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Old 07-10-2012, 04:23 PM   #1
Jami
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Default Medical Ninjutsu

Medical Ninjutsu

Medics are an invaluable asset to any shinobi village, responsible not only for the care and treatment of shinobi injured on missions, but also serving as the primary medical caregivers for non-shinobi in the village, too. However, becoming a medic nin is a path that requires devotion and rigorous training, as many of the techniques they learn require precise chakra control and thorough knowledge of the human body. The techniques below represent the tools most medic nin learn as part of their lifelong education in their art and, for some medics, these jutsu form the bulk of their knowledge of the shinobi arts. Because medics are taught to manipulate the human body, there are some among them who use their jutsu to manipulate dead flesh, but the medic nin community in general regards such techniques as perversions of the true goal of their art and use of the kinjutsu in this list are often seen as unethical or immoral.

Note: Because of the dedication required, only characters with the Healer, Offensive Healer, or combos including either are able to take Medical Ninjutsu. Though many medics carry field supplies, any medic with a scroll may summon more specialized equipment for creating medicines, poisons, and so on.

Stage One

Igaku Kunren - Medical Training
Requirements: Control 2, Willpower 2
Description: This is a passive technique representing the intense training that most medic nin undergo. Medics are taught to recognize injuries and diseases through symptoms and signs, but trained medics can detect hidden or invisible symptoms by kneeling next to patients and running their hands over the patient's body. If the medic runs chakra through his hands this way, he can detect internal injuries, heart rate, hairline fractures, poisons, and diseases. Further, the medic knows how to properly clean their hands, arms, and face for medical purposes with chakra, preventing them from accidentally infecting a patient during surgery, even out in the field.
Base Effect: One full post to fully diagnose a patient.
Stage Two: One action to fully diagnose a patient.
Stage Three: The medic may autopsy a well-preserved body with the same diagnostic method.

Teikouryoku – Power of Resistance
Requirements: Power 3, Intelligence 2
Description: A medic must always be wary of becoming a victim of whatever his patient suffers from. With this technique, a medic can temporarily increase his resistance to mundane diseases and poisons. However, it has no effect against diseases or poisons already affecting the medic.
Base Effect: Two posts of immunity to non-chakra based diseases and poisons.
Stage Two: Three posts of immunity. The medic may now affect an ally in addition to himself.
Stage Three: Four posts of immunity. The medic may now affect three allies in addition to himself.

Kanrinin - Caretaker
Requirements: Control 3, Tactics 2
Description: Though medics are taught to treat injuries with tools and medicines the way normal doctors or nurses might, many learn how to take care of basic ailments through chakra means. As the medic grows in skill and knowledge, he he expands his repertoire of chakra-assisted techniques.
Base Effect: At this level, the medic is able to extract foreign objects and clean wounds by laying his hands on either side of an injury and using chakra to lift debris up and away. This allows the medic to prepare a wound for treatment without causing further damage. Objects piercing vital organs require a full post of concentration to remove safely.
Stage Two: By holding his hands over a patient's chest, the medic may now perform a kind of chakra-assisted CPR. The hearts and lungs are massaged into normal functioning, allowing the medic to keep a patient with breath and blood flow even if injured. However, if the airway is blocked, this technique is useless.
Stage Three: The medic can now use chakra to stabilize a patient's body temperature, expending chakra to spread heat over the body or to siphon heat away into the air. He cannot use this ability to cause abnormal temperatures (ie create fevers or cause hypothermia), but once treated a patient remains at healthy temperature for five posts.
Stage Four: Now the medic may perform impromptu blood transfusions by making a small incision on a willing donor and a patient. Chakra is used to create a thin, invisible tube through which blood flows from the donor into the recipient and alters the blood to the proper type for the recipient. Each post transfers about a normal IV bag worth of blood from one person to another.

Byouki no Fujikome – Disease Containment
Requirements: Intelligence 3, Reserves 3
Description: By placing a hand on a patient and sending chakra through the whole body, a medic can isolate and contain vectors of disease. The medic raises his hand from the patient and glowing chakra pulls out of the patient, gathering the disease itself into a floating mass. The user then presses his hand into an open scroll, causing the extracted disease to float down into the page and seal within in as symbols and kanji appear around it, locking it in place. The kanji indicate what disease has just been sealed. Once removed from the body, the patient is effectively cured of his disease, though any damage caused must still be treated normally.
Base Effect: The medic can seal fungus-based diseases, like athlete's foot or aspergillosis.
Stage Two: The medic can seal substance-based diseases, like poisons or hayfever.
Stage Three: The medic can seal bacteria-based diseases, like salmonella or tetanus.
Stage Four: The medic can seal virus-based diseases, like the common cold or influenza.

Kinjutsu: Byouki no Denpa – Forbidden Technique: Disease Propagation
Requirements: Control 4, Power 4, Disease Containment
Description: The user most open a scroll that has a disease sealed into it, and performs handseals to release the disease from within the scroll. The vector of disease hangs in the air in a ball of glowing chakra, just in front of the medic's open palm. Then, the user may slam his hand against an enemy target, pressing the disease into the target's body as he does so. The target is thus infected with the released disease, though it does not fully take root until a post later. The disease rapidly progresses to the same stage as it was when it was removed from a patient.
Base Effect: The medic may infect targets with fungus-based diseases.
Stage Two: The medic may infect targets with substance-based diseases.
Stage Three: The medic may infect targets with bacteria-based diseases.
Stage Four: The medic may infect targets with virus-based diseases.

Kinjutsu: Shibito Tankyuu – Forbidden Technique: Corpse Search
Requirements: Intelligence 4, Willpower 4
Description: The user does a series of seals, then presses his hand against the ground. A chakra pulse runs through the earth like a radar wave, allowing the medic to find corpses hidden in the ground. This allows him to detect corpses within a fifty foot radius as well as determine what sort of animal made each corpse. He can use this to direct himself to the nearest dead body.

Stage Two

Keksuki Gyouko – Blood Coagulation
Requirements: Control 5, Power 4, Reserves 4
Description: A simple healing technique, the medic performs handseals and then touches a patient's open wound. The blood there coagulates, forming a clot that prevents the wound from bleeding any further. This is only a preliminary treatment as it does not stop internal bleeding. Superficial wounds can be clotted instantly, but deep wounds require a post of concentration.

Jokyo Dokubutsu – Poison Removal
Requirements: Intelligence 5, Willpower 4, Tactics 4
Description: A medic with this technique can quickly protect a patient or ally from the effects of a poison by delaying its effects. After seals, he need simply make physical contact with a target, allowing his chakra to transfer into the target's body. The chakra wraps around poison in the blood and body tissues, forming a shell that prevents it from working. This allows a medic to prepare a true antidote.
Base Effect: Two post delay.
Stage Three: Three post delay or poisons costing 2 weapon points or fewer, or stage two or lower, can be destroyed.
Stage Four: Four post delay or poisons costing 3 weapon points or fewer, or stage three or lower, can be destroyed.

Zesshi Nensan – Fanged Tongue Acid
Requirements: Control 6, Power 6, Intelligence 4
Description: The user performs seals and then opens his mouth, expelling a highly corrosive acid. The stream can reach up to twenty feet away and is strong enough to cause first degree burns and eat through fabric, paper, and other weak materials. Launching acid from the mouth requires cautious control on behalf of the medic, so this technique cannot be used while moving at high speeds to keep from burning the user.
Base Effect: As above.
Stage Three: Acid can reach thirty feet and causes second degree burns.
Stage Four: Acid can reach fifty feet and causes third degree burns.

Fuuin Toushisha – Seal Person Frozen to Death
Requirements: Intelligence 6, Willpower 5, Power 5
Description: This jutsu only works on dead bodies, but allows a medic to preserve a corpse indefinitely. After performing seals, the user places his hand on a corpse. A unique seal appears over the corpse's flesh, a white square within a black circle, accented by the kanji for ice and corpse in red. As long as the seal remains on the corpse, it will not naturally decompose any further. The seal is recognizable to other medics and can be disrupted and removed by a controlled chakra pulse, even by non-medics.

Kinjutsu: Henge Shibito – Forbidden Technique: Transform Corpse
Requirements: Control 7, Power 7, Intelligence 6
Description: Through a special application of chakra, a medic can alter the appearance of a corpse. A dead body may be altered to look like some other individual as bone and facial structure can be physically altered; this technique cannot be dispelled like a normal Henge no Jutsu. The user may change a corpse's face, hair, build, and apparent sex, but cannot change internal organs. Other medics with this jutsu may reverse the process.

Open Slot
Requirements: Intelligence 7, Willpower 7, Power 6

Stage Three

Chiyute no Jutsu – Healing Hands Technique
Requirements: Control 8, Power 8, Reserves 6
Description: The user concentrates chakra into his hands, creating a ball of specialized healing chakra, often characterized by a green glow. When directed into another body, this healing chakra is capable of repairing damage to tissue. Virtually every medic learns this technique, as it is the cornerstone of ninja medicine. Healing chakra may be redirected into the user's own body, but regardless of who the patient is, healing takes at least one post to complete.
Base Effect: The medic can heal superficial cuts, first degree burns, hairline fractures, and damage from light fevers and coughs.
Stage Four: The medic can heal gashes, second degree burns, sprains, partial fractures and torn tendons.

Kigusuri Souzou – Medicine Creation
Requirements: Intelligence 8, Willpower 6, Tactics 8
Description: A medic nin is trained to study the effects of natural and artificial compounds on the human body and how they can be combined to create medicines. This technique represents an ability of the medic to create medicines such as antidotes, ointments, serums, and so on. Medicines can be used to treat everyday ailments like upset stomachs or colds, but can also be used to create antidotes for poisons costing 3 weapons points or fewer or at stage two or below. The medic may also craft chloroform, aspirin, and Novocaine without affecting his own weapon points. Creating medicine takes at least one post, but does not expend any of the user's chakra and can be shared with multiple patients or allies.
Base Effect: As above.
Stage Four: Poisons costing 4 weapon points or fewer or at stage three or below can have antidotes created.

Hekirekite no Jutsu – Thunder Hands Technique
Requirements: Control 9, Power 9, Intelligence 7
Description: After performing seals, the user focuses chakra into his hands in order to create an electrical shock strong enough to restart a patient's heart. The medic must be careful with how he places his hands, putting near the patient's shoulder and the other on the lower chest, so that the electrical current travels through the heart without damaging any other tissue. In order to be performed safely, the patient must be motionless and dry and the user must have full concentration for a post. As such, it is virtually impossible to shock an enemy's heart during combat.

Kinjutsu: Shikon Ichi – Forbidden Technique: Dead Soul One
Requirements: Intelligence 9, Willpower 9, Power 7
Description: The medic runs chakra into a corpse, causing it to come 'alive'. In truth, the body is still dead, but can be controlled by the user to act lifelike. The corpse retains the strength and speed it had in life, but has zero stamina and does not have taijutsu bonuses. Controlled corpses may not use jutsu and must stay within ten feet of the user or the technique ends and they crumple to the ground. The user may control one corpse at a time. This may not be used in conjunction with any other level of Dead Soul.

Kinjutsu: Kichou Hitomigokuu – Forbidden Technique: Precious Human Sacrifice
Requirements: Control 10, Power 10, Tactics 8
Description: The user performs seals over a recently dead body, requiring a corpse no more than two days old. While living, the corpse had been a vessel for chakra, a powerful energy. The medic may extract the remnants of chakra still inside the corpse, allowing him to recover his own chakra supply by consuming that of the dead. The corpse becomes desiccated as chakra is drained from it and the user requires a whole body to properly bolster his stores. This technique may only be used once per thread and has a one thread cooldown (so at most, it may only be used once every other thread).
Base Effect: The user regains all uses of stage four or below, from taijutsu, ninjutsu, or genjutsu. Thus, he could replenish his ability to use stage three jutsu, but would have no impact on any other usage limit. Jutsu with per thread limits are not affected.
Stage Four: As above, but may restore stage five and below.

Open Slot
Requirements: Intelligence 10, Willpower 10, Reserves 8

Stage Four

Chakra Enjintou – Chakra Scalpel
Requirements: Control 12, Power 11, Reserves 10, Intelligence 12
Description: A ninjutsu primarily used for field surgery, the medic concentrates a powerful aura of chakra around his hand. This chakra creates a thin blade visible as a blue glow. The blade is capable of bypassing flesh within harming it, allowing a medic to operate on arteries, tendons, and muscles without opening the skin. This also allows a medic to fix a patient's chakra coils if they have been damaged by some other technique. When used in combat, a medic could give an enemy internal wounds, but maintaining the chakra scalpel at combat speed is difficult and eats up a stage usage per post when wielded this way.

Souzou Dokubutsu – Poison Creation
Requirements: Intelligence 12, Willpower 11, Tactics 10, Control 12, Medicine Creation
Description: Just as there are many naturally occuring substances that can be combined to heal, so too can they be combined to harm. Using his knowledge of plants, animals, and minerals, the medic is able to mix together drugs and poisons that range from disabling to deadly. Given at least a post of prep time, the medic can concoct all manner of poisons with basic supplies. This allows the medic to create even unique poisons that he has encountered before.
Base Effect: The user can create any registered poison costing 3 or fewer weapon points.
Stage Five: The user can create any registered poison costing 4 or fewer weapon points.

Biransei no Jutsu – Poison Gas Technique
Requirements: Control 14, Power 13, Reserves 11, Willpower 10
Description: The medic performs seals and then exhales, creating a cloud of poison gas that erupts from his mouth in a stream. The cloud expands into an area in front of the medic, so as not to catch himself in his own technique. Anyone within the thirty foot diameter cloud and breathes the gas succumbs to the poison's effects. In the first post, a victim begins to feel numb throughout his body. The second post of exposure muffles sound. The third post of exposure blinds the victim. At the end of the fourth round of continued exposure, the victim falls unconscious. The cloud lasts for four posts and any poisoned victim who escapes the cloud remains poisoned for two posts.

Shibito Zoukiishoku - Corpse Organ Transplant
Requirements: Intelligence 14, Willpower 13, Tactics 11, Power 10
Description: The user can use a recently deceased corpse to replace lost limbs or organs on a living patient. First, the desired part is removed from the corpse, then the medic performs surgery on the patient to knit the two pieces together. This process takes three posts to complete with the corpse piece returning to function during the process. As the patient recovers from the surgery, the replacement part typically changes to resemble the original lost limb or organ.

Kinjutsu: Boukon Kioku no Jutsu – Forbidden Technique: Departed Soul Memory Recollection
Requirements: Control 15, Power 15, Reserves 13, Intelligence 14
Description: The medic performs a string of handseals and then places his hand over a corpse's skull. As long as the corpse's brain is intact, the medic may comb through the corpse's memories, allowing him to take information. He may not, however, learn jutsu this way. The corpse must have died within the last hour or the memories cannot be salvaged.

Open Slot
Requirements: Intelligence 15, Willpower 15, Tactics 13, Control 14

Stage Five

Satsugaite – Killing Hands
Requirements: Control 17, Power 16, Reserves 16, Intelligence 15, Healing Hands
Description: The medic focuses chakra into the palms of his hands, creating a small ball of killing chakra, which is the opposite of the Healing Hands' healing chakra. This chakra is characterized by a black or purple light and, rather than rebuild a patient's cells, it destroys and unravels them. When the medic makes contact with an enemy, he can send some of the killing chakra into the target's body, where it attacks them from inside. If applied to a limb, blood flow can be restricted to cause numbness. If applied to an organ, it can create ulcers, lesions, and so on. The medic must be able to maintain contact for at least five seconds in order to begin destroying tissue, so a fleeting touch can do little more than cause pain.

Chuusuusei Shikeikiden – Central Nervous System Electrical Shock
Requirements: Intelligence 17, Willpower 16, Tactics 16, Control 15
Description: The user turns his chakra into an electrical pulse which is transmitted to an enemy's body by striking the base of the neck. The electrical impulse travels up into the brain stem and disrupts the flow electricity through the nervous system. The brain and body connection is affected, confusion communication between the two. If the victim tries to move his arm, he moves his leg, and the victim is generally debilitated as sensory information is mistranslated by the brain.
Base Effect: Two post duration.
Intelligence 24: Three post duration.

Kanpekina Kino - Perfect Function
Requirements: Control 18, Power 17, Reserves 17, Willpower 14
Description: The medic gathers his chakra into his hands and then transfers it into a target by dissipating it a body with a touch. The chakra sinks deep into tissues and enhances them, allowing an affected target to operate at peak efficiency and effectiveness. Muscles benefit from greatly increased force, nervous fire and receive synapses faster, and skin and bones are toughened by the chakra.
Base Effect: An ally's Strength, Speed, and Stamina levels are all increased by one for two posts. Afterward, they lose a level off base for one post from fatigue. This drop can reduce a subject's levels to zero without killing them.
Control 25: As above, but levels are altered by +/-2.
Control 32: As above, but levels are altered by +/-3.

Okina Byouki no Fujikome – Greater Disease Containment
Requirements: Intelligence 18, Willpower 17, Tactics 17, Power 14, Disease Containment
Description: By placing a hand on a patient and sending chakra through the whole body, a medic can isolate and contain vectors of disease. The medic raises his hand from the patient and glowing chakra pulls out of the patient, gathering the disease itself into a floating mass. The user then presses his hand into an open scroll, causing the extracted disease to float down into the page and seal within in as symbols and kanji appear around it, locking it in place. The kanji indicate what disease has just been sealed. Once removed from the body, the patient is effectively cured of his disease, though any damage caused must still be treated normally. Sealing a disease requires a full post of concentration and a motionless patient. At this level, the medic often alters the patient's body to accomplish his task.
Base Effect: The medic can seal environment-based diseases, such as allergies or some forms of cancer. A patient may only be treated by this jutsu once in his lifetime; further uses would kill the patient.
Intelligence 25: As above, but the medic can seal genetic diseases, such as sickle cell or haemophilia. This counts as a stage six usage.
Intelligence 32: As above, but the medic can seal diseases with unknown or complex causes, such as Alzheimer's and autism. This counts as a stage seven usage.

Kinjutsu: Okina Byouki no Denpa – Forbidden Technique: Greater Disease Propagation
Requirements: Control 19, Power 19, Reserves 18, Intelligence 16, Disease Propagation, Greater Disease Containment
Description: The user most open a scroll that has a disease sealed into it, and performs handseals to release the disease from within the scroll. The vector of disease hangs in the air in a ball of glowing chakra, just in front of the medic's open palm. Then, the user may slam his hand against an enemy target, pressing the disease into the target's body as he does so. The target is thus infected with the released disease, though it does not fully take root until a post later. The disease rapidly progresses to the same stage as it was when it was removed from a patient.
Base Effect: The medic may infect targets with environment-based diseases.
Control 26: The medic may infect targets with genetic diseases. This counts as a stage six usage.
Control 33: The medic may infect targets with diseases of unknown cause. This counts as a stage seven usage.

Kinjutsu: Shikon Nii – Forbidden Technique: Dead Soul Two
Requirements: Intelligence 19, Willpower 19, Tactics 18, Control 16, Dead Soul One
Description: An improvement upon the original Dead Soul One, the medic runs chakra into a corpse, causing it to come 'alive'. In truth, the body is still dead, but can be controlled by the user to act lifelike. The corpse retains the strength and speed it had in life, but functions as if it only had half of its original stamina and half of its taijutsu bonuses. Full stamina is used for any stat requirements on taijutsu. Controlled corpses may not use jutsu and must stay within thirty feet of the user or the technique ends and they crumple to the ground. The user may control two corpses at a time. This may not be used in conjunction with any other level of Dead Soul.

Stage Six

Chiyute no Jutsu: Ichidanto – Healing Hands Technique: Major
Requirements: Control 21, Power 20, Reserves 19, Intelligence 17, Willpower 15, Chiyute no Jutsu
Description: The user concentrates chakra into his hands, creating a ball of specialized healing chakra, often characterized by a green glow. When directed into another body, this healing chakra is capable of repairing damage to tissue. Virtually every medic learns this technique, as it is the cornerstone of ninja medicine. Healing chakra may be redirected into the user's own body, but regardless of who the patient is, healing takes at least one post to complete. With this level of the technique, most medics reach the limit of what can be accomplished without the aid of a hospital and other medic nin. The medic can heal deep gashes, punctures, serious fractures, organ damage, and other semi-fatal injuries. Most minor and moderate illnesses can be treated with a regular application of this technique through the day.

Ninja Kigusuri Souzou – Ninja Medicine Creation
Requirements: Intelligence 21, Willpower 20, Tactics 19, Control 17, Power 15, Poison Creation
Description: With this level of knowledge, the medic is now a skill shinobi pharmacist, able to use his advanced skills to make medicines. He can make medical items unique to the shinobi world, such as soldier pills, blood replenishment pills, and false death pills. The medic may also concoct an antidote to any poison, regardless of its weapon point cost or that is stage six or lower. Further, the user may create any universal medical item and any registered by other users if he receives permission. Creating advanced medical supplies requires at least a post of work.

Saisei no Saibou – Cell Regeneration
Requirements: Control 23, Power 23, Reserves 22, Willpower 16, Tactics 15
Description: A ninjutsu technique where the user focuses all of his chakra into one part of his body just before an attack. The moment that the attack connects, the chakra activates the user's cells and causes them to rapidly regenerate. This repairs damage at the exact moment it is done and is an extremely powerful jutsu. The amount of chakra required is enormous, preventing the medic from using this more than once per thread. However, the regeneration allows the user to survive any injury, even decapitation or ruptured organs.

Shinzou no Suiryoku no Jutsu – Heart Thrust Technique
Requirements: Intelligence 23, Willpower 23, Tactics 22, Power 16, Reserves 15
Description: Pooling chakra into his fingertips, the medic delivers a swift, direct blow to a target's thorax. The attack must be precisely accurate, but once it lands, the medic's chakra is capable of causing enormous harm to the opponent's heart. The chakra sends a wave of electrical impulses directly into the target's heart, causing a heart attack. Further, the medic is able to give the target tachycardia, arrhythmia, and other serious heart conditions.

Kinjutsu: Fuuin Ikijime Shibito – Forbidden Technique: Seal Fresh Frozen Corpse
Requirements: Control 26, Power 25, Reserves 24, Intelligence 19, Willpower 17, Seal Person Frozen to Death
Description: A similar jutsu to its predecessor, this allows the medic to preserve a corpse with a seal. However, the kanji for the seal change from 'ice' and 'corpse' to 'ice' and 'body'. After making handseals, the user slams his palm into a target's chest, living or dead. When applied to a living target, that person falls into a coma and remains in hibernation as long as the seal remains on the body. The living subject is effectively frozen in time, surviving without food, water, or any other bodily need. As with the original technique, the seal may be disrupted and removed by other shinobi with a simple chakra pulse. Opponent permission required.

Open Slot
Requirements: Intelligence 26, Willpower 25, Tactics 24, Control 19, Power 17

Stage Seven

Shinreitejutsu – Psychic Surgery
Requirements: Control 30, Power 27, Reserves 26, Intelligence 22, Willpower 20, Healing Hands: Major, Chakra Scalpel
Description: This technique is used to perform major surgical procedures without needing instruments. The medic performs hand seals and holds healing chakra around his hands, causing them to glow. Then, he can cut a body open with his chakra, place his hands directly into a patient's body, and perform whatever surgery he wills. This technique can be used to repair even dead tissue or restore bones from powder. Even the gravest of wounds or injuries can be fixed by the medic, but this technique requires at least two posts to safely open up a channel for surgery and close it again.

Shinkeitsuu – Neuralgia
Requirements: Intelligence 30, Willpower 27, Tactics 26, Control 22, Power 20
Description: In order to use this technique, the medic gathers chakra into his hand and then touches any point on the target's body. The chakra instantly transfers to the target's body, assaulting the nerves in the immediate area with pain so severe that it's debilitating. The paid spreads through the target's whole body and is so intense that withstanding it is largely impossible. Many victims have been reduced to writhing and screaming as the pain overwhelms them. The pain stays at peak severity for only one post, but leaves the target's body sore for at least a day.

Hijutsu: Keihatsu – Secret Technique: Enlightenment
Requirements: Control 32, Power 30, Reserves 28, Intelligence 24, Willpower 22, Healing Hands
Description: One of the most powerful medical techniques ever invented, this requires at least four other medics able to perform Healing Hands and willing to lend their assistance to the user. The medic must first inscribe a circle of intricate seals on the floor, preparing the area to hold and channel the healing chakra required for this technique. This process requires an hour as each seal holds some of the user's chakra.

Then, a severely wounded patient or animal is placed in the center of the circle. The other four medics take up position at four corners, forming a square around the circle. The user stands to one side of the circle and works in unison with the other medics, drawing their healing chakra together into a pool over the patient. The mass of healing chakra is directed into the patient's body and rapidly heals them of all injuries, ailments, poisons, diseases, and so on. The patient is restored to perfect health and function, and the user even has the ability alter a patient's DNA, removing genetic disorders or completely altering a patient's body into someone else. As long as the faintest hint of life remains within the subject, he can be revived.

Alternately, the circle can be drawn around the base of a plant, allowing the medic to heal blighted trees and so on. This jutsu cannot be used in combat, of course, and is best performed at a hospital where other medics can be on hand.

Kinjutsu: Shikon San – Forbidden Technique: Dead Soul Three
Requirements: Intelligence 32, Willpower 30, Tactics 28, Control 24, Power 22, Dead Soul Two
Description: An improvement upon Dead Soul Three, the medic runs chakra into a corpse, causing it to come 'alive'. In truth, the body is still dead, but can be controlled by the user to act lifelike. The corpse retains the strength, speed, and stamina it had in life and also receives full taijutsu bonuses. Controlled corpses may not use jutsu and must stay within fifty feet of the user or the technique ends and they crumple to the ground. The user may control three corpses at a time. This may not be used in conjunction with any other level of Dead Soul.

Stage Eight

Kinjutsu: Nou no Tensha – Forbidden Technique: Brain Transferring
Requirements: Control 41, Power 35, Reserves 33, Intelligence 29, Willpower 27, Tactics 24, Admin Approval
Description: A forbidden technique rumored to have been developed by the genius Kabuto under the employ of Orochimaru, this jutsu allows the user to perform a particular, special surgery. Two patients, usually restrained but sometimes willing, are prepared within special seal circles. Then, the medic can place one hand on each patient's head and begin to swap their personalities, memories, and consciousnesses. Effectively, the medic transfers the brains between the bodies. The process is grueling as the consciousness must be severed from one body, transferred to another, and tied back in to the new vessel, and takes five posts to perform completely.
Note: The characters exchange physical descriptions, physical stats, and bloodline abilities. The exchange is permanent unless reversed by another application of this technique.

Credits: Credit to Meno, sushyisama, White Eyes, and others for original Medical and Corpse Manipulation Ninjutsu.

Last edited by Jami; 03-25-2014 at 08:52 PM..
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