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Old 05-20-2008, 05:21 PM   #1
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Default Bass' Swaps thread

First go at this, destroy accordingly.

Seal Name: MaKaidan (True Ghost Story)
Seal Description: One of those, supposedly forgotten, Naga experiments from the old Sound; the MaKaidan seal shows on it’s owner as two F-Clef’s, joined at their respective heads to make an almost S shape. Originally designed as a prototype for an attempt to create an untouchable shinobi, capable of entering any facility unnoticed and dispatching any target, no matter how protected, the project was abandoned before it could be finished, thanks to the fall of Sound, and this prototype, and its owner, is all that remain.

Seal Bonus: -The seal grants upon its wearer a limited form of permanent intangibility, granting them the ability to pass through almost anything. Although, while their physical form may not be able to harm a foe, any chakra based jutsu will affect a target as normal.
-The subsequent lack of weight and mass caused by the intangibility has the fortunate side effect that the user also tends not to leave footprints or disturb the environment as they walk.
-The seal also changes things so that when the Henge technique is used, it can only be ended by the users will, rather than by an impact or after a certain time; in order that the user can give themselves the appearance of clothes, to compensate for the fact real ones would merely fall through them, without the fear of them disappearing when struck or after a certain time.

Seal Weakness: - The most glaring weakness is that the intangibility was not yet perfected at the time this seal was created. The subject is as vulnerable as normal to anything with enough chakra in its makeup. This not only includes ninjutsu and genjutsu, but also simply focusing more chakra than is normally present into a limb or weapon before attacking with it; this of course poses a great risk to the subject, as it is impossible to tell just by looking whether a physical attack has had chakra imbued into it.
- The user is unable to make physical contact with anything, unless; they are unconscious, in which case the seal deactivates both as a safety measure, so that they can be rescued and treated by teammates, and so that the scientists could work on the subjects as they slept; or, through use of the water/wall walking techniques, though using this method they can only touch [Jutsu uses] number of things per thread, leaving them constantly debating whether it is safe to even do such simple things as sit down, lest they accidently forfeit the ability to eat later.
-By the same token, the subject is unable to use or carry any standard weapon into battle. The only exception being implanted weapons as, being inside the body, the seal would affect them just as it does the subject.
- Having been reduced to almost negligible mass and density, an enormous amount of chakra is required to keep them from simply dispersing into the atmosphere, consequently, the user can only use ninjutsu and genjutsu half as many times, rounded up, as a standard shinobi. Causing even more problems, when combined with the fact they need to use certain techniques to simply touch things.
- The lack of mass is also a problem when faced with techniques that have a knockback of any kind, as they affect the subject twice as much as they would a normal shinobi.
-For similar reasons, the subjects base strength is always treated as 1 in physical combat, regardless of the true figure, as they have no weight to throw behind their assaults
- Since breathing the normal way is impossible when you lack even enough physical presence to draw air into your lungs, oxygen is simply absorbed by your body as the air passes through you, this unfortunately means that any airborne poisons are absorbed the same way and are as such effective in half the usual time, since they do not have to go through the lungs and into the blood before getting to the intended part of the body.
- It is also impossible for the subject to remain within something for more than three posts. Attempting to do so will cause the user to black out, making them solid and pushing them harmlessly out of the object.

Note: This technique can not be used to cause harm to someone by solidifying inside them. If for some reason the subject becomes solid, smaller objects are pushed harmlessly out of them, and they themselves are pushed harmlessly out of objects larger than them.

Last edited by Bass; 05-20-2008 at 05:52 PM..
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Old 06-23-2015, 03:49 PM   #2
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Default Gadgeteering and Magnetism Swaps

Swaps for the Cloud Gadgeteering list:

Mahou Mado - Magic Window
Stage: 3
Description: This technique requires the engineer to take out a small device and place it on an object or surface. If placed on a large stationary object, such as a wall, door, or floor the device acts as the name suggests like a window, projecting a video and audio feed onto the surface showing everything behind. If placed on a smaller, portable object such as glasses or a scroll it acts more akin to a scanner or camera in that you instead can hold it up to other things to see and hear what is behind them. In both cases, the device is capable of recording what it sees either as pictures or full video to be replayed later. The audio is usually played directly into the shinobi's standard earpiece for privacy but can be broadcast openly if the Shinobi desires.
The Window lasts as long as the user is in contact with the device to feed it chakra.

Mahou Kagami - Magic Mirror
Stage: 4
Description: By linking two or more of the devices wirelessly, the engineer can set up remote versions of the Magic Window technique, with each extra device acting as a surveillance camera transmitting back to the original, which displays all the feeds on the original object, in a way similar to a guard viewing multiple security cameras, so that the engineer can focus on one feed directly, or see all of them at once but shrunken to fit them all in. Much like the prior technique the primary device is capable of recording stills or video from each feed to replay later.
The devices have a transmission range of roughly one mile, so must be in a radius of that distance from the primary device to appear on the collective feed
Stage 4: The Engineer can set up to Four remote cameras
Stage 5: The engineer can set up to Eight remote cameras

Mahou Hikito - Magic Door
Stage: 5
Description: With this technique the engineer can create a stronger wireless link between the devices, creating a two way feed, where the devices both display what the other is seeing instead of the usual one way connection. While the devices are linked in this manner anything that enters the one of the images, including the engineer themselves, will be transformed into energy in a manner similar Cloud's own Electrical Transformation technique and then reformed at the other device as though having seemingly passed through the images directly. The technique does have some limitations though, both feeds must be large enough for whatever is passing to actually fit through, which adds the risk of the exit doorway being more noticeable for larger objects or even people.
This technique is limited to approximately a fifty metres, as the energy forms are much harder for the devices to transmit than the video.

Mahou Masu - Magic Box
Stage: 7
Description: This technique uses a single device set up in the same manner as the door, though displaying only television static as it has no other feeds to show. Rather than transmitting anything that enters the image though, instead the device saves the information inside of it creating a sort of makeshift holding space for the engineer to use as weapons storage, a place to hide valuables or even a makeshift prison; where those who have been trapped inside claim they remained conscious and aware, standing in an endless void of static. The device is limited by its built in storage capacity though, so while those inside claim it appears visually infinite, it can only hold approximately as much as a small room, 5 metres by 5 metres. Things inside can be retrieved by repeating the technique with the device that stored them, and simply reaching inside the image and pulling them out. Likewise using the technique from inside the Box, creates an exit.

Special technique swap for the Magnetic Fist

Kansoku - Slow Down
Stage: 3
Description: Having learned to use their magnetic abilities to speed themselves up, this technique is essentially the opposite, using their control to instead catch themselves in the magnetic field of the Earth and safely slow them to a stop should they be falling to the ground, or about to slam into any other obstacle on their path.

Last edited by Bass; 07-25-2015 at 12:47 PM.. Reason: Making the edits discussed.
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Old 07-09-2015, 03:48 PM   #3
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Default Custom Combo Archetype: Phoenix

Continuing the trend of trying to register overly complicated things; my attempt at creating an archetype for my upcoming character. Needed something similar to Lazarus for what I have planned for her future, but that didn't force her into a primary/secondary/tertiary setup that clashed with her personality. Didn't want to just be lazy either and do a straight copy with different base archetypes, so came up with this. A much weaker, less reliable, special that only delays death for a few posts rather than fixing it completely, and that requires additional medical intervention to actually save her life. In return for it being much less effective and not self contained, I removed the 'one time' restriction but policed it with a 3 post cooldown on Junge's advice to ensure it stayed balanced. Hopefully it sufficed and is all good.
Anyhoo, enjoy tearing it to shreds.

Archetypes: Elemental Specialist - Offensive Healer
Combo Special: A Phoenix shinobi can recover from a mortal wound in a burst of elemental energy and for the next three posts fight as though they were fully healed. However, after those posts the wounds begin to reopen and if the shinobi has not received appropriate medical attention before another three posts has passed then the wounds will have completely reappeared, killing the shinobi for good. This special has a cooldown of three threads before it can be used again.
Notes: The archetype uses the same "mortal wound" qualifiers as Lazarus. The "burst of elemental energy" is just pretty and has no offensive or defensive effect.
Description: Everyone has heard the stories growing up; when all looks lost and the villains are on the precipice of triumph someone stands up, a hero who by all rights should be dead, and in one brief moment strikes the villains down and saves the day before finally succumbing to their wounds. Few know though, that these stories were based on truth. The rare breed of shinobi so determined that they won't even accept death until their mission is complete: the Phoenixes.

Last edited by Bass; 07-09-2015 at 03:56 PM.. Reason: Changing stuff based on feedback in chat
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Old 06-13-2017, 05:26 PM   #4
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Default Lots'a Swaps [General/Miko/Metal/Stone]

Some swaps I've been meaning to get done, for some upcoming character concepts. As usual, my thought-text is only for my own practice at stage grading, and to provide an insight into what I was aiming for; feel free to agree or disagree with it as always.

--- General Swap ---

Henge - Prescription Grade
Stage: 1 [Kaen]
A more intense version of the transformation technique, usually taught under medical supervision, for patients in need of a more permanent option; such as for cases of disfigurement, dysphoria, or body dysmorphia.
Activation is a long and uncomfortable process, often supervised by medical shinobi, as instead of creating a mere chakra charade, the individual's cells are rearranged and encouraged over time into their new arrangement. But after the initial period of discomfort, it only takes trivial amounts of chakra to keep the cells to the new blueprint as they grow and divide, allowing it to be maintained for the life of the shinobi unconsciously.
In addition, some have found that by spending a jutsu usage on the technique while it is active allows it to overwrite the visual signs of other techniques, such as expanding seal designs, eye colour changes, and the like.

Passive: After learning this technique the characters permanent appearance is changed to their chosen form.
Base: Any aesthetic changes caused by other techniques, can be covered up to hide the telltale signs of their presence

[Aiming for something low. The passive aspect is basically just fluff, as it’s permanent and the main function is character background, so hoping that won’t cost much. The active effect is similar in strength to an advanced henge, but as it's a severely reduced effect; no shape-changing, just an appearance reset of sorts, I’m hoping it brings it down that the whole technique combined can sit at around Stage Two]

--- Metal Jutsu Swap ---

Gold: Kintsugi
Stage: 3 [Kaen]
“She took to Kintsugi, the art of repairing items with precious metal, with such intense curiosity. We shouldn’t have been surprised; the idea that something could break away from its original form, and be considered all the more beautiful as a result was an ideal she very much wanted to embrace.”

Kintsugi lets the user treat various levels of injury, by bracing, or replacing, the affected areas with the precious metal they create and control over the course of a post; often leaving a pattern of metallic marks across the wounded areas similar to the art form from which the technique gets its name. The method does have one drawback however, as with all the precious metal techniques, the metal will crumble into nothing again if separated from the user for more than two posts; though by expending some more of your own chakra, you can link the metal to your target’s own chakra system, allowing it to remain intact until they can get to proper medical care.

[This technique can only heal physical injuries or symptoms, and unlike Chiyute would do nothing against the poisons or diseases that might be causing them]

Base: The metal can repair injuries on par with Stage 4 - Chiyute; but will still disappear as described above
Base + 1: The metal can repair injuries on par with Stage 4 - Chiyute; and will persist until better treatment can be found.
Base + 2: The metal can repair injuries on par with Stage 6 - Chiyute; but will still disappear as described above

[Aiming for a Stage Three as the tech is a less-effective Chiyute for emergencies, and if starting at 3, the scaling lines up with the scaling present in the medical list; the permanent versions being on par with their medical counterparts, and the temporary versions each being one lower, which seemed fair.]

--- Black Miko Swap ---

Shinpo Ofuda Gijutsu: Kuroi Yakkai - Hex Seal Technique: Dark Burden
Stage: 1 [Kaen]
Requirements: Kurai Geijutsu - Dark Arts
A surprisingly generous technique for a witch; though most often it is used with the ulterior motive of acting as a ‘gateway’ for other Miko to experience the benefits of the Dark Path, and succumb to its charms themselves.

The technique allows the user to touch another Miko, or follower of the Paths, and allow them to cast their next technique without restrictions, as if they had used Kurai Geijutsu - Dark Arts, and then for the user to take on the burden of the spiritual corruption in their targets stead, keeping their targets spirit clean and with no trace of having misused any of their techniques.

An Ofuda seal can instead be used, in which case, once placed on the targets body, the target can choose when they wish to use the witches gift on a technique, instead of immediately.

The ritual version of this technique involves mirroring the ritual of the target, but exchanging Ofuda seals with each other prior to both beginning. This method is the only way to charge another’s ritual with the effects of Dark Burden

[Aiming for stage One. Its an established stage one effect, simply being placed on someone else, instead of the user; and with the user keeping the associated penalties]

--- Stone Force Jewel Swaps---

Jewel Symposium
Stage: 2 [Kaen]
Taking a full post to touch the ground and spread their veins over a large area, roughly ten metres in diameter, the veins proceed to glow and cause a soft, sparkling, mist to rise into the air; though not enough to obscure vision in any significant manner. Instead, the unique property of this mist is that whilst within it, Jewel Avatars become visible, able to be seen and heard by more than just their host for once. The misted area lasts as long as there is a Gem user within it to draw chakra from, after which it will fade and the veins disappear in the following post

Base: Any Gem user within the mist has their avatar made visible and audible
Base + 1: The mist turns opaque and soundproof from the outside granting a modicum of privacy

[Wasn’t really sure what to aim for with this one. Settled on Stage Two as communication techniques tend to come it at a two or three, and this in a way is very niche communication technique, that offers none of the privacy of others till scaled, so estimated at a two]

Infectious reach
Stage:3 [Kaen]
Gathering a mass of veins along both the arms, they then lift off of the gem-user’s body, hanging down like two groups of coloured tentacles. Each set can be controlled to move, stretch, wrap and grab objects as the user wishes, but they do not move truly independently to each other; with each group moving as a cluster, more akin to having extra fingers than extra arms. If they are used to strike at another, the combined force of each group, is that of a singular metal whip each.

On top of giving the user extra reach and movement, the true trick of this technique is that these tentacle like appendages count as ‘a part of the body’ for other Jutsu, and as such are able to among other things, spread Jewel veins to anything they touch, just as the user does, greatly increasing a gem users tactical range.

Base: The tentacles can reach a maximum of ten feet from the user
Base + 1: One, or both, sets of tentacles can twist together into a single thicker tendril each, that sprouts sharp gem-shards at regular intervals, allowing it to be used with the Razor Vine style. While like this, their reach is determined by the rules of the current stage of RV the user knows.

[Aiming for a 3. The damage, duration, and manoeuvrability of the tentacles is the same as the Stage 1 - Whip technique from the metal list, only now there’s one on each arm, which would likely raise it to a two. The addition of the body-part passive upping it one further to a potential 3]

Vermin’s Flight
Stage: 6 [Mizu]
Filth, disease, plague. all of these desire one thing; to be spread. Historically the widest reaching of these have had one single carrier in common - insects. The filth and depravity of the Black Jewel is no different in its desires, so why should it deny its host the same opportunities as its historical counterparts?

Focusing chakra into the gem, veins begin to spread across the user's back and shoulders before lifting off and spreading into the shape of the equally vein-like structure of insects wings. A gossamer thin layer of a crystal like material oozes from the veins to plug the gaps and allow the wings to function. The wings afford the user the same level of mobility they enjoy on the ground, but due to their fragility cannot be used to strike anything themselves, nor can they be struck at all, or risk shattering.

In addition to the newfound mobility the wings provide, when within 10 metres of the ground, the user may choose have the wings spread a fine, crystalline dust as they move, as some insects do. This sparkling dust settles gently on the ground below, and spreads the veins of the jewel in the same manner as if the user were still standing on it, despite now being airborne.

[Aiming for stage 6. The mechanics of the flight are identical to the stage six from the ink list, with the disadvantage of having to have the jewel active prior to use; which hopefully balances the bonus of being able to still spread veins as one otherwise normally would at low altitude, to remain a six]

Last edited by Bass; 07-11-2017 at 07:51 PM.. Reason: Gem tech adjustment [With Jami's permission]
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Old 04-02-2019, 06:49 PM   #5
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Default Ink/Oil Swaps

Generic Swap

Written In Blood
Stage: 1[Wess]
Learning from a young age just how terrified people were of her blood, to the extent academy classmates would scatter if she got so much as a papercut, the young Maeda created this technique to add an extra level of intimidation to their combat style. When their chakra is infused into any liquid it visibly changes to the deep crimson hue of fresh blood. This is just a visible change though, and doesn't change any of the properties of the liquid in question; so water wouldn't suddenly stain like blood, but ink still would, etc. This of course means those with an eye for detail can see the trick for what it is after the first couple times.
[Aiming for... Stage One? Its just a minor aesthetic change to spook people out]

Kuro Suiton Swap

Rocket Boots
Stage: 2[Wess]
Horribly misnomered. Designed to be used with [Name TBD]'s skates, though can be used on any rain pebble or weapon that incorporates one, this technique further ignites the napalm-like qualities of the pebble to various degrees depending on stage. When used with the skates, it also conveys a small movement and manoeuvrability boost. This technique does cause flaming 'trails' to be left in the items wake, but they are just pretty and at best pleasantly warm.
Note: Just to be clear, this doesn't boost other jutsu, just fiercely ignites rain pebbles/pebble like items.
Base: The temperature of the burning pebbles can cause 1st Degree burns on impact.
Base+1: The temperature of the burning pebbles can cause 2nd Degree burns on impact.
Base+2: The pebbles now leave sticky napalm residue on impact which must be removed to halt the burning.
[Aiming for... Stage Two? The skatelike movement is a minor stage one effect in other lists, and according to Flash Fan Technique 1st degree burns are a Stage 2 Effect, and 2nd Degree burns are a Stage 3, and sticky napalm is a stage 4 in Kuro Suiton So the scaling would line up perfectly if starting at Two]

Ink Swaps

Sometimes people just don't take to paintbrushes. Designed as a replacement for Hake no Jutsu, the user focuses chakra into their ink whilst picturing the image they want to create and creates a sort of chakra mask that forces the ink to land, or at least only stick, in the right places to create the image they wanted. This allows for Spray Cans, airbrushes, paint rollers, ink filled balloons, etc, to create images just as fast as a brush user can with Hake no Jutsu. As such, it conveys the exact same bonus to painting speed as the other jutsu, and can be used as a replacement for any technique that requires it.
[Aiming for... Stage One? Its a mechanical clone of Hake no Jutsu which is also a stage one, just that uses different ink delivery methods so doesn't restrict the user to classical/fine art techniques]

Oil Paints
Requires: Knowledge of Kuro Suiton
Stage 2[Wess]
By mixing ground up rain pebbles in with their ink, the artist can render their ink justu and constructs flammable, and use this technique to set them ablaze.
Base: The ink burns hot enough to cause First Degree burns on impact.
Base+1: The ink burns hot enough to cause Second Degree burns on impact.
Base+2: The ink becomes sticky like other napalm techniques, leaving a residue on impact that must be removed to halt the burning.
[Aiming for... Stage Two? For all the same reasons as the Rocket Boots did]

Ink is a notoriously messy way to be a ninja, and this technique was designed to return some semblance of stealth to to the artist. Upon activation, any ink infused with the users chakra [Read: all ink that wasn't anything to do with a different artists jutsu] can be forced to disappear as though it was never there at all, leaving virtually no trace of the artists presence on a battlefield. The artist can choose to remove all ink, or leave some behind; such as jutsu they have not yet activated or are still in progress, or simply to ensure a calling card remains.
As this is removing the ink, not simply making it disappear, you couldn't use it to make an active construct invisible or anything like that.
[Aiming for... Stage Three? This ones mostly a guess, since most tracking/detection jutsu start at 2/3, I figured something that hides something from detection would have to be a similar stage?]

Art Mirrors Life
Stage 1[Wess]
This technique lets the artist hide inside solid, unbroken, surfaces, in a manner similar to Earth Military Movement, able to move freely around, and unable to use any offensive justu, unless the technique specifies otherwise. The downside to this technique though, is the artist is still visible on the surface as a crudely painted rendition of themselves, making this technique difficult to use for stealth purposes unless in tandem with other techniques. This technique requires a cooldown of one post between uses.
Base: The Artist can stay in this form for 2 posts
Base+1: The Artist can stay in this form for 3 posts.
Base+2: The Artist can stay in this form for 4 posts.
Base+3: The Artist can stay in this form for 5 posts.
Base+4: The Artist can stay in this form for 6 posts.
[Aiming for... Stage One? Its mechanically the same as Earth Military movement but hoping that the fact user remains visible lets it be cheeky and last a post longer per stage]

Acme Paints.
A comical looking technique, the artist first paints some form of opening, it can be as simple a hole, or door, or as elaborate as they desire, and then simply walks through it as if it were real. This is a transport/escape technique, as the artist will reappear on the other side of an identical opening anywhere up to roughly a mile away. This technique of course follows Shunshin rules.
Base: The artist may use the opening as Out of Combat transport, or to escape combat completely if engaged in it.
Base+1: The artist may hold the door open long enough for the rest of their allies to follow.
[Aiming for... Stage Four? Its a cartoon shunshin.]

Fan Art
A variation of Chouju Giga that instead of animals, creates constructs based off of pop culture illustrations. Heroes, villains, creatures, mecha, and more can be copied from pages of manga and comic books to come to life and fight by the artists side. At this stage though, they remain very similar to the size they appear on the page, and can be destroyed in a single hit. This jutsu may be used in Chouju Giga's stead in any jutsu requirement, and simply knowing this technique means that any other Ink technique that mentions 'Beasts' may instead use one of these types of illustrations as their basis.
Base: Constructs have the same stats and maximum size as Chouju Giga - Ichi. Attacks from the constructs are akin to the equivalent one point item.
Base+1: Constructs have the same stats and maximum size as Chouju Giga - Nii. Attacks from the constructs are akin to the equivalent two point item.
Base+2: Constructs have the same stats and maximum size as Chouju Giga - San. Attacks from the constructs are akin to the equivalent three point item.
Base+3: Constructs have the same stats and maximum size as Chouju Giga - Shi. Attacks from the constructs are akin to the equivalent four point item.
[Aiming for... Stage Two? Its again a mechanical clone of another jutsu, in this case Chouju Giga, that starts at Stage Two, but simply allows the shinobi to use manga/comic book images instead of just animals, and is otherwise basically identical so would warrant the same stage? Also, I added the scaling because as a swap, scaling works better than having 4 different but identical swaps, like the list does.]

Last edited by Bass; 04-04-2019 at 03:43 PM..
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