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Old 03-14-2007, 06:26 PM   #1
Kintaro Asama
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Default Kishu no Mokushi (Horsemen of the Apocalypse)

Kishu no Mokushi (Horsemen of the Apocalypse)
Style Description:

A: Willpower
B: Intelligence
C: Tactics
D: Control
E: Power
F: Reserves

Within the minds of man have always lurked five great fears: war, famine, plague, death, and anarchy.

It was thousands of years ago that these fears were given a “mascot” – the horseman, as they were coined were to remain in the thoughts of man for millenniums. Although they did not recognize it, every vicious thought contained one of the horsemen. If they thought of hatred, they thought of war. If they thought of pain and killing, then they thought of death. If they thought of sickness and disease, they thought of plague. If they thought of hunger and starvation, then they thought of famine. And above all, if they thought of one of them, then somewhere nearby, lurked anarchy.

One odd shinobi used this to his advantage and used these fears to create his own jutsu which he taught to many. Though he was thought sick, his techniques did spread rather far because of their power.

Each horseman has their own unique techniques that relate to their namesake. The techniques were meant to manipulate the mind of man and fill their thoughts, sight, and feelings with the most primitive tool, with fear. Those ravaged by these techniques learn to fear them, and for a good reason.

At the top of the pyramid that makes this list, lurks a single entity of great power. Anarchy, the most feared of the five. It is said that only a god would be able to reach into the power of such chaos.

Style History:

First seal is opened: a white horse appears, its rider held a bow (Plague).

I watched as the Lamb opened the first of the seven seals. Then I heard one of the four living creatures say in a voice like thunder, "Come!" I looked, and there before me was a white horse! Its rider held a bow, and he was given a crown, and he rode out as a conqueror bent on conquest.

Second seal is opened: a red horse appears, its rider holds a sword (war)

When the Lamb opened the second seal, I heard the second living creature say, "Come!" Then another horse came out, a fiery red one. Its rider was given power to take peace from the earth and to make men slay each other. To him was given a large sword.

Third seal is opened: a black horse appears, its rider holds a pair of scales (famine)

When the Lamb opened the third seal, I heard the third living creature say, "Come!" I looked, and there before me was a black horse! Its rider was holding a pair of scales in his hand. Then I heard what sounded like a voice among the four living creatures, saying, "A quart of wheat for a day's wages, and three quarts of barley for a day's wages, and do not damage the oil and the wine!"

Fourth seal is opened: a pale horse appears, its rider is called Death

When the Lamb opened the fourth seal, I heard the voice of the fourth living creature say, "Come!" I looked, and there before me was a pale horse! Its rider was named Death, and Hades was following close behind him. They were given power over a fourth of the earth to kill by sword, famine and plague, and by the wild beasts of the earth.

Style Type: Genjutsu

Availability: Universal

Durations: [Minimum Posts], [Base Posts], [Maximum Posts]

Stage One
All durations are 1, 3, 6 unless stated otherwise.

Kousen: Gekido (War: Rage)
Requirements: Willpower 2, Power 2
Description: A genjutsu that can be activated via eye contact and with a single hand seal. If the genjutsu hits the anger of the victim raises slightly. The anger is no more extreme than someone being annoyed to the point they want to physically harm an individual. The victim of the genjutsu can still distinguish between foe and ally.

Kyoukou: Kiga (Famine: Hunger)
Requirements: Intelligence 3, Control 2
Description:A very simple technique that only requires the user to start talking about food after using several hand seals. Upon hearing the user's voice, The affected will suddenly feel very hungry and may feel the urge to feed this craving. Eating something can be a quick cure for this genjutsu otherwise it may effect a shinobi's concentration.

Soeki: Okkuu Seki (Plague: Annoying Cough)
Requirements: Willpower 3, Reserves 2
Description: Using the hands to reveal that something is wrong with ones throat triggers this genjutsu if the opponent makes visual contact of the gesture. Once contact is made the opponent simply believes he has the urge the cough and may go into a coughing fit.This can easily disrupt a Shinobi's concentration.

Oujou: Iji (Death: Memories)
Requirements: Power 3, Control 3
Description: A rather simple technique that sadly takes a decent sum of chakra. Saying the words “Never forget” (The enemy must hear it) activates this technique. The jutsu evokes simplified memories of dead family members or friends, maybe even an enemy. Usually the image is accompanied by them saying something rather chilling.

Stage Two
All durations are 1, 3, 5 unless stated otherwise.

Kousen: Kagai (War: Assault)
Requirements: Willpower 5, Intelligence 4, Tactics 4
Description: By simply forming several hand seals and laying a single finger on an enemy they can create the illusion of pain. For a brief amount of time, the nerves are tricked into believing that the area that the user has touched has been stabbed with a kunai. The 'pain' fades at the end of the duration, and merely serves to surprise their opponent.

Kyoukou: Eiyoushicchou (Famine: Malnutrition)
Requirements: Control 5, Power 4, Reserves 4
Description: The user forms several handseals then places both hands on his stomach. If the opponent sees this movement, the Genjutsu will affect him. The enemy feels as if they haven't eaten in days. Oddly they do not feel hungry though, but they do feel tired. Their body doesn't want to move, they feel sore and heavy. In rare cases they may even be compelled to sleep. Simply moving can actually cancel out all of these effects.

Soeki: Hirogari Furei (Plague: Spreading Sickness)
Requirements: Willpower 6, Intelligence 6, Control 4
Description: A very odd technique that scares the enemy into thinking everyone around them is sick with a virus. After performing a series of handseals, the user can activate this technique simply by coughing, sneezing, or even spitting on a shinobi within the range of two feet. They think that everyone around them is sick and their mind actually shows everyone as being sick. The people in the area start coughing and sneezing and slowly start growing pale, they look sickly. The shinobi works very hard to avoid the sickly people.

Oujou: Zenpyou (Death: Omen)
Requirements: Power 6, Control 5, Intelligence 5
Description: The user performs a series of handseals, then slams both hands down on the floor. If the opponent sees this action, the technique is activated. This technique makes the enemy see signs around them that would suggest that they will die soon. Things like shadows in the shape of blades and monsters form around the user. Their eyes show them glimpses of things such as nooses hanging from trees or they may even see something dangerous from their past. These things only last for about a second before turning back into a shadow, hanging branch, rock, puddle, and so on.

Stage Three
All durations are 1, 3, 5 unless stated otherwise.

Kousen: Sono Ken kageboushi (War: The Sword’s Silhouette)
Requirements: Willpower 8, Intelligence 8, Tactics 6
Description: The user forms a series of handseals then makes eye contact with the opponent. When eye contact is broken, the genjutsu is activated. The target sees the shadow of a meancing claymore on the ground before them. Nothing happens on the first post -- but by the 2nd post, a maniacal cackling comes from the shadow that seems to overwhelm all other sounds. In the cackling is a whisper that prompts the target to kill... to start a war. This technique can drive the opponent to believe that he is insane temporarily. At the end of the technique, the sword fades away as it lets out a blood-curdling screech.

Kyoukou: Kikatsu (Famine: Starvation)
Requirements: Control 8, Power 6, Reserves 8
Description: An upgraded version of Kyoukou: Kiga no jutsu. This technique is again activated by the user talking about food, preferably one the intended target likes. The shinobi feels an undeniable pain in their stomach, they cannot ignore it. They feel like they haven’t eaten in years and probably want nothing more but to fill their empty stomachs. This can easily grab a shinobi’s attention and make it harder for them in battle. Upon that even if they do eat, they still do not feel satisfied.

Soeki: Gensui (Plague: Decay)
Requirements: Willpower 9, Intelligence 9, Control 7
Description: The user forms a series of handseals then says the word "decay". If the target hears it, the genjutsu is activated. The shinobi’s eyes are tricked into seeing everything that he touches die. Grass turns yellow and brown as if scorched by a relentless sun... plants turn brown and wither with a single touch... animals keel over in pain and die before his very eyes. The illusion then directs the target to his allies, and even if they do not touch, the ally starts to turn black (as if they were withering) at a point the affected may or may not have touched. If they were to touch an enemy it would have no effect though. After the duration everything that they have touched turns back to normal as if it never died in the first place… well because it didn’t.

Oujou: Ikatsui Kibun (Death: Grim Feeling)
Requirements: Control 9, Power 9, Intelligence 7
Description: The user forms a series of handseals then touches both hands to the floor. if the opponent sees this action, he is trapped; Where the user touches his hands, a silhouette suddenly appears. Blood is everywhere around the silhouette, and it leads to the affected shinobi, most likely leading him to believe that that they have recently killed someone but they can’t remember who, why, or even how. This jutsu can easily get on someone’s nerves and force rash decisions.

Stage Four
All durations are 1, 2, 4 unless stated otherwise.

Kousen: Chigokai (War: Bloodlust)
Requirements: Willpower 12, Intelligence 11, Tactics 10, Control 12
Description: A technique that causes the enemy to enter a state of savage behavior, activated by eye contact. The genjutsu fills the shinobi's mind with strange thoughts. It tells him that those around him are annoying little pests, they will just get in his way, or even that they are worthless. This genjutsu simply presents urges, it doesn't force the shinobi to actually talk out against his allies or strike them.
Durations: 0, 2, 4

Kyoukou: Fusoku no Sesshoku (Famine: Lack of Food)
Requirements: Control 12, Power 11, Reserves 10, Willpower 12
Description: This technique is activated by the user saying, "I can't find anything to eat." If the opponent hears it, this technique is activated. This technique causes the enemy not only to feel a deep hunger but makes them think that all of the food in the world has gone rotten. They believe that all of the produce has wilted to dust and that all of the fruits have gone sour. They believe that all the livestock has been poisoned and that there is nothing left to eat. If used in combination with a hunger technique it could prove to be very useful.

Soeki: Kayui Gaihi (Plague: Itching Skin)
Requirements: Willpower 14, Intelligence 13, Tactics 11, Power 10
Description: After a series of handseals, if the user manages to make some sort of skin-to-skin physical contact with his opponent, then this technique is activated. A very cynical technique that causes the enemy to feel a very deep and almost painful itch on their skin. This deep itch does not seem to go away no matter what the shinobi does it tries to lure the shinobi into scratching their skin so hard that they actually break their own skin. Unlike Chishio Kayumi no Jutsu (Blood Itch Technique) this technique is no where near as powerful. The shinobi usually only causes minor scratches and very small cuts on themselves.

Oujou: Satsujin (Death: Murder)
Requirements: Control 14, Power 13, Reserves 11, Intelligence10
Description: The user forms a series of handseals then touches both hands to the floor. if the opponent sees this action, he is trapped; Where the user touches his hands, a silhouette suddenly appears. The silhouette looks familiar -- like one of the target's close friends or relatives. A trail of blood follows from the silhouette to the opponent, likely tricking the opponent to believe that he himself killed the close friend / relative. The details supplied for the murder they have caused is very vague so it may or may not be believable. At the very least it can cause the target to feel very stressful or guilty.
Durations: 0, 2, 4

Stage Five
All durations are 0, 2, 4 unless stated otherwise.

Kousen: Senjou (War: Battlefield)
Requirements: Willpower 17, Intelligence 16, Tactics 16, Control 15
Description: This technique is activated by eye contact; when the eye contact breaks, the opponent is overwhelmed by the illusion. The entire area turns into a burning battlefield covered in corpses and injured soldiers from every country. Screams and cries fill the air and fights can be seen in every direction. This technique affects everyone within twenty yards including the user but not only does it trick the mind into seeing a different area. This technique often stirs up adrenaline in the watchers to the point that they wish to fight to kill. The smarter shinobi are able to discriminate between friend and foe, while some cannot.

Kyoukou: Gaihi soshite Kosshi (Famine: Skin and bones)
Requirements: Control 17, Power 16, Reserves 16, Willpower 15
Description: A word activated technique that requires the enemy shinobi to hear the speaker say “You look a little thin.” Upon hearing this, if the shinobi in any way sees their own body – this includes hands, legs, feet, chest, and many other parts, which basically makes very hard to avoid – they see that their body is incredibly thin and frail looking. Their thin limbs begin to shake uncontrollably (not physically, but part of the illusion), at times making them want to fall to the ground.

Soeki: Kiyome (Plague: Purification)
Requirements: Willpower 18, Intelligence 17, Tactics 17, Power 14
Description :A very disgusting technique that convinces the enemy that they are very sick and have recently consumed something that could kill them. This technique is activated by the user making a loud gagging noise. If the opponent hears it, the technique is activated. This technique urges the shinobi to throw up and purge themselves in anyway possible. If a shinobi is forced to throw up three times in the same thread it will cause damage to the lining of the throat.
Durations: 0, 1, 2

Oujou: Yoken (Death: Foresight)
Requirements: Control 18, Power 17, Reserves 17, Intelligence 14
Description: A horrible genjutsu that can quite literally make one go insane. Activated by a series of handseals and simple eye contact, this genjutsu gives the target premonitions of their own death. They see clear and very vivid details of their own death and it shows that it will occur within an hour, in most cases it involves who they are fighting or a close friend in the vicinity.
Durations: 0, 1, 2

Stage Six
All durations are 0, 2, 3 unless stated otherwise.

Kousen: Fuki (War: Dying)
Requirements: Willpower 21, Intelligence 20, Tactics 19, Control 17, Power 15
Description:This technique is activated by the user dragging his index finger horizontally across his neck. (The 'you're-dead-meat' symbol, you could say.) A very painful genjutsu that gives the illusion that the target is laying motionless on the floor in middle of a bloody battlefield. Their body is covered in wounds and different sized cuts cover almost every inch of their body. They feel the pain as if it was real and it lingers even after the genjutsu dissipates. There is no evidence of any wounds on the target's body; all the pain he feels roots from the mind. The pain disappears definitely when then opponent examines his body and realizes that he is not physically harmed.

Kyoukou: Chisou in Namami (Famine: Feast in Flesh and Blood)
Requirements: Control 21, Power 20, Reserves 19, Willpower 17, Intelligence15
Description: Possibly the most vile and downright wrong technique in this entire tree. Some would even consider this technique too disgusting to use. This Genjutsu is activated by the user forming a series of handseals then exposing the opponent to the smell of blood. If the opponent smells it, the technique is activated: it causes a hunger so dire and demanding that the opponent most likely do anything to sate it. The genjutsu user will fill their target’s head with thoughts of actually eating others around them including their allies just to stop the hunger… anything or anyway to get rid of such a killing pain would be good.

Soeki: Koushoku Netsu (Plague: Yellow Fever)
Requirements: Willpower 23, Intelligence 23, Tactics 22, Control 16, Power 15
Description: A very powerful genjutsu that copies the effects of the bacteria that produces the sickness known as yellow fever. While it emulates the effects of yellow fever all of this happens in the head of shinobi, they are not really sick. The normal yellow fever may take days to actually have any real effect but this genjutsu only takes a fraction of the time. Those unlucky enough to be hit with this genjutsu don’t notice anything right away but within one post they start to sweat and ache. In two posts they feel as if they have a high fever and develop the urge to vomit. Within three posts the shinobi feels extremely fatigued. Upon the end of the jutsu the effects end and everything returns to normal.

Oujou: Gisei (Death: Sacrifice)
Requirements: Control 23, Power 23, Reserves 22, Intelligence 16, Tactics 15
Description: Description: This technique often brings a person to the edge of their sanity. The shinobi using the genjutsu must first use a whole post to form hand seals and prepare the needed chakra before unleashing this technique. The opponent must've seen the user forming the seals. Once caught in this horrible genjutsu the target suddenly senses a change in the world around them, they cannot place this change though. The air seems thicker, the shadows deeper, the sky darker, and their emotions stronger. Slowly, one by one, a person that is close to the shinobi walks upon the area in which he was engaged in combat. Even if he screams for them, calls for them, or tries to warn them, they cannot hear him. They look past him, as if he is not there at all and they search for him. One by one though, they die, each one of them is extinguished in a horrible and gruesome way chosen specifically by the user of this technique. The shinobi cannot do anything but watch in horror as his family, teammates, and friends die. One illusion may be killed per post.

Stage Seven
All durations are 0, 1, 3 unless stated otherwise.

Kousen: Shokubutsu Za-men no Gojou (War: To Plant the Seeds of Hatred)
Requirements: Willpower 30, Intelligence 27, Tactics 26, Control 22, Power 20

Passionate hatreds can give meaning and purpose to an empty life. These people haunted by the purposelessness of their lives try to find a new content not only by dedicating themselves to a holy cause but also by nursing a fanatical grievance. A mass movement offers them unlimited opportunities for battle.

This genjutsu is known to be activated by various methods, but the most common is verbal phrase or physical. The user of this jutsu selects a person within sight of both the victim and user. Once the person is pick the victim begins to be annoyed by the selected individual. It starts out as a mere annoyance, but as the person continues to act something about them begins to piss off the victim of the genjutsu more and more to the point that at the pinnacle of this jutsu the victim has the unstoppable urge to kill the selected individual. This jutsu does not affect blood related people or people who are truly in love, but all other individuals are free to be selected.

Kyoukou: Dzuki Chisou o Onore (To Feast on Ones Self)
Requirements: Control 30, Power 27, Reserves 26, Willpower 22, Tactics 20 Enemy permission or a death enabled thread

They said they were anhungry; sighed forth proverbs--
That hunger broke stone walls, that dogs must eat,
That meat was made for mouths, that the gods sent not
Corn for the rich men only. With these shreds
They vented their complainings, which being answered
And a petition granted them, a strange one,
To break the heart of generosity,
And make bold power look pale, they threw their caps
As they would hang them on the horns o' th' moon,
Shouting their emulation.

Dzuki Chisou o Onore no Jutsu is another disgusting and almost taboo genjutsu. All those who have suffered to its wrath know what true fear is, they learn the true power of genjutsu. This Genjutsu is activated by the user forming a series of handseals then exposing the opponent to the smell of blood. If the opponent smells it, the technique is activated: The shinobi is again struck with such a powerful hunger that it almost drives them insane. No sane man without strict discipline could bear such a pain. Suddenly, an alluring smell drifts from the affected's own skin, one that smells of foods more delicious than they've ever tasted before. This technique has a good chance of driving the opponent to feast upon himself. This requires enemy permission or a death enabled thread.

Soeki: Kuro Oujou (Plague: Black Death)
Requirements: Willpower 32, Intelligence 30, Tactics 28, Control 24, Power 22

As man, perhaps, the moment of his breath,
Receives the lurking principle of death,
The younger disease, that must subdue at length,
Grows with his growth, and strengthens with his strength.

The Black Death or bubonic plague has been feared for centuries and this technique takes that fear and emulates it into a genjutsu of its own class. The technique perfectly emulates the bubonic plague but also adds a few of its own touches. Do note this again, this is a trick on the eyes and body and no one actually has the disease. The victim must be touching the shinobi for this technique to take effect. Upon being touched the shinobi breaks out into vicious, illusionary, black welts called buboes. These welts cause severe pain when touched by anything. The welts last for a single post and explode into a disgusting well of puss and blood. Not only this, but another post they suddenly feel as if their stomach is rejecting whatever they ate. The shinobi can sit with the disgusting feeling or choose to force themselves to vomit to stop the gut withering feeling. Upon vomiting they actually release illusionary blood but in all honesty it is normal vomit.
What makes this so much deadlier then the yellow fever technique is that it spreads. Any shinobi that comes within ten feet of an infected shinobi (Including the genjutsu user) is also infected with the same exact genjutsu. They too believe that they are infected as long as they were in the initial area when the genjutsu had been used.

Oujou: Sono Yasui Kage are Koshou (Death: The Peaceful Shadow that Clings)
Requirements: Control 32, Power 30, Reserves 28, Willpower 24, Intelligence 22

Death, rock me asleep,
Bring me to quiet rest,
Let pass my weary guiltless ghost
Out of my careful breast.
Toll on, thou passing bell;
Ring out my doleful knell;
Let thy sound my death tell.
Death doth draw nigh;
There is no remedy.

Despite being such a powerful technique and at the top tier of the death genjutsu, this tends to be a very peaceful technique. In some ways, it is almost a mercy compared to some of the more cynical techniques that plague this tree. The shinobi lays a single finger somewhere on the opponent, although the head would be recommended to activate this technique. Upon being a chill is sent up the opponent's spine warning them what has happened and they can actually see his shadow changing shapes. The shadow takes the shape of the grim reaper; it sits ominously behind them and tells them what is to come. In all honesty this technique does not and cannot kill someone but instead fills them with such fear and chaos that it can be to much for many shinobi to handle. While of course this isn't true for all shinobi, especially since each man is his own, it is still rather nerve racking. They believe that at the end of the genjutsu that something will come and kill them in a very gruesome manor. Upon the actual end of the genjutsu they see the shadow materialize into the real grim reaper but it simply dissipates. For obvious reasons this technique is only useful once per thread.

Stage Eight

Museifu: Uerukamu sono Ranmyaku (Anarchy: Welcome the Chaos)
Requirements: Unknown – unavailable to anyone - merely a legend.

Things fall apart; the center cannot hold; Mere anarchy is loosed upon the world, The blood-dimmed tide is loosed, and everywhere The ceremony of innocence is drowned; The best lack all conviction, while the worst Are full of passionate intensity

Museifu: Uerukamu sono Ranmyaku is easily the most devastating technique in the entire tree, its power and position has probably already explained that though. Quite simply put this technique simulates the power that is the apocalypse in the mind of those around him. The sky above erupts into flames and jets of fire roar as they arc across the sky. Liquids of all sort slowly begin to change color and texture, they grow thicker (Or thinner depending on what it is) and begin to evolve into a bloody red hue. In the distance a low humming sound works its way across the horizon and slowly grows louder until it becomes so overwhelming that the ear drums begin to bleed.

And above, if one was to look, four galloping horses mounted by dark riders sprint across the sky as if it was solid ground. As they draw closer the elements begin to take over. Balls of raging scarlet flame fall from the heaven like corrupted angels and cause explosions so catastrophic that it rattles the planet itself. The source of the beating wings finally become visible as swarms and throngs of locust reveal themselves. They encircle victims and devour them alive, they leave nothing but bones. This technique is so torturous that even the corpses of the fallen illusions cannot rest, the skeletons and burning remains rise and stumbles towards the nearest sign of life. Cries of the dying fill the thick air; it seems that no one would be able to live through this.

The ones caught within such a horrible genjutsu often lose their minds halfway through. This technique can affect up to three people at a time. Genin and chuunin stand no chance against such a powerful technique so by the end of this technique they are not the same person they used to be. Instead they are more of a empty husk, a shell of what once was. What remains now is simply madness, chaos... anarchy. A jounin with more willpower than half of the Sennin's willpower may be able to come through with their mind intact. This requires a death enabled thread or enemy permission.
Durations: 0, 2, 4


Last edited by merdle; 10-17-2019 at 01:37 AM..
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