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Old 02-12-2008, 09:00 PM   #1
Kana
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Default Kana's Swap thread

I am no good with Japanese translations, so if someone could help me out with that, I would greatly appreciate it. This is for an upcoming character that is in the works.

Ink Armor
Stage:3
Replacing:
Requirements:
Description: The user creates a picture of armor, which after the required hand signs, comes to life upon the user. Unlike most armor, this armor doesn’t stop attacks, but rather parries them around the user. The armor can be any shape, size, or form. Strength level three and above can penetrate the armor with no problems and Ninjutsu stage 4 can penetrate the armor.

Ink Slick
Stage:2
Replacing:
Requirements:
Description: After performing the required hand signs, the user pours a little bit of ink onto the ground beneath his feet. Soon the ink turns into a puddle creating a hazardous place for anyone to walk, even the user unless they have mastered the ability to walk upon it.

Sumi Kawarimi no Jutsu [Ink Body Swap Technique]
Stage:2
Replacing:
Requirements:
Description: Usually the user has a painting or two of himself on hand, and with this technique those drawings actually have a purpose. The user can swap himself with an object in sight, leaving behind a life sized replica of one of the self portraits. This jutsu follows the Kawarimi used and can only be used twice per thread along with any other version of Kawarimi.
_______________________________________________
Ink Whip
Stage:4
Replacing:
Requirements:
Description: Unlike most Ink ninjutsu where the user creates the picture on his scroll, this one, after the required hand seals, the user runs his brush through the air, creating a whip made of ink. The whip can be used to bind opponents, but is broken by level 4 strength. It is used mostly to cut people with the tip

Red Ink
Stage: 5
Replacing:
Requirements:
Description: A passive Ink jutsu which allows the user to write in red ink. The ink is unique in the fact that it only appears when subjected to direct sunlight, making this a very useful technique at night or in a room with no windows. The red ink, after the painting is transfered over to the creation after it is brought to life.
Note: Cannot be used on Sumi Bunshin/Chouju Giga no Jutsu. Can only be used three times per thread.
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Last edited by Kana; 02-16-2008 at 11:07 PM..
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Old 06-16-2011, 05:13 AM   #2
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Default Ink Swaps

Sumi Kibaku [Ink Explosion]
Stage: [Aiming for Stage 4]
Description: Sometimes an ink beast just isn’t enough, but with a handseal the ink explodes, destroying the beast with the force of one explosive tag.

Betabeta Sumi [Sticky Ink]
Stage: [Aiming for Stage 3]
Description: After a quick rough sketch of the opponent, the user darkens in a body part and performs a series of handseals. The ink then flies from the medium towards the target body part, weighing down that limb to slow it. Ink stays on the limb for 2 posts or can be removed by strength level 3 or greater
Note: multiple limbs could be covered but each limb covered costs a jutsu usage.
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Last edited by Kana; 07-17-2011 at 02:41 AM..
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Old 06-18-2012, 09:53 PM   #3
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Default Stone Swap

Metal : Scythe
Stage : 2
Following on Stone’s line of ninjutsu, users have wanted to branch out into more specific line of weaponry. This line within the metal jutsu tree creates a scythe (Either one two handed or two one handed), though the only part that could be enhanced by heavy metal is the blade. The scythe lasts for three posts before falling apart.
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Last edited by Jami; 06-20-2012 at 03:47 PM..
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Old 02-13-2014, 02:38 PM   #4
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Default Custom Archetype

Mist Swordsman (Blade Dancer + Elemental Specialist [Mist])
Special: Twice per thread, the user can coat his blade(s) with water which doubles the weapon’s effective range.
Description: Taking great knowledge of two loves, the user is able to apply his knowledge of Hidden Mist techniques to his sword, making him a greater threat.
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Old 04-01-2014, 06:58 PM   #5
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Default Medical Aburame Swap

Mandible Medicine

Stage: 2

Effect: After feasting on so much of Roku’s medically inclined chakra, his kikai can now be ordered to perform a medical ninjutsu on a teammate that he knows given that the teammate is within the Aburame's kikai control range. Only one jutsu may be performed at a time with this enhancement.
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Last edited by Kana; 04-10-2014 at 02:09 PM..
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Old 04-29-2014, 07:21 PM   #6
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Default More Creepy Bug Swaps

To be swapped into the medical list.

Hollowfication:
Stage: 4
Taking both his knowledge of the kikai and of the human body, Roku is able to hollow out a bone from the inside. The hollowfication process takes two posts posts to complete and only effects one limb at a time and after contact from the medic is broken, the chakra used to break down the bone marrow is reversed. In the post after contact is broken the bone is back to its normal structure. While hollowed out, the bone in the limb is very brittle and is more prone to breaking.
Stage 5:It now takes two posts for the limb to return to its normal state after contact is broken.
Stage 6:It takes four posts for the limb to return to its normal state after contact is broken.
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Last edited by Kana; 04-29-2014 at 07:46 PM..
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Old 09-03-2014, 04:14 PM   #7
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Default Takeo Swap

Kasai no Uzu Fire Vortex

Stage: (Shooting for 5)

The user manipulates his chakra in conjunction with his knowledge of katon to create a vortex of fire around him that has the ability to draw in any airborne ninjutsu or projectile with within five meters of the target. The torrent lasts for one post after which there is a one post cooldown. Any attacks pulled in by the vortex pass through the spinning fire further unaffected and people are free to pass through without damage as well. This technique can only pull objects up to 20 pounds which means any people around or anything secured to whatever medium they are against are immune. Outside of the vacuuming effect it creates, the vortex causes no damage as it is completely self-contained. In addition, the vortex could be expended to protect the user from a technique stage four or lower.
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Last edited by Kana; 09-21-2014 at 12:06 AM..
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Old 06-03-2017, 11:26 PM   #8
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Default RSW Swaps and Custom Archetype

RSW Taijutsu Swaps

Mirage Punch
Stage: 4
Masahiro attunes the chakra in his arm towards the wind element causing his punch to move faster than before in an instant creating a backdraft. The danger with the punch isn't with the initial impact but the force of the rushing wind which creates an explosive force equal to two explosive tags. This technique puts strain on his body and can only be used twice in a thread.
+1: Explosion is equal to three tags.


Fist of Glass
Stage: 1
Attuning his chakra and glove to the glass element, Masahiro is able to turn his fist into a blade. The blade extends two inches beyond his fist and lasts for a single post.
+1: The blade lasts for 2 posts
+2: The blade is four inches from his fist.

Defender's Fist
Stage: 5
Utilizing the Sand element within his chakra, Masahiro's fist turns into a shield. Sand swirls around his glove creating a shield that protects him from Stage 4 ninjutsu and Strength level 4 taijutsu.


Unrelated Custom Archetype


Art's a Blast
Ishiburo Clan Specialist - Daredevil
Special: Once per thread, the Ishiburo can detonate their golem without any ill will from their golem at the force of an exploding tag. This counts as a loss of a golem and resummoning counts as a summon as per Ishiburo rules.
Primary: Chakra
Secondary: Physical
Tertiary: Mental
Stat Merits: [+1 Power, +1 Stamina, +1 Willpower]
Stat Flaws: [-1 Strength, -1 Speed, -1 Intelligence]
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