and age that it is now, Roots has made it far more difficult for these people to escape their control. A seal written on an acorn and strategically forced through an opponent’s belly button with chakra acts as the medium of this technique. After it is implanted into a victim, there are four effects in all. One: the acorn can be used as a bomb with the potency of three explosive notes. Two: it allows whoever set the jutsu to curdle an opponent’s innards using chakra, causing immense physical pain. Three: it has a slight healing aspect too, that can keep the victim alive if they try to kill themselves. And finally: it allows a Roots agent to communicate with them without being physically near, knowing too where they are at all times. The uses of this jutsu are numerous.
Note: All Roots operatives are able to control the four effects of this jutsu; no one else. A victim cannot blindly stumble upon the ability to deactivate it unless a Roots member allows it so.

Mugen: Bachi no Hokage (Demonic Illusion: Hokage’s Retribution)
Stage:
7
Type: Genjutsu
Requirements:
Description:
A brutal genjutsu, its effect is even more tenacious when used after other genjutsus which have already ravaged an opponents mind. Clapping their hands so that the sound echoes audibly, the genjutsu begins by clouding a victim’s vision, making it blurry at first. Within moments though, their sight goes out completely and the sounds around them become harsh and unfriendly. Then within the blackness arises Shodaime Hokage, as if out of Edo Tensei, who without provocation begins to attack the victim ruthlessly. Later, Niidaime takes up the fight as well, materializing out of the dark and wreaking havoc upon the opponent. In all instances where a Hokage rises to ravage the user, they are always unable to fight back effectively and will imagine succumbing to their attacks without fail. It carries on in this manner till the enemy passes out from mental exhaustion or breaks the jutsu (an impressive feat, to say the least). The after effects are non-original but severe: extreme anxiety, paranoia, terror, confusion, and a loss of vision.
[ 1, 3, 5 ]



Contributions by Kaito, Meno, slav and Karuto
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Last edited by Kaen; 01-25-2009 at 08:54 PM.. Reason: Fixed your broken tags, Sir Kaito.
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