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Old 09-10-2007, 07:36 AM   #1
merdle
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Default Grass Genjutsu

Grass Genjutsu

A - Power
B - Control
C - Reserves
D - Intelligence
E - Tactics
F - Willpower

The durations of the stages are listed under the stage description. Unless otherwise stated, the durations are the same for every technique in the stage. They are listed in the format of Minimum Duration, Base Duration, Maximum Duration.

Stage 1
All techniques in this stage have durations of 1, 3, 6.

Fuuka no Jutsu (Enfade)
Requirements: Power 2, Tactics 2
Description: Making a quick, single handseal, the user chooses an object before casting the illusion. The user whistles, and if the whistle is perceived then the illusion is triggered. The target in question suddenly appears to have been heavily weathered with vegetation growing over it: making a thing appear as if it hadn't been touched in years in a matter of an instant. Buildings appear to be horridly cracked, vines and plants growing in and around them: weapons suddenly seem brittle and wrapped in vines. Attacking with a weapon, or touching something seeming effected will dispell this effect instantly.

Hana no Jutsu (Flower)
Requirements: Control 3, Intelligence 2
Descripiton: The user opens their hand to reveal something, and if the target watches then the genjutsu is triggered. The user appears to have created a single flower; dandelion, rose, what have you. Then if they look at the ground there will be lots of flowers, any stable ground they look at is covered in flowers, obscuring the actual details of the ground.

Tensei Aikou no Jutsu (Love of Nature)
Requirements: Power 3, Willpower 2
Description: Upon hearing the trigger words “Look around you”, the forest and nature around the target will suddenly seem highlighted mentally. It isn’t so much that everything else is out of focus, as much as anything natural is more in focus, drawing importance to it and making it hard not to take notice of it.

Kusanone no Jutsu (Grass Stalks)
Requirements: Intelligence 3, Reserves 3
Description: The user holds the final seal of this jutsu for an extra moment, using it as the trigger for the genjutsu. Then when they make a throwing motion, sharp needles of grass seem to fly towards the target with a noticeable ‘fwip’ sound. The needles are never actually felt though.
Min Duration: 1 Base Duration: 1 Max Duration: 1

Ki Bunshin no Jutsu (Pine Clone)
Requirements: Power 4, Control 4
Description: After completing the handseals, the user reveals an object. If the target looks the genjutsu triggers. For the duration, clones appear that seem to rise from the ground. They have a brittle exterior that looks like bark, but upon the opponent swinging at them they will find them to be illusions.

Base Effect: can make 1 clone
-stage 2: can make 3 clones
--stage 3: can make 5 clones

Min Duration: 2 Base Duration: 2 Max Duration: 2

Stage 2
All techniques in this stage have durations of 1, 3, 5.

Etai Teichi no Jutsu (Nature's Espionage)
Requirements: Power 5, Control 4, Reserves 4
Description: After concealing their form in any way (from kicking up dirt, throwing dust, or throwing smoke, etc.) anyone who witnesses the cover is caught in this genjutsu. The user takes on an appearance similar to any natural occurrence near them, the colors of their skin as well as their hair and clothing become the same as the background, making them difficult to notice in comparison to their surroundings. They cannot look similar to man made objects. If the user is touched by someone, even an ally, this genjutsu is dispelled.

Hamukau Etai no Jutsu (Rise of Nature)
Requirements: Intelligence 5, Tactics 4, Willpower 4
Description: If the enemy sees the last handseal of this genjutsu, they will suddenly see the plants in the area moving towards them slowly, growing inch by inch. The plants never actually touch the enemy though. The movements are rather threatening, they sometimes grow upwards and try to slam down on the enemy, or wrap around their leg. Even if there are no plants, they begin to grow from the ground. Afterward, they disappear.

Kafunshou no Jutsu (Allergic Reaction)
Requirements: Power 6, Control 6, Intelligence 4
Description: Upon opening their hand as if throwing something, which triggers the genjutsu if noticed by the target, a small cloud of spores flies at the enemies face. For the remainder of the genjutsu they will fill a tickle at their nose, once per post, causing an urge to sneeze. For some odd reason, no matter the duration left, this can be dispelled by kai in one shot.

Kasugai no Jutsu (Clamp)
Requirements: Intelligence 6, Tactics 5, Control 5
Description: The user makes a single, two handed handseal, before stomping one foot to the ground. If the opponent notices the stomp, the genjutsu is triggered. Under the enemy, a venus fly trap the size of their leg pops out of the ground by swiftly popping up, then attempts to bite at their leg.
Min Duration: 1 Base Duration: 1 Max Duration: 1

Heki Gosunkugi-Tama no Jutsu (False Spikey Balls)
Requirements: Power 7, Control 7, Intelligence 6
Description: After handseals the user coughs into their hand (which serves as the trigger if seen) before taking in a deep breath of air. When the blow out, anyone who witnessed the trigger will see green golf-ball sized balls spit out in a flurry. When they soar through the air, they will grow in size and extend sharp spikes. These balls never actually hit their target, and cannot even cause illusionary damage.
Min Duration: 1 Base Duration: 1 Max Duration: 1

Stage 3
Techniques in this stage have durations of 1, 3, 5.

Totte no Jutsu (Grip)
Requirements: Power 8, Control 8, Reserves 6
Description: After shouting “Be still,” or a phrase including ‘still’, the ground beneath the enemy bursts open as a vine suddenly shoots out of it, quickly wrapping around his body. The vine does not stop the person, but slows their movement as they have to tug against the resistant vine to make it give them some slack.
Min Duration: 0 Base Duration: 1 Max Duration: 2

Doki Etai no Jutsu (Nature's Wrath)
Requirements: Intelligence 8, Tactics 6, Willpower 8
Description: The user whistles after handseals and if the target hears it then they are caught. This genjutsu takes immediate effect. Plants seem to break through the ground behind teammates, enemies, animals, anything living in the area that they are aware of. These plants quickly cover them and after a long, mighty scream and a sudden spray of blood, 'drags' them underground. Afterward, they appear to 'sink' out of the ground.
Min Duration: 0 Base Duration: 1 Max Duration: 1

Kakuu Kagai no Jutsu (Aerial Assault)
Requirements: Power 9, Control 9, Intelligence 7
Description: After forming the handseals, the user raises his hands to the sky. Those that look at his raised hand are trapped in the genjutsu and the shrill sound of an eagle letting forth a mighty cry can be heard. Ripping down from the skies comes forth a mass of eagles that seem to darken the sky almost completely; blocking the user out of sight from the opponent. Regardless of evasion, the birds seem to hit, they pick and peck at the enemy mercilessly for the post.
Min Duration: 1 Base Duration: 1 Max Duration: 1

Heki Tsukene Yari no Jutsu (False Root Spear)
Requirements: Intelligence 9, Tactics 9, Control 8
Description: Simple enough. if they happen to see the user as they finish handseals, A spear made of roots attacks the target,. Where it comes from is up to the user. This feels very much real before collision, and bears incredible similarity to the Ninjutsu of the same name. There is an obvious reason for such a similarity.
Min Duration: 1 Base Duration: 1 Max Duration: 1

Oni Yari no Jutsu (Demon Roots)
Requirements: Power 10, Control 10, Willpower 8
Description: At random spots around the battlefield, one almost always close to the target, the ground explodes into a mess of exposed roots. This is activated by the target seeing the user while performing it, and if they stay still the shrapnel will cause overwhelming illusionary pain. Luckily, this fake barrage can be easily dodged. They explode at the beginning of each post

Stage 4
Techniques in this stage have durations of 1, 2, 4.

Fuzentatte no Jutsu (Vicegrip)
Requirements: Power 12, Control 11, Reserves 10, Intelligence 12
Description: With a stomp on the ground to trigger the genjutsu, a venus fly trap pops up under the enemy and quickly grips their legs. This effectively keeps them still, legs down. Attempts to move will be met with the ever so delightful sound of flesh and bone being ripped into, the victim will begin to believe that they're legs are being eaten by the venus fly trap.
Min Duration: 0 Base Duration: 1 Max Duration: 1

Kamigami riki no Jutsu (Godly Strength)
Requirements: Intelligence 12, Tactics 11, Willpower 10, Power 12
Description: After completion of seals, the user claps loudly, anyone who hears the sound is caught. The user will appear totally normal. That changes when they start moving. Every step they make the earth cracks. A single breath causes trees meters away to rustle. Punches seem to rip giant craters into the ground, and even a limb so much as tapped by the user will suddenly feel like it was snapped in half. Everything returns at the end of the genjutsu; none of the craters or broken things are real, mere genjutsu making them appear as they did…well, unless the user was actually that good, but that's doubtful.

Senbai Suu no Jutsu (Thousand Grass Cutter)
Requirements: Power 14, Control 13, Reserves 11, Tactics 10
Description: The user throws a hand up into the sky, if the opponent looks at the hand they are caught. The motion causes a rain of grass stalks, all three inches in length, to fall towards the earth in a swirl. They seem to float daintily towards the enemy for the first second, and then afterward, they become much more deadly. Each single stalk seems to be sharper then even the greatest blades, slicing through weaponry, armor, and the body of the opponent. Even if the opponent moves they will find their mark. Naturally, due to their size, they can't go far into the body, just an inch.
Min Duration: 1 Base Duration: 1 Max Duration: 1

Heki Keiryu (False Thorn Dragon)
Requirements: Intelligence 14, Tactics 13, Willpower 11, Control 10
Description: After stomping on the ground for a trigger, the earth seems to swell up until a 4 meter long European dragon made of vines and thorns from the ground. During its one post of activity the beast well spray a wave of thorns towards any targets before it. This gives the appearance that the beast is not only attacking those trapped in the genjutsu, but their allies. Not only the thorns are dangerous, but being hit by the beast flapping wings can be just as painful.
Min Duration: 1 Base Duration: 1 Max Duration: 1

Heki Kusa Shunshin (False Instant Relocation) (New)
Requirements: Power 15, Control 15, Reserves 13, Intelligence 14
Description: This genjutsu is triggered by holding a tiger seal. Anyone who perceives the seal will see a large flurry of grass rise up around the target and cycle around them as if they are performing Kusa Shunshin. But that is not all. Within the cycle of grass the user can escape, and a single illusionary clone is created of the target. This clone cannot move from where it appears, but it can wave and taunt a target from its location.

Stage Five
All techniques in this stage have base durations of 0, 2, 4

Gisou no Jutsu (Chameleon)
Requirements: Power 17, Control 16, Reserves 16, Intelligence 15
Description: After causing a debris based distraction (dust, sand, smoke) the user becomes invisible to those he does not wish to be seen by (read: enemies; teammates may see him/her normally), blending in totally with the background. If he was to make a sound, it would be heard, but otherwise, his scent is hidden from detection. This can be used on the user's items as well, but as soon as it leaves their touch it will become visible again. Being noticed breaks this genjutsu.

Kaijuu Koubu no Jutsu (Monstrous Plants)
Requirements: Intelligence 17, Tactics 16, Willpower 16, Power 15
Description: Once making eye contact with a target, they will see plants of the user's choice burst forth from the ground, quickly growing to any size of their choice; though it cannot exceed the size of a summon such as Manda or Gamabunta. They mutate in the very same post, becoming monstrous mutations of what they once were. Sunflowers may become a large plant full of kunai-shaped seeds in the middle and a mouth that could swallow things whole, and you get the whole idea. Any injuries they create disappear after the duration.

Base Effect: 2 plants can be made
-Intelligence 24: 4 plants can be made
--Intelligence 31: 6 plants can be made

Makai Hiru no Jutsu (Hell Leeches)
Requirements: Power 18, Control 17, Reserves 17, Tactics 14
Description: This Jutsu is activated vocally. Any sound will do. Leaping up from the ground, a leech latches on to any exposed flesh the target's body, sucking hungrily at his body for two posts before falling off. During this time, the victim feels immense illusionary pain, as if being impaled by a rusty spear or katana. That’s not all, though. The leech burrows into the skin, and the skin closes in after its entrance. The feeling of a leech burrowing through your internal organs is not a pleasant one. If they use this Jutsu again after it has expired, it merely feels like the leech has begun moving again. With repeated usage, it becomes more painful.

Heki Kibaku Kusaki no Jutsu (False Exploding Plants)
Requirements: Intelligence 18, Tactics 17, Willpower 17, Control 14
Descripiton: The user makes a single handseal, before touching any plant. Afterwards, they quickly get away from it, and usually stay away. The next post, the plant will seemingly explode with the force of one exploding note.
Min Duration: 2 Base Duration: 2 Max Duration: 2

Heki Ukiyo-ki (False Life Tree)
Requirements: Power 19, Control 19, Reserves 18, Intelligence 16
Descripiton: This genjutsu requires the user to kneel down and smack the ground, anyone who witnesses this is trapped in the genjutsu. Where the ground was tapped a tree sprouts then grows to massive proportions. Soon the tree is 5 stories tall, seeming to even break through rooftops and shadow the city for those trapped in the genjutsu. While they are under the effects of this genjutsu, they visualize all of their ninjutsu as failing. Katon sputter soon after leaving their mouth, and targetted ninjutsu fly way off course and are quickly given up on.

Stage Six
All techniques in this stage have durations of 0, 2, 3.

Karasunoendou nai no Jutsu (The Deadly Vetch)
Requirements: Power 21, Control 20, Reserves 19, Intelligence 17, Tactics 15
Description: A torture genjutsu that can only be triggered in calm situations. The shinobi places a palm on the target’s chest and holds it there to trigger the genjutsu. Once a go, a large plant seems to grow from beneath their palm (Nothing like the vetch of its namesake), and grows 4 massive vines that wrap themselves around the target. Within the first post the plant wraps itself tight enough for a mighty pressure to be felt as it squeezes them. From then on, any post where the user says the word ‘spike’, the anywhere the ‘Vetch’ is touching will feel like massive spikes are being shoved into the person’s body, and then retreating.

Fugu Zairu no Jutsu (Crippling Vines)
Requirements: Intelligence 21, Tactics 20, Willpower 19, Power 17, Control 15
Description: After saying, “Look out behind you,” Four vines sprout up behind anyone who hears the user, gripping their arms and legs. Keeping him still for but a moment, they suddenly sprout out to the area of their tendons, suddenly growing thorns over the tendons. Needless to say, the tendons are severed, making the brain believe that all of the tendons in the arms and legs have been cut, making the opponent become a shuddering statue of pain; soon falling over. After the duration this sensation stops abruptly.
Min Duration: 0 Base Duration: 1 Max Duration: 1

Hatsu Zairu no Jutsu (Eight Vines)
Requirements: Power 23, Control 23, Reserves 22, Tactics 16, Willpower 15
Description: By catching eyes with a single opponent, this genjutsu is triggered. Suddenly, four vines grip the opponent's arms and legs, etc. Four vines sprout from the ground yet again: two dig into the opponent's ears, another repeatedly slaps the opponent on the face, and the final one attempts poorly to dig into their nose.

Heki Mokuzai! (False Timber!)
Requirements: Intelligence 23, Tactics 23, Willpower 22, Control 16, Reserves 15
Description: After yelling the trigger word, "Timber!" (or Mokuzai! for some) any opponent who hear will be caught in the genjutsu. Any trees that are nearby will seem to come down to collapse on the target, the whole forest falling in waves. Being struck by these trees seems real, and every sound and action from the cut of the trees to the disturbance they have on the ground seems to genuine until the genjutsu fades.
Min Duration: 1 Base Duration: 1 Max Duration 1

Stage 7
All techniques in this Stage have durations of 0, 1, 3.

Karasunoendou Usagi no Jutsu (Bunny Vetch)
Requirements: Power 30, Control 27, Reserves 26, Intelligence 22, Tactics 20
Description: A battle ready version of the Vetch, by throwing an object for the target’s to see. Everyone who witnesses it is suddenly hit in the chest or back by a small seed that then grows into the large 4 vined Vetch. Unlike the previous jutsu, this one does not require a trigger word to make the spikes release, and every post it will do so at the start of the post, digging unviewed spikes deep into the target’s flesh. This genjutsu has the added benefit of causing pure terror in those affected, even if they have previously been affected by the genjutsu.

Dokusei no Jutsu (Toxic Shock)
Requirements: Intelligence 30, Tactics 27, Willpower 26, Power 22, Control 20
Description: Triggered by a phrase of choice from the user, The opponents who hear the user feels a sudden tingle in their noses before losing the ability to sniff or even breathe through their nose (or so they think) as a mould has grown there. Then the agony starts, an illusionary pain said to be akin to acid eating at your face. The flesh deteriorates, as does the bone, soon leaving the target(s) front face to just kind of fall off, their eyes still held by the bone, with their brain slowly slipping out. It can work on three targets, max.

Sanketsu no Jutsu (Suffocation)
Requirements: Power 32, Control 30, Reserves 28, Intelligence 24, Tactics 22
Description: As the user opens their hand and breathes into it, all opponents who see the action are caught in the trigger. A sensation is felt in the targets throat and lungs as if a powder is caught in it, filling them utterly to the point that taking a breath becomes impossible. This usually causes gasping for air, but to their brain they aren’t getting any air. They soon fall to the ground, the brain believing it self to be dead, knocking them out. The post after the duration, they awaken. If they realize this is a Genjutsu, it can be dispelled by a simple Kai regardless, Few people will actually know that, though.

Opponent's Permission Required

Last edited by merdle; 11-25-2008 at 09:39 PM..
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