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Old 04-22-2012, 04:19 AM   #1
Seikon
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Default [SHINRAI] Hashimoto Daisuke



_________________________________

HASHIMOTO DAISUKE
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[Age] 24
[Sex] Male
[Height] 5 feet, 10 inches
[Height] Shinobi
[Country/Village] Kaze no Kuni / Sunagakure
[Rank] Jounin
[Division] SHINRAI

[Nindo; "Way of the Ninja"]

"Try and stop me."

[Description]

Daisuke is mildly stocky in proportions, with a long torso and short legs, but by no means is the Jounin heavy-set. Despite its foreign olive pigment, his skin is unmistakably that of Wind Country, coarse and sandblasted down to the last cell. The Jounin maintains a cleanly shaven face and a well-kempt head of thick, straight hair, grown from what was once a parted corporate cut. His face is relatively wide, with soft, almost feminine features, thin lips and a low brow which somehow manage to compliment his broad, muscular shoulders. His olive-green eyes, which lack a lively sheen, are almond shaped and naturally slim, accentuated with long, full lashes that would make most women jealous. It is difficult to discern the Jounin's intent through his gaze, which remains seemingly fixed in a lifeless stare. Despite this, his visage exudes a quiet sense of confidence and relentless determination.

Constant across all of his outfits, the base layer of his clothing consists of a sleeveless black gi which fits snug against his body. Over the gi, he wears one of several different colors of deep-sleeved haori, though he has come to prefer a laurel green. Each has been modified to hold an impressive array of equipment within hidden pockets and holsters in the lining. By including a small plate of rare magnets installed in the back of all his garments he can comfortably and securely mount his giant gunbai to his back through several layers of fabric.

His forearms are covered by a pair of arm guards, black finger-less sleeves which cover most of the hand and extend to the Jounin's elbows. The outside of each is covered in a series of cascading, rectangular metal plates. He wears a pair of baggy black slops for pants which end roughly three-quarters down the length of his legs. His shins are wrapped in bandages, from knees to ankles, for support in addition to his hi-topped Shinobi sandals. A thick black sash atop a tight layer of bandages binds his loose-fitting outfit together at the waist. His SHINRAI sash, a black triangular piece of fabric emblazoned with the kanji for wind, is displayed hanging over his left thigh. Finally, his Sunagakure hitai-ate is mounted onto a heavy black scarf draped over his neck and shoulders.

By removing some of the bulk and the lower portions of an All-Purpose Light Cloak, Daisuke has capitalized on the defensive capabilities of the SUNA division's uniform through modifications. A square, layered piece of the armor weave fabric covers part of his torso and midsection, protecting many vitals from a frontal attack that an open cloak would not normally defend against. Two strips of the material form tabards that fall down from either shoulder and meet at his waist, protecting the upper part of his chest and midsection and hanging together below for further protection. What remains is something similar to a sleeveless trench coat, worn on top to provide additional defense to his chest, legs, and back as well as a larger surface area to benefit from the cloak's camouflage abilities.

[Personality]

At best, he is gentle, curious, and a visionary. The Jounin is capable of presenting himself as polite and genuinely well-mannered, but this does not prevent his more flexible, warm and casual spirit from shining through. He is good humored, but prone to impatience, sarcasm and profanity which leads many to assume that he is immature and somewhat of a flake. In reality, Daisuke is simply in touch with his inner child, who is observant; insightful about people and alert to environmental cues while perpetually conscious of a sexual undercurrent. He is intuitive, captured by the innovative and sees the world (and people) in ways that would likely alienate some and confuse others, and as such, does his best to keep his more abrasive opinions to himself. In the meantime, he has a tendency to come off as either aloof or uncooperative.

At worst, he is impulsive, paranoid, and unforgiving. Recent years of service have warped the Jounin into a shadow of the beaming child he once was. He is cunning, ruthless, bold, and when all else fails, persistent to a fault. A natural born killer, he operates well under pressure and is at ease while engaged in strenuous physical activity but is prone to giving in to his base aggression at the drop of a hat. He conceals his own less-than-model behavior from his superiors (which are fewer, given his recent promotion to SHINRAI), including his knowledge of and desire to learn techniques that are considered dangerous or otherwise forbidden. A certain resentment for the administration of Sunagakure has been growing steadily within him, and only time will tell whether or not the damaged relationship will heal with the transparency his new station will provide...

[Combo Archetype: Dilettante]

Fuuton Specialist - Virtuoso
Combo Special: Free Swap in Village List
Stat Merits: +2 Power, +1 Reserves, +1 Intelligence, +1 Tactics, +1 Control
Stat Flaws: -2 Tactics, -1 Strength, -1 Stamina, -1 Willpower, -1 Power

Primary: Chakra
Secondary: Physical
Tertiary: Mental

Power: 1 + 2 - 1 + 21 (+3TP) = 26
Control: 1 + 1 + 21 (+4 TP) = 27
Reserves: 1 + 1 + 18 (+2 TP) (+3 AP) = 25

Strength: 1 - 1 + 11 (+5 TP) = 16 [+15 = 31] [Level Six]
Speed: 1 + 22 (+1 TP) (+1 AP) = 25 [+25 = 50] [Level Nine]
Stamina: 1 - 1 + 17 (+2 TP) (+1 AP) = 20 [+20 = 40] [Level Seven]

Intelligence: 1 + 13 + 1 (+2 AP) (+6 TP) = 23
Tactics: 1 - 2 + 1 + 13 (+5 AP) (+2 TP) = 20
Willpower: 1 - 1 + 14 (+3 AP) (+4 TP) = 21

GLOBAL NINJUTSU + SWAPS [S6]

(F1) Kawarimi no Jutsu (Body Switch Technique) (S1)
Requirements: Power 2, Tactics 2
(AP) Henge no Jutsu (Transformation Technique) (S1)
Requirements: Control 3, Intelligence 2
(F2) Kinobori/Kabenobori no Jutsu (Tree Walking / Wall Walking Technique) (S2)
Requirements: Power 5, Control 4, Reserves 4
(F3) Hitoshizeru Bakuhatsu no Jutsu (Hidden Explosion Technique) (S3)
Requirements: Power 9, Control 9, Intelligence 7
(TP) Genjutsu Kai (Replacing: Open Slot) (S3)
Requirements: Intelligence 10, Tactics 10, Control 8
(TP) Shunshin no Jutsu (Instantaneous Body Technique) (S4)
Requirements: Power 12, Control 11, Reserves 10, Intelligence 12
(TP) Tenkuu Hokou no Gyou (The Art of Walking on Air) (S4)
Requirements: Power 15, Control 15, Reserves 13, Intelligence 14
(F4) Hiritsuku Kasumi no Jutsu (Stinging Mist Technique) (S5)
Requirements: Power 17, Control 16, Reserves 16, Intelligence 15
(F5) Rasengan (Spiral Sphere) (S5)
Requirements: Power 19, Control 19, Reserves 18, Intelligence 16
(TP) Fuuja Houin (Evil Sealing Method) (S6)
Requirements: Intelligence 21, Tactics 20, Willpower 19, Power 17, Control 15
(AP) Kage Bunshin no Jutsu (Shadow Clone Technique) (S6)
Requirements: Power 21, Control 20, Reserves 19, Intelligence 17, Tactics 15
(AP) Shuriken Kage Bunshin no Jutsu (Shuriken Shadow Clone Technique) (S6)
Requirements: Power 23, Control 23, Reserves 22, Tactics 16, Willpower 15

THOSE LACKING OPACITY [S5]

(GMAP) Bougyou (Sabotage) (S1)
Requirements: Control 4, Power 4
(GMAP) Tsukurigoe (Voice Manipulation) (S2)
Requirements: Intelligence 7, Tactics 7, Power 6
(AP) Kagetegakari no Jutsu (Shadow Trace) (S3)
Requirements: Intelligence 9, Tactics 9, Power 7
(AP) Kiseisaku no Jutsu (Spirit Diminish) (S4)
Requirements: Control 14, Power 13, Reserves 11, Tactics 10
(AP) Minokosu Ippozenshin (Unseen Step) (S5)
Requirements: Intelligence 17, Tactics 16, Willpower 16, Control 15
(AP) Jigen no Tobira (Dimension Door) (S5)
Requirements: Intelligence 18, Tactics 17, Willpower 17, Power 14

WIND NINJUTSU + SWAPS + SAND FORGOTTEN ARTS [S6]

(F6) Fuuton: Kaze Fuuchuufuyuu (Wind Element: Wind Levitation) (S1)
Requirements: Power 3, Willpower 2
(F7) Fuuton: Okuridashi Kaze (Wind Element: Propelling Winds) (S2)
Requirements: Willpower 6, Intelligence 5, Power 5
(F8) Fuuton: Kamaitachi no Jutsu (Wind Element: Slashing Wind Skill) (S3)
Requirements: Control 8, Power 8, Reserves 6
(F9) Fuuton: Daikamaitachi no Jutsu (Wind Element: Grand Slashing Wind Skill) (S4)
Requirement: Intelligence 12, Willpower 11, Tactics 10, Power 12
(AP) Hidden Dismembering Disc Shuriken Technique (Replacing: Fuuton: Kaze Ryuu) (S4)
Requirements: Control 14, Power 13, Reserves 11, Intelligence 10
(AP) Fuuton: Eno Kyaku no Jutsu (Replacing: Fuuton: Kaze Kushi) (S4)
Requirements: Control 15, Power 15, Reserves 13, Willpower 14
(CAS) Hidden Blunt Binding Tendrils Technique (Replacing: Kaze Gyorai no Jutsu) (S5)
Requirements: Control 18, Power 17, Reserves 17, Intelligence 14
(AP) Fuuton: Sabakuhishin (Replacing: Fuuton: Tatsumaki Wana) (S5)
Requirements: Willpower 18, Intelligence 17, Tactics 17, Power 14
(F10) Fuuton: Mugensajin Daitopa (Wind Element: Great Infinite Sandblast Breakthrough) (S6)
Requirements: Control 21, Power 20, Reserves 19, Willpower 17, Intelligence 15
(AP) Fuuton: Sen no Jutsu (Replacing: Fuuton: Kyoushu no Tosshin) (S6)
Requirements: Willpower 21, Intelligence 20, Tactics 19, Control 17, Power 15
(F11) Hidden Throne of the Storm God (Replacing: Fuuton: Boufuu Bakuhatsu Bunshin no Jutsu) (S6)
Requirements: Control 23, Power 23, Reserves 22, Intelligence 16, Tactics 15
(TP) Fuuton: Kaze Sanpo (Wind Element: Wind Walk) (S6)
Requirements: Control 26, Power 25, Reserves 24, Willpower 19, Intelligence 17


FIRE NINJUTSU + SWAPS [S6]

(TP) Katon: Tanebi no Jutsu (Fire Element: Cinder Technique) (S1)
Requirements: Intelligence 3, Reserves 3
(TP) Katon: Bounetsu no Jutsu (Fire Element: Flame-Resistance Technique) (S2)
Requirements: Intelligence 6, Tactics 5, Control 5
(AP) Katon: Ryuuka no Jutsu (Fire Element: Dragon Fire Technique) (S3)
Requirements: Power 8, Control 8, Reserves 6
(AP) Katon: Goukakyuu no Jutsu (Fire Element: Grand Fireball Technique) (S4)
Requirements: Power 14, Control 13, Reserves 11, Tactics 10
(AP) Katon: Naisetsu no Tenka (Replacing: Open Slot) (S4)
Requirements: Intelligence 15, Tactics 15, Willpower 13, Power 14
(AP) Katon: Hibashira no Jutsu (Fire Element: Blazing Column Technique) (S5)
Requirements: Intelligence 18, Tactics 17, Willpower 17, Control 14
(AP) Fuuinka (Fire Sealing) (S6)
Requirements: Intelligence 21, Tactics 20, Willpower 19, Power 17, Control 15

SAND GENJUTSU + SWAPS [S6]

(F12) Kimen (Demon's Mask) (S1)
Requirements: Intelligence 3, Reserves 2
(F13) Keikaishin (Wariness) (S2)
Requirements: Reserves 5, Power 4, Control 4
(GMAP) Nigemizu Fukumen (Mirage Veil) (S2)
Requirements: Reserves 6, Power 5, Intelligence 5
(F14) Mougo Shibaku no Jutsu (False Strike Technique) (S3)
Requirements: Willpower 8, Intelligence 8, Tactics 6
(F15) Nanchou no Kaze (Wind Deafness) (S4)
Requirements: Willpower 14, Intelligence 13, Tactics 11, Power 10
(F16) Mougo Mukuro no Jutsu (False Body Technique) (S5)
Requirements: Willpower 16, Intelligence 16, Tactics 16, Reserves 15
(GMAP) Kimitsushitsu Wana no Jutsu (Airtight Chamber Trap) (S5)
Requirements: Reserves 17, Power 16, Control 16, Willpower 15
(AP) Kougai (Reveal) (S5)
Requirements: Willpower 18, Intelligence 17, Tactics 17, Power 14
(TP) Sabaku Taisou: Gyakuten (Replacing: Arashi no Shouheki) (S6)
Requirements: Reserves 21, Power 20, Control 19, Willpower 17, Intelligence 15
(AP) Katon: Mugoi Haini no Jutsu (Replacing: Open Slot) (S6)
Requirements: Reserves 23, Power 23, Control 22, Intelligence 16, Tactics 15

BLADE TAIJUTSU - SOKUSHI [S5]

(F17) Stage One (+5 Speed, +4 Stamina)
Requirements: Speed 6, Stamina 2
(F18) Stage Two (+5 Speed, +4 Stamina)
Requirements: Speed 11, Stamina 3, Intelligence 6
(AP) Stage Three (+5 Speed, +4 Stamina)
Requirements: Speed 14, Stamina 6, Intelligence 8
(AP) Stage Four (+5 Speed, +4 Stamina)
Requirements: Speed 18, Stamina 15, Strength 10, Intelligence 14
(TP) Stage Five (+5 Speed, +4 Stamina)
Requirements: Speed 23, Stamina 19, Strength 14, Intelligence 16

BLUNT TAIJUTSU - JISHIN [S3]

(2TP) Stage One (+5 Strength, +4 Stamina)
Requirements: Strength 5, Stamina 3
(2TP) Stage Two (+5 Strength, +4 Stamina)
Requirements: Strength 8, Stamina 6, Willpower 6
(2TP) Stage Three (+5 Strength, +4 Stamina)
Requirements: Strength 10, Stamina 10, Willpower 8

EAGLE SUMMON CONTRACT [S6]

(AP) Kuchiyose no Moriko (S1)
Requirements: Control 3, Tactics 2
(AP) Kuchiyose no Makoto (S2)
Requirements: Control 6, Power 6, Willpower 4
(TP) Kuchiyose no Akikaze (S3)
Requirements: Control 9, Power 9, Willpower 7
(AP) Kuchiyose no Madoka (S4)
Requirements: Control 14, Power 13, Reserves11, Intelligence 10
(AP) Kuchiyose no Kohaku (S5)
Requirements: Control 18, Power 17, Reserves 17, Intelligence 14
(AP) Kuchiyose no Shitou (S6)
Requirements: Control 23, Power 23, Reserves 22, Intelligence 16, Tactics 15



[Inventory]

Shinobi Kit (X)
Zoom Goggles (1)
Breathing Apparatus (1)
Arm Guards (1)

SHINRAI Light Assault Cloak (4)
-Armorweave Mantle (4)
-Hidden (1)
-Combined (0)
-Modified All-Purpose Light Cloak (1) + Body Armor (2)
Six Eyes Redux (9)
-Gunbai (4)
-Recall (2)
-Morph (1)
-Large Blunt + Oversized Blade
-Double Wind-Element Weapon (2)
Weapon Points Remaining: 0
Additional Weapon Points Gained: 8 (4 TP)


[Biography]



[Other Info]

Thread Log


06/09/12 - Jade Dragon +1 Control, 4 Weapon Points, Art of Walking on Air
06/09/12 - +1 Intelligence, +1 Tactics, Dead Eye via 3 AP
06/09/12 - Letters From The Dead 4 Weapon Points
06/09/12 - (Don't) Forget About Me 4 Weapon Points
07/24/12 - Master Thief +2 Strength, Sabaku Taisou: Gyakuten (Desert Imperial Funeral: Reversal)
08/10/12 - Archaeology +1 Speed, +1 Strength, Futago Ryuu (Twin Dragon)
01/05/13 - [Team 13?] Friends of the Family +2 Tactics, +1 Stamina
03/29/13 - [Team 13?]Friends of the Family: Execute Hidden Re-Apparating Spectre Shuriken, +1 Stamina, +1 Strength. 2GMAP: Hanpatsu, Kantsuu Entou
03/29/13 - Hide and Seek Sokushi V, +1 Control, +1 Power
03/17/14 - Engiversary '14 5 Projectile Jutsu Lost; Dead Eye, Twin Dragon, Spectre Shuriken, Rebound, Kantsuu Entou \\ 7 Jutsu Gained [Via Global Nin Edits] Henge, Hidden Explosion, Shunshin no Jutsu, Genjutsu Kai, Rasengan, Mirage Veil, Airtight Chamber Trap
08/07/14 - Market Share Jishin I, II (+1 GMAP)
08/15/14 - [Sand Arc] Seeking a Myth Jishin III, +1 Strength
07/17/15 - [Sand|Leaf] LOCO|Motive +2 Intelligence, Katon Tanebi
08/23/15 - The Flame in the West +2 Intelligence
08/27/15 - [Saints] Crash Course +2 Willpower, +Katon: Bounetsu no Jutsu
12/21/15 - Moving Forward Interlude Bougyou, Tsukigiroe
1/8/16 - Donation Rewards +2 Willpower (TP), AP Limit Breaker (via Donation)
2/20/16 - Warriors of Light +2 Intelligence, +Kuchiyose no Akikaze
4/03/16 - AP Dump +1 Reserves, +1 Speed, +1 Stamina, Kuchiyose no Washi 4-6, Naisetsu no Tenka, Mugoi Haini no Jutsu, Dismembering Disc
05/30/17 - From the Mountains, Madness +1 Control, +1 Power, +1 Reserves, Fuuton: Kaze Sanpo (Wind Element: Wind Walk)
06/03/17 - Two Saints and a God +1 Control, +1 Power, +1 Reserves


Creation & Limit Breaker AP (41)

(15 Stats - 5 Tactics, 3 Reserves, 3 Willpower, 2 Intelligence, 1 Speed, 1 Stamina)

(26 Jutsu - Sokushi III, Sokushi IV, Kage Bunshin, Shuriken Kage Bunshin, Henge)
(cont. Kagetegakari, Kiseisaku, Minokosu Ippozenshin, Jigen no Tobira, Fuuja Houin)
(cont. Kougai, Ryuuka, Goukakyuu, Hibashira, Fuuinka, Eno Kyaku, Sabakuhishin, Sen)
(cont. Moriko, Makoto, Madoka, Kohaku, Shitou, Dismembering Disc, Mugoi Haini, Naisetsu no Tenka)
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Last edited by Bass; 06-02-2017 at 09:36 PM.. Reason: TP
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Old 04-25-2012, 01:38 PM   #2
Hitoko
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Stats check out, but like always, Hito math equals me shaking my head, someone else please double-check that haha. Other than that, half approved, biography pans out like I'd expect.
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Old 04-25-2012, 02:50 PM   #3
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Edited, noticed an error with my remaining WP (read 1, should have read 0) as well as added a brief mention of the Dedashi Raid in the biography.

Also edited the Archetype section to be less confusing. (4/25 @ 2:54 PM)

Also added a third theme (4/25 @ 3:21 PM)

Edited inventory, swapped Senbon out with Shuriken. (4/26 @ 11:07 AM)

Minor Edit: Noticed a bracket missing in the taijutsu bonuses. Fixed (@ 3:31 PM 4/26)
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Last edited by Seikon; 04-26-2012 at 04:32 PM..
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Old 04-25-2012, 06:30 PM   #4
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It's well written, looking forward to seeing him RPed so I can get a better grasp on his personality. Hopefully you stick around .

Half'd and welcome back.
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Old 04-26-2012, 07:52 PM   #5
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I don't think I like the way you've hinted that he's some kind of celebrity. Seems more like he'd get more professional respect than rabid fangirls. But that's a minor gripe.

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Old 04-26-2012, 08:10 PM   #6
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Approved. Moved.
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Old 04-27-2012, 05:12 PM   #7
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Moved back, because his swaps are not approved and he doesn't have admin approval for Kage Bunshin.
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Old 04-27-2012, 07:10 PM   #8
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Quote:
Originally Posted by Kaen View Post
I don't think I like the way you've hinted that he's some kind of celebrity. Seems more like he'd get more professional respect than rabid fangirls. But that's a minor gripe.
Edited clothing section slightly to off-set this. Future RP will bring the IC truth of the whole matter to light. Also added a little bit more to the personality section to define Daisuke as a Jounin.
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Old 04-30-2012, 09:04 PM   #9
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I think we'll wait on Kage Bunshin. Get a few threads done with this character to show that he will be around and has gone out of his way to earn this technique (which used to be a forbidden one. But I guess now is more of a 'use at your own peril' sort of situation).
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Old 04-30-2012, 09:59 PM   #10
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Understood. I've got some ideas as far as learning/implementing the technique through the RP. Would have liked to discuss this, but hey. *shrug*

Added a swap (Hidden Throne of the Storm God), removed KBNJ and Low-Air Pressure Technique. Re-allocated AP to meet stat reqs. Also removed all mention of KBNJ from the various parts of his profile.
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