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Old 05-31-2008, 08:18 PM   #1
Res
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Default Kugutsu Gigei - Puppet Arts

Note: 'Puppet,' 'Machine,' and 'Unit,' are interchangeable terms here.

Kugutsu Gigei
=====================
A = Power, B = Control, C = Reserves, D = Tactics, E = Intelligence, F = Willpower

Stage One
- Requires Kugutsu no Jutsu

Name: Kugutsu Gigei: Kugutsu Shishin (Puppet Arts: Puppet Pointer)
Requirements: Power 2, Intelligence 2
Although Kugutsu Shishin is a basic technique, it’s utilitarian nature serves quite well in the field. After forming the three seals needed for this technique, the user pumps a minute burst of Chakra down the threads connected to the puppet of choice. Immediately after, the puppet will spin three times then point in the direction of the user’s objective (ie. traveling to a town, it will point towards the town). It’s also been known as a useful hunting and assassination tool by SUNA Puppeteers, whose targets often move throughout the day; with Kugutsu Shishin, they can regularly check up on where their victim has moved to. If trying to locate a person, this technique requires several things of the Puppeteer: knowledge of the person's full, real name (aliases will not work), their general location (what village they were last in), and an item of their target's belonging (a kunai, a strand of hair, etc).

Name: Kugutsu Gigei: Chuukin Omimai (Puppet Arts: Casting Call)
Requirements: Control 3, Tactics 2
Building off of the mundane Bunshin no Jutsu, Chuukin Omimai instead creates clones of the user’s puppets. These clones are corporeal and possess 1/10th of the puppet’s statistics and fall apart after one hit. Substantially weaker than the original machines, the clones possess no weapons beyond their body parts for punching and kicking.
Base Effect: One puppet clone is created.
Stage Two Effect: Two puppet clones are created.
Stage Three Effect: Three puppet clones are created.
Stage Four Effect: Four puppet clones are created.

Name: Kugutsu Gigei: Kogotaka (Puppet Arts: Miniaturization)
Requirements: Power 3, Willpower 2
A cute travel technique, when Kogotaka is performed on one of the user's puppets that he is touching, the puppet will shrink and become a keychain he can carry around handily. At the drop of a dime, though, the user can dispel the technique to call the puppets back to their full size and glory. This was mainly designed to marvel the children by making them see a giant puppet condense into a tiny figure. This can only be used on one’s own puppets. This cannot be used in battle unless Miniaturizing puppets to escape.

Name: Kugutsu Gigei: Kyouseiteki Heisa (Puppet Arts: Forced Closure)
Requirements: Tactics 3, Reserves 2
While all Puppeteers are able to establish and sever the links between themselves and their puppets, this jutsu does so in a memorable fashion. After creating the Boar seal, the Puppeteer quickly cuts off the threads of Chakra to his puppets with a violent yank of his hands. Due to the volatile nature of the cut, the puppets will spasm uncontrollably for a few seconds afterwards, lashing out wildly with its body parts. While not particularly powerful, it can be quite the unexpected attack to land a puppet’s fist or leg on an unwary opponent.

Stage Two
- Requires Kugutsu no Jutsu II

Name: Kugutsu Gigei:Nao Ito (Puppet Arts: Still String)
Requirements: Power 5, Control 4, Reserves 4
Nao Ito is a simple jutsu in itself. All it does is allow the Puppeteer to control his puppets through the normal Chakra strings, but without having to move his hands. Normal Puppeteers usually have to tug and pull on the strings to animate their minions, but with Nao Ito, his hands can be doing something entirely different – or not even moving – while the puppets are in motion.

Name: Kugutsu Gigei: Roukai Motsure (Puppet Arts: Crafty Snare)
Requirements: Tactics 5, Intelligence 4, Willpower 4
Puppet Equipment Requirement: String or Razor Wire or Bola Net
By selecting the puppet equipped with the necessary arsenal, the user forms several handseals and flicks the threads attached to that minion. The puppet will then rush towards the target as its joints unexpectedly fall apart and shoot the limbs and head outwards. Trailing from the limbs and head (connecting all back to the chassis) will be the string/razor wire/bola net to create a bigger capturing net. The net is mundane in all aspects, but if the puppet is also equipped with poison, the lines of the net can be thoroughly doused in it.
Base Effect: The net covers ten feet in diameter.
Stage Three Effect: The net covers fifteen feet in diameter.
Stage Four Effect: The net covers twenty feet in diameter.
Stage Five Effect: The net covers twenty-five feet in diameter.

Name: Kugutsu Gigei: Oshie no Kyoukan (Teachings of the Master)
Requirements: Power 6, Control 6, Tactics 4
Through the hard hours of practice, the Puppeteer can teach his puppets to fight as he does in martial styles. In bonding with his machines, he learns how to move them more efficiently, to control the flow of Chakra and harness the ultimate strength of his puppets. With Oshie no Kyoukan, one puppet can gain 1/10th of the Puppeteer’s Taijutsu bonuses when in combat, though the Puppeteer must remain still while employing this technique – moving will automatically break the jutsu.
Base Effect: One puppet can be enhanced with 1/10th of the user’s Taijutsu bonuses.
Stage Three Effect: One puppet can be enhanced with 1/3rd of the user’s Taijutsu bonuses.
Stage Four Effect: Two puppets can be enhanced with 1/3rd of the user’s Taijutsu bonuses.
Stage Five Effect: Two puppets can be enhanced with ½ of the user’s Taijutsu bonuses.

Name: Kugutsu Gigei: Kaitai Ippatsu (Puppet Arts: Dismantle One Shot)
Requirements: Tactics 6, Intelligence 5, Control 5
Targeting one of his puppet’s limbs (arm, leg, tail, or head is acceptable), the Puppeteer can detach that specific part from the puppet and control it with a single Chakra thread as it flies around. The end of this part is usually equipped with a kunai or blade so the user can still try to stab something if the main body of his puppet is immobile. Afterwards, the Puppeteer can reattach the part to the body without a hitch.

Stage Three
- Requires Kugutsu no Jutsu III

Name: Kugutsu Gigei: Chichuu Fukuzei (Puppet Arts: Subterranean Ambush)
Requirements: Power 8, Control 8, Reserves 6
Often times a straightforward attack yields no results, so a sneak attack is in order. Chichuu Fukuzei allows the Puppeteer to select one of his puppets and have it burrow underground to gain a superior, more surprising position and launch an attack. The puppet cannot both enter and exit the ground in the same post, and if the puppet remains too long underground, the Chakra threads will weaken and automatically sever, leaving the machine stuck down there until the Puppeteer can manually dig it out.
Base Effect: One puppet can go underground for two posts at a time with a one post cooldown.
Stage Four Effect: One puppet can go underground for three posts at a time with a one post cooldown.
Stage Five Effect: Two puppets can go underground for three posts at a time with a one post cooldown.

Name: Kugutsu Gigei: Saikenchiku (Puppet Arts: Reconstruction)
Requirements: Tactics 8, Intelligence 8, Willpower 6
There are times when a puppet’s limbs are forcibly ripped off from the chassis or small pieces (such as hands or digits) are chipped off when they are vital to the overall operation of the machine. Sakenchiku allows the Puppeteer to make an impromptu “repair” of sorts, by using Chakra threads to reconnect the separated pieces back to the whole. However, the joints involved still function awkwardly and can only act at 1/3rd of the original statistics. This technique does not allow for an actual puppet repair – if the puppet or puppet part is torn apart and crushed into shrapnel, Saikenchiku will do nothing – this is strictly a small scale, temporary technique until the Puppeteer can bring his creation back to an actual workshop for extensive reconstruction.
Base Effect: One piece can be reattached.
Stage Four Effect: Two pieces can be reattached.
Stage Five Effect: Three pieces can be reattached.

Name: Kugutsu Gigei: Kaitai Tappuri Kiki (Puppet Arts: Dismantle Full Machine)
Requirements: Power 9, Control 9, Tactics 7
Special Requirements: Kaitai Ippatsu (Dismantle One Shot)
This technique can only be used on one puppet at a time, as it requires both hands until the Puppeteer attains Kugutsu no Jutsu IV (at which this jutsu only requires one hand). Essentially, the chosen machine will break apart into its various pieces: head, chassis, left upper arm, left lower arm, right upper arm, right lower arm, left upper leg, left lower leg, right upper leg, and right lower leg (one for each finger; two for each finger when Kugutsu no Jutsu IV is achieved). The user can then control each piece separately as they fly around, though bladed weapons are usually mounted on the limbs somewhere to stab a target.

Name: Kugutsu Gigei: Usotsuke Kanashisa (Puppet Arts: Liar’s Sorrow)
Requirements: Tactics 9, Intelligence 9, Control 7
Based on a foreign children’s fairy tale, this jutsu allows a puppet to unnaturally extend and lengthen a part for a farther reach. Most commonly for arms and legs, this means a puppet can punch or kick at a greater distance, which an enemy may not be expecting when standing a few feet away. Only legs, arms, and tails may be selected for the effect of this technique.
Base Effect: One part can be extended ten feet.
Stage Four Effect: One part can be extended twenty feet.
Stage Five Effect: Two parts can be extended twenty feet.

Name: Shiro Higi: Ganzenai Saguri (Secret White Technique: Innocent Spy)
Requirements: Power 10, Control 10, Willpower 8
The first in the line of Shiro Higi, this technique is the basis for which all subsequent similar jutsu revolve around and is a necessity to advance further in the path of the Secret White Puppeteer. Ganzenai Saguri requires the Puppeteer not be controlling any puppets for its duration, as full concentration and focus is needed to maintain it. Choosing a human as a target, the user will cast a single thread of Chakra that travels in a straight line. The thread will attach itself to whatever it touches first; while initially visible in its casting, once it connects, it turns invisible to all except the wielders of specialized Chakra-sensing doujutsu. If a connection is established with the target human, the Puppeteer will then be able to hear and see what the target hears and sees as long as the thread remains intact. However, the Puppeteer and target must remain within the range of the user’s highest level of Kugutsu no Jutsu, otherwise the thread will break. Furthermore, if the target or the Puppeteer uses any Ninjutsu or Genjutsu during this technique, the thread will break.
Base Effect: The thread lasts for three posts.
Stage Four Effect: The thread lasts for four posts.
Stage Five Effect: The thread lasts for five posts.

Name: Aka Higi: Kaishiki Kairan (Secret Red Technique: Subconscious Subversion)
Requirements: Tactics 10, Intelligence 10, Reserves 8
The first in the line of Aka Higi, this technique is the basis for which all subsequent similar jutsu revolve around and is a necessity to advance further in the path of the Secret Red Puppeteer. Kaishiki Kairan requires the Puppeteer not be controlling any puppets for its duration, as full concentration and focus is needed to maintain it. Choosing a human as a target, the user will cast a single thread of Chakra that travels in a straight line. The thread will attach itself to whatever it touches first; while initially visible in its casting, once it connects, it turns invisible to all except the wielders of specialized Chakra-sensing doujutsu. If a connection is established with the target human, the Puppeteer can, once per post, inject one of his own thoughts as a subconscious idea, command, or notion within the target’s mind as long as the thread remains intact. It will appear in the target’s head as one of his own natural thoughts, though is not at all forced to act on any subconscious command (such as “kill yourself”, “betray your team mate”) and can fully debate against it by himself. Usually used to implant false facts and lies, Kaishiki Kairan is a useful jutsu to use on treasonous informants leaking valuable information to enemy ears. The Puppeteer and target must remain within the range of the user’s highest level of Kugutsu no Jutsu, otherwise the thread will break. Furthermore, if the target or the Puppeteer uses any Ninjutsu or Genjutsu during this technique, the thread will break.
Base Effect: The thread lasts for one post.
Stage Four Effect: The thread lasts for two posts.
Stage Five Effect: The thread lasts for three posts.

Stage Four
- Requires Kugutsu no Jutsu IV

Name: Kugutsu Gigei: Hyaku Shouaku Ayatsuri (Puppet Arts: Hundred Grasp Manipulation)
Requirements: Power 12, Control 11, Reserves 10, Tactics 12
A slight misnomer to make the technique sound more formidable than it is, Hyaku Shouaku Ayasturi involves the Puppeteer selecting one of his puppets and forming the handseals for this jutsu. After sealing completion, the chosen puppet will extend forth an arm, which will bend and crack open at the elbow; flowing forth will be a multitude of hands that stretch forth on bamboo extensions to try and grab onto a target. Even if they all miss, the target is often trapped within a forest of arms and is limited in movement. At a moment’s notice, the arms can be severed neatly and detached from the main puppet.
Base Effect: The hands cover a diameter of fifteen feet.
Stage Five Effect: The hands cover a diameter of thirty feet.
Stage Six Effect: The hands cover a diameter of forty-five feet.

Name: Kugutsu Gigei: Kuiki Ansatsu (Puppet Arts: Area Assassination)
Requirements: Tactics 12, Intelligence 11, Willpower 10, Power 12
Puppet Equipment Requirements: Senbon needles equipped to an arm
Heavily based upon an ancient technique created by a deadly criminal, Kuiki Ansatsu involves a puppet arm being stocked with senbon. While not requiring the arm be chock full of the needles, the less stored inside, the less effective this technique becomes. After finishing the handseals, the user flicks a single thread connected to the puppet’s arm; the forearm will shoot off and rocket into the air above the target. As it arrives, the arm will split apart and launch cylindrical containers over a wide area, which also split apart and rain down senbon needles. While by itself Kuiki Ansatsu is not capable of dealing lethal damage, victims caught by the storm of senbon are left in great amounts of pain, resembling human pincushions and wide open to a follow up finishing blow by the Puppeteer. This can only be done on one puppet at a time, and the deployed arm can be reassembled and reattached to the puppet body using Saikenchiku or Tappuri Kiki Saikenchiku.
Base Effect: The senbon cover a diameter of ten feet.
Stage Five Effect: The senbon cover a diameter of twenty feet.
Stage Six Effect: The senbon cover a diameter of thirty feet.

Name: Kugutsu Gigei: Kyori Ayatsuri (Puppet Arts: Distance Manipulation)
Requirements: Power 14, Control 13, Reserves 11, Intelligence 10
Range can be quite a bothersome factor to try and keep in mind while in battle, as Kugutsu no Jutsu determines how far the puppet master can be before losing control of his puppets. Kyori Ayatsuri allows the Puppeteer to somewhat bypass the limitations of Kugutsu no Jutsu, using his own puppets as “extension points” of his Chakra threads. After establishing a connection to a single puppet, the user will then touch that puppet and draw new Chakra threads to the next one, connecting the two. This effectively doubles (or triples, quadruples, quintuples, etc depending on the amount of puppets connected) the range of Kugutsu no Jutsu. However, it comes with a heavy price as only the puppet closest to the Puppeteer retains its full stats. Each puppet further out has the stats of the puppet previous in the chain, but reduced by half. For example, the puppet closest to the Puppeteer has 12 Strength/Speed/Stamina, which means the next puppet in the chain will have 6 Strength/Speed/Stamina, and the next will have 3 Strength/Speed/Stamina, and so on.

Name: Kugutsu Gigei: Kiki Ippatsu (Puppet Arts: Machine One Shot)
Requirements: Tactics 14, Intelligence 13, Willpower 10, Power 10
Special Requirements: Kaitai Tappuri Kiki (Dismantle Full Machine)
Puppet Equipment Requirement: Two puppets (one of at least Large chassis size, the other equipped with some form of bladed weapon kunai-sized or tanto-sized)
Rumoured to have descended from the Godaime Kazekage’s older brother, Kiki Ippatsu is a complex technique that requires several specific puppet builds to work. The first, larger puppet will sneak up or directly assault the victim and swing its chassis panels wide open. If successful in engulfing the target, the chassis panels will slam shut and lock, making escape impossible – this stage is the crux of Kiki Ippatsu. After that occurs and the victim is trapped, the smaller puppet will break apart into its pieces, each with a blade on its end, and ram themselves into the larger puppet’s chassis in multiple locations. Effectively stabbing the prisoner several times, Kiki Ippatsu can end in death or at least unconsciousness from rapid blood loss. Before being impaled, though, the prisoner can break out if his Strength Level (or value, if they are equal in level) is greater than the puppet's Strength Level, or with a Ninjutsu equal or higher in stage than the Puppeteer's highest level of Kugutsu no Jutsu.

Name: Kugutsu Gigei: Kiki Kasutamuka (Puppet Arts: Machine Customization)
Requirements: Power 15, Control 15, Reserves 13, Tactics 14
Special Requirements: Kaitai Tappuuri Kiki (Dismantle Full Machine)
There are unfortunate situations where puppets are not individually properly equipped to handle an opponent, but if they were to combine parts, would form a winning solution. Kiki Kasutamuka allows the Puppeteer to swap parts amongst his creations without suffering any disadvantage save for the exchanging puppets losing a quarter of their statistics for the rest of the thread until they exchange back. However, the rest of the regular puppetry rules remain – large parts cannot fit upon smaller chassis, and so on.
Base Effect: One part may be swapped between puppets.
Stage Five Effect: Two parts may be swapped between puppets.
Stage Six Effect: Three parts may be swapped between puppets.

Stage Five
- Requires Kugutsu no Jutsu V

Name: Kugutsu Gigei: Kuruoshii Kaiten (Puppet Arts: Maddening Rotation)
Requirements: Power 17, Control 16, Reserves 16, Tactics 15
Special Requirements: Kyouseiteki Heisa (Forced Closure)
Designed as an improvement over Kyouseiteki Heisa, Kuruoshii Kaiten operates in the exact same way, but with an expanded result. Instead of simply thrashing about, the puppets spin wildly with any bladed weapons extended, chasing after the enemy. In such a frenzied state, the spinning is so rapid that the puppet can chip away at stone and bash through saplings. Once the technique ends, though, the puppets are unable to be connected to for one post, leaving the Puppeteer vulnerable for that time period.
17 Power: The puppets will spin for one post.
- 24 Power: The puppets will spin for two posts.
- 31 Power: The puppets will spin for three posts.
16 Control: Kuruoshii Kaiten can be used on one puppet at a time.
- 24 Control: Kuruoshii Kaiten can be used on two puppets at a time.
- 32 Control: Kuruoshii Kaiten can be used on three puppets at a time.

Name: Kugutsu Gigei: Ishiki Tensou (Puppet Arts: Consciousness Transfer)
Requirements: Tactics 17, Intelligence 16, Willpower 16, Power 15
Inspired by the Shintenshin of the Yamanaka, Ishiki Tensou transfers the puppeteer's mind into any one of his puppets. He - quite literally - brings the puppet to life and can manually control the puppet while in its body (retaining full Taijutsu bonuses). While in this form, the puppeteer's human form will be in a comatose state and all other puppets he was controlling will be unoperational until the puppeteer's consciousness returns to his own body. However, there is a risky flipside to using this technique. The puppeteer can only safely remain within the chosen puppet's body for a certain time before getting stuck in that puppet forever, unable to transfer back - life as a puppet is not grand; they will not be able to move unless another Puppeteer controls them through Chakra threads. At any time before the limit is passed, he can snap back into his human body; the threads of any puppets he had been controlling at the time will resume automatically (Chakra strings will restore themselves). If the puppeteer is transferred and the puppet is destroyed, his consciousness will immediately return to his normal body, leaving him slightly dazed. While in a puppet, the Puppeteer can use jutsu covered by his highest level of Technique Adaptation.
17 Tactics: The user can transfer for two posts at a time with a one post cooldown.
- 24 Tactics: The user can transfer for four posts at a time with a one post cooldown.
- 31 Tactics: The user can transfer for six posts at a time with a one post cooldown.

Name: Kugutsu Gigei: Naijin no Hogosha (Puppet Arts: Protector of the Sanctuary)
Requirements: Power 18, Control 17, Reserves 17, Intelligence 14
Puppet Equipment Requirements: One puppet of at least large chassis size
While most jutsu involving puppets are offensive in nature, Naijin no Hogosha is the first truly defensive jutsu in puppetry. By calling a large puppet to his aid, the Puppeteer can either enter and hide inside the chassis of it or use it as a wall to seek shelter behind from enemy attacks. By reinforcing the puppet’s material with Chakra, the puppet is able to withstand the assaults without taking any structural damage – unless the attack is too strong, at which the puppet will begin to shatter and break apart. Due to the excess amount of Chakra in its form, though, the puppet is unable to move while this technique is being used.
18 Power: The puppet can shield against Stage Four Ninjutsu and Stage Three Taijutsu.
- 25 Power: The puppet can shield against Stage Five Ninjutsu and Stage Four Taijutsu.
- 32 Power: The puppet can shield against Stage Five Ninjutsu and Stage Five Taijutsu

Name: Kugutsu Gigei: Megasunpou (Puppet Arts: Mega Size)
Requirements: Tactics 18, Intelligence 17, Willpower 17, Control 14
Special Requirements: Usotsuke Kanashisa (Liar’s Sorrow)
Building upon the foundation of Usotsuke Kanashisa, this technique instead amplifies the total dimension of a singular puppet in the Puppeteer’s arsenal. Under the influence of Megasunpou, the puppet of choice is enlarged twofold, so while it may have originally been five feet in height, it grows to ten feet. Weapons stored remain the original dimension, untouched by the jutsu; the puppet’s Speed is effectively cut in half while Strength is doubled (Stamina remains the same). No other puppets can be manned while the user controls the doubled puppet with both hands.
18 Tactics: The jutsu lasts for two posts with a one post cooldown.
- 25 Tactics: The jutsu lasts for three posts with a one post cooldown.
- 32 Tactics: The jutsu lasts for four posts with a one post cooldown.

Stage Six
- Requires Kugutsu no Jutsu VI

Name: Kugutsu Gigei: Tsuchiiro Kemuri (Puppet Arts: Deathly Fumes)
Requirements: Power 21, Control 20, Reserves 19, Tactics 17, Intelligence 15
Special Requirements: Opponent permission or a death enabled thread.
Puppet Equipment Requirement: Lethal Poison equipped to a puppet
Developed by one of the most powerful Puppeteers in the history of Sunagakure, Tsuchiiro Kemuri was designed as a stealthy method of assassination. Selecting one of his puppets and completing the handseals for the jutsu, the Puppeteer then flicks the threads controlling that minion. One of the joints on the puppet (can be an elbow, wrist, knee, jaw, etc) swings open and releases a heavy purple stream of cloud - a modified lethal poison. Enhanced and mutated within the puppet by Chakra, the poison is now gaseous and has its effects slightly delayed. The cloud billows outwards and can either be ingested through inhalation or through contact with the skin (seeping through the pores and into the bloodstream) if victims remain within it for one post. The poisonous cloud will then fade, leaving no trace of its presence. Any infected with the poison will receive no symptoms at first, but on the next post will experience cringing pains. Within five posts’ time, if they have received no medical treatment from a Jounin level medic, they will instantly fall dead and the poison will dissipate from the body as if it were never there.
21 Power: The cloud lingers for one post.
- 28 Power: The cloud lingers for two posts.
- 35 Power: The cloud lingers for three posts.
20 Control: The cloud covers a diameter of fifteen feet.
- 28 Control: The cloud covers a diameter of twenty-five feet.
- 35 Control: The cloud covers a diameter of thirty-five feet.

Name: Kugutsu Gigei: Kiki Tousha (Puppet Arts: Machine Projection)
Requirements: Tactics 21, Intelligence 20, Willpower 19, Power 17, Control 15
Puppet Equipment Requirements: Projectiles of some sort
A cunning technique, Kiki Tousha was designed to combat against agile opponents. Upon activation after the user’s handseals, the puppet will emit visible Chakra threads from all over its frame. The Chakra threads will attach to whatever they strike first (and then turn invisible except to Chakra-sensing doujutsu), but all those not connected to a human or animal body will immediately fade – after which the Puppeteer can cancel out any other remaining threads. From that point on for as long as the threads exist, when the puppet fires its projectiles, the projectiles will travel along the Chakra threads as if magically guided to the target (though this doesn’t make it an autohit as the target can still knock them out of the air). The threads can be broken prematurely if the origin puppet is struck in any manner. Each puppet part (excluding the chassis) fires off two threads.
21 Tactics: The threads last for one post.
- 28 Tactics: The threads last for two posts.
- 35 Tactics: The threads last for three posts.
20 Intelligence: The threads can be shot out a maximum of fifteen feet.
- 28 Intelligence: The threads can be shot out a maximum of thirty feet.
- 35 Intelligence: The threads can be shot out a maximum of forty-five feet.
19 Willpower: Kiki Tousha can be done with one puppet at a time.
- 28 Willpower: Kiki Tousha can be done with two puppets at a time.
- 37 Willpower: Kiki Tousha can be done with three puppets at a time.

Name: Kugutsu Gigei: Tappuri Kiki Saikenchiku (Puppet Arts: Full Machine Reconstruction)
Requirements: Power 23, Control 23, Reserves 22, Intelligence 16, Willpower 15
Special Requirements: Saikenchiku (Reconstruction)
As a definite upgrade to Saikenchiku, this version of the technique is a handy one learned by most advanced Puppeteers of Sunagakure. If a puppet part or a whole puppet is ever broken into pieces and shattered, unable to be covered by Saikenchiku, Tappuri Kiki Saikenchiku allows for a complete repair of the damaged machine – so long as all the parts still exist. If an arm was incinerated into slag by fire, the puppet will still be missing its arm after undergoing this jutsu. However, it’s still a clutch technique to have when caught in a pinch. This jutsu can only be used on one puppet at a time with a cooldown of one post, and takes up the entirety of the Puppeteer’s post (both offensive and defensive action).
23 Power: This jutsu can be done once per thread.
- 30 Power: This jutsu can be done twice per thread.

Name: Kugutsu Gigei: Shinjin Gisei (Puppet Arts: Godly Sacrifice)
Requirements: Tactics 23, Intelligence 23, Willpower 22, Control 16, Reserves 15
Special Requirement: Admin approval
Puppet Equipment Requirement: At least two puppets
This jutsu was, for a certain time period, considered to be Kinjutsu and was outlawed for its nigh-unlimited potential within puppetry. Over time, though, people forgot about the technique as it passed down from precious few Puppeteer masters to even fewer students, until it eventually resurfaced under its current name. It allows Puppeteers to enhance their puppets to an insane degree by passing on half of one machine’s statistics onto another, thereby boosting up the capability of that lucky unit. The more puppets one has, the greater a minion can be empowered; the limit, though, is that it is all or nothing – only one puppet can be enhanced, even if the Puppeteer commands ten puppets (in other words, the bonuses cannot be spread around; all must be concentrated on a singular puppet). The creations that sacrificed half of their statistics are then unable to be controlled for the next five posts and simply fall limp to the ground. The enhanced puppet, after the technique ends, has its statistics cut down to 1/5th of its original state for two posts, making this quite the double-edged jutsu.
23 Tactics: Shinjin Gisei lasts for one post.
- 30 Tactics: Shinjin Gisei lasts for two posts.
- 37 Tactics: Shinijn Gisei lasts for three posts.

Stage Seven
- Requires Kugutsu no Jutsu VII

Name: Kugutsu Gigei: Igen Houin (Puppet Arts: Last Sealing)
Requirements: Power 30, Control 27, Reserves 26, Tactics 22, Intelligence 20
Special Requirement: Sealing Tags
By taking all of the sealing tags on hand and clumping them into a ball, the Puppeteer holds them together with an exorbitant amount of Chakra. After one post of charging the sphere, the user can then throw the ball at will; it travels in a straight line, but as it hurtles towards its victim, it transforms into a ferocious looking white animal head with several rows of teeth. The longer the target waits to dodge, the worse it becomes because the head actually accelerates in its flight, picking up an enormous amount of speed. When it hits something, the teeth extend to trap the target; at that point, the victim is finished, because all of his Chakra is henceforth sealed. Unable to perform even the simplest jutsu, the prisoner can only escape if the Puppeteer commands the seal to recede, or if an ally crushes the seal with a Taijutsu technique equal or greater in stage to this one, or with Stage Six (and higher) Ninjutsu.

Name: Kugutsu Gigei: Kyosunpou (Puppet Arts: Giga Size)
Requirements: Tactics 30, Intelligence 27, Reserves 26, Power 22, Control 20
Special Requirements: Megasunpou (Mega Size)
An extremely fearsome technique when used on the right puppet, Kyosunpou amplifies a single puppet’s overall size by three times its original dimensions. Weapons and such remain the same size, but the puppet’s Strength is tripled and Speed reduced to a third (Stamina remains constant). While no other puppets can be controlled or jutsu used – save for those under Technique Adaptation – during this technique as the Puppeteer requires both hands, he has in his command a formidable machine to operate. This lasts for three posts, after which the targeted puppet cannot be operated in any way for two posts.

Name: Kugutsu Gigei: Henka Kugutsu (Puppet Arts: Mutated Puppet)
Requirements: Power 32, Control 30, Reserves 28, Tactics 24, Intelligence 22
Often times, Puppeteers who have reached this stage of mastery are weak in body and prone to attacks. Using Henka Kugutsu, the master is able to turn himself into his own puppet. While no other units can be controlled during this time, the Puppeteer creates ten Chakra threads (one per finger) and attaches them all about his body. At this point, he is much more dexterous with his hands and fingers than with his entire form and is able to fight at a higher capacity. Effectively, by making himself into his own puppet, the user’s Physical stats are now dictated by his Chakra stats (just like a puppet, Power translates into Strength, Control to Speed, Reserves to Stamina), with Taijutsu bonuses added. While Ninjutsu and Genjutsu cannot be used during this time, the Puppeteer becomes ten times better with his body than before, all through the mastery of puppetry. Henka Kugutsu can only be done once per thread for three posts (it must be sustained til its end once started) due to the great strain it places on the body, and for two posts afterward the Puppeteer is exhausted and unable to move.

Name: Kugutsu Gigei: Kiki Daigae (Machinery Substitution)
Requirements: Tactics 32, Intelligence 30, Willpower 28, Power 24, Contrl 22
Special Requirement: Admin approval to obtain, admin approval to use
A Puppeteer’s body is his weakest point, and while he does everything he can to maintain its healthy status, factors such as disease can often claim parts of it. With Kiki Daigae, a Puppeteer is able to substitute one of his (registered) puppet parts as one of his own, with all of its stored weaponry. This does not mean he can gain a third arm, but rather replace one that has been lost as a pseudo-prosthetic. A disadvantage is that the remaining 10 WP the Puppeteer receives is reduced to one, permanently (no matter the amount of AP or thread points used to try and gain extra afterwards). The process of attaching a puppet part to a human being is an excruciating one and requires one full thread to accomplish – because of the tolling effects on the body, this can only ever be done once in a lifetime.

Name: Aka Higi: Hyaku Shouaku (Secret Red Technique: Hundred Manipulation)
Requirements: Power 35, Control 33, Reserves 31, Tactics 26, Willpower 18
Releasing control of all but one puppet for the duration of this jutsu, the Puppeteer places ten Chakra threads with both hands onto the last unit. Forming handseals for one post prior to activation (no offensive actions can be made during this time), the one puppet is multiplied one hundred times - in number, not size. However, only the original retains its statistics; the other ninety-nine puppets carry 1/10th of its statistics and are only equipped with kunai (non-launchable). Because of such great numbers, the Puppeteer is unable to command each one individually; the packed mob must be guided and directed exactly as that: a mob.

Name: Shiro Higi: Tensei (Secret White Technique: Reincarnation)
Requirements: Tactics 35, Intelligence 33, Willpower 31, Power 26, Reserves 18
This is the final act of any Secret White Puppeteer to combat those of the Secret Red. Long ago, techniques existed (and it is rumoured they still exist today) to turn human bodies into puppet frames; Tensei was invented by a village elder to do the exact opposite: turn puppets back into living humans. An unexpected side-effect was that it could also resurrect deceased humans, so long as their bodies had not yet fully decayed. Taking three posts to mold the entirety of his Chakra, the Puppeteer transfers all of that Chakra and life essence into the body or the human puppet. Immediately the corpse is revived as a living, breathing human, or the puppet is transformed back into a living human, both with memories and jutsu intact. The Puppeteer, however, has made the greatest sacrifice and, in three posts (or the end of the thread), dies.

Stage Eight
- Requires Sennin status. All Aka Higi require Kaishiki Kairan (Subconscious Subversion) and Hyaku Shouaku (Hundred Manipulation), while all Shiro Higi require Ganzenai Saguri (Innocent Spy) and Tensei (Reincarnation).

Name: Aka Higi: Hito Kugutsu Seiha (Secret Red Technique: Human Puppet Domination)
Requirements: Admin approval to obtain, admin approval to use, respective GM permission to use
This technique is where the divergence between the Secret Red and Secret White is evident; taking five consecutive posts to place a seal on an unconscious (or, strangely enough, willing) target, the Puppeteer turns the sealed person into a puppet of sorts. By placing subconscious commands such as, “Meet me every third Monday of the month,” the Puppeteer can make a very useful spy out of the victim. Whenever the commands are activated through a designated trigger (“Whenever you see a kunai…”), the victim is overcome with an urge to follow through with whatever they were ordered to through the seal. While it is possible to break the seal, it requires a tremendous amount of Chakra to do so – after, of course, somehow discovering the seal has been placed on you despite having no memory of the sealing process.

Name: Aka Higi: Hito Kugutsu (Secret Red Technique: Human Puppets)
Requirements: Admin approval to obtain, admin approval to use
One of the most fearsome techniques in existence, Hito Kugutsu takes a human corpse and transforms it into a puppet. While the frame is in no way convincing enough to pass off as a human, the strength of this kinjutsu lies in that the puppet retains all of its Chakra from when it was alive. Kekkai genkai are preserved through the process of human puppification, and the puppet can use any jutsu and Taijutsu it knew up and including Stage Four (though it’s jutsu uses per thread are halved) along with those covered by Technique Adaptation. To control a human puppet, though, requires a full hand of the Puppeteer.

Name: Aka Higi: Hito Kugutsu Tensou (Secret Red Technique: Human Puppet Transfer)
Requirements: Admin approval to obtain, admin approval to use
Only the most dreadful of Puppeteers could ever make use of this technique, and only the most desperate of Puppeteers would hope to learn it. For those who seek the preservation of life, to triumph over death and attain immortality, Hito Kugutsu Tensou is their path. Taking one full thread to do so, the Puppeteer undergoes a painstaking process to condense their Chakra and life essence into a canister, which is then quickly placed into a puppet chassis (takes up 5 storage slots on its own). In the next post, the human body dies from a complete lack of Chakra and consciousness; however, the user lives on through his puppets, and is able to transfer from machine to machine as he pleases. Doing so takes up both the offensive and defensive action of the post.

Name: Shiro Higi: Hito Kugutsu Kyouran (Secret White Technique: Human Puppet Show)
Requirements: Admin approval to obtain, target permission to use
While this technique may be similar in nature to Secret Red Techniques, in actuality it serves a much more benign purpose. The Puppeteer, after choosing an ally and completing the handseals, casts ten Chakra threads (one per finger) upon him or her; that person then becomes the human puppet of the Secret White Puppeteer. While it is difficult to get detailed and precise motions, the Puppeteer can guide and direct his subject with his hands, making the person much more agile than before. Effectively, this adds on half of the Puppeteer’s Control statistic onto the target’s Speed statistic. However, it is not perfect, as it requires absolute synchronization – if the target were to try and move in a different direction than the threads suggested, the Control bonus is negated for one post and Speed is cut in half.

Name: Shiro Higi: Jikki Chikamatsu no Shuu (Secret White Technique: Group of Ten of the Chikamatsu)
Requirements: Admin approval to obtain, opponent permission or death-enabled thread
Special Requirements: Scrolls
Chikamatsu Monzaemon was the first Puppeteer to ever emerge within the Shinobi world; he boasted great prowess in the art, able to manipulate ten at a single time with one puppet per finger. It was said that Monzaemon conquered an entire castle with just his ten.

After taking two posts to unravel the scroll and undo the sealing upon it, the Puppeteer can summon forth the ten white puppets of Chikamatsu. No other puppets or jutsu (save for Sanbou Kyuukai) can be used while these puppets are out, and they all possess the same statistics as normal puppets would. This technique lasts for five posts, after which the puppets reseal themselves in the scroll and the Puppeteer remains drained and unable to use anything more than Stage One Ninjutsu/Genjutsu for the rest of the thread. The ten puppets - all equipped with kunai both launchable and non - are... (from left to right)


- Akumatsuno no Garyuu, far left (Garyuu of the Demon-horn): Large Chassis
- Eimei Oboshi, seated to the right of Garyuu (Wise Oboshi): Medium Chassis
- Shodaime Karasu, in the rear behind Oboshi (Founding Crow): Medium Chassis
- Chiku za Surusuru, seated in front of Chiyo (Chiku the Swift): Small Chassis
- Tokine za Kotta, in the rear to the right of Karasu (Tokine the Refined): Medium Chassis
- Kappa, to the right of Chiyo (Water Demon): Large Chassis
- Shodaime Kuroari, in the foreground in front of Kappa (First Black Ant): Medium Chassis
- Kaze no Akara, in the rear perched on a boulder (Akara of the Wind): Small Chassis
- Obousan no Zenshi, in the foreground to the right of Kuroari (Zenshi of the Monks): Medium Chassis
- Kyoujin (Assassin’s Dagger), in the rear to the right of Zenshi: Medium Chassis

However, each puppet on its own has a unique function either individually or when combined with another of the ten...

- Chiku za Surusuru and Shodaime Kuroari work together; their hands clasp and extend on chains as Chiku reveals whirling razor blades. Kuroari then flings Chiku around to slice and carve into foes.
- Obousan no Zenshi charges headlong into the fray, and from the five holes on his head emerge controlled lengths of rope able to spear through enemy bodies.
- Kaze no Akara wields twin katana, dancing and weaving her way around an adversary to flay and shred him.
- Tokine za Kotta, Kappa, and Kyoujin – while all equipped with projectile kunai in their arms – work together as a catalyst for Shiro Higi: Sanbou Kyuukai.
- Akumatsuno no Garyuu possesses a mighty strength, wearing knuckle hand blades to punch and smash his way through the ranks of enemies while his horns can stab into bodies.
- Eimei Oboshi is equipped with a poisonous gas that induces asphyxiation in two posts if people remain within the cloud.
- Shodaime Karasu, equipped with kunai, razor wire, and lingering poison, can also (at the cost of one post from the overall duration of this technique) spit out an orb of sealing tags and Chakra to be used for Igen Houin – this can only be done once.

The Puppeteer can, at max, attack with four puppets per post, meaning six must sit out the performance until the next post rolls around. Furthermore, the same puppet cannot attack two posts in a row; Shodaime Karasu and Tokine/Kappa/Kyoujin cannot activate their special effects more than once for the duration of the jutsu.

Name: Shiro Higi: Sanbou Kyuukai (Secret White Technique: Three Buddhism Treasures, Vacuum Smash)
Requirements: Admin approval to obtain, opponent permission or death-enabled thread
Special Requirements: Jikki Chikamatsu no Shuu (Secret White Technique: Group of Ten of the Chikamatsu) activated, with Tokine, Kappa, and Kyoujin still remaining on the field.
A terrifying technique to all who face it, Sanbou Kyuukai involves the three white puppets Tokine, Kappa, and Kyoujin to form a triangle. Kappa and Kyoujin stand side by side as the base while Tokine leaps upon their shoulders. The three puppets open their mouths to reveal inscribed seals, then clap their palms together as the Puppeteer creates the necessary handseals. Then, in the middle of the triangle where it is hollow, a monstrous vacuum is created; it begins to suck in almost everything in front of it. Those with a Stamina level higher than Ten can stand firm, but all those not as sturdy will find themselves falling into the depths of the vacuum, condensed into the space of an atom. This lasts for one post and can reach up to two hundred feet in front of the puppet trio.
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Last edited by Hitoko; 08-22-2017 at 04:16 AM..
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