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Old 06-02-2012, 10:35 PM   #1
Seikon
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Default I Like Turtles

THE GUY WHO LIVED


"My glas-- Oh, hehe. Thanks, I need them to see."

HAMADA HANZO




Description:

Like seriously, was he made in a lab? He's gorgeous.

In a way, he was.

He's that perfect trifecta of tall, dark and handsome. That which is Hanzo bears a broad upper body, strong chin, sharp jawline and a smile that'd deflect a Fuuma-shuriken.

Eyes shine bright like steel and are just as gray, with a youth's height and width. Their natural, rich shade of blue has faded since his rebirth. Sleek, rectangular frames rest gently on the bridge of his nose. Doesn't actually need them to see -- his eyes were among part of his body that regenerated. They really only enhance his perfect vision, granting the benefit of detail up to twenty times magnification and the benefit of night vision.

Personality:

(???)

Combo Archetype: Lazarus
Daredevil - Offensive Healer
Combo Special: Once per lifetime, the user can heal completely from an otherwise mortal wound [SPENT]
Stat Merits: +2 to Stamina, +1 to Willpower, +1 to Intelligence, +1 to Reserves, +1 to Speed
Stat Flaws: -2 to Tactics, -2 to Willpower, -1 to Intelligence, -1 to Power

Primary: Physical
Secondary: Mental
Tertiary: Chakra


Strength: 1 + 16 = 17 [+20 KK = 37] [Level Seven]
Speed: 1 + 1 + 28 = 30 [+25 KK = 55] [Level Ten]
Stamina: 1 + 2 + 16 = 19 [Level Four]

Intelligence: 1 - 1 + 1 + 16 = 17
Tactics: 1 - 2 + 18 = 17
Willpower: 1 + 1 - 2 + 16 = 16

Power: 1 - 1 + 15 = 15
Control: 1 + 15 = 16
Reserves: 1 + 1 + 10 = 12

IPPAN NINJUTSU [S3]

(AP) Henge no Jutsu (Transformation Technique) (S1)
Requirements: Control 3, Intelligence 2
(AP) Kinobori/Kabenobori no Jutsu (Tree Walking / Wall Walking Technique) (S2)
Requirements: Power 5, Control 4, Reserves 4
(AP) Genjutsu Kai (Release) (Replacing: Open Slot) (S3)
Requirements: Power 7, Control 7, Intelligence 6

OTOGAKURE NINJUTSU - KEMURI [S4]

(F1) Kemuri Yoatsu (Smoke Pressurization) (S1)
Requirements: Power 4, Control 4
(F2) Kemuri Kawarimi no Jutsu (Smoke Body Replacement Technique) (S2)
Requirements: Power 6, Control 6, Tactics 4
(F3) Jasutogan no Jutsu (Perfect Eye Technique) (S3)
Requirements: Tactics 8, Intelligence 6, Willpower 8
(F4) Kemuri Shunshin no Jutsu (Smoke Instantaneous Body Technique) (S4)
Requirements: Power 12, Control 11, Reserves 10, Tactics 12

KIRIGAKURE NINJUTSU - SUITON [S4]

(F5) Mizu Soujuu (Water Manipulation) (S1)
Requirements: Power 4, Control 4
(F6) Mizutamari no Jutsu (Water Puddle Technique) (S2)
Requirements: Intelligence 5, Tactics 4, Willpower 4
(F7) Mizutamari Yusuo no Jutsu (Water Puddle Transportation) (S3)
Requirements: Intelligence 8, Tactics 6, Willpower 8
(F8) Suimenka no Kisoku (Breathing Underwater Technique) (S4)
Requirements: Intelligence 14, Tactics 13, Willpower 11, Control 10

KIRIGAKURE GENJUTSU - SHIIRU NINPOU [S3]

(F9) Kanraku Kibun (Sinking Feeling) (S1)
Requirements: Willpower 2, Control 2
(F10) Shiiru Ninpou: Koji Aratameru (Force Ninja Art: Fact Change) (S2)
Requirements: Reserves 6, Control 5, Intelligence 5
(F11) Shiiru Ninpou: Hoshou (Force Ninja Art: Assurance) (S2)
Requirements: Willpower 7, Intelligence 7, Reserves 6
(F12) Tsukaeru no Jutsu (Choke Technique) (S3)
Requirements: Reserves 8, Control 6, Power 8
(F13) Chikan no Jutsu (Displacement Technique) (S3)
Requirements: Willpower 9, Intelligence 9, Reserves 7

KADOU-KEN [S5]

(F14) Stage One (+5 Speed, +4 Strength)
Requirements: Speed 5, Stamina 3
(F15) Stage Two (+5 Speed, +4 Strength)
Requirements: Speed 9, Stamina 5, Control 6
(F16) Stage Three (+5 Speed, +4 Strength)
Requirements: Speed 12, Stamina 8, Control 8
(F17) Stage Four (+5 Speed, +4 Strength)
Requirements: Speed 17, Strength 12, Stamina 14, Control 14
(F18) Stage Five (+5 Speed, +4 Strength)
Requirements: Speed 20, Strength 17, Stamina 19, Control 16

Shinobi Kit (X)
Debilitating Poison (3)
Handcuffs (2)
The Glasses (3)
-Zoom Goggles (1)
-Night Vision Goggles (2)


"I'd been getting my ass kicked for as long as I can remember."
__________________

SEIKON
UNFINISHED | HASHIMOTO DAISUKE | ISHIKAWA EIKO| NADARE



AP: 0

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Old 06-17-2012, 09:53 PM   #2
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Name: Takagawa Genjiro
Alias: aka Genji, the Good, the Samaritan Samurai, Omajinai-kun*, Sekkaku-san**, Aiiro-sama***
...with many iterations and combinations of the nicknames above
* lit. "Good Luck Charm"
** lit. Ser "with trouble, at great pains and great expense, long-awaited"
***lit. Lord "Indigo"


Age: Unknown
Sex: Male
Height: 5'11"

Character Type: Ronin Samurai
Country/Village: Formerly Bird Country; Yazuno Castle*
*Last Known Location: ???

Rank: Uruwashii
Division:

Bushido; "Way of the Warrior": ???

Clan/Bloodline: N/A

Primary Archetype: Bushi
Secondary Archetype: Taijutsu Specialist

"I've forgotten more about the sword than most learn in a lifetime."

Warrior's Kit (X)
Small Jitte (1)
Iron Fighting Fan (2)
Shirasaya (4)
-Medium Blade (3)
-Hidden (1)



Spiritualist
Special: May Pick Two Miko Trees And Take Them As A List, With Two Usages A Thread
Primary: Physical
Stats: +1 Strength, +1 Control, +1 Power, -1 Speed, -1 Tactics, -1 Reserves

Strength: 1 + 1 + 15 = 17 [+20 = 37] [Level Seven]
Speed: 1 - 1 + 30 = 30 [+25 = 55] [Level Ten]
Stamina: 1 + 15 = 16 [+20 = 37] [Level Seven]

Intelligence: 1 + 17 = 18
Tactics: 1 - 1 + 16 = 16
Willpower: 1 + 17 = 18

Control: 1 + 1 + 13 = 15
Power: 1 + 1 + 13 = 15
Reserves: 1 - 1 + 14 = 14

MIKO POWERS - DENY & DIVINIATION [S4]

(F1) Kogei Ofuda - Seal Crafting (S1)
Requirements: 2 Control, 2 Intelligence
(F2) Jikan wo Tsutaeru - Telling Time (S1)*
Requirements: 3 Control, 2 Tactics
(F3) Ofuda Gijutsu: Kyohi Toojo - Seal Technique: Deny Entry (S2)
Requirements: 5 Control, 4 Power, 4 Reserves
(F4) Shinpo Ofuda Gijutsu: Kindan Kotoba - Hex Seal Technique: Sealed Words (S2)
Requirements: 5 Willpower, 4 Intelligence, 4 Tactics
(F5) Bimyou Gijutsu - Subtle Technique (S2)*
Requirements: 6 Control, 6 Power, 4 Willpower
(F6) Ofuda Gijutsu: Kyouka - Seal Technique: Reinforce (S3)
Requirements: 8 Control, 8 Power, 6 Reserves
(F7) Ofuda Gijutsu: Genkaku Kyohi - Seal Technique: Deny Illusion (S4)
Requirements: 12 Control, 11 Power, 10 Reserves, 12 Willpower

AHOU NO OJIKE - HAND TO HAND TAIJUTSU [S4]

(F8) Stage One (+5 Stamina, +4 Speed)
Requirements: Speed 6, Stamina 2
(F9) Stage Two (+5 Stamina, +4 Speed)
Requirements: Speed 10, Stamina 4, Tactics 6
(AP) Stage Three (+5 Stamina, +4 Speed)
Requirements: Speed 12, Stamina 8, Tactics 8
(AP) Stage Four (+5 Stamina, +4 Speed)
Requirements: Speed 15, Stamina 14, Strength 14, Tactics 14

HI-CHIMEITEKI ARASHI - NON-LETHAL BLUNT & IMPROVISED TAIJUTSU [S4]

(F10) Stage One (+5 Stamina, +4 Speed)
Requirements: Speed 5, Stamina 3
(F11) Stage Two (+5 Stamina, +4 Speed)
Requirements: Speed 9, Stamina 5, Intelligence 6
(F12) Stage Three (+5 Stamina, +4 Speed)
Requirements: Speed 12, Stamina 8, Intelligence 8
(F13) Stage Four (+5 Stamina, +4 Speed)
Stat Requirements: Speed 19, Stamina 14, Strength 10, Intelligence 14

KYUUSOKU SEIRYUU IAIJUTSU - SWORD STYLE TAIJUTSU [S5]

(F14) Stage Three (+5 Speed, +4 Strength)
Requirements: Speed 6, Strength 2
(F15) Stage Two (+5 Speed, +4 Strength)
Requirements: 9 Speed, 6 Tactics, 5 Strength
(F16) Stage Three (+5 Speed, +4 Strength)
Requirements: Speed 13, Tactics 8, Strength 7
(F17) Stage Four (+5 Speed, +4 Strength)
Requirements: 17 Speed, 16 Strength, 12 Stamina, 14 Tactics
(F18) Stage Five (+5 Speed, +4 Strength)
Requirements: 23 Speed, 17 Strength, 16 Tactics, 16 Stamina
__________________

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AP: 0

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Old 06-17-2012, 09:54 PM   #3
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__________________

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AP: 0

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Old 04-15-2014, 02:27 PM   #4
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_________________________________

HASHIMOTO DAISUKE
HASHIMOTO DAISUKE
HASHIMOTO DAISUKE

_________________________________




[Age] 24
[Sex] Male
[Height] 5 feet, 10 inches
[Height] Shinobi
[Country/Village] Kaze no Kuni / Sunagakure
[Rank] Jounin
[Division] SHINRAI

[Nindo; "Way of the Ninja"]

"Try and stop me."

[Description]

Daisuke is mildly stocky in proportions, with a long torso and short legs, but by no means is the Jounin heavy-set. Despite its foreign olive pigment, his skin is unmistakably that of Wind Country, coarse and sandblasted down to the last cell. The Jounin maintains a cleanly shaven face and a well-kempt head of thick, straight hair, grown from what was once a parted corporate cut. His face is relatively wide, with soft, almost feminine features, thin lips and a low brow which somehow manage to compliment his broad, muscular shoulders. His olive-green eyes, which lack a lively sheen, are almond shaped and naturally slim, accentuated with long, full lashes that would make most women jealous. It is difficult to discern the Jounin's intent through his gaze, which remains seemingly fixed in a lifeless stare. Despite this, his visage exudes a quiet sense of confidence and relentless determination.

Constant across all of his outfits, the base layer of his clothing consists of a sleeveless black gi which fits snug against his body. Over the gi, he wears one of several different colors of deep-sleeved haori, though he has come to prefer a laurel green. Each has been modified to hold an impressive array of equipment within hidden pockets and holsters in the lining. By including a small plate of rare magnets installed in the back of all his garments he can comfortably and securely mount his giant gunbai to his back through several layers of fabric.

His forearms are covered by a pair of arm guards, black finger-less sleeves which cover most of the hand and extend to the Jounin's elbows. The outside of each is covered in a series of cascading, rectangular metal plates. He wears a pair of baggy black slops for pants which end roughly three-quarters down the length of his legs. His shins are wrapped in bandages, from knees to ankles, for support in addition to his hi-topped Shinobi sandals. A thick black sash atop a tight layer of bandages binds his loose-fitting outfit together at the waist. His SHINRAI sash, a black triangular piece of fabric emblazoned with the kanji for wind, is displayed hanging over his left thigh. Finally, his Sunagakure hitai-ate is mounted onto a heavy black scarf draped over his neck and shoulders.

By removing some of the bulk and the lower portions of an All-Purpose Light Cloak, Daisuke has capitalized on the defensive capabilities of the SUNA division's uniform through modifications. A square, layered piece of the armor weave fabric covers part of his torso and midsection, protecting many vitals from a frontal attack that an open cloak would not normally defend against. Two strips of the material form tabards that fall down from either shoulder and meet at his waist, protecting the upper part of his chest and midsection and hanging together below for further protection. What remains is something similar to a sleeveless trench coat, worn on top to provide additional defense to his chest, legs, and back as well as a larger surface area to benefit from the cloak's camouflage abilities.

[Personality]

At best, he is gentle, curious, and a visionary. The Jounin is capable of presenting himself as polite and genuinely well-mannered, but this does not prevent his more flexible, warm and casual spirit from shining through. He is good humored, but prone to impatience, sarcasm and profanity which leads many to assume that he is immature and somewhat of a flake. In reality, Daisuke is simply in touch with his inner child, who is observant; insightful about people and alert to environmental cues while perpetually conscious of a sexual undercurrent. He is intuitive, captured by the innovative and sees the world (and people) in ways that would likely alienate some and confuse others, and as such, does his best to keep his more abrasive opinions to himself. In the meantime, he has a tendency to come off as either aloof or uncooperative.

At worst, he is impulsive, paranoid, and unforgiving. Recent years of service have warped the Jounin into a shadow of the beaming child he once was. He is cunning, ruthless, bold, and when all else fails, persistent to a fault. A natural born killer, he operates well under pressure and is at ease while engaged in strenuous physical activity but is prone to giving in to his base aggression at the drop of a hat. He conceals his own less-than-model behavior from his superiors (which are fewer, given his recent promotion to SHINRAI), including his knowledge of and desire to learn techniques that are considered dangerous or otherwise forbidden. A certain resentment for the administration of Sunagakure has been growing steadily within him, and only time will tell whether or not the damaged relationship will heal with the transparency his new station will provide...

[Combo Archetype: Dilettante]

Fuuton Specialist - Virtuoso
Combo Special: Free Swap in Village List
Stat Merits: +2 Power, +1 Reserves, +1 Intelligence, +1 Tactics, +1 Control
Stat Flaws: -2 Tactics, -1 Strength, -1 Stamina, -1 Willpower, -1 Power

Primary: Chakra
Secondary: Physical
Tertiary: Mental

Power: 1 + 2 - 1 + 21 (+1TP) = 24
Control: 1 + 1 + 21 (+2 TP) = 25
Reserves: 1 + 1 + 18 (+3 AP) = 23

Strength: 1 - 1 + 11 (+5 TP) = 16 [+15 = 31] [Level Six]
Speed: 1 + 22 (+1 TP) (+1 AP) = 25 [+25 = 50] [Level Nine]
Stamina: 1 - 1 + 17 (+2 TP) (+1 AP) = 20 [+20 = 40] [Level Seven]

Intelligence: 1 + 13 + 1 (+2 AP) (+6 TP) = 23
Tactics: 1 - 2 + 1 + 13 (+5 AP) (+2 TP) = 20
Willpower: 1 - 1 + 14 (+3 AP) (+4 TP) = 21

GLOBAL NINJUTSU + SWAPS [S6]

(F1) Kawarimi no Jutsu (Body Switch Technique) (S1)
Requirements: Power 2, Tactics 2
(AP) Henge no Jutsu (Transformation Technique) (S1)
Requirements: Control 3, Intelligence 2
(F2) Kinobori/Kabenobori no Jutsu (Tree Walking / Wall Walking Technique) (S2)
Requirements: Power 5, Control 4, Reserves 4
(F3) Hitoshizeru Bakuhatsu no Jutsu (Hidden Explosion Technique) (S3)
Requirements: Power 9, Control 9, Intelligence 7
(TP) Genjutsu Kai (Replacing: Open Slot) (S3)
Requirements: Intelligence 10, Tactics 10, Control 8
(TP) Shunshin no Jutsu (Instantaneous Body Technique) (S4)
Requirements: Power 12, Control 11, Reserves 10, Intelligence 12
(TP) Tenkuu Hokou no Gyou (The Art of Walking on Air) (S4)
Requirements: Power 15, Control 15, Reserves 13, Intelligence 14
(F4) Hiritsuku Kasumi no Jutsu (Stinging Mist Technique) (S5)
Requirements: Power 17, Control 16, Reserves 16, Intelligence 15
(F5) Rasengan (Spiral Sphere) (S5)
Requirements: Power 19, Control 19, Reserves 18, Intelligence 16
(TP) Fuuja Houin (Evil Sealing Method) (S6)
Requirements: Intelligence 21, Tactics 20, Willpower 19, Power 17, Control 15
(AP) Kage Bunshin no Jutsu (Shadow Clone Technique) (S6)
Requirements: Power 21, Control 20, Reserves 19, Intelligence 17, Tactics 15
(AP) Shuriken Kage Bunshin no Jutsu (Shuriken Shadow Clone Technique) (S6)
Requirements: Power 23, Control 23, Reserves 22, Tactics 16, Willpower 15

THOSE LACKING OPACITY [S5]

(GMAP) Bougyou (Sabotage) (S1)
Requirements: Control 4, Power 4
(GMAP) Tsukurigoe (Voice Manipulation) (S2)
Requirements: Intelligence 7, Tactics 7, Power 6
(AP) Kagetegakari no Jutsu (Shadow Trace) (S3)
Requirements: Intelligence 9, Tactics 9, Power 7
(AP) Kiseisaku no Jutsu (Spirit Diminish) (S4)
Requirements: Control 14, Power 13, Reserves 11, Tactics 10
(AP) Minokosu Ippozenshin (Unseen Step) (S5)
Requirements: Intelligence 17, Tactics 16, Willpower 16, Control 15
(AP) Jigen no Tobira (Dimension Door) (S5)
Requirements: Intelligence 18, Tactics 17, Willpower 17, Power 14

WIND NINJUTSU + SWAPS + SAND FORGOTTEN ARTS[S6]

(F6) Fuuton: Kaze Fuuchuufuyuu (Wind Element: Wind Levitation) (S1)
Requirements: Power 3, Willpower 2
(F7) Fuuton: Okuridashi Kaze (Wind Element: Propelling Winds) (S2)
Requirements: Willpower 6, Intelligence 5, Power 5
(F8) Fuuton: Kamaitachi no Jutsu (Wind Element: Slashing Wind Skill) (S3)
Requirements: Control 8, Power 8, Reserves 6
(F9) Fuuton: Daikamaitachi no Jutsu (Wind Element: Grand Slashing Wind Skill) (S4)
Requirement: Intelligence 12, Willpower 11, Tactics 10, Power 12
(AP) Hidden Dismembering Disc Shuriken Technique (Replacing: Fuuton: Kaze Ryuu) (S4)
Requirements: Control 14, Power 13, Reserves 11, Intelligence 10
(AP) Fuuton: Eno Kyaku no Jutsu (Replacing: Fuuton: Kaze Kushi) (S4)
Requirements: Control 15, Power 15, Reserves 13, Willpower 14
(CAS) Hidden Blunt Binding Tendrils Technique (Replacing: Kaze Gyorai no Jutsu) (S5)
Requirements: Control 18, Power 17, Reserves 17, Intelligence 14
(AP) Fuuton: Sabakuhishin (Replacing: Fuuton: Tatsumaki Wana) (S5)
Requirements: Willpower 18, Intelligence 17, Tactics 17, Power 14
(F10) Fuuton: Mugensajin Daitopa (Wind Element: Great Infinite Sandblast Breakthrough) (S6)
Requirements: Control 21, Power 20, Reserves 19, Willpower 17, Intelligence 15
(AP) Fuuton: Sen no Jutsu (Replacing: Fuuton: Kyoushu no Tosshin) (S6)
Requirements: Willpower 21, Intelligence 20, Tactics 19, Control 17, Power 15
(F11) Hidden Throne of the Storm God (Replacing: Fuuton: Boufuu Bakuhatsu Bunshin no Jutsu) (S6)
Requirements: Control 23, Power 23, Reserves 22, Intelligence 16, Tactics 15

FIRE NINJUTSU + SWAPS [S6]

(TP) Katon: Tanebi no Jutsu (Fire Element: Cinder Technique) (S1)
Requirements: Intelligence 3, Reserves 3
(TP) Katon: Bounetsu no Jutsu (Fire Element: Flame-Resistance Technique) (S2)
Requirements: Intelligence 6, Tactics 5, Control 5
(AP) Katon: Ryuuka no Jutsu (Fire Element: Dragon Fire Technique) (S3)
Requirements: Power 8, Control 8, Reserves 6
(AP) Katon: Goukakyuu no Jutsu (Fire Element: Grand Fireball Technique) (S4)
Requirements: Power 14, Control 13, Reserves 11, Tactics 10
(AP) Katon: Naisetsu no Tenka (Replacing: Open Slot) (S4)
Requirements: Intelligence 15, Tactics 15, Willpower 13, Power 14
(AP) Katon: Hibashira no Jutsu (Fire Element: Blazing Column Technique) (S5)
Requirements: Intelligence 18, Tactics 17, Willpower 17, Control 14
(AP) Fuuinka (Fire Sealing) (S6)
Requirements: Intelligence 21, Tactics 20, Willpower 19, Power 17, Control 15

SAND GENJUTSU + SWAPS [S6]

(F12) Kimen (Demon's Mask) (S1)
Requirements: Intelligence 3, Reserves 2
(F13) Keikaishin (Wariness) (S2)
Requirements: Reserves 5, Power 4, Control 4
(GMAP) Nigemizu Fukumen (Mirage Veil) (S2)
Requirements: Reserves 6, Power 5, Intelligence 5
(F14) Mougo Shibaku no Jutsu (False Strike Technique) (S3)
Requirements: Willpower 8, Intelligence 8, Tactics 6
(F15) Nanchou no Kaze (Wind Deafness) (S4)
Requirements: Willpower 14, Intelligence 13, Tactics 11, Power 10
(F16) Mougo Mukuro no Jutsu (False Body Technique) (S5)
Requirements: Willpower 16, Intelligence 16, Tactics 16, Reserves 15
(GMAP) Kimitsushitsu Wana no Jutsu (Airtight Chamber Trap) (S5)
Requirements: Reserves 17, Power 16, Control 16, Willpower 15
(AP) Kougai (Reveal) (S5)
Requirements: Willpower 18, Intelligence 17, Tactics 17, Power 14
(TP) Sabaku Taisou: Gyakuten (Replacing: Arashi no Shouheki) (S6)
Requirements: Reserves 21, Power 20, Control 19, Willpower 17, Intelligence 15
(AP) Katon: Mugoi Haini no Jutsu (Replacing: Open Slot) (S6)
Requirements: Reserves 23, Power 23, Control 22, Intelligence 16, Tactics 15

BLADE TAIJUTSU - SOKUSHI [S5]

(F17) Stage One (+5 Speed, +4 Stamina)
Requirements: Speed 6, Stamina 2
(F18) Stage Two (+5 Speed, +4 Stamina)
Requirements: Speed 11, Stamina 3, Intelligence 6
(AP) Stage Three (+5 Speed, +4 Stamina)
Requirements: Speed 14, Stamina 6, Intelligence 8
(AP) Stage Four (+5 Speed, +4 Stamina)
Requirements: Speed 18, Stamina 15, Strength 10, Intelligence 14
(TP) Stage Five (+5 Speed, +4 Stamina)
Requirements: Speed 23, Stamina 19, Strength 14, Intelligence 16

BLUNT TAIJUTSU - JISHIN [S3]

(2TP) Stage One (+5 Strength, +4 Stamina)
Requirements: Strength 5, Stamina 3
(2TP) Stage Two (+5 Strength, +4 Stamina)
Requirements: Strength 8, Stamina 6, Willpower 6
(2TP) Stage Three (+5 Strength, +4 Stamina)
Requirements: Strength 10, Stamina 10, Willpower 8

EAGLE SUMMON CONTRACT [S6]

(AP) Kuchiyose no Moriko (S1)
Requirements: Control 3, Tactics 2
(AP) Kuchiyose no Makoto (S2)
Requirements: Control 6, Power 6, Willpower 4
(TP) Kuchiyose no Akikaze (S3)
Requirements: Control 9, Power 9, Willpower 7
(AP) Kuchiyose no Madoka (S4)
Requirements: Control 14, Power 13, Reserves11, Intelligence 10
(AP) Kuchiyose no Kohaku (S5)
Requirements: Control 18, Power 17, Reserves 17, Intelligence 14
(AP) Kuchiyose no Shitou (S6)
Requirements: Control 23, Power 23, Reserves 22, Intelligence 16, Tactics 15



[Inventory]

Shinobi Kit (X)
Zoom Goggles (1)
Breathing Apparatus (1)
Arm Guards (1)

SHINRAI Light Assault Cloak (4)
-Armorweave Mantle (4)
-Hidden (1)
-Combined (0)
-Modified All-Purpose Light Cloak (1) + Body Armor (2)
Six Eyes Redux (10)
-Gunbai (4)
-Recall (2)
-Morph (1)
-Large Blunt + Oversized Blade
-Double Wind-Element Weapon (2)
Weapon Points Remaining: 0
Additional Weapon Points Gained: 8 (4 TP)


[Biography]



[Other Info]

Thread Log

((Thread Log Starts Here))


Creation & Limit Breaker AP (41)

(15 Stats - 5 Tactics, 3 Reserves, 3 Willpower, 2 Intelligence, 1 Speed, 1 Stamina)

(26 Jutsu - Sokushi III, Sokushi IV, Kage Bunshin, Shuriken Kage Bunshin, Henge)
(cont. Kagetegakari, Kiseisaku, Minokosu Ippozenshin, Jigen no Tobira, Fuuja Houin)
(cont. Kougai, Ryuuka, Goukakyuu, Hibashira, Fuuinka, Eno Kyaku, Sabakuhishin, Sen)
(cont. Moriko, Makoto, Madoka, Kohaku, Shitou, Dismembering Disc, Mugoi Haini, Naisetsu no Tenka)
__________________

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AP: 0

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Old 04-15-2014, 02:27 PM   #5
Seikon
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Combo Archetype: Lazarus
Daredevil - Offensive Healer
Combo Special: Once per lifetime, the user can heal completely from an otherwise mortal wound [SPENT]
Stat Merits: +2 to Stamina, +1 to Willpower, +1 to Intelligence, +1 to Reserves, +1 to Speed
Stat Flaws: -2 to Tactics, -2 to Willpower, -1 to Intelligence, -1 to Power

Primary: Physical
Secondary: Mental
Tertiary: Chakra


Strength: 1 + 16 = 25 [+24 KK = 49] [Level Nine]
Speed: 1 + 1 + 28 = 31 [+30 KK = 61] [Level Eleven]
Stamina: 1 + 2 + 16 = 25 [Level Five]

Intelligence: 1 - 1 + 1 + 16 = 18
Tactics: 1 - 2 + 18 = 17
Willpower: 1 + 1 - 2 + 16 = 17

Power: 1 - 1 + 15 = 18
Control: 1 + 15 = 18
Reserves: 1 + 1 + 10 = 17

OTOGAKURE NO KEIYAKUSHO - HEBI [S5]

(TP) Hebi no Sekkou (S1)
Requirements: 3 Power, 2 Willpower
(TP) Hebi no Hiroi Kuchi (S2)
Requirements: 6 Power, 6 Control, 4 Intelligence
(TP) Hebi no Wareyasui Bengo (S3)
Requirements: 9 Power, 9 Control, 7 Intelligence
(TP) Hebi no Honoo (S4)
Requirements: 14 Power, 13 Control, 11 Reserves, 10 Tactics
(TP) Hebi no Hidora (S5)
Requirements: 18 Power, 17 Control, 17 Reserves, 14 Tactics

IPPAN NINJUTSU [S5]

(AP) Henge no Jutsu (Transformation Technique) (S1)
Requirements: Control 3, Intelligence 2
(TP) Anrokku no Jutsu (Unlocking Technique) (S1)
Requirements: Intelligence 3, Reserves 3
(AP) Kinobori/Kabenobori no Jutsu (Tree Walking / Wall Walking Technique) (S2)
Requirements: Power 5, Control 4, Reserves 4
(TP) Kyou Masukingu no Jutsu (Sound Masking Technique) (S2)
Requirements: Intelligence 6, Tactics 5, Control 5
(AP) Genjutsu Kai (Release) (Replacing: Open Slot) (S3)
Requirements: Power 7, Control 7, Intelligence 6
(TP) Fukuwajutsu (Ventriloquism) (S3)
Requirements: Intelligence 9, Tactics 9, Control 7
(TP) Tessayose no Jutsu (Iron Chain Calling Technique) (S4)
Requirements: Power 14, Control 13, Reserves 11, Tactics 10
(TP) Tenkuu Hokou no Gyou (The Art of Walking on Air) (S4)
Requirements: Power 15, Control 15, Reserves 13, Intelligence 14
(TP) Chidori (Thousand Birds) (S5)
Requirements: Intelligence 18, Tactics 17, Willpower 17, Control 15

IGYOU NINJUTSU [S5]

(TP) Teikouryoku (Power of Resistance) (S1)
Requirements: Power 3, Intelligence 2
(TP) Keksuki Gyouko (Blood Coagulation) (S2)
Requirements: Control 5, Power 4, Reserves 4
(TP) Zesshi Nensan (Fanged Tongue Acid) (S2)
Requirements: Control 6, Power 6, Intelligence 4
(TP) Hekirekite no Jutsu (Thunder Hands Technique) (S3)
Requirements: Control 9, Power 9, Intelligence 7
(TP) Biransei no Jutsu (Poison Gas Technique) (S4)
Requirements: Control 14, Power 13, Reserves 11, Willpower 10
(TP) Kinjutsu: Boukon Kioku no Jutsu (Forbidden Technique: Departed Soul Memory Recollection) (S4)
Requirements: Control 15, Power 15, Reserves 13, Intelligence 14
(TP) Chuusuusei Shikeikiden (Central Nervous System Electrical Shock) (S5)
Requirements: Intelligence 17, Willpower 16, Tactics 16, Control 15
(TP) Kanpekina Kino (Perfect Function) (S5)
Requirements: Control 18, Power 17, Reserves 17, Willpower 14
(TP) Shinzou no Suiryoku no Jutsu (Heart Thrust Technique) (S6)
Requirements: Intelligence 23, Willpower 23, Tactics 22, Power 16, Reserves 15

OTOGAKURE NINJUTSU - KEMURI [S5]

(TP) Earokaki (Air Filter) (S1)
Requirements: Control 3, Tactics 2
(TP) Yorunotobari no Jutsu (Veil of Darkness Technique) (S1)
Requirements: Tactics 3, Reserves 3
(F1) Kemuri Yoatsu (Smoke Pressurization) (S1)
Requirements: Power 4, Control 4
(TP) Kemuri Hokou no Gyou (Art of Walking on Smoke) (S2)
Requirements: Power 5, Control 4, Reserves 4
(F2) Kemuri Kawarimi no Jutsu (Smoke Body Replacement Technique) (S2)
Requirements: Power 6, Control 6, Tactics 4
(F3) Jasutogan no Jutsu (Perfect Eye Technique) (S3)
Requirements: Tactics 8, Intelligence 6, Willpower 8
(F4) Kemuri Shunshin no Jutsu (Smoke Instantaneous Body Technique) (S4)
Requirements: Power 12, Control 11, Reserves 10, Tactics 12
(TP) Kurai Kekkai no Jutsu (Dark Barrier Technique) (S4)
Requirements: Power 14, Control 13, Reserves 11, Intelligence 10
(TP) Ansatsu Enmu (Assassination Fog) (S5)
Requirements: Power 17, Control 16, Reserves 16, Tactics 15
(TP) Futago Kemuri Hebi no Jutsu (Twin Smoke Serpent Technique) (S5)
Requirements: Tactics 17, Intelligence 16, Willpower 16, Power 15

KIRIGAKURE NINJUTSU - SUITON [S4]

(TP) Mizu Kagami no Jutsu (Water Mirror Technique) (S1)
Requirements: Control 3, Intelligence 2
(F5) Mizu Soujuu (Water Manipulation) (S1)
Requirements: Power 4, Control 4
(F6) Mizutamari no Jutsu (Water Puddle Technique) (S2)
Requirements: Intelligence 5, Tactics 4, Willpower 4
(F7) Mizutamari Yusuo no Jutsu (Water Puddle Transportation) (S3)
Requirements: Intelligence 8, Tactics 6, Willpower 8
(TP) Suiton: Fuuma Mizu Shuriken (Water Element: Evil Windmill Water Shuriken) (S3)
Requirements: Power 10, Control 10, Willpower 8
(F8) Suimenka no Kisoku (Breathing Underwater Technique) (S4)
Requirements: Intelligence 14, Tactics 13, Willpower 11, Control 10

KIRIGAKURE GENJUTSU - SHIIRU NINPOU [S3]

(F9) Kanraku Kibun (Sinking Feeling) (S1)
Requirements: Willpower 2, Control 2
(F10) Shiiru Ninpou: Koji Aratameru (Force Ninja Art: Fact Change) (S2)
Requirements: Reserves 6, Control 5, Intelligence 5
(F11) Shiiru Ninpou: Hoshou (Force Ninja Art: Assurance) (S2)
Requirements: Willpower 7, Intelligence 7, Reserves 6
(F12) Tsukaeru no Jutsu (Choke Technique) (S3)
Requirements: Reserves 8, Control 6, Power 8
(F13) Chikan no Jutsu (Displacement Technique) (S3)
Requirements: Willpower 9, Intelligence 9, Reserves 7

KADOU-KEN [S6]
- (TP) Kuuhaku Douryou Atemi (Null Momentum Strike) (S2)
- (TP) Shunkoku Kyoten Teiryuu (Instant Point Stop) (S3)
- (TP) Douryou Shousan (Momentum Dispersion) (S4)
- (TP) Gekizou Heikouidou (Sudden Increase Shift) (S5)
- (TP) Ninpou: Saidai Kadou Naihatsu (Ninja Art: Maximum Vortex Energy Burst) (S6)
(F14) Stage One (+5 Speed, +4 Strength)
Requirements: Speed 5, Stamina 3
(F15) Stage Two (+5 Speed, +4 Strength)
Requirements: Speed 9, Stamina 5, Control 6
(F16) Stage Three (+5 Speed, +4 Strength)
Requirements: Speed 12, Stamina 8, Control 8
(F17) Stage Four (+5 Speed, +4 Strength)
Requirements: Speed 17, Strength 12, Stamina 14, Control 14
(F18) Stage Five (+5 Speed, +4 Strength)
Requirements: Speed 20, Strength 17, Stamina 19, Control 16
(TP) Stage Six (+5 Speed, +4 Strength)
Requirements: Speed 27, Strength 23, Stamina 25, Control 18, Power 18

__________________

SEIKON
UNFINISHED | HASHIMOTO DAISUKE | ISHIKAWA EIKO| NADARE



AP: 0

Last edited by Seikon; 08-13-2015 at 03:48 PM..
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Old 04-15-2014, 02:31 PM   #6
Seikon
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Join Date: Dec 2006
Location: Wind Scene
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???

"Alright, motherfucker, you're gonna' regret pissin' me off!"

Age: 23
Sex: Male
Height: 5'9"

Character Type: Shinobi
Country/Village: Rai no Kuni / Kumogakure no Sato [Info]
Rank: Jounin; Master Combat Sergeant
Division: Combat; Law Enforcement

Physical Description:

He's capable of playing both the good cop and the bad cop alike (but certainly not the ugly cop). In short, he's a bad-ass, and a pretty one, to boot.

-Unruly mess of flaxen hair. Soft violet eyes. Long lashes (sue me, Junge). Fresh-faced. Healthy skin.

-Scars: Innumerable (if the hands and forearms count), though very few are visible and fewer still are younger than four years old. Roughly three-quarters of his scars were the result of careless self-inflicted injuries (he's not emo, training to wield any more than three swords is simply not easy and juggling them is normally considered suicidal at best).

Clothing:

Strapped. I'm talking armed, and to the teeth (I mean teeth, literally, as in sometimes the dude fights with a sword between his teeth). Various tools and weapons find their homes hidden up and down every part of the Jounin's clothing with an (read: six) exception(s): four ninja-to are worn in the (semi) standard fashion, strategically thrust through different locations on his network of multiple belts and a pair of crossed ninja-to, shoved through the same system, rest snugly on his lower back.

When not wearing the traditional military uniform and flak vest, the Jounin steers toward light, warm-up type jackets and sweatshirts (often neutrally colored, still bearing Rai no Kuni's military emblem at the shoulders) worn open over a jet-black, v-neck tee (the latter of which he owns a week's worth and considers a staple). The backs of his hands and forearms are shielded by lavender colored but otherwise standard shinobi plates, mounted on black, fingerless sleeves which extend to just before his elbows.

He has a preference for shorts (they're comfy and easy to wear!), specifically those of the (khaki) wide-cut cargo variety which end just below the knee. His shins and ankles are often taped for added support and then jammed into the standard black shinobi sandals, leaving only his toes exposed. His right thigh is taped as well, in the common ninja fashion, where a series of holsters carrying more obvious equipment can be reached with ease.

The Jounin is never found without his dogtags, though chooses to keep them in a place out of sight when not on duty. Finally, his Kumogakure forehead protector's plate serves as an oversized belt buckle, securing all of his belts and all six of his swords to his person.

Personality:

He prefers Genji. The Jounin is some sort of an eccentric, whose quirks include (but are not limited to) talking to himself (publicly, and also in the company of others), excessive whistling (it's been said he's actually great at it) and constant pacing whilst engaged in conversations (or, really, at any time, for any reason, all of which are self-justified). At worst they're just habits which help him focus his thoughts.

Always the joker (his humor is broad, if not slightly juvenile at times) and despite a proclivity for profanity, Genji manages to be personable, easy-going and generally relaxed, until "it" becomes his problem...

Unfortunately, he has a habit of getting involved when he probably shouldn't, getting in over his head and taking bites a bit too large to chew (perhaps on purpose just to see whether or not he can manage) effectively making most problems his problem. He'd argue that it's all out of a desire to do the right thing, but at his core the Jounin knows that pleasing everyone is impossible and the "right thing" is all a matter of perspective. At the end of it all, he is just as self-motivated as he is motivated to help others in need and does what he can to find a healthy balance between. With a proper mythic hero's origin, he naturally fits the bill for what one might consider a champion of the common people, albeit a reluctant one; Genji is one who walks the plank between (forced) loyalty to the LMG and (natural) loyalty to basic human rights, often finding himself conflicted when torn between the two.

...And then he gets real serious. He's strong, and knows it. He's fast too, and while he might not be able to fight for as long as many of his more physically inclined colleagues, he rarely ends up needing to. His lovable oddities tend to disappear in favor of brutally efficient and yet simultaneously over-the-top assassination theatrics. A quirk not mentioned above, the Jounin has tempered his skill with projectiles to the point of throwing full-sized swords with deadly accuracy and just happens to be quite the show-off.

Nindo; Way of the Ninja: "Catch, BITCH!"

Combo Archetype: Swordslinger
Blade Dancer - Projectile Specialist
Combo Special: "Fuckin' throw swords, obviously..."
Stat Merits: +1 to Strength, +1 to Speed, +1 to Tactics, +1 Willpower, +1 Reserves, +1 Control
Stat Flaws: -1 Strength, -1 Stamina, -1 Tactics, -1 to Willpower, -1 to Reserves, -1 to Power

Primary: Physical
Secondary: Mental
Tertiary: Chakra

Strength: 1 - 1 + 1 + 24 = 25 [+25 BTR = 50] [Level Nine]
Speed: 1 + 1 + 23 = 25 [+20 BTR = 45] [Level Eight]
Stamina: 1 - 1 + 13 = 13 [Level Three]

Intelligence: 1 + 18 = 19
Tactics: 1 + 1 - 1 + 16 (+1 GMAP) = 18
Willpower: 1 + 1 - 1 + 16 (+2 AP) = 19

Control: 1 + 1 + 12 (+1 AP) = 15
Power: 1 - 1 + 16 = 16
Reserves: 1 + 1 - 1 + 12 = 13

GLOBAL NINJUTSU [S3]

(F1) Kawarimi no Jutsu (Body Switch Technique) (S1)
Requirements: Power 2, Tactics 2
(F2) Henge no Jutsu (Transformation Technique) (S1)
Requirements: Control 3, Intelligence 2
(F3) Kinobori/Kabenobori no Jutsu (Tree Walking / Wall Walking Technique) (S2)
Requirements: Power 5, Control 4, Reserves 4
(GMAP) Genjutsu Kai (Release) (S3)
Requirements: Power 10, Control 10, Willpower 8

LIGHTNING NINJUTSU [S4]

(F4) Raiton: Kiwa no Kyoshi (Lightning Release: Serrated Edge) (S1)
Requirements: Power 4, Control 4
(F5) Nagare Isou no Jutsu (Current Transfer Skill) (S2)
Requirements: Willpower 5, Tactics 4, Intelligence 4
(F6) Raiton: Denki no Henkan (Lightning Release: Electrical Transformation)
Requirements: Power 10, Control 10, Intelligence 8
(F7) Raiton: Raikou Shunshin (Lightning Release: Lightning Instantaneous) (S4)
Requirements: Power 12, Control 11, Reserve 10, Willpower 12

PROJECTILE NINJUTSU [S5]

(F8) Kage no Yadama (Shadow Projectile) (S1)
Requirements: Power 2, Willpower 2
(F9) Horisageru no Yadama (Burrowing Projectile) (S2)
Requirements: Power 5, Control 4, Reserves 4
(F10) Ame no Yadama (Projectile Rain) (S3)
Requirements: Power 8, Control 8, Reserves 6
(F11) Go Kadogateru no Tesaki (Five Pointed Fingers) (S4)
Requirements: Intelligence 12, Willpower 11, Tactics 10, Power 12
(F12) Kantsuu Entou (Penetrating Throw) (S5)
Requirements: Intelligence 19, Willpower 19, Tactics 18, Power 16

BLADE TAIJUTSU - BAISUU TOU RYUU [S5]

(F13) Special Technique: Aficionado (S1)

(F14) Stage One (+5 Strength, +4 Speed)
Requirements: Strength 5, Speed 3
(F15) Stage Two (+5 Strength, +4 Speed)
Requirements: Strength 8, Speed 6, Willpower 6
(F16) Stage Three (+5 Strength, +4 Speed)
Requirements: Strength 12, Speed 8, Willpower 8
(F17) Stage Four (+5 Strength, +4 Speed)
Requirements: Strength 19, Speed 16, Willpower 14, Stamina 8
(F18) Stage Five (+5 Strength, +4 Speed)
Requirements: Strength 25, Speed 19, Willpower 16, Stamina 12

Inventory:

Shinobi Kit (X)
Arm Guards (1)
Ninja-To (2)
Ninja-To (2)
Ninja-To (2)
Ninja-To (2)
Ninja-To (2)
Ninja-To (2)

Weapon Points Remaining: 0
Additional Weapon Points Gained: 5 (BTR)



THE BEST

Law Enforcement/Protection
Since the civil war, Cloud Village has taken control of the entire Lightning Country, and so it is natural that the military compromises the police force of the country, aside from in Sakoshi City, which runs its own police force. This police force performs all the duties one would expect of police, enforcing laws and catching non-shinobi criminals. However, the actual guide of these policemen in enforcing laws is according to the morals and ideals of the individual officers.

-Concieved, born and subsequently orphaned at Kaisen, son of two very passionate anonymous Taijutsu enthusiasts.

-Also cadets are forced to have their heads shaved, including females.
-Red Fool!
-When the military has felt he has procured enough experience in a specific field he is given a certification patch called a "chevron". It is these certifications that a Shinobi must earn to be promoted.
-Once a genin has attained chuunin status he must officially declare a division he is going to

-dissatisfied with C/O and his adherence to LMG's 'anti civilian sentiment.' distaste for Nagai and the current establishment, dislikes the status quo and what the village IS

Year -12.00 : Denryuu Konishi assassinates the Raikage
Year -12.00 : Kumogakure begins its war against the G-Men
Year -8.00 : Raikage Denryuu Kazuhiro is assassinated by the G-Men.
Year -8.00 : Denryuu Konishi is elected as the new Raikage
Year -7.50 : Hima is set ablaze by the G-Men and Mist aids in the evacuation procedures
Year -7.25 : Explosives are found at the Festival of Freedom, resulting in several civilian deaths
Year -6.92 : G-Men destroy Old Doruma City, leaving Kumogakure to take the blame
Year -6.83 : The Raikage decides to surrender Cloud to the public, while the legendary Sennin, Jyuushin Nagai disagrees, resulting in a split that would ultimately tear apart and destroy Kumogakure
Year -6.75 : G-Men kill the Lightning Lord
Year -6.75 : The Raikage establishes a new Hidden Cloud in Jishaku Village; Nagai establishes his own new Hidden Cloud
Year -6.00 : Nagai's forces successfully conquer and destroy the G-Men and take control of the capitol
Year -6.00 : Nagai becomes the new Lightning Lord and births the Lightning Military Government
Year -5.00 : Nagai launches an assault on Sakoshi city while Konishi's forces fight a holding action
Year -5.00 : Nagai is victorious and takes control of Sakoshi
Year -4.67 : The Lightning Military Government strikes an alliance with the Sound Nomads
Year -4.33 : Jishaku Village is assaulted by LMG/Sound Nomads and is overtaken
Year -4.33 : Nagai kills the Raikage and rises to power
Year -4.33 : Kumogakure is restored
Year 0.00 : Chuunin Selection Exams
Year 0.50 : Present day

Well, no matter what age your character is the war between the government and Cloud will be an important part of who they are. How did that war affect them? When Cloud had a civil war, did they side with Nagai or Denryuu II? What have they been doing in the four years since the LMG took control of lightning country?

If your character is a Chuunin/Jounin, I need to understand exactly why that character was promoted. Chuunin are given their rank for distinguished service and Jounin are given their rank for even more service and to mark them as the elite of the elite. So tell me how they reached that point.

---

Cloud is a military state ruled by the Light Military Government, or LMG for short. One is only considered a citizen if they have served in the military, and those who have not served have no civil rights. All shinobi are soldiers of the state and thus citizens. Citizens are granted civil rights and political freedoms, but no one else is. The official stance of the LMG is that these things exist only because of the government, and therefore it is only right that someone must serve the state before the state serves them in return.

The LMG is a very young government, only four years old. Their head is Nagai Jyushin, the Raikage, called Daishou by his citizens. In Lightning Country shinobi are the top dogs without question. The LMG has little trust in private enterprise and would prefer that everything in the country be brought under the state’s control rather than risk a profiteer undermining the country in the name of their bottom line.

Other Info:

Musical Score
Panic Station (Muse)
==========================
Surname, First Initial: Takagawa, G
Alias: None
Serial: ############
Military Rank: Master Combat Sergeant
Company/Squad: N/A
Technical Occupation: Law Enforcement
==========================
Specialization: Multiple Sword; Projectiles
Birthplace: Kaisen Village
Medals Earned: None
Chevrons: 12 Silver
==========================
Associations: None
Dependents: None
Marital Status: Single
Declared Next of Kin: Takagawa Goro (Adoptive Grandfather)
==========================

Most of the kids I dealt with were confounded little assholes. The academy was terrible as you'd probably be able to guess by now, but I graduated... now I may have been deemed the Red Fool by one party or another, but who the fuck's keeping track, right? Who's a Jounin now, a Master Combat Sergeant, no less? Me, that's who.

Yep. Ding. 12 Silver Chevrons. Just like that.

"Oh Genji, we love you!" they all holler while swooning. I'm like, "well yeah, now, maybe."

All I really want to say is "I told you so," but, whatever.


That's me, in all my chubby little Genin majesty. Yes, my hair grew back, this time into some unchecked and oddly cloud-shaped lump of curls, beaten gold and softer than an angel's ass.
__________________

SEIKON
UNFINISHED | HASHIMOTO DAISUKE | ISHIKAWA EIKO| NADARE



AP: 0

Last edited by Seikon; 07-26-2015 at 01:28 PM..
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Old 10-22-2015, 09:27 PM   #7
Seikon
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Primary: Mental
Secondary: Chakra
Tertiary: Physical

Intelligence: 1 + 1 - 2 + 21 (+1 AP) = 30
Tactics: 1 + 2 + 18 (+1 AP) = 28
Willpower: 1 + 21 (+1 AP) = 32

Control: 1 + 16 (+2 AP) = 19
Power: 1 - 1 + 1 + 16 + 1 [TP] (+2 AP) = 22
Reserves: 1 - 1 + 18 + 3 [TP] (+1 AP) = 24

Strength: 1 - 2 + 11 = 25 [+25 SnH = 50] [Level Nine]
Speed: 1 + 2 + 17 = 29 [+20 SnH = 49] [Level Nine]
Stamina: 1 + 12 = 13 [Level Three]

GLOBAL NINJUTSU [S5]


(F1) Kawarimi no Jutsu (Body Switch Technique) (S1)
Requirements: Power 2, Tactics 2
(F2) Henge no Jutsu (Transformation Technique) (S1)
Requirements: Control 3, Intelligence 2
(F3) Kinobori/Kabenobori no Jutsu (Tree Walking / Wall Walking Technique) (S2)
Requirements: Power 5, Control 4, Reserves 4
(AP) Genjutsu Kai (Release) (S3)
Requirements: Intelligence 10, Tactics 10, Control 8
(AP) Tenkuu Hokou no Gyou (The Art of Walking on Air) (S4)
Requirements: Power 15, Control 15, Reserves 13, Intelligence 14
(AP) Chidori (Thousand Birds) (S5)
Requirements: Intelligence 18, Tactics 17, Willpower 17, Control 14

ICE NINJUTSU [S7]

(F4) Hyouton: Shogai Ni Hanshite Kanbo (Ice Element: Ward Against Cold) (S1)
Requirements: 3 Willpower, 3 Control
(TP) Hyouton: Nozoku (Ice Element: Spyglass) (S2)
Requirements: 5 Willpower, 4 Intelligence, 4 Tactics
(F5) Hyouton: Reinigiri (Ice Element: Zero Grip) (S2)
Requirements: 6 Reserves, 6 Power, 4 Willpower
(F6) Hyouton: Tsubetai Ashikase (Ice Element: Freezing Trap) (S3)
Requirements: 8 Willpower, 6 Intelligence, 8 Tactics
(F7) Hyouton: Hitoshirezu Yari (Ice Element: Hidden Spear) (S3)
Requirements: 9 Reserves, 9 Power, 7 Willpower
(F8) Hyouton: Yuki Shunshin (Ice Element: Snow Instantaneous Body) (S4)
Requirements: 12 Reserves, 11 Power, 10 Control, 12 Willpower
(F9) Hyouton: Ooi no Hakujou Kanchuu (Ice Element: Cruel Winter’s Mantle) (S4)
Requirements: 12 Willpower, 11 Intelligence, 10 Tactics, 12 Reserves
(F10) Hyouton: Fuusetsu (Ice Element: Snowstorm) (S4)
Requirements: 14 Reserves, 13 Power, 11 Control, 10 Intelligence
(TP) Hyouton: Kori Bunshin (Ice Element: Ice Clone) (S5)
Requirements: 17 Willpower, 16 Intelligence, 16 Tactics, 15 Reserves
(F11) Hyouton: Samu Hagane (Ice Element: Cold Steel) (S5)
Requirements: 17 Reserves, 16 Power, 16 Control, 15 Willpower
(TP) Hyouton: Boufuu (Ice Element: Storm) (S5)
Requirements: 18 Willpower, 17 Intelligence, 17 Tactics, 14 Power
(TP) Hyouton: Nomu Kyuutai (Ice Element: Engulfing Sphere) (S6)
Requirements: 21 Reserves, 20 Power, 19 Control, 17 Willpower, 15 Intelligence
(F12) Hyouton: Wareru (Ice Element: Shatter) (S6)
Requirements: 21 Willpower, 20 Intelligence, 19 Tactics, 17 Reserves, 15 Power
(TP) Hyouton: Yobidasu Suisei (Ice Element: Call Comet) (S6)
Requirements: 23 Willpower, 23 Intelligence, 22 Tactics, 16 Power, 15 Control
(TP) Hyouton: Nigiru Daichi (Ice Element: Seize The Land) (S7)
Requirements: 30 Willpower, 27 Intelligence, 26 Tactics, 22 Reserves, 20 Power, Sealing Tags
(TP) Hyouton: Kyusoku Reito (Ice Element: Flash Frozen) (S7)
Requirements: 32 Willpower, 30 Intelligence, 28 Tactics, 24 Reserves, 22 Power

WATER NINJUTSU [S6]

(TP) Mizu Souken (Water Creation) (S1)
Requirements: Power 2, Tactics 2
(TP) Suiren (Water Lily) (S2)
Requirements: Intelligence 6, Tactics 5, Control 5
(TP) Doroheki no Jutsu (Mud Wall Technique) (S3)
Requirements: Power 8, Control 8, Reserves 6
(TP) Shoutaku no Jutsu (Quagmire Technique) (S4)
Requirements: Intelligence 12, Tactics 11, Willpower 10, Power 12
(TP) Kokyuuhou (Water Breathing) (S4)
Requirements: Power 15, Control 15, Reserves 13, Intelligence 14
(TP) Kanketsusen (Geyser) (S5)
Requirements: Intelligence 17, Tactics 16, Willpower 16, Power 15
(TP) Suijinheki (Water Wall) (S6)
Requirements: Intelligence 21, Tactics 20, Willpower 19, Power 17, Control 15

LIGHTNING NINJUTSU [S5]

(TP) Raiton: Mukounisuru (Lightning Element: Override) (S1)
Requirements: Power 3, Intelligence 2
(TP) Raiton: Rousuru (Lightning Element: Deafen) (S2)
Requirements: Power 5, Control 4, Reserves 4
(TP) Raiton: Denki no Henkan (Lightning Element: Electrical Transformation) (S3)
Requirements: Power 10, Control 10, Intelligence 8
(TP) Raiton: Kyuuden (Lightning Element: Ball Lightning) (S4)
Requirements: Willpower 14, Tactics 13, Intelligence 11, Control 10
(TP) Raiton: Karada Fukikakeru (Lightning Element: Body Overcharge) (S5)
Requirements: Power 19, Control 19, Reserves 18, Willpower 16

GLOBAL GENJUTSU [S4]

(TP) Ikamono Chishio (Fake Blood) (S1)
Requirements: Control 3, Tactics 2
(TP) Meisai no Jutsu (Camouflage Technique) (S2)
Requirements: Willpower 7, Intelligence 7, Power 6
(TP) Suguni Ouda (Instant Strike) (S3)
Requirements: Willpower 10, Intelligence 10, Reserves 8
(TP) Koudo Tenjou Gyakumodori (Heaven and Earth Reversal, Advanced Version) (S4)
Requirements: Willpower 14, Intelligence 13, Tactics 11, Power 10

HAND TO HAND TAIJUTSU - SATSUI NO HADOU [S5]

(F13-14) Stage One (+5 Strength, +4 Speed)
Requirements: Speed: 5, Strength 3
(F15-16) Stage Two (+5 Strength, +4 Speed)
Requirements: Speed 8, Strength 6, Willpower 6
(F17-18) Stage Three (+5 Strength, +4 Speed)
Requirements: Speed 12, Strength 8, Willpower 8
(2TP) Stage Four (+5 Strength, +4 Speed)
Requirements: Speed 22, Strength 18, Willpower 14, Stamina 3
(2TP) Stage Five (+5 Strength, +4 Speed)
Requirements: Speed 25, Strength 25, Willpower 16, Stamina 6
__________________

SEIKON
UNFINISHED | HASHIMOTO DAISUKE | ISHIKAWA EIKO| NADARE



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Last edited by Seikon; 06-04-2017 at 11:35 PM..
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