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Old 05-16-2008, 10:26 PM   #1
Will of Fire
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Default Nara Hitomi - Leaf Chuunin

Name: Nara Hitomi
Age: 14
Sex: Female
Height: 5’ 2”
Character Type: Shinobi

Country/Village: Country of Fire/Village Hidden in the Leaves
Rank: Chuunin
Division: Seishou

Physical Description: Hitomi is nothing special as far as appearance or build is concerned. She bears very long dark locks, a sort of trademark of her clan. Her hair is typically pulled back into pigtails, keeping it away from her face and giving her an innocent look that she enjoys abusing. Her eyes twinkle with mischief despite their dark brown depths. Her skin is fair and unblemished, with the exception of her back, where long, jagged, ugly scars remain as a lesson learned from a mission in a slave camp. Her lips are typically graced with an expression somewhere between a smirk and a genuine smile.

Her physique is slim and long, suggestive of one who does not necessarily focus in the physical aspects of shinobi life. As is the case with many in her clan, her strength lies in the mind more than the body.

Clothing: Hitomi’s usual garb is actually rather bland, contrasting her quirky persona. Typically the young girl sports a simple shirt with a touch of feminine trim in the form of bows or ribbons. She generally wears a short skirt or a comfortable pair of jeans to accompany the top, and the color palette of the entire ensemble rarely strays from an array of neutrals. A small pouch is tied around her waist securely, hanging from the small of her back. It holds a number of her small tools and weapons commonly found in the possession of a young shinobi. The symbol of Konohagakure’s finest gleams prominently from its position upon a red cloth tied securely to the girl’s right arm. Plain, standard shinobi sandals are the final portion of the young kunoichi’s daily attire.

It is an ensemble that isn’t anything special, but it’s fitting for a girl of her age. It’s likely that she wears it to blend in or appear demure, though time spent in her presence would likely negate her reserved appearance rather quickly.

Personality: Nara Hitomi is a creature of varying moods. While she exhibits the wit and intellect known to her clan, she has a habit of saying things just to get a rise out of others. Likely a result of dealing with boredom, Hitomi has developed a bit of a knack for pushing other people’s buttons. It seems to be a source of unending entertainment for the young Nara.

Her cute and innocent appearance often makes Hitomi appear completely harmless and naïve. Her sarcasm is often initially brushed aside as a mistake, though it doesn’t take long before people realize that her blunt comments are often made with purpose.

Hitomi is rather talkative and friendly once one can get past her efforts to annoy. She is also quite energetic and eager to learn. She maintains a fairly high level of confidence, believing that she can and will become one of the greatest of the Nara clan. The kunoichi is rather aware that she has a long way to go, however, and that she’ll be making mistakes along the way (not that she would admit defeat, of course).

She is chaos in physical form. Her mind is always on the go, thinking of many solutions to a problem at once, though at her level she has yet to anticipate the outcome of actions taken. Thus, she is more of a “try it and find out” type. It’s a trait that some have found brilliant and others find foolish, but each decision is a lesson learned, and it’s better than sitting back and being bored!

Nindo; "Way of the Ninja": Try it and find out... bitch!

Clan/Bloodline: Nara Clan

Primary Archetype:
Nara Archetype
Primary/Secondary/Tertiary = Chakra/Mental/Physical
Primary Merit: Gain Kage Mane for free
Stat Merits: +2 intelligence, +1 power
Stat Flaws: -1 strength, -1 stamina, -1 speed

Secondary Archetype:
Projectile Specialist
Stat Merit: +2 to Tactics, +1 to Speed
Stat Flaw: -1 to Strength, -1 to Power, -1 to Reserves



Strength: 1 - 1 (Nara) - 1 (Projectile Sp.) + 3 + 3 (AP)= 5 [+6 YnS]
Speed: 1 - 1 (Nara) + 1 (Projectile Sp.) + 1 + 6 + 2 (AP) + 3 (AP) + 3 (TP) = 16 [+ 15 YnS]
Stamina: 1 - 1 (Nara) + 2 + 2 (AP) + 3 (AP) + 1 (TP) = 8 [+6 YnS]


Intelligence: 1 + 2 (Nara) + 2 + 3 + 10 (TP) = 18
Tactics: 1 + 2 (Projectile Sp.) + 2 + 4 + 8 (TP) = 17
Willpower: 1 + 4 + 5 + 7 (TP)= 17


Power: 1 + 1 (Nara) -1 (Projectile Sp.) + 4 + 2 + 1 (AP) + 15 (TP) = 23
Control: 1 + 3 + 2 (AP) + 4 + 10 (TP) = 20
Reserves: 1 - 1 (Projectile Sp.) + 3 + 6 + 1 (AP) + 9 (TP) = 19


Jutsus and Techniques:

Nara Clan Techniques
Stage 1
-Kage Mane (Shadow Bind)Nara Clan Freebie
Requirements: Power 2, Willpower 2
-Kage Genko (Shadow Fist)Jutsu 1
Requirements: Control 3, Intelligence 2
-Kage Maku (Shadow Film)Jutsu 2
Requirements: Power 3, Tactics 2
Stage 2
-Kage Odori (Shadow Dance)Jutsu 3
Requirements: Willpower 4, Intelligence 5, Tactics 4
-Kage Tansetsu (Shadow Forge) - Thread
Requirements: Power 6, Control 6, Intelligence 4
-Kage Yuukai (Shadow Fusion) - Thread
Requirements: Power 5, Control 4, Reserves 4
-Kage Dageki (Shadow Strike)
Requirements: Power 7, Control 7, Intelligence 6
Stage 3
-Kage Ori (Shadow Weave) - Thread
Requirements: Power 8, Control 8, Reserves 6
-Kage Kichou (Shadow Screen) - Thread
Requirements: Power 9, Control 9, Intelligence 7
Stage 4
-Kage Kubi Shibari (Shadow Neck Bind) - Thread
Requirements: Power 12, Control 11, Reserves 10, Intelligence 12
- Kage Ashikase (Shadow Trap) - Thread
Requirements: Intelligence 12, Willpower 11, Tactics 10, Power 12
- Kage Nui (Shadow Sewing) - Thread
Requirements: Power 14, Control 13, Reserves 11, Willpower 10
Stage 5
- Kage Anouen (Shadow Un-rooting) - Promotion
Requirements: Power 17, Control 16, Reserves 16, Intelligence 15
- Kage Kurinuku (Shadow Drill) - Thread
Requirements: Intelligence 17, Willpower 16, Tactics 16, Power 15
- Kage Senshi (Back Stab) - Thread
Requirements: Power 18, Control 17, Reserves 17, Willpower 14

Global Ninjutsu List
Stage 1
-Kawarimi No Jutsu (Body Switch Technique)Jutsu 5
Requirements: Power 2, Tactics 2
-Henge No Jutsu (Transformation Technique) - Jutsu 4
Requirements: Control 3, Intelligence 2
- Yoso no Te (Element Hand) - Thread
Requirements: Power 4, Control 4
Stage 2
-Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique) - Thread
Requirements: Power 5, Control 4, Reserves 4
Stage 3
- Fukuwajutsu (Ventriloquism)
Requirements: Intelligence 9, Tactics 9, Control 7
Stage 4
-Shunshin no Jutsu (Instantaneous Body Technique) - Thread
Requirements: Power 12, Control 11, Reserves 10, Intelligence 12
-Tenkuu Hokou no Gyou (The Art of Walking on Air) - Thread
Requirements: Power 15, Control 15, Reserves 13, Intelligence 14
Stage 5
- Rasengan (Spiral Sphere) - Thread
Requirements: Power 19, Control 19, Reserves 18, Intelligence 16
- Takai Yoso no Te (Higher Element Hand) - Thread
Requirements: Power 18, Control 17, Reserves 17, Tactics 14, Yoso no Te
Stage 6
- Kage Bunshin no Jutsu (Shadow Clone Technique) - GMAP
Requirements: Power 21, Control 20, Reserves 19, Intelligence 17, Tactics 15

Projectile List
Stage 1
-Kage no Yadama (Shadow Projectile)Jutsu 6
Requirements: Power 2, Willpower 2
Stage 2
-Senpuu no Yadama (Projectile Whirlwind)Jutsu 7
Requirements: Intelligence 5, Willpower 4, Tactics 4
-Horisageru no Yadama (Burrowing Projectile) - AP
Requirements: Power 5, Control 4, Reserves 4
-Yobikake no Yadama (Projectile Call) - Thread
Requirements: Power 6, Control 6, Intelligence 4
Stage 3
-Ame no Yadama (Projectile Rain) - Thread
Requirements: Power 8, Control 8, Reserves 6
-Teimei no Yadama (Hovering Projectile) - Thread
Requirements: Intelligence 8, Willpower 6, Tactics 8
Stage 4
-Akaakato no Yadama (Flaming Projectiles)) - Thread
Requirements: Power 12, Control 11, Reserves 10, Intelligence 12
-Go Kadogateru no Tesaki (Five Pointed Fingers) - Thread
Requirements: Intelligence 12, Willpower 11, Tactics 10, Power 12
-Namaru no Yadama (Hidden Projectiles) - GMAP
Requirements: Power 14, Control 13, Reserves 11, Willpower 10
Stage 5
- Kurugane Fuushuku (Iron Maiden) - Thread
Requirements: Power 17, Control 16, Reserves 16, Intelligence 15
- Issen Yadama (One Thousand Projectiles) - Thread
Requirements: Intelligence 17, Willpower 16, Tactics 16, Power 15
- Tachi no Kaze (Cutting Wind) - Thread
Requirements: Power 18, Control 17, Reserves 17, Willpower 14
Stage 6
- Otaki no Kaiken (Dagger Cascade) - Thread
Requirements: Power 21, Control 20, Reserves 19, Intelligence 17, Willpower 15

Yatama no Shikaku (Sassy Projectile)
Stage 3 - 2 AP & TP
Stat Requirements: 15 Speed 5 Stamina 8 Control
Cumulative Bonuses: +15 Speed, +6 Strength, +6 Stamina

Hidden Leaf Genjutsu
Stage 1
-Nirami no Kage (Shadow Glare) Promotion
Requirements: Power 2, Tactics 2
Stage 2
-Chouba no Kage (Shadow Taunt) Promotion
Requirements: Power 5, Control 4, Reserves 4
Stage 3
-Minagiru no Kage (Shadow Swell) - Thread
Requirements: Power 8, Control 8, Reserves 6
-Genjutsu Kai (Release) - Thread
Requirements: Willpower 8, Intelligence 6, Tactics 8
Stage 4
-Kagemazeru (Shadowmeld) - Thread
Requirements: Power 12, Control 11, Reserves 10, Intelligence 12
Stage 5
-Akumu Kage (Nightmare Shadow) - Thread
Requirements: Power 17, Control 16, Reserves 16, Intelligence 15
Stage 6
-Nehan Shoja no Jutsu (Temple of Nirvana Technique) - Thread
Requirements: Power 21, Control 20, Reserves 19, Intelligence 17, Tactics 15

The Shinobi Kit
Breathing Apparatus : 1
Kunai (3) + Glow (3) : 6

Weapon Points Remaining: 1

Additional Weapon Points Gained: 0



“… I’m telling you man, it was great. Maybe I was a little naïve, but I figured that life was going to be a piece of cake. It all changed, though, when I was four years old. Suddenly I had a sister. I still think about that day and cry sometimes.”

It was a calm and cool evening when Nara Hitomi made her arrival as the newest member of one of Konohagakure’s most famous clans. Hidden beneath the guise of an adorable little girl lay a creature which Hiroshi would later describe as… well… the devil. Much to the dismay of her older brother, the sweet baby brought with her impending chaos and a lot of responsibility. It was their parents (read: mother) who decided that Hiroshi should watch over his little sister throughout their childhood, protecting her and keeping her out of trouble. This was, of course, much more than the young boy was willing to deal with, though he did so for a time if for no other reason than to appease his very aggressive mother.

In the beginning, Hitomi behaved as any other infant would be expected. She giggled a lot, learned at an impressive pace, played, and slept. It wasn’t until a very early milestone in any young female Nara’s life had been reached that the peace of the household was broken. Hitomi learned to talk.

“Since the moment she said her first words, she’s been all over me. The nagging never stops. I’ll be honest with you; I think she was sent here to ruin my life.”

Even at such a young age, little Hitomi showed stunning similarity to her bold mother. Just barely able to stand on her feet without toppling over, the girl had managed to begin harassing and bossing others around. These were habits that the girl’s father attributed to too much time spent with his wife, though he would never say such a thing. Well, not out loud, anyway.

“She’ll deny it until the day she dies, but she’s really just a carbon copy of our mother. When they work together and yell at you at the same time, it’s like your eardrums have been lit on fire.”

Hitomi’s similarity to her mother led to its own fair share of conflicts as well, however. The two shared the same stubbornness, a trait that had them locked in screaming matches quite routinely. This often forced the males of the household to seek cover or suffer being brought into the middle of an argument and make either or both of them angry in the process. It was a risk that neither Hitomi’s brother nor father were willing to take, and thus they were incredibly difficult to track down any time a fight broke out.

Things began to change somewhat when Hitomi was sent to the Shinobi Academy. Just as had happened with a long line of her clansmen, she was being gifted with the knowledge which would shape her into one of Konoha’s finest. The young girl’s attention was finally shifted away from home, and she was free to take interest in things other than irritating her family. She avidly began annoying her classmates instead. Hitomi found herself in a fair number of squabbles while attending the Academy, much to the frustration of her parents.

“When mom and Hitomi argued over her starting fights at school, you’d swear the house was about to shake off of its foundation. I suppose it wasn’t all bad, though. At least they had an actual reason to bicker rather than simply for the love of hearing themselves scream.”

Hitomi performed rather well in her studies when she hadn’t shifted her attention upon her classmates. As was common in her family, the girl displayed notable intellect. Though she wasn’t necessarily the very best in her class, she was always near the top, being determined to separate herself from the reputation of her lazy brother.

The girl’s performance in school had even managed to spur further development in Hiroshi. Her brother had begun perfecting his shadow jutsu, having been driven to try just about anything in order to get away from Hitomi. She constantly hunted him down in order to force him to help her train. Such work was against the older sibling’s usual lethargic nature, and at times even the sight of the girl made him flinch.

The kunoichi-hopeful spent quite a bit of time training in her academy days, using anyone she could possibly pin down. And, being a student of shadow manipulation, it wasn’t too difficult for her to do exactly that. Whether her extra exercise was a result of her rather competitive nature or simply an act of boredom, the girl was able to maintain her reputation as one of the brightest among her classmates.

“Hitomi managed to graduate from the academy near the top of her class. She had a pretty healthy grasp on the basics, I suppose, though it’s pretty difficult to pick out a potentially stellar shinobi from a bunch of kids that have just graduated from the Academy. They’re all equally stupid.”

Hitomi’s attention shifted once more after her graduation. Rather than funneling all of her energy into her family or classmates, the girl had new targets. Her assigned team after graduation from the Academy did their best to deal with the quirky Nara, but it seemed that in the end she was simply too much to handle. One of her teammates cried no less than three times per mission when out and about with Hitomi, and the other simply recoiled and said nothing. The young kunoichi’s jounin-sensei requested that Hitomi be reassigned to a ‘more fitting’ team.

“My sister’s sensei said that her interaction with the team gave him headaches. He really should try living with her. I don’t think they make aspirin strong enough to make it tolerable.”

True to the ‘try it and find out’ method, the girl learned that relentlessly teasing her teammates (as she would her brother) was not a good way to go about forming strong bonds. She hoped to tone it down (at least slightly) in order to have a better impact on her next team. She is and was still young, continuing to learn about all facets of life as a shinobi, a comrade, and a tolerable human.

"So she got this new sensei that she claims was a dick to her. Don't get me wrong, he is a total dick. He almost got her killed a time or two, which was pretty impressive. She's too damn stubborn to die."

A series of very challenging missions under the tutelage of one Sanada Seijirou brought Hitomi's disdain for people to an all time high. There's never been a man to walk the face of the planet that she's hated more than the Sanada. It was under his watchful eye that she was injured in Wind Country, technically died once in a slave camp, and was nearly ripped to shreds by a wolf-man. His teaching style involved very little instruction or help, but it did teach the girl the people suck and you have to watch your own back because no one else will. She became an extremely moody, hardened, and haughty genin very early in her career... and she's never looked back.

"I refuse to admit she's badass. She tries to make me do it every damn day. She picks up on stuff quickly, though. Like... frighteningly fast. I knew it wasn't going to be long before she was promoted to chuunin, but I didn't realize it was going to be this soon. I'm already looking for another place to live to get away from her taunting."

Hitomi was blessed/cursed with a very impressive string of high-difficulty missions which she accomplished with surprising speed and accuracy. Due to a technicality with paperwork in the chuunin exams in which she participated soon after her promotion to genin, she was not eligible for promotion at that time despite performing exceptionally well. She endured a long series of taxing assignments with a variety of teammates, most notably Saitsuki Yori. She's developed a surprisingly close relationship with the boy despite her aversion to humans in general.

“Yes, I think she’s evil all wrapped up and hidden behind the face of a cute little angel. Even in my nightmares I hear her voice taunting me. Somehow, I still love her, though. I’d break anyone’s neck that dared hurt her. Mom would break mine if I didn’t, anyway.”

All commentary provided by Nara Hiroshi.

Writing Example: N/A

Other Info: None.

Thread Log:
Let's Play Charades: Kage Tansetsu, Wall Walking [Aug 3 2008]
11 AP: +2 Speed, +2 Stamina, +1 Power, +2 Control, +1 Reserves, Burrowing Dagger, Dance of the Kunai (Stage One) [Aug 3 2008]
Part I: The Written: +1 Power [Aug 13 2008]
Chuunin Exams: Second Round: +3 Power, Yobikake no Kaiken
Chuunin Exams: The Tournament: +2 Control, +2 Reserves
Promotion Pending: Shadow Weave, +1 Intelligence
A Recess in the Shade: +1 Intelligence, Shadow Fusion
No Rest for the "Talented": +1 Intelligence, +1 Willpower
No Respite for the Truly Talented: +1 Control, Kage Kichou (Shadow Screen)
Mandatory Instruction: +2 Tactics
Maverick: +1 Intelligence, Ame no Kaiken (Dagger Rain)
Open Your Eyes: +1 Tactics, Teimei no Kaiken (Hovering Dagger)
Risky Infiltration: +2 Power
Death Camp: +2 Control
Retaliation: +1 Intelligence
Aftermath: +2 Reserves
Bitter Pill: +1 Intelligence
The Transporters: +2 Reserves
Hoping For A Second Chance: +2 Intelligence
A Last Minute Adjustment: Akaakato no Kaiken (Flaming Daggers), +1 Willpower
Guess Who!: Kage Kubi Shibari (Shadow Neck Bind), +1 Willpower
Lambs to the Slaughter: Suimen Hokou no Gyou (The Art of Water Walking)
Lycanthropus: +2 Willpower
Child Labor: +1 Power, +1 Tactics
Operation Wildfire: Squad 3: Kage Dageki (Shadow Strike)
Throwbacks: +1 Tactics
Fists Are Thicker Than Blood: +1 Tactics
All in the Fist: +1 Power, Shunshin no Jutsu
Manther and the Beast: +1 Control, +1 Willpower
It's a Trap: Kage Ashikase (Shadow Trap), +1 Control
Inhuman Infiltration: Shit Just Got Real: Go Kadogateru no Tesaki (Five Pointed Fingers)
Inhuman Infiltration: +1 Reserves, Kage Nui (Shadow Sewing). 1 GMAP - Namaru no Kaiken (Hidden Daggers)
House Hunting: +1 Power
Truth About Bicycles: +1 Power
Promotion to Chuunin: +30 stat points, Shadow Unrooting, Shadow Glare, Shadow Taunt **Note: Any AP amounts marked AP are part of AP counts reset as of promotion**
A Chilling Secret: Stage 2 YnS
Back to the Future: Minagiru no Kage (Shadow Swell), +1 Speed
True Port Authority: Kagemazeru (Shadowmeld), +2 Intelligence; +3AP to physical stats
Of Cleaver Swords and Pigtails: Kurugane Fuushuku (Iron Maiden), +1 Speed
What a Blast!: Stage 3 YnS
Questions and Answers: Kage Kurinuku (Shadow Drill), +1 Power
The Cool, The Sad, The Angry: Back Stab, +1 Power
Taken: Nightmare Shadow, +1 Power, +1 Control
Going Missing: Tachi no Kaze (Cutting Wind), +1 Control
Oh My Dayum: Genjutsu Kai, +1 Reserves
Girl Talk: Rasengan, +1 Reserves
Shine Bright Tonight: Yoso no Te (Element Hand), +1 Control
[Spirit] Temple Run: Otaki no Kaiken (Dagger Cascade), +1 Speed, and +1 Intelligence. 1GMAP: Shadow Clone Technique
The Spark and the Flame: Takai Yoso no Te (Higher Element Hand), +1 Power
Three's Company: Nehan Shoja no Jutsu (Temple of Nirvana Technique), +1 Power
When the Only Light is Fire: Tenkuu Hokou no Gyou (The Art of Walking on Air), +1 Stamina
Burning Bright: +2 Tactics
Too Little Too Late: Issen Yadama (One Thousand Projectiles), +1 Willpower
One Step Forward: No Rating
First Come, First [Served]: Forfeit

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Last edited by Wess; 11-26-2018 at 08:08 PM..
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Old 05-16-2008, 10:36 PM   #2
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*cheers* yay Nara! she seems like a real character ^.^. Nice job, Will.
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Old 05-16-2008, 10:39 PM   #3
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Excellent. Very simple and to the point; just as genin should be. Not like those Saitsuki siblings with all their complicated mess.

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Old 05-16-2008, 10:58 PM   #4
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Damn you, Kaito. D:

Anyway, I come bearing gifts, heated arguments, and an unbiased Half-Approval.
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Old 05-17-2008, 12:32 AM   #5
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Half Approval. ^^
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Old 05-17-2008, 01:44 AM   #6
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Well, you got yourself another Leaf GM approval and a Nara Clan GM approval. Totally not biased :)
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