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Old 06-02-2012, 10:35 PM   #1
Seikon
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Default I Like Turtles

THE GUY WHO LIVED


"My glas-- Oh, hehe. Thanks, I need them to see."

HAMADA HANZO




Description:

Like seriously, was he made in a lab? He's gorgeous.

In a way, he was.

He's that perfect trifecta of tall, dark and handsome. That which is Hanzo bears a broad upper body, strong chin, sharp jawline and a smile that could deflect a Fuuma-shuriken.

Eyes shine bright like steel and are just as gray. Youthful in shape and size, but their natural shade of royal blue has faded since his rebirth. Sleek, rectangular horn-rimmed frames rest gently on the bridge of his nose -- commonly adjusts them in a variety of ways (hates doing it the same way twice)

Wore similar pair as a child -- switched to contact lenses (access to ninja tech and the family $$) as young teen/agent

Doesn't actually need the current pair to see -- his eyes were among part of his body that "regenerated" They really only enhance his perfect vision, granting the benefit of detail up to twenty times magnification and the benefit of night vision.

eyes bad as kid, fixed on res
stabbed multiple times, fixed on res (scars still there tho)

Nice-looking shirts and slacks, made out of materials that allow breathing and can sustain the typical wear-and-tear required of ninja stuff.

Black. Neutral and earth tones, but otherwise black.

Black duster.

Fan of "traditional" clothing -- has several haori and kimono in similar colors -- wears as required (for the sake of decorum)


Dat Glowup

Personality:

Guess I better apply myself before I hit that big 3-0 . . .

(???)

Combo Archetype: Lazarus
Daredevil - Offensive Healer
Combo Special: Once per lifetime, the user can heal completely from an otherwise mortal wound [SPENT]
Stat Merits: +2 to Stamina, +1 to Willpower, +1 to Intelligence, +1 to Reserves, +1 to Speed
Stat Flaws: -2 to Tactics, -2 to Willpower, -1 to Intelligence, -1 to Power

Primary: Physical
Secondary: Mental
Tertiary: Chakra


Strength: 1 + 16 = 17 [+20 KK = 37] [Level Seven]
Speed: 1 + 1 + 28 = 30 [+25 KK = 55] [Level Ten]
Stamina: 1 + 2 + 16 = 19 [Level Four]

Intelligence: 1 - 1 + 1 + 16 = 17
Tactics: 1 - 2 + 18 = 17
Willpower: 1 + 1 - 2 + 16 = 16

Power: 1 - 1 + 15 = 15
Control: 1 + 15 = 16
Reserves: 1 + 1 + 10 = 12

GLOBAL NINJUTSU [S3]

(F1) Henge no Jutsu (Transformation Technique) (S1)
Requirements: Control 3, Intelligence 2
(F2) Kinobori/Kabenobori no Jutsu (Tree Walking / Wall Walking Technique) (S2)
Requirements: Power 5, Control 4, Reserves 4
(F3) Genjutsu Kai (Release) (Replacing: Open Slot) (S3)
Requirements: Power 7, Control 7, Intelligence 6

HIDDEN SOUND NINJUTSU - SMOKE [S5]

(F4) Kemuri Yoatsu (Smoke Pressurization) (S1)
Requirements: Power 4, Control 4
(F5) Kemuri Kawarimi no Jutsu (Smoke Body Replacement Technique) (S2)
Requirements: Power 6, Control 6, Tactics 4
(F6) Jasutogan no Jutsu (Perfect Eye Technique) (S3)
Requirements: Tactics 8, Intelligence 6, Willpower 8
(F7) Kemuri Shunshin no Jutsu (Smoke Instantaneous Body Technique) (S4)
Requirements: Power 12, Control 11, Reserves 10, Tactics 12
(F8) Futago Kemuri Hebi no Jutsu (Twin Smoke Serpent Technique) (S5)
Requirements: Tactics 17, Intelligence 16, Willpower 16, Power 15

HIDDEN MIST NINJUTSU - WATER [S5]

(AP) Mizu Soujuu (Water Manipulation) (S1)
Requirements: Power 4, Control 4
(AP) Mizutamari no Jutsu (Water Puddle Technique) (S2)
Requirements: Intelligence 5, Tactics 4, Willpower 4
(AP) Mizutamari Yusuo no Jutsu (Water Puddle Transportation) (S3)
Requirements: Intelligence 8, Tactics 6, Willpower 8
(AP) Suimenka no Kisoku (Underwater Breathing Technique) (S4)
Requirements: Intelligence 14, Tactics 13, Willpower 11, Control 10
(AP) Kirigakure no Jutsu (Hidden Mist Technique) (S4)
Requirements: Intelligence 15, Tactics 15, Willpower 13, Power 14
(AP) Kiri Shikaku no Jutsu (Mist Vision Technique) (S5)
Requirements:Intelligence 17, Tactics 16, Willpower 16, Power 15

HIDDEN MIST GENJUTSU - FORCE NINJA ARTS [S3]

(F9) Kanraku Kibun (Sinking Feeling) (S1)
Requirements: Willpower 2, Control 2
(F10) Shiiru Ninpou: Koji Aratameru (Force Ninja Art: Fact Change) (S2)
Requirements: Reserves 6, Control 5, Intelligence 5
(F11) Shiiru Ninpou: Hoshou (Force Ninja Art: Assurance) (S2)
Requirements: Willpower 7, Intelligence 7, Reserves 6
(F12) Tsukaeru no Jutsu (Choke Technique) (S3)
Requirements: Reserves 8, Control 6, Power 8
(F13) Chikan no Jutsu (Displacement Technique) (S3)
Requirements: Willpower 9, Intelligence 9, Reserves 7

HAND-TO-HAND TAIJUTSU - KADOU KEN [S5]

(F14) Stage One (+5 Speed, +4 Strength)
Requirements: Speed 5, Stamina 3
(F15) Stage Two (+5 Speed, +4 Strength)
Requirements: Speed 9, Stamina 5, Control 6
(F16) Stage Three (+5 Speed, +4 Strength)
Requirements: Speed 12, Stamina 8, Control 8
(F17) Stage Four (+5 Speed, +4 Strength)
Requirements: Speed 17, Strength 12, Stamina 14, Control 14
(F18) Stage Five (+5 Speed, +4 Strength)
Requirements: Speed 20, Strength 17, Stamina 19, Control 16

Shinobi Kit (1)
-Hidden (1)
The Shirt (3)
-Hidden (1)
-Body Armor - Ballistics Mesh (2)
The Glasses (4)
-Hidden (1)
-Combined (0)
-Zoom Goggles (1)
-Night Vision Goggles (2)


wake up naked in pieces on table like "Uh..."

'member the bloody mist? I 'member.

1 AP for any use (BUNRAKU)

2 AP for any use (PATH CHARACTER)

(would need 3 more AP for successful launch)

personality:

undeniable charisma
certain disregard for rules
manipulative -- focused on the usefulness of people, objects, powers -- questionably sociopathic tendencies
he felt no desire or need for human companionship or friendship

He was somewhat willfully ignorant of people or matters which he considered to have no value. He was dismissive

a need for independence that bordered on pathological, and he preferred to operate in secrecy and solitude whenever possible

slippery
cocky
liar
crude
cheat
swindler
thief
charming
quick-witted
well-read
intuitive
persuasive

remorseless (mostly) -- twisted sense of honor after his life experiences

He also seemed to have respected, and sometimes even admired, skill, resourcefulness and cleverness, even when displayed by opponents

does not believe in anyone but himself, and even that gets difficult

is completely concerned with himself, as he realizes that he's at a point where one wrong move will get him killed (again) -- tries to compensate for this by being silly, relaxed, etc.

is making a major effort to keep a low profile. Never asked for the appointment to Bunraku. Never asked to come back to life. Never asked to be born. Tendency to feel like a victim of the world.

WOULD RATHER NOT DIE TWICE. WAS NOT A PLEASANT EXPERIENCE. NAGA PROMISE THAT THEY CAN WORK TOGETHER TO DISCOVER THE SECRET OF HIS RESSURECTION.

As years go on, Hanzo is not convinced. He's more the errand-boy/lap-dog, being "groomed" for some unknown purpose. Starts doing research of his own, tales of Orochimaru and other shinobi who sought immortality and their methods; Assate's priests in wind country, rumors of the high wardens of calamity mountain, etc. Supposes that the "Snake Cave" must not be far from the underground facility he is stationed in, waiting for the opportunity // day to come that he might follow up on that thread. Stories of their regenerative abilities are legend and prolific in folklore of the land.

is otherwise rewarded by naga with smoke ninjutsu, steroids/growth hormones, living space, decent technology and entertainment options, access to archives and library, excellent diet, per diem while in the field, new "identity" (lacking: freedom, actual pay) ---- pay now comes from Hidden Sound, he keeps a quaint above ground apartment and stays there occasionally for the sake of keeping appearances, but his true "home" is deep within the catacombs.





from vd:

. This was punctuated dramatically when he was enlisted in the shinobi academy. This, over twenty years ago, was during a period of time where at the end of a ten year schooling course, graduate candidates would battle to the death for the right to wear the headband of the village. In such a fashion, only twenty percent of the trained each year would make it to become shinobi...and the rest would simply die. This lead to a superstition of strong shinobi blood, and since Ren was only half-Water country, it was believed he'd die if not at the battle royale, long before during training.

Armed with the tall body of his mother and the sharp, calculating mind of his father, Ren instead proved to be a powerful and cunning student, despite a severe lack of motivation that was common amongst the draftees—those forced into the Academy rather than volunteered. As such, by the time he reached his final year, Ren was considered the bottom of his class, in all aspects that mattered—taijutsu, ninjutsu, and genjutsu. Tactical theory, navigation, geography, and several aspects of sailing were dismissed thanks to his tall and awkward body, unable to fit neatly beneath the deck of the average Mist ship. If he couldn't make it as a swordsman, he wouldn't make it in the village.

He was placed, cruelly, against the class ace. A duel-wielding Kirigakure native who could trace his shinobi blood back generations, learnt from the ninjutsu of his father and the dojo of his mother, such solid and powerful shinobi stock that there was no chance for the Swamp Dog that was Ren. However, although his longsword taijutsu looked awkward, and his ninjutsu left plenty to be desired—despite having no one in his personal life but non-shinobi and uncaring government caretakers, Ren's unorthodox body frame and longsword style matched with pluck and a bloodthirsty desire


~~~~~
~~~~~
~~~~~
~~~~~

mist agent

mommy: deceased, was low-born--was lady-in-waiting to his previous wife, said to be mysterious, may or may not have been nure-onna (lol) -- Jiro is a bastard and carries his mother's surname, and daddy is not entirely sure that Jiro is really his at all. died when jiro was very young. Jiro is actually not of his adoptive father's line and is the son of a long deceased traveling con-man who once rose to some level of infamy before he was

supposedly a refugee from a faraway place. "washed up onshore one day." only memory of her is her telling Jiro he is "destined for great things."

daddy: "I'm a low level lord and have unrealistic expectations."

has two older sisters, parents are middle-aged by the time he's born. dad isn't confident he will be strong. is going to give control of their holdings to the eldest sister and her soon-to-be husband as dowry

let me go into the shinobi academy and prove I'm strong enough to take your name//become inheritor. Dad laughs at this -- doubtful the kid has ever touched a real sword before, much less held and carried one at length. When he fails, he will return and serve as a ward and retainer for the daughter's husband.

Dad & Son-In-Law would later go on to rally with other lesser lords in an alliance with the other small islands in a spark which would ignite the Seagull War.

rough academy years, childhood -- privileged rich boy from small island (SEAGULL LOL), always told he was special, got top marks but got made fun of for being a "nerd" -- glasses, dressing smartly, not being terribly impressed by fighting, etc. Gets beat up a lot. Instructors look the other way. Bloody Mist never ended and it never will, behind closed doors.

Is actually quite accomplished at genjutsu and has slowly turned it to his advantage, is also pretty good at ninjutsu and is fairly bright.

He starts to realize he can get away with a lot of things, and stops being bullied. He starts to form a network of friends and acquaintances, using his interpersonal skills rather than his ability with shinobi skills to win their favor. Senseis remark he has a keen intuition and a certain way with people, and recognize that his skill in genjutsu gives him confidence and his techniques magnify it tenfold.

Decides he wants to follow the agent career path long before he graduates as a genin. Not super keen on fighting in the graduation tournament. Convinces another kid to slip rum into the goliath's sports drink a while before the match -- the kid's face was so sweaty, he'd been training every day up until their fight including the morning before their scheduled bout. Stupid pig. Uses displacement to stay well out of range of the flailing, makes a power display parading him around the room as he throws wayward haymakers and ends the fight with the choke technique. The match was called in his favor. Many eyes were on him.

Short genin career. Quickly proves aptitude, teammates are a pair of twins who are stoic swordsmen under an older sensei who had probably sailed to the ends of the earth and back again based on the stories he had to share. Instilled in him a sense of duty and honor, despite acts of what amounted to knavery that they would go on to commit together.



Is made an agent at an early age upon recommendation of his sensei. Feels like a rookie again. Many of the agents in his squad are thugs and the commander, like instructors did, turn a blind eye. It's disheartening.

Starts getting ass kicked again, on missions by getting overwhelmed by the strength and experience of his opponents when things go south and his tricks fail. Hazed by fellow // veteran chuunin. "lol where's your sword?" One day, one picks a fight with him, and our boy loses his bananas, nearly killing him. Gets reprimanded, put on leave. Considers going awol -- figures he could probably avoid many of the meatheads, but not the special agents. Can't live with going home. Doesn't have much of an option but to comply.

Over the next several years, he starts to win people over, as is historically common. Is respected when he returns to work after his suspension--that is, people don't really mess with him, anymore. Gains further reputation after solving several high-profile cases across twice as many successful missions. Many special agents are skeptical and appeal to the department heads to keep an eye on his behavior--while his skills as a shinobi are not prodigal by any standard, he has a peculiar amount of influence over people. Many agents, at this point, hold him in high regard and look to him for guidance.

During a high ranking assignment on the mainland continent in Iron, an agent is killed. Mission is a success at their expense (if the remaining agents make it back lol), the operation was orchestrated by Jiro. The agents hold Jiro responsible and are not satisfied with his command. At a camp in a remote area of rice country, the remaining agents, a few of whom had come to accept him as their equal if not friend, turn on him. He dies. Darkness.

A kunai catches one of the agents in the back. A party of enemy shinobi catches up intent on taking back what was stolen (compromising photographs of Nemoya ????? LOL). A skirmish ensues, they leave the other agent's body and Jiro's body behind, to escape with their lives.

Enemy shinobi bodies and minds could be cut open by those skilled enough to find the secrets hidden within, secrets which could then be adapted or outright stolen. All the more reason to leave Jiro behind, it seemed, lest a shinobi autopsy reveal their treachery.


is dead, lying on the ground, dead. such dead, wow.

these particular shinobi are nomads. they look for gear first, rifling through his pockets and patting him down for hidden weapons and find little but the basics. they carry them.

get tired of carrying them. one "chuunin" is upset they're even bothering. another concurs. Leader gets frustrated.

>leader has naga connection (their mission contact!!), was requested to retrieve bodies of mist nin. leader lets the two lackeys go and will keep a bigger cut for himself. uses a jutsu to transport himself and the bodies back to the naga base.

>nagas kill leader too, haha, payment received. "your tribesman have collected their payment. and now we collect ours."


hanzo wakes up, this is witnessed through 1-way glass in naga morgue by a naga scientist who is fucking fascinated. those other bodies are garbage compared to this one. considers killing him to see if it happens again. is happy that he didn't manage to cut into him yet (he misplaced a tool or something?)


when he first comes to, Hanzo is out of his mind and incredibly confused. Kind of paces/shambles for a bit, naked and pale and looking very undead. Color starts to return gradually. NOT eager to talk about what did (rather, didn't) come "next"

TODAY::

moderate smoker, drinker

lots of time to read while living under the naga's thumb -- many subjects, including taboo ones, history, science, etc

bio partially as entries from naga scientist who fucked him up

segue into hanzo's perspective as we bring new sound around town

Year -20.00 : Creation of the Sound Nomads from leftover Sound-nin
Year -15.00 : First use of the Eighth-note tattoo and new ranks
Year -1.00 : Death of Seijuu Kaigen, rise of Seijuu Raimei
Year -0.75 : Sound assist Mist with the Seagull war through a mercenary contract
Year -0.67 : Non-aggression pact of Sound/Cloud.
Year 0.00 : Chuunin Selection Exams; the Nomads did not participate
Year 0.30 : Black Night decimates number of Sound Nomads
Year 0.35 : Search through catacombs begin. Naga researchers found
Year 0.40 : Sound Nomads move into New Sound Village
Year 1.00 : Hidden Sound struggles to maintain authority over Rice Country because of mercenaries in Atama.
Year 1.15 : Hidden Sound begins open conflict with the mercenaries in Atama City.
Year 1.25 : Present. Atama City begins a direct assault on Hidden Sound.

"Court of Shadows"

would meet Naga here, in a room with three hallways leading into darkness

voices would reach out from the darkness. Sometimes a hand, or an item. Sometimes... rarely... something else.

part of "the deal" between otokage and naga -- is installed in the village organizational hierarchy as a Herald and as a Bunraku agent.

previously captured nomads and assisted in their torture and interrogation -- on the look out for anything "special" (bloodlines, etc)

stole weapons, resources, technology, often killing nomads and other shinobi in the process

regularly subjected to testing procedures, having blood work done, physical exams, psych evals, etc

is rewarded by naga with smoke ninjutsu, steroids/growth hormones, living space, entertainment, excellent diet, per diem while in the field, new "identity" (lacking: freedom, actual pay)

started to feel bad for the nomads and question his masters, but "plays along" on both sides to gain influence and positions (and freedom, as his role as Herald will enable him to travel)

Naga NOW expect him to report on the Otokage, which he does so reluctantly. Has been approached by (cabinet??) about divulging Naga secrets to New Sound, laughs it off?


The Path of Flesh
The body creates the chakra that fuels a warrior. With proper modification, the blood of the creature will do what no ninjutsu could ever do. Some Path of Flesh Naga modify normal men, turning the normal into a monster. Others tap flesh already full of power, like the miraculous bloodlines that sleep within shinobi. Sometimes Naga of the Flesh are known to find bloodlines that should have existed, but never came to prominence, creating a unique warrior.

Herald
The newly established diplomatic corps of Sound, the Heralds are meant as Sound’s envoys to the rest of the world, both to the shinobi and to the non-shinobi. Heralds are meant to be a strong and presentable face of New Sound, allowing them to make ties with the various powers. Each herald usually chooses at least one bodyguard of equal rank and may have up to three bodyguards in full, though two would be of hiyoutori rank.
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Old 06-17-2012, 09:53 PM   #2
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Name: Takagawa Genjiro
Alias: aka Genji, the Good, the Samaritan Samurai, Omajinai-kun*, Sekkaku-san**, Aiiro-sama***
...with many iterations and combinations of the nicknames above
* lit. "Good Luck Charm"
** lit. Ser "with trouble, at great pains and great expense, long-awaited"
***lit. Lord "Indigo"


Age: Unknown
Sex: Male
Height: 5'11"

Character Type: Ronin Samurai
Country/Village: Formerly Bird Country; Yazuno Castle*
*Last Known Location: ???

Rank: Uruwashii
Division:

Bushido; "Way of the Warrior": ???

Clan/Bloodline: N/A

Primary Archetype: Bushi
Secondary Archetype: Taijutsu Specialist

"I've forgotten more about the sword than most learn in a lifetime."

Warrior's Kit (X)
Small Jitte (1)
Iron Fighting Fan (2)
Shirasaya (4)
-Medium Blade (3)
-Hidden (1)



Spiritualist
Special: May Pick Two Miko Trees And Take Them As A List, With Two Usages A Thread
Primary: Physical
Stats: +1 Strength, +1 Control, +1 Power, -1 Speed, -1 Tactics, -1 Reserves

Strength: 1 + 1 + 15 = 17 [+20 = 37] [Level Seven]
Speed: 1 - 1 + 30 = 30 [+25 = 55] [Level Ten]
Stamina: 1 + 15 = 16 [+20 = 37] [Level Seven]

Intelligence: 1 + 17 = 18
Tactics: 1 - 1 + 16 = 16
Willpower: 1 + 17 = 18

Control: 1 + 1 + 13 = 15
Power: 1 + 1 + 13 = 15
Reserves: 1 - 1 + 14 = 14

MIKO POWERS - DENY & DIVINIATION [S4]

(F1) Kogei Ofuda - Seal Crafting (S1)
Requirements: 2 Control, 2 Intelligence
(F2) Jikan wo Tsutaeru - Telling Time (S1)*
Requirements: 3 Control, 2 Tactics
(F3) Ofuda Gijutsu: Kyohi Toojo - Seal Technique: Deny Entry (S2)
Requirements: 5 Control, 4 Power, 4 Reserves
(F4) Shinpo Ofuda Gijutsu: Kindan Kotoba - Hex Seal Technique: Sealed Words (S2)
Requirements: 5 Willpower, 4 Intelligence, 4 Tactics
(F5) Bimyou Gijutsu - Subtle Technique (S2)*
Requirements: 6 Control, 6 Power, 4 Willpower
(F6) Ofuda Gijutsu: Kyouka - Seal Technique: Reinforce (S3)
Requirements: 8 Control, 8 Power, 6 Reserves
(F7) Ofuda Gijutsu: Genkaku Kyohi - Seal Technique: Deny Illusion (S4)
Requirements: 12 Control, 11 Power, 10 Reserves, 12 Willpower

AHOU NO OJIKE - HAND TO HAND TAIJUTSU [S4]

(F8) Stage One (+5 Stamina, +4 Speed)
Requirements: Speed 6, Stamina 2
(F9) Stage Two (+5 Stamina, +4 Speed)
Requirements: Speed 10, Stamina 4, Tactics 6
(AP) Stage Three (+5 Stamina, +4 Speed)
Requirements: Speed 12, Stamina 8, Tactics 8
(AP) Stage Four (+5 Stamina, +4 Speed)
Requirements: Speed 15, Stamina 14, Strength 14, Tactics 14

HI-CHIMEITEKI ARASHI - NON-LETHAL BLUNT & IMPROVISED TAIJUTSU [S4]

(F10) Stage One (+5 Stamina, +4 Speed)
Requirements: Speed 5, Stamina 3
(F11) Stage Two (+5 Stamina, +4 Speed)
Requirements: Speed 9, Stamina 5, Intelligence 6
(F12) Stage Three (+5 Stamina, +4 Speed)
Requirements: Speed 12, Stamina 8, Intelligence 8
(F13) Stage Four (+5 Stamina, +4 Speed)
Stat Requirements: Speed 19, Stamina 14, Strength 10, Intelligence 14

KYUUSOKU SEIRYUU IAIJUTSU - SWORD STYLE TAIJUTSU [S5]

(F14) Stage Three (+5 Speed, +4 Strength)
Requirements: Speed 6, Strength 2
(F15) Stage Two (+5 Speed, +4 Strength)
Requirements: 9 Speed, 6 Tactics, 5 Strength
(F16) Stage Three (+5 Speed, +4 Strength)
Requirements: Speed 13, Tactics 8, Strength 7
(F17) Stage Four (+5 Speed, +4 Strength)
Requirements: 17 Speed, 16 Strength, 12 Stamina, 14 Tactics
(F18) Stage Five (+5 Speed, +4 Strength)
Requirements: 23 Speed, 17 Strength, 16 Tactics, 16 Stamina
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Old 06-17-2012, 09:54 PM   #3
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Old 04-15-2014, 02:27 PM   #4
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Ninjutsu Swaps for Eiko (Sand/Iron Sand, Caiman Summoner Swaps)

placeholders

Tsuchimakaze (Dust Devil)
Stage: Like 3

blocka da vision scratcha der eyeballs mon ayy

user forms seals to scatter a large amount of sand (AOE), energized / suspended in the air with chakra to form a swirling dust cloud -- prevents technology from seeing through -- for escapes -- those caught in the miniature dust storm will be left covered in sand that has a habit of filling pockets, nooks, and crannies -- reduce targets speed levels by one for every post they remain in the cloud -- may be dispelled easily by fuuton but persists for up to two posts otherwise

base: (5m area)
+1: wider aoe, increased damage capabilities (10m)
+1: as above + can be maintained for an additional post??

Satetsu Tennyo (Iron Sand Celestial Maiden)
Stage: looking for 4 here

By blending elements of Suna Kyuutai, Panku Suna no Yoroi, and Sabaku Kyuu and imbuing them with Satetsu, the user has created a potent defensive ninjutsu that works to absorb the force of attacks and conceal their own movements. While active, the user becomes engulfed in a bulky, high-collared cloak of iron sand, leaving only their head exposed. While not inherently offensive, to physically strike the user while they are surrounded by the dense cloud of toxic iron would be foolish at best--lacerations are practically guaranteed. The user can direct and manipulate the sand to intercept attacks, including those aimed at their head and face, within one meter of their body. Satetsu Tennyo persists for a maximum of three posts and may only be used once per thread.

At its basic level, the swirling mass of iron sand protects the user from strikes up to a base strength of 20. Because the individual grains of iron sand are bound together electromagnetically via chakra, the cloak cannot be dissipated through physical means (read: strikes of a high enough strength may still pierce the sand and damage the user underneath). However, the iron sand may be outright destroyed by stage 4 ninjutsu or higher which will invaribly harm the user beneath the cloak. It may also be temporarily dispersed when hit by stage 3 ninjutsu--the user suffers minimal damage in these cases and their iron sand cloak will reform in the subsequent post (so long as Satetsu Tennyo has posts remaining in its duration).

Stage +1 Effect: The cloak of iron sand can protect the user from a base strength of 25, may reform after withstanding stage 4 ninjutsu and only be outright destroyed by stage 5 ninjutsu or higher.

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Satetsu Sangaku (Iron Sand Temple Geometry)
Stage: 4 or 5 please

make da giant 3D shapes ayy (this is still rough lol)

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Satetsu Seisen (Iron Sand Holy War)
Stage: like 5 idk

After the necessary handseals, this technique creates and (via chakra) electromagnetically launches fist-sized conical rounds of densely compacted iron sand with incredible speed and lethal force for distances up to 300 meters--any further and the chunks of iron sand will scatter harmlessly to the winds. Within range, however, to be hit by just one of these clumps could cause severe damage, including loss of limb or life. At close range, even grazing a target with one of the rounds could cause considerable injury.

The weight of the ninjutsu-based projectiles and the speed at which they are fired is such that they can perforate most mundane materials with ease, such as wood, stone, metal (including standard issue shinobi body plates) and can pierce clean through defensive ninjutsu at one stage below their own. It is most effective against stationary targets at range, or otherwise when the user has time to focus on their accuracy without fear of being attacked. One shot may be fired per single usage with a one post cooldown between usages. If used in conjunction with Satetsu Tennyo, three shots may be fired in a single usage. Saishuu Seisen may only be used twice per thread.

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Waniton: Men'eki (Crocodile Style: Immunity) (Ninjutsu)
Stage: Seeking 1 or 2

Subconsciously using minuscule amounts of chakra to regulate the production of powerful, chakra-enhanced antibodies, and over eons of exposure to an inordinate number of harmful toxins and plagues, the Caimans find themselves naturally invulnerable to most diseases and poisons. Derived from exercises in several of the Caiman Virtues, study of the Caiman's physicality and an examination of the Caiman's history of survival and adaptation, Men'eki passively grants its user the following benefits through Caiman mimicry and cleverly employed chakra:

Base Effect: Passive immunity to non-chakra/supernaturally based diseases and poisons.
Stage +3 Effect: The effectiveness of chakra/supernaturally based poisons and disease against the user is reduced by half.

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Waniton: Senpukujutsu (Crocodile Style: Ambush Art) (Ninjutsu)
Stage: Seeking 2 or 3

A (mostly) passive technique derived from exercises in several of the Caiman Virtues, Senpukujutsu represents a combination of the user's keen instinct and practical experience in ambush tactics. By second nature, they expect the unexpected and are hyper-sensitive to environmental cues; specifically, the user is capable of detecting sources of prey (Fear) or danger (Harmful / Killing Intent) and active traps (utilizing environment and/or any weapons, wires, seals, explosives, etc) through refined senses permanently granted to the user simply virtue of knowing this technique. Using this jutsu actively to recognize and successfully avoid imminent danger/damage by way of a trap and/or ambush (or noticing an opponent's sudden bloodlust at the last moment) expends one of the user's kawarimi usages.

Base Effect: The user can passively detect (Fear) and (Harmful / Killing Intent) up to five feet away and (Threatening Objects) up to ten feet away.
Stage +1 Effect: The user can passively detect (Fear) and (Harmful / Killing Intent) up to ten feet away and (Threatening Objects) up to thirty feet away.

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Waniton: Mugenkyoufu (Crocodile Style: Dread Visions) (Ninjutsu)
Stage: Seeking 3 or 4

study of caiman virtues, represents the user's aptitude for genjutsu and their training with the caiman house -- mimicry -- caimans don't need handseals to cast genjutsu, and loosely manipulate the triggers of their jutsu (it could be said that Sunagakure has blah blah did that actually, since the caimans purportedly taught their brand of illusions to the village when it was still young)

similar to the process by which one might draw in natural energy to activate sage mode, only in reverse--the user forces their illusion-rich chakra into the space around them

passively negates need for handseals for any and all of their genjutsu techniques and allows the user to alter and/or simplify the trigger as they deem it necessary -- it may become any gesture, eye contact, or any part of the user's own body, their own voice (eg. whistling), or physical contact with an intended target.

Stage +1 Effect: The user may stack an additional genjutsu on the same target beyond the normal limit.

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AP: 5

Last edited by Seikon; 02-17-2019 at 09:45 PM..
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Old 04-15-2014, 02:27 PM   #5
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[!!!] NON-COMPLIANCE [!!!]
[!!!] INSUBORDINATION [!!!]


[!] [Captain Hashimoto Daisuke is held in Non-Compliance (KAZE sec.11-6 code 3A) for refusal of participation in personnel systems modernization survey] [!]

[!] [Captain Hashimoto Daisuke is held Insubordinate (SUNA sec. 5-7 code 1C) for refusal of a direct order from a superior officer] [!]


[!] [Authorized by the Office of the Kazekage, the following interview is a re-construction of several fragmented question-and-answer sessions from various sources with Captain Hashimoto Daisuke, who has declined all further interviews with the Bureaucracy of Kaze no Kuni at this time] [!]






Katon: Gouka Mekkyaku
_________

Fire Element: Majestic Destroyer Flame
Stage: (hit me with that seven, son!)

A dangerous technique which could destroy whole sections of large cities with relative ease, and cause even further destruction when left unchecked, the Gouka Mekkyaku is a forgotten and forbidden Katon – previously considered lost to the world – now found by Hashimoto Daisuke (as described by fragments of an ancient scroll recovered from a collection of similar dusty relics in the hands of those involved in Wind country's illegal trade organizations).

Its relative potency and application is comparable to the more widely familiar (albeit weaker) Hellfire Clap and Raging Storm of the Fire Dragon techniques of the Hidden Leaf – the Gouka Mekkyaku's terrifying form is composed of fire which burns so intensely that it blocks, withstands, and immediately incinerates anything unfortunate enough to be caught in its wake, including other stage seven ninjutsu.

Requiring a high degree concentration, the user cannot move in the same post that this jutsu is performed. After completing the appropriate handseals and inhaling sharply, the user exhales an intensely hot stream of compressed fluid-like flame which travels up to 30 meters. The stream travels with such an explosive force that it shreds anything in its path, the very earth included. At the user's discretion, or when the stream reaches its maximum range, it detonates unexpectedly, expanding into a convex wall of blazing fire spanning 30 meters high and 90 meters wide.

So long as the user remains stationary, the user can maintain the stream (further 'stoking' the wall of flames) for a maximum of 2 posts after its initial use. For each post Gouka Mekkyaku remains active, the wall doubles in size and continues to surge forward at an alarming rate of 30 meters, rapidly growing into an uncontrollable inferno. When it ends, little evidence of the technique's use remains more than a smoking, crescent-shaped trench where it was cast.

Burnout: Due to the staggering amount of carefully molded chakra necessary to produce such a volume of flame, the user may not use any additional Katon techniques for the remainder of the thread. Further, for every post the jutsu is maintained beyond its initial use, the user suffers a post of cool-down during which no ninjutsu, genjutsu, or taijutsu-special techniques above stage four may be used.



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Last edited by Seikon; 02-11-2019 at 09:41 PM..
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Old 04-15-2014, 02:31 PM   #6
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AP: 5

Last edited by Seikon; 02-07-2019 at 05:17 PM..
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Old 10-22-2015, 09:27 PM   #7
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Primary: Mental
Secondary: Chakra
Tertiary: Physical

Intelligence: 1 + 1 - 2 + 21 (+1 AP) = 30
Tactics: 1 + 2 + 18 (+1 AP) = 28
Willpower: 1 + 21 (+1 AP) = 32

Control: 1 + 16 (+2 AP) = 19
Power: 1 - 1 + 1 + 16 + 1 [TP] (+2 AP) = 22
Reserves: 1 - 1 + 18 + 3 [TP] (+1 AP) = 24

Strength: 1 - 2 + 11 = 25 [+25 SnH = 50] [Level Nine]
Speed: 1 + 2 + 17 = 29 [+20 SnH = 49] [Level Nine]
Stamina: 1 + 12 = 13 [Level Three]

GLOBAL NINJUTSU [S5]


(F1) Kawarimi no Jutsu (Body Switch Technique) (S1)
Requirements: Power 2, Tactics 2
(F2) Henge no Jutsu (Transformation Technique) (S1)
Requirements: Control 3, Intelligence 2
(F3) Kinobori/Kabenobori no Jutsu (Tree Walking / Wall Walking Technique) (S2)
Requirements: Power 5, Control 4, Reserves 4
(AP) Genjutsu Kai (Release) (S3)
Requirements: Intelligence 10, Tactics 10, Control 8
(AP) Tenkuu Hokou no Gyou (The Art of Walking on Air) (S4)
Requirements: Power 15, Control 15, Reserves 13, Intelligence 14
(AP) Chidori (Thousand Birds) (S5)
Requirements: Intelligence 18, Tactics 17, Willpower 17, Control 14

ICE NINJUTSU [S7]

(F4) Hyouton: Shogai Ni Hanshite Kanbo (Ice Element: Ward Against Cold) (S1)
Requirements: 3 Willpower, 3 Control
(TP) Hyouton: Nozoku (Ice Element: Spyglass) (S2)
Requirements: 5 Willpower, 4 Intelligence, 4 Tactics
(F5) Hyouton: Reinigiri (Ice Element: Zero Grip) (S2)
Requirements: 6 Reserves, 6 Power, 4 Willpower
(F6) Hyouton: Tsubetai Ashikase (Ice Element: Freezing Trap) (S3)
Requirements: 8 Willpower, 6 Intelligence, 8 Tactics
(F7) Hyouton: Hitoshirezu Yari (Ice Element: Hidden Spear) (S3)
Requirements: 9 Reserves, 9 Power, 7 Willpower
(F8) Hyouton: Yuki Shunshin (Ice Element: Snow Instantaneous Body) (S4)
Requirements: 12 Reserves, 11 Power, 10 Control, 12 Willpower
(F9) Hyouton: Ooi no Hakujou Kanchuu (Ice Element: Cruel Winter’s Mantle) (S4)
Requirements: 12 Willpower, 11 Intelligence, 10 Tactics, 12 Reserves
(F10) Hyouton: Fuusetsu (Ice Element: Snowstorm) (S4)
Requirements: 14 Reserves, 13 Power, 11 Control, 10 Intelligence
(TP) Hyouton: Kori Bunshin (Ice Element: Ice Clone) (S5)
Requirements: 17 Willpower, 16 Intelligence, 16 Tactics, 15 Reserves
(F11) Hyouton: Samu Hagane (Ice Element: Cold Steel) (S5)
Requirements: 17 Reserves, 16 Power, 16 Control, 15 Willpower
(TP) Hyouton: Boufuu (Ice Element: Storm) (S5)
Requirements: 18 Willpower, 17 Intelligence, 17 Tactics, 14 Power
(TP) Hyouton: Nomu Kyuutai (Ice Element: Engulfing Sphere) (S6)
Requirements: 21 Reserves, 20 Power, 19 Control, 17 Willpower, 15 Intelligence
(F12) Hyouton: Wareru (Ice Element: Shatter) (S6)
Requirements: 21 Willpower, 20 Intelligence, 19 Tactics, 17 Reserves, 15 Power
(TP) Hyouton: Yobidasu Suisei (Ice Element: Call Comet) (S6)
Requirements: 23 Willpower, 23 Intelligence, 22 Tactics, 16 Power, 15 Control
(TP) Hyouton: Nigiru Daichi (Ice Element: Seize The Land) (S7)
Requirements: 30 Willpower, 27 Intelligence, 26 Tactics, 22 Reserves, 20 Power, Sealing Tags
(TP) Hyouton: Kyusoku Reito (Ice Element: Flash Frozen) (S7)
Requirements: 32 Willpower, 30 Intelligence, 28 Tactics, 24 Reserves, 22 Power

WATER NINJUTSU [S6]

(TP) Mizu Souken (Water Creation) (S1)
Requirements: Power 2, Tactics 2
(TP) Suiren (Water Lily) (S2)
Requirements: Intelligence 6, Tactics 5, Control 5
(TP) Doroheki no Jutsu (Mud Wall Technique) (S3)
Requirements: Power 8, Control 8, Reserves 6
(TP) Shoutaku no Jutsu (Quagmire Technique) (S4)
Requirements: Intelligence 12, Tactics 11, Willpower 10, Power 12
(TP) Kokyuuhou (Water Breathing) (S4)
Requirements: Power 15, Control 15, Reserves 13, Intelligence 14
(TP) Kanketsusen (Geyser) (S5)
Requirements: Intelligence 17, Tactics 16, Willpower 16, Power 15
(TP) Suijinheki (Water Wall) (S6)
Requirements: Intelligence 21, Tactics 20, Willpower 19, Power 17, Control 15

LIGHTNING NINJUTSU [S5]

(TP) Raiton: Mukounisuru (Lightning Element: Override) (S1)
Requirements: Power 3, Intelligence 2
(TP) Raiton: Rousuru (Lightning Element: Deafen) (S2)
Requirements: Power 5, Control 4, Reserves 4
(TP) Raiton: Denki no Henkan (Lightning Element: Electrical Transformation) (S3)
Requirements: Power 10, Control 10, Intelligence 8
(TP) Raiton: Kyuuden (Lightning Element: Ball Lightning) (S4)
Requirements: Willpower 14, Tactics 13, Intelligence 11, Control 10
(TP) Raiton: Karada Fukikakeru (Lightning Element: Body Overcharge) (S5)
Requirements: Power 19, Control 19, Reserves 18, Willpower 16

GLOBAL GENJUTSU [S4]

(TP) Ikamono Chishio (Fake Blood) (S1)
Requirements: Control 3, Tactics 2
(TP) Meisai no Jutsu (Camouflage Technique) (S2)
Requirements: Willpower 7, Intelligence 7, Power 6
(TP) Suguni Ouda (Instant Strike) (S3)
Requirements: Willpower 10, Intelligence 10, Reserves 8
(TP) Koudo Tenjou Gyakumodori (Heaven and Earth Reversal, Advanced Version) (S4)
Requirements: Willpower 14, Intelligence 13, Tactics 11, Power 10

HAND TO HAND TAIJUTSU - SATSUI NO HADOU [S5]

(F13-14) Stage One (+5 Strength, +4 Speed)
Requirements: Speed: 5, Strength 3
(F15-16) Stage Two (+5 Strength, +4 Speed)
Requirements: Speed 8, Strength 6, Willpower 6
(F17-18) Stage Three (+5 Strength, +4 Speed)
Requirements: Speed 12, Strength 8, Willpower 8
(2TP) Stage Four (+5 Strength, +4 Speed)
Requirements: Speed 22, Strength 18, Willpower 14, Stamina 3
(2TP) Stage Five (+5 Strength, +4 Speed)
Requirements: Speed 25, Strength 25, Willpower 16, Stamina 6
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AP: 5

Last edited by Seikon; 06-04-2017 at 11:35 PM..
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