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Old 06-02-2012, 10:35 PM   #1
Seikon
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Default I Like Turtles

THE GUY WHO LIVED


"My glas-- Oh, hehe. Thanks, I need them to see."

HAMADA HANZO




Description:

Like seriously, was he made in a lab? He's gorgeous.

In a way, he was.

He's that perfect trifecta of tall, dark and handsome. That which is Hanzo bears a broad upper body, strong chin, sharp jawline and a smile that'd deflect a Fuuma-shuriken.

Eyes shine bright like steel and are just as gray, with a youth's height and width. Their natural, rich shade of blue has faded since his rebirth. Sleek, rectangular frames rest gently on the bridge of his nose. Doesn't actually need them to see -- his eyes were among part of his body that regenerated. They really only enhance his perfect vision, granting the benefit of detail up to twenty times magnification and the benefit of night vision.

Personality:

(???)

Combo Archetype: Lazarus
Daredevil - Offensive Healer
Combo Special: Once per lifetime, the user can heal completely from an otherwise mortal wound [SPENT]
Stat Merits: +2 to Stamina, +1 to Willpower, +1 to Intelligence, +1 to Reserves, +1 to Speed
Stat Flaws: -2 to Tactics, -2 to Willpower, -1 to Intelligence, -1 to Power

Primary: Physical
Secondary: Mental
Tertiary: Chakra


Strength: 1 + 16 = 17 [+20 KK = 37] [Level Seven]
Speed: 1 + 1 + 28 = 30 [+25 KK = 55] [Level Ten]
Stamina: 1 + 2 + 16 = 19 [Level Four]

Intelligence: 1 - 1 + 1 + 16 = 17
Tactics: 1 - 2 + 18 = 17
Willpower: 1 + 1 - 2 + 16 = 16

Power: 1 - 1 + 15 = 15
Control: 1 + 15 = 16
Reserves: 1 + 1 + 10 = 12

IPPAN NINJUTSU [S3]

(AP) Henge no Jutsu (Transformation Technique) (S1)
Requirements: Control 3, Intelligence 2
(AP) Kinobori/Kabenobori no Jutsu (Tree Walking / Wall Walking Technique) (S2)
Requirements: Power 5, Control 4, Reserves 4
(AP) Genjutsu Kai (Release) (Replacing: Open Slot) (S3)
Requirements: Power 7, Control 7, Intelligence 6

OTOGAKURE NINJUTSU - KEMURI [S4]

(F1) Kemuri Yoatsu (Smoke Pressurization) (S1)
Requirements: Power 4, Control 4
(F2) Kemuri Kawarimi no Jutsu (Smoke Body Replacement Technique) (S2)
Requirements: Power 6, Control 6, Tactics 4
(F3) Jasutogan no Jutsu (Perfect Eye Technique) (S3)
Requirements: Tactics 8, Intelligence 6, Willpower 8
(F4) Kemuri Shunshin no Jutsu (Smoke Instantaneous Body Technique) (S4)
Requirements: Power 12, Control 11, Reserves 10, Tactics 12

KIRIGAKURE NINJUTSU - SUITON [S4]

(F5) Mizu Soujuu (Water Manipulation) (S1)
Requirements: Power 4, Control 4
(F6) Mizutamari no Jutsu (Water Puddle Technique) (S2)
Requirements: Intelligence 5, Tactics 4, Willpower 4
(F7) Mizutamari Yusuo no Jutsu (Water Puddle Transportation) (S3)
Requirements: Intelligence 8, Tactics 6, Willpower 8
(F8) Suimenka no Kisoku (Breathing Underwater Technique) (S4)
Requirements: Intelligence 14, Tactics 13, Willpower 11, Control 10

KIRIGAKURE GENJUTSU - SHIIRU NINPOU [S3]

(F9) Kanraku Kibun (Sinking Feeling) (S1)
Requirements: Willpower 2, Control 2
(F10) Shiiru Ninpou: Koji Aratameru (Force Ninja Art: Fact Change) (S2)
Requirements: Reserves 6, Control 5, Intelligence 5
(F11) Shiiru Ninpou: Hoshou (Force Ninja Art: Assurance) (S2)
Requirements: Willpower 7, Intelligence 7, Reserves 6
(F12) Tsukaeru no Jutsu (Choke Technique) (S3)
Requirements: Reserves 8, Control 6, Power 8
(F13) Chikan no Jutsu (Displacement Technique) (S3)
Requirements: Willpower 9, Intelligence 9, Reserves 7

KADOU-KEN [S5]

(F14) Stage One (+5 Speed, +4 Strength)
Requirements: Speed 5, Stamina 3
(F15) Stage Two (+5 Speed, +4 Strength)
Requirements: Speed 9, Stamina 5, Control 6
(F16) Stage Three (+5 Speed, +4 Strength)
Requirements: Speed 12, Stamina 8, Control 8
(F17) Stage Four (+5 Speed, +4 Strength)
Requirements: Speed 17, Strength 12, Stamina 14, Control 14
(F18) Stage Five (+5 Speed, +4 Strength)
Requirements: Speed 20, Strength 17, Stamina 19, Control 16

Shinobi Kit (X)
Debilitating Poison (3)
Handcuffs (2)
The Glasses (3)
-Zoom Goggles (1)
-Night Vision Goggles (2)


"I'd been getting my ass kicked for as long as I can remember."
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Old 06-17-2012, 09:53 PM   #2
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Name: Takagawa Genjiro
Alias: aka Genji, the Good, the Samaritan Samurai, Omajinai-kun*, Sekkaku-san**, Aiiro-sama***
...with many iterations and combinations of the nicknames above
* lit. "Good Luck Charm"
** lit. Ser "with trouble, at great pains and great expense, long-awaited"
***lit. Lord "Indigo"


Age: Unknown
Sex: Male
Height: 5'11"

Character Type: Ronin Samurai
Country/Village: Formerly Bird Country; Yazuno Castle*
*Last Known Location: ???

Rank: Uruwashii
Division:

Bushido; "Way of the Warrior": ???

Clan/Bloodline: N/A

Primary Archetype: Bushi
Secondary Archetype: Taijutsu Specialist

"I've forgotten more about the sword than most learn in a lifetime."

Warrior's Kit (X)
Small Jitte (1)
Iron Fighting Fan (2)
Shirasaya (4)
-Medium Blade (3)
-Hidden (1)



Spiritualist
Special: May Pick Two Miko Trees And Take Them As A List, With Two Usages A Thread
Primary: Physical
Stats: +1 Strength, +1 Control, +1 Power, -1 Speed, -1 Tactics, -1 Reserves

Strength: 1 + 1 + 15 = 17 [+20 = 37] [Level Seven]
Speed: 1 - 1 + 30 = 30 [+25 = 55] [Level Ten]
Stamina: 1 + 15 = 16 [+20 = 37] [Level Seven]

Intelligence: 1 + 17 = 18
Tactics: 1 - 1 + 16 = 16
Willpower: 1 + 17 = 18

Control: 1 + 1 + 13 = 15
Power: 1 + 1 + 13 = 15
Reserves: 1 - 1 + 14 = 14

MIKO POWERS - DENY & DIVINIATION [S4]

(F1) Kogei Ofuda - Seal Crafting (S1)
Requirements: 2 Control, 2 Intelligence
(F2) Jikan wo Tsutaeru - Telling Time (S1)*
Requirements: 3 Control, 2 Tactics
(F3) Ofuda Gijutsu: Kyohi Toojo - Seal Technique: Deny Entry (S2)
Requirements: 5 Control, 4 Power, 4 Reserves
(F4) Shinpo Ofuda Gijutsu: Kindan Kotoba - Hex Seal Technique: Sealed Words (S2)
Requirements: 5 Willpower, 4 Intelligence, 4 Tactics
(F5) Bimyou Gijutsu - Subtle Technique (S2)*
Requirements: 6 Control, 6 Power, 4 Willpower
(F6) Ofuda Gijutsu: Kyouka - Seal Technique: Reinforce (S3)
Requirements: 8 Control, 8 Power, 6 Reserves
(F7) Ofuda Gijutsu: Genkaku Kyohi - Seal Technique: Deny Illusion (S4)
Requirements: 12 Control, 11 Power, 10 Reserves, 12 Willpower

AHOU NO OJIKE - HAND TO HAND TAIJUTSU [S4]

(F8) Stage One (+5 Stamina, +4 Speed)
Requirements: Speed 6, Stamina 2
(F9) Stage Two (+5 Stamina, +4 Speed)
Requirements: Speed 10, Stamina 4, Tactics 6
(AP) Stage Three (+5 Stamina, +4 Speed)
Requirements: Speed 12, Stamina 8, Tactics 8
(AP) Stage Four (+5 Stamina, +4 Speed)
Requirements: Speed 15, Stamina 14, Strength 14, Tactics 14

HI-CHIMEITEKI ARASHI - NON-LETHAL BLUNT & IMPROVISED TAIJUTSU [S4]

(F10) Stage One (+5 Stamina, +4 Speed)
Requirements: Speed 5, Stamina 3
(F11) Stage Two (+5 Stamina, +4 Speed)
Requirements: Speed 9, Stamina 5, Intelligence 6
(F12) Stage Three (+5 Stamina, +4 Speed)
Requirements: Speed 12, Stamina 8, Intelligence 8
(F13) Stage Four (+5 Stamina, +4 Speed)
Stat Requirements: Speed 19, Stamina 14, Strength 10, Intelligence 14

KYUUSOKU SEIRYUU IAIJUTSU - SWORD STYLE TAIJUTSU [S5]

(F14) Stage Three (+5 Speed, +4 Strength)
Requirements: Speed 6, Strength 2
(F15) Stage Two (+5 Speed, +4 Strength)
Requirements: 9 Speed, 6 Tactics, 5 Strength
(F16) Stage Three (+5 Speed, +4 Strength)
Requirements: Speed 13, Tactics 8, Strength 7
(F17) Stage Four (+5 Speed, +4 Strength)
Requirements: 17 Speed, 16 Strength, 12 Stamina, 14 Tactics
(F18) Stage Five (+5 Speed, +4 Strength)
Requirements: 23 Speed, 17 Strength, 16 Tactics, 16 Stamina
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Old 06-17-2012, 09:54 PM   #3
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AP: 4

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Old 04-15-2014, 02:27 PM   #4
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_________________________________

HASHIMOTO DAISUKE
HASHIMOTO DAISUKE
HASHIMOTO DAISUKE

_________________________________




[Age] 24
[Sex] Male
[Height] 5 feet, 10 inches
[Height] Shinobi
[Country/Village] Kaze no Kuni / Sunagakure
[Rank] Jounin
[Division] SHINRAI

[Nindo; "Way of the Ninja"]

"Try and stop me."

[Description]

Daisuke is mildly stocky in proportions, with a long torso and short legs, but by no means is the Jounin heavy-set. Despite its foreign olive pigment, his skin is unmistakably that of Wind Country, coarse and sandblasted down to the last cell. The Jounin maintains a cleanly shaven face and a well-kempt head of thick, straight hair, grown from what was once a parted corporate cut. His face is relatively wide, with soft, almost feminine features, thin lips and a low brow which somehow manage to compliment his broad, muscular shoulders. His olive-green eyes, which lack a lively sheen, are almond shaped and naturally slim, accentuated with long, full lashes that would make most women jealous. It is difficult to discern the Jounin's intent through his gaze, which remains seemingly fixed in a lifeless stare. Despite this, his visage exudes a quiet sense of confidence and relentless determination.

Constant across all of his outfits, the base layer of his clothing consists of a sleeveless black gi which fits snug against his body. Over the gi, he wears one of several different colors of deep-sleeved haori, though he has come to prefer a laurel green. Each has been modified to hold an impressive array of equipment within hidden pockets and holsters in the lining. By including a small plate of rare magnets installed in the back of all his garments he can comfortably and securely mount his giant gunbai to his back through several layers of fabric.

His forearms are covered by a pair of arm guards, black finger-less sleeves which cover most of the hand and extend to the Jounin's elbows. The outside of each is covered in a series of cascading, rectangular metal plates. He wears a pair of baggy black slops for pants which end roughly three-quarters down the length of his legs. His shins are wrapped in bandages, from knees to ankles, for support in addition to his hi-topped Shinobi sandals. A thick black sash atop a tight layer of bandages binds his loose-fitting outfit together at the waist. His SHINRAI sash, a black triangular piece of fabric emblazoned with the kanji for wind, is displayed hanging over his left thigh. Finally, his Sunagakure hitai-ate is mounted onto a heavy black scarf draped over his neck and shoulders.

By removing some of the bulk and the lower portions of an All-Purpose Light Cloak, Daisuke has capitalized on the defensive capabilities of the SUNA division's uniform through modifications. A square, layered piece of the armor weave fabric covers part of his torso and midsection, protecting many vitals from a frontal attack that an open cloak would not normally defend against. Two strips of the material form tabards that fall down from either shoulder and meet at his waist, protecting the upper part of his chest and midsection and hanging together below for further protection. What remains is something similar to a sleeveless trench coat, worn on top to provide additional defense to his chest, legs, and back as well as a larger surface area to benefit from the cloak's camouflage abilities.

[Personality]

At best, he is gentle, curious, and a visionary. The Jounin is capable of presenting himself as polite and genuinely well-mannered, but this does not prevent his more flexible, warm and casual spirit from shining through. He is good humored, but prone to impatience, sarcasm and profanity which leads many to assume that he is immature and somewhat of a flake. In reality, Daisuke is simply in touch with his inner child, who is observant; insightful about people and alert to environmental cues while perpetually conscious of a sexual undercurrent. He is intuitive, captured by the innovative and sees the world (and people) in ways that would likely alienate some and confuse others, and as such, does his best to keep his more abrasive opinions to himself. In the meantime, he has a tendency to come off as either aloof or uncooperative.

At worst, he is impulsive, paranoid, and unforgiving. Recent years of service have warped the Jounin into a shadow of the beaming child he once was. He is cunning, ruthless, bold, and when all else fails, persistent to a fault. A natural born killer, he operates well under pressure and is at ease while engaged in strenuous physical activity but is prone to giving in to his base aggression at the drop of a hat. He conceals his own less-than-model behavior from his superiors (which are fewer, given his recent promotion to SHINRAI), including his knowledge of and desire to learn techniques that are considered dangerous or otherwise forbidden. A certain resentment for the administration of Sunagakure has been growing steadily within him, and only time will tell whether or not the damaged relationship will heal with the transparency his new station will provide...

[Combo Archetype: Dilettante]

Fuuton Specialist - Virtuoso
Combo Special: Free Swap in Village List
Stat Merits: +2 Power, +1 Reserves, +1 Intelligence, +1 Tactics, +1 Control
Stat Flaws: -2 Tactics, -1 Strength, -1 Stamina, -1 Willpower, -1 Power

Primary: Chakra
Secondary: Physical
Tertiary: Mental

Power: 1 + 2 - 1 + 21 (+1TP) = 24
Control: 1 + 1 + 21 (+2 TP) = 25
Reserves: 1 + 1 + 18 (+3 AP) = 23

Strength: 1 - 1 + 11 (+5 TP) = 16 [+15 = 31] [Level Six]
Speed: 1 + 22 (+1 TP) (+1 AP) = 25 [+25 = 50] [Level Nine]
Stamina: 1 - 1 + 17 (+2 TP) (+1 AP) = 20 [+20 = 40] [Level Seven]

Intelligence: 1 + 13 + 1 (+2 AP) (+6 TP) = 23
Tactics: 1 - 2 + 1 + 13 (+5 AP) (+2 TP) = 20
Willpower: 1 - 1 + 14 (+3 AP) (+4 TP) = 21

GLOBAL NINJUTSU + SWAPS [S6]

(F1) Kawarimi no Jutsu (Body Switch Technique) (S1)
Requirements: Power 2, Tactics 2
(AP) Henge no Jutsu (Transformation Technique) (S1)
Requirements: Control 3, Intelligence 2
(F2) Kinobori/Kabenobori no Jutsu (Tree Walking / Wall Walking Technique) (S2)
Requirements: Power 5, Control 4, Reserves 4
(F3) Hitoshizeru Bakuhatsu no Jutsu (Hidden Explosion Technique) (S3)
Requirements: Power 9, Control 9, Intelligence 7
(TP) Genjutsu Kai (Replacing: Open Slot) (S3)
Requirements: Intelligence 10, Tactics 10, Control 8
(TP) Shunshin no Jutsu (Instantaneous Body Technique) (S4)
Requirements: Power 12, Control 11, Reserves 10, Intelligence 12
(TP) Tenkuu Hokou no Gyou (The Art of Walking on Air) (S4)
Requirements: Power 15, Control 15, Reserves 13, Intelligence 14
(F4) Hiritsuku Kasumi no Jutsu (Stinging Mist Technique) (S5)
Requirements: Power 17, Control 16, Reserves 16, Intelligence 15
(F5) Rasengan (Spiral Sphere) (S5)
Requirements: Power 19, Control 19, Reserves 18, Intelligence 16
(TP) Fuuja Houin (Evil Sealing Method) (S6)
Requirements: Intelligence 21, Tactics 20, Willpower 19, Power 17, Control 15
(AP) Kage Bunshin no Jutsu (Shadow Clone Technique) (S6)
Requirements: Power 21, Control 20, Reserves 19, Intelligence 17, Tactics 15
(AP) Shuriken Kage Bunshin no Jutsu (Shuriken Shadow Clone Technique) (S6)
Requirements: Power 23, Control 23, Reserves 22, Tactics 16, Willpower 15

THOSE LACKING OPACITY [S5]

(GMAP) Bougyou (Sabotage) (S1)
Requirements: Control 4, Power 4
(GMAP) Tsukurigoe (Voice Manipulation) (S2)
Requirements: Intelligence 7, Tactics 7, Power 6
(AP) Kagetegakari no Jutsu (Shadow Trace) (S3)
Requirements: Intelligence 9, Tactics 9, Power 7
(AP) Kiseisaku no Jutsu (Spirit Diminish) (S4)
Requirements: Control 14, Power 13, Reserves 11, Tactics 10
(AP) Minokosu Ippozenshin (Unseen Step) (S5)
Requirements: Intelligence 17, Tactics 16, Willpower 16, Control 15
(AP) Jigen no Tobira (Dimension Door) (S5)
Requirements: Intelligence 18, Tactics 17, Willpower 17, Power 14

WIND NINJUTSU + SWAPS + SAND FORGOTTEN ARTS[S6]

(F6) Fuuton: Kaze Fuuchuufuyuu (Wind Element: Wind Levitation) (S1)
Requirements: Power 3, Willpower 2
(F7) Fuuton: Okuridashi Kaze (Wind Element: Propelling Winds) (S2)
Requirements: Willpower 6, Intelligence 5, Power 5
(F8) Fuuton: Kamaitachi no Jutsu (Wind Element: Slashing Wind Skill) (S3)
Requirements: Control 8, Power 8, Reserves 6
(F9) Fuuton: Daikamaitachi no Jutsu (Wind Element: Grand Slashing Wind Skill) (S4)
Requirement: Intelligence 12, Willpower 11, Tactics 10, Power 12
(AP) Hidden Dismembering Disc Shuriken Technique (Replacing: Fuuton: Kaze Ryuu) (S4)
Requirements: Control 14, Power 13, Reserves 11, Intelligence 10
(AP) Fuuton: Eno Kyaku no Jutsu (Replacing: Fuuton: Kaze Kushi) (S4)
Requirements: Control 15, Power 15, Reserves 13, Willpower 14
(CAS) Hidden Blunt Binding Tendrils Technique (Replacing: Kaze Gyorai no Jutsu) (S5)
Requirements: Control 18, Power 17, Reserves 17, Intelligence 14
(AP) Fuuton: Sabakuhishin (Replacing: Fuuton: Tatsumaki Wana) (S5)
Requirements: Willpower 18, Intelligence 17, Tactics 17, Power 14
(F10) Fuuton: Mugensajin Daitopa (Wind Element: Great Infinite Sandblast Breakthrough) (S6)
Requirements: Control 21, Power 20, Reserves 19, Willpower 17, Intelligence 15
(AP) Fuuton: Sen no Jutsu (Replacing: Fuuton: Kyoushu no Tosshin) (S6)
Requirements: Willpower 21, Intelligence 20, Tactics 19, Control 17, Power 15
(F11) Hidden Throne of the Storm God (Replacing: Fuuton: Boufuu Bakuhatsu Bunshin no Jutsu) (S6)
Requirements: Control 23, Power 23, Reserves 22, Intelligence 16, Tactics 15

FIRE NINJUTSU + SWAPS [S6]

(TP) Katon: Tanebi no Jutsu (Fire Element: Cinder Technique) (S1)
Requirements: Intelligence 3, Reserves 3
(TP) Katon: Bounetsu no Jutsu (Fire Element: Flame-Resistance Technique) (S2)
Requirements: Intelligence 6, Tactics 5, Control 5
(AP) Katon: Ryuuka no Jutsu (Fire Element: Dragon Fire Technique) (S3)
Requirements: Power 8, Control 8, Reserves 6
(AP) Katon: Goukakyuu no Jutsu (Fire Element: Grand Fireball Technique) (S4)
Requirements: Power 14, Control 13, Reserves 11, Tactics 10
(AP) Katon: Naisetsu no Tenka (Replacing: Open Slot) (S4)
Requirements: Intelligence 15, Tactics 15, Willpower 13, Power 14
(AP) Katon: Hibashira no Jutsu (Fire Element: Blazing Column Technique) (S5)
Requirements: Intelligence 18, Tactics 17, Willpower 17, Control 14
(AP) Fuuinka (Fire Sealing) (S6)
Requirements: Intelligence 21, Tactics 20, Willpower 19, Power 17, Control 15

SAND GENJUTSU + SWAPS [S6]

(F12) Kimen (Demon's Mask) (S1)
Requirements: Intelligence 3, Reserves 2
(F13) Keikaishin (Wariness) (S2)
Requirements: Reserves 5, Power 4, Control 4
(GMAP) Nigemizu Fukumen (Mirage Veil) (S2)
Requirements: Reserves 6, Power 5, Intelligence 5
(F14) Mougo Shibaku no Jutsu (False Strike Technique) (S3)
Requirements: Willpower 8, Intelligence 8, Tactics 6
(F15) Nanchou no Kaze (Wind Deafness) (S4)
Requirements: Willpower 14, Intelligence 13, Tactics 11, Power 10
(F16) Mougo Mukuro no Jutsu (False Body Technique) (S5)
Requirements: Willpower 16, Intelligence 16, Tactics 16, Reserves 15
(GMAP) Kimitsushitsu Wana no Jutsu (Airtight Chamber Trap) (S5)
Requirements: Reserves 17, Power 16, Control 16, Willpower 15
(AP) Kougai (Reveal) (S5)
Requirements: Willpower 18, Intelligence 17, Tactics 17, Power 14
(TP) Sabaku Taisou: Gyakuten (Replacing: Arashi no Shouheki) (S6)
Requirements: Reserves 21, Power 20, Control 19, Willpower 17, Intelligence 15
(AP) Katon: Mugoi Haini no Jutsu (Replacing: Open Slot) (S6)
Requirements: Reserves 23, Power 23, Control 22, Intelligence 16, Tactics 15

BLADE TAIJUTSU - SOKUSHI [S5]

(F17) Stage One (+5 Speed, +4 Stamina)
Requirements: Speed 6, Stamina 2
(F18) Stage Two (+5 Speed, +4 Stamina)
Requirements: Speed 11, Stamina 3, Intelligence 6
(AP) Stage Three (+5 Speed, +4 Stamina)
Requirements: Speed 14, Stamina 6, Intelligence 8
(AP) Stage Four (+5 Speed, +4 Stamina)
Requirements: Speed 18, Stamina 15, Strength 10, Intelligence 14
(TP) Stage Five (+5 Speed, +4 Stamina)
Requirements: Speed 23, Stamina 19, Strength 14, Intelligence 16

BLUNT TAIJUTSU - JISHIN [S3]

(2TP) Stage One (+5 Strength, +4 Stamina)
Requirements: Strength 5, Stamina 3
(2TP) Stage Two (+5 Strength, +4 Stamina)
Requirements: Strength 8, Stamina 6, Willpower 6
(2TP) Stage Three (+5 Strength, +4 Stamina)
Requirements: Strength 10, Stamina 10, Willpower 8

EAGLE SUMMON CONTRACT [S6]

(AP) Kuchiyose no Moriko (S1)
Requirements: Control 3, Tactics 2
(AP) Kuchiyose no Makoto (S2)
Requirements: Control 6, Power 6, Willpower 4
(TP) Kuchiyose no Akikaze (S3)
Requirements: Control 9, Power 9, Willpower 7
(AP) Kuchiyose no Madoka (S4)
Requirements: Control 14, Power 13, Reserves11, Intelligence 10
(AP) Kuchiyose no Kohaku (S5)
Requirements: Control 18, Power 17, Reserves 17, Intelligence 14
(AP) Kuchiyose no Shitou (S6)
Requirements: Control 23, Power 23, Reserves 22, Intelligence 16, Tactics 15



[Inventory]

Shinobi Kit (X)
Zoom Goggles (1)
Breathing Apparatus (1)
Arm Guards (1)

SHINRAI Light Assault Cloak (4)
-Armorweave Mantle (4)
-Hidden (1)
-Combined (0)
-Modified All-Purpose Light Cloak (1) + Body Armor (2)
Six Eyes Redux (10)
-Gunbai (4)
-Recall (2)
-Morph (1)
-Large Blunt + Oversized Blade
-Double Wind-Element Weapon (2)
Weapon Points Remaining: 0
Additional Weapon Points Gained: 8 (4 TP)


[Biography]



[Other Info]

Thread Log

((Thread Log Starts Here))


Creation & Limit Breaker AP (41)

(15 Stats - 5 Tactics, 3 Reserves, 3 Willpower, 2 Intelligence, 1 Speed, 1 Stamina)

(26 Jutsu - Sokushi III, Sokushi IV, Kage Bunshin, Shuriken Kage Bunshin, Henge)
(cont. Kagetegakari, Kiseisaku, Minokosu Ippozenshin, Jigen no Tobira, Fuuja Houin)
(cont. Kougai, Ryuuka, Goukakyuu, Hibashira, Fuuinka, Eno Kyaku, Sabakuhishin, Sen)
(cont. Moriko, Makoto, Madoka, Kohaku, Shitou, Dismembering Disc, Mugoi Haini, Naisetsu no Tenka)
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Old 04-15-2014, 02:27 PM   #5
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Old 04-15-2014, 02:31 PM   #6
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Old 10-22-2015, 09:27 PM   #7
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Primary: Mental
Secondary: Chakra
Tertiary: Physical

Intelligence: 1 + 1 - 2 + 21 (+1 AP) = 30
Tactics: 1 + 2 + 18 (+1 AP) = 28
Willpower: 1 + 21 (+1 AP) = 32

Control: 1 + 16 (+2 AP) = 19
Power: 1 - 1 + 1 + 16 + 1 [TP] (+2 AP) = 22
Reserves: 1 - 1 + 18 + 3 [TP] (+1 AP) = 24

Strength: 1 - 2 + 11 = 25 [+25 SnH = 50] [Level Nine]
Speed: 1 + 2 + 17 = 29 [+20 SnH = 49] [Level Nine]
Stamina: 1 + 12 = 13 [Level Three]

GLOBAL NINJUTSU [S5]


(F1) Kawarimi no Jutsu (Body Switch Technique) (S1)
Requirements: Power 2, Tactics 2
(F2) Henge no Jutsu (Transformation Technique) (S1)
Requirements: Control 3, Intelligence 2
(F3) Kinobori/Kabenobori no Jutsu (Tree Walking / Wall Walking Technique) (S2)
Requirements: Power 5, Control 4, Reserves 4
(AP) Genjutsu Kai (Release) (S3)
Requirements: Intelligence 10, Tactics 10, Control 8
(AP) Tenkuu Hokou no Gyou (The Art of Walking on Air) (S4)
Requirements: Power 15, Control 15, Reserves 13, Intelligence 14
(AP) Chidori (Thousand Birds) (S5)
Requirements: Intelligence 18, Tactics 17, Willpower 17, Control 14

ICE NINJUTSU [S7]

(F4) Hyouton: Shogai Ni Hanshite Kanbo (Ice Element: Ward Against Cold) (S1)
Requirements: 3 Willpower, 3 Control
(TP) Hyouton: Nozoku (Ice Element: Spyglass) (S2)
Requirements: 5 Willpower, 4 Intelligence, 4 Tactics
(F5) Hyouton: Reinigiri (Ice Element: Zero Grip) (S2)
Requirements: 6 Reserves, 6 Power, 4 Willpower
(F6) Hyouton: Tsubetai Ashikase (Ice Element: Freezing Trap) (S3)
Requirements: 8 Willpower, 6 Intelligence, 8 Tactics
(F7) Hyouton: Hitoshirezu Yari (Ice Element: Hidden Spear) (S3)
Requirements: 9 Reserves, 9 Power, 7 Willpower
(F8) Hyouton: Yuki Shunshin (Ice Element: Snow Instantaneous Body) (S4)
Requirements: 12 Reserves, 11 Power, 10 Control, 12 Willpower
(F9) Hyouton: Ooi no Hakujou Kanchuu (Ice Element: Cruel Winter’s Mantle) (S4)
Requirements: 12 Willpower, 11 Intelligence, 10 Tactics, 12 Reserves
(F10) Hyouton: Fuusetsu (Ice Element: Snowstorm) (S4)
Requirements: 14 Reserves, 13 Power, 11 Control, 10 Intelligence
(TP) Hyouton: Kori Bunshin (Ice Element: Ice Clone) (S5)
Requirements: 17 Willpower, 16 Intelligence, 16 Tactics, 15 Reserves
(F11) Hyouton: Samu Hagane (Ice Element: Cold Steel) (S5)
Requirements: 17 Reserves, 16 Power, 16 Control, 15 Willpower
(TP) Hyouton: Boufuu (Ice Element: Storm) (S5)
Requirements: 18 Willpower, 17 Intelligence, 17 Tactics, 14 Power
(TP) Hyouton: Nomu Kyuutai (Ice Element: Engulfing Sphere) (S6)
Requirements: 21 Reserves, 20 Power, 19 Control, 17 Willpower, 15 Intelligence
(F12) Hyouton: Wareru (Ice Element: Shatter) (S6)
Requirements: 21 Willpower, 20 Intelligence, 19 Tactics, 17 Reserves, 15 Power
(TP) Hyouton: Yobidasu Suisei (Ice Element: Call Comet) (S6)
Requirements: 23 Willpower, 23 Intelligence, 22 Tactics, 16 Power, 15 Control
(TP) Hyouton: Nigiru Daichi (Ice Element: Seize The Land) (S7)
Requirements: 30 Willpower, 27 Intelligence, 26 Tactics, 22 Reserves, 20 Power, Sealing Tags
(TP) Hyouton: Kyusoku Reito (Ice Element: Flash Frozen) (S7)
Requirements: 32 Willpower, 30 Intelligence, 28 Tactics, 24 Reserves, 22 Power

WATER NINJUTSU [S6]

(TP) Mizu Souken (Water Creation) (S1)
Requirements: Power 2, Tactics 2
(TP) Suiren (Water Lily) (S2)
Requirements: Intelligence 6, Tactics 5, Control 5
(TP) Doroheki no Jutsu (Mud Wall Technique) (S3)
Requirements: Power 8, Control 8, Reserves 6
(TP) Shoutaku no Jutsu (Quagmire Technique) (S4)
Requirements: Intelligence 12, Tactics 11, Willpower 10, Power 12
(TP) Kokyuuhou (Water Breathing) (S4)
Requirements: Power 15, Control 15, Reserves 13, Intelligence 14
(TP) Kanketsusen (Geyser) (S5)
Requirements: Intelligence 17, Tactics 16, Willpower 16, Power 15
(TP) Suijinheki (Water Wall) (S6)
Requirements: Intelligence 21, Tactics 20, Willpower 19, Power 17, Control 15

LIGHTNING NINJUTSU [S5]

(TP) Raiton: Mukounisuru (Lightning Element: Override) (S1)
Requirements: Power 3, Intelligence 2
(TP) Raiton: Rousuru (Lightning Element: Deafen) (S2)
Requirements: Power 5, Control 4, Reserves 4
(TP) Raiton: Denki no Henkan (Lightning Element: Electrical Transformation) (S3)
Requirements: Power 10, Control 10, Intelligence 8
(TP) Raiton: Kyuuden (Lightning Element: Ball Lightning) (S4)
Requirements: Willpower 14, Tactics 13, Intelligence 11, Control 10
(TP) Raiton: Karada Fukikakeru (Lightning Element: Body Overcharge) (S5)
Requirements: Power 19, Control 19, Reserves 18, Willpower 16

GLOBAL GENJUTSU [S4]

(TP) Ikamono Chishio (Fake Blood) (S1)
Requirements: Control 3, Tactics 2
(TP) Meisai no Jutsu (Camouflage Technique) (S2)
Requirements: Willpower 7, Intelligence 7, Power 6
(TP) Suguni Ouda (Instant Strike) (S3)
Requirements: Willpower 10, Intelligence 10, Reserves 8
(TP) Koudo Tenjou Gyakumodori (Heaven and Earth Reversal, Advanced Version) (S4)
Requirements: Willpower 14, Intelligence 13, Tactics 11, Power 10

HAND TO HAND TAIJUTSU - SATSUI NO HADOU [S5]

(F13-14) Stage One (+5 Strength, +4 Speed)
Requirements: Speed: 5, Strength 3
(F15-16) Stage Two (+5 Strength, +4 Speed)
Requirements: Speed 8, Strength 6, Willpower 6
(F17-18) Stage Three (+5 Strength, +4 Speed)
Requirements: Speed 12, Strength 8, Willpower 8
(2TP) Stage Four (+5 Strength, +4 Speed)
Requirements: Speed 22, Strength 18, Willpower 14, Stamina 3
(2TP) Stage Five (+5 Strength, +4 Speed)
Requirements: Speed 25, Strength 25, Willpower 16, Stamina 6
__________________

SAND CO-SECONDARY GM
UNFINISHED | HASHIMOTO DAISUKE | ISHIKAWA EIKO| NADARE



AP: 4

Last edited by Seikon; 06-04-2017 at 11:35 PM..
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