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Old 01-26-2014, 03:35 AM   #1
Based Kiba
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Default Kiba's Swaps

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[ Two Branches ]
Mokuhi Yuge's Konoha Style Techniques

[ Bara ] Briar Patch
Stage Three
Yuge uses her understanding of the Konoha Style to create a burst of thorny brambles about waist high, with many natural wooden pointy ends, capable of puncturing and slicing with the strength of kunai. This bramble will continue to grow if Yuge remains still and holds the last seal. In the first post, the bramble created will cover a circle with a radius of three meters, with Yuge being the bramble-free focal point. It will continue to grow for two more posts if Yuge holds the seal, at a rate of 1 meter per post, to a maximum of 5 meters. The bramble has the potential for overtaking opponents if they do not move fast enough, as the briar patch grows with a Speed of Rank Two.

[ Rupture ]
Stage Four Kaiki Special Technique
In developing a sword-fighting style that plays into her ability as an Elementum, Yuge uses her two wakizashi in tandem with her Konoha ninjutsu expertise. Surrounding her blades in a heavy wood for the time it takes to make this attack, her blades become dangerous bludgeoning instruments. In one swift movement, Yuge attacks with both swords in an attempt to get her opponent to block the oncoming attack. With the power behind her swing and the blunt edge provided by the wood, Yuge can cause bones to break on impact. The wood falls from the blades after the attack is made, and Yuge must wait 2 posts (Elementum Cooldown Special) before using this again.

[ Final Thorn ]
Stage Three Kaiki Special Technique
An incredibly quick killing technique, this special technique, using Yuge's Elementum chakra, takes advantage of an opponent misjudging the length of her wakizashi blades. In a burst of chakra, Yuge will lunge and attack with both wakizashi in a very linear forward pierce attack. Most opponents find this kind of linear attack easy to predict and will often dodge or avoid it, but therein lies it's danger. The charge of chakra causes a thin, incredibly sharp thorn to grow from both sword tips, extending the range of her swords momentarily from it's normal length up to ten feet. This thorn grows at two stages above Yuge's speed. After this technique, Yuge's speed is reduced by two for one post. The chakra required to use this technique is intense and so Yuge may only use this technique twice per thread, and must wait 2 posts (Elementum Cooldown Special) before using this again.

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Ripple Shark
Tanshin Clan Specialist + Virtuouso
When in the presence of mist, steam, or another potentially obscuring condition, even heavy rain, the Ripple Shark may mold chakra around himself to make his image blend into the atmosphere for one post. While not invisible, the Ripple Shark's exact location becomes harder to discern, causing many to misjudge his location by about 1 meter. The Ripple Shark may use this ability twice per thread, and a 3 post cooldown is required before the Ripple Shark may activate this ability again.

Primary \\ Chakra
Secondary \\ Physical
Tertiary \\ Mental
+3 Control, +1 Speed, +1 Intelligence, +1 Tactics
-2 Stamina, -2 Willpower, -1 Strength, -1 Power

The Ripple Shark is the sneaky bastard who doesn't mind hiding in plain sight. As a Tanshin orphan, he has been trained to go by unnoticed. He's known as the man you can never find when you want to find him, but always there when you least hope. The Ripple Shark is a master of the damp and hazy environments. This has been rumored to be a title for members of the Tanshin in the past who are experts at manipulating the battlefield with Kirigakure no Jutsu.
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Last edited by Based Kiba; 02-11-2014 at 05:18 AM..
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Old 02-26-2014, 07:33 PM   #2
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Default Amayami Aima's Swaps

[ Enmuton; Smog Style ]
Amayami Aima's Poison Smoke Techniques
- May be Swapped into Global Ninjutsu, Kuro Suiton, or Shirou Suiton

[ Enmuton; Jinto ] Smog Style; Numb From Extreme Cold
Stage Three
Forming handseals, Aima molds chakra in her lungs to create a chakra-infused smog, similar to the tar of Kuro Suiton, but in a gaseous form. The smog is a heavy purple in color, much like a smoke bomb, but the fog dissipates at the end of two posts. The smog covers a sphere with a radius of fifteen feet, with Aima being at one of it's edges. Any organic being (bunshin, prosthetic limbs will not be affected) within this sphere the two posts will experience an effect of great cold wherever the fog makes contact. This cold will result in a numbing sensation for two posts after leaving the smog.

[ Enmuton; Fukintou ] Smog Style; Imbalance
Stage Two
Yet again, Aima expels a smog from her mouth after forming handseals. This smog is a billowing cloud that is very light gray in color, transparent like a fine mist, which does not obscure vision. It lingers in an area for 3 posts, and covers a sphere with a radius of 5 meters. Those who enter the mist, which appears largely harmless, will find that they are overcome with vertigo for as long as they breathe in the mist. Leaving the smog will cause the effects of vertigo to end, but while within the fog, the effects may worsen, with dizziness and vertigo becoming a loss of orientation, nausea, or fainting, if the victim is already in a very weak state. These effects will disappear during the post that they leave the smog. The intensity of the vertigo is left up to player discretion.

[ Enmuton: Amearare ] Smog Style; Barrage
Stage Three
Spewing out purple smog from her mouth, Aima creates projectiles out of the Enmuton chakra. These projectiles fly out in the direction Aima's mouth is facing, and spread in a cone shape, with a base rasius of 3 meters. Only ten kunai-shaped projectiles are created, and once they make contact, they disperse into small patches of smog. The effect of this jutsu takes place when cuts are made to skin, or the smog is inhaled. Cuts from these projectiles act as if they were coated in a layer of Hallucinogenic Poison, and so, depending on how many kunai land a hit, the victim will experience a certain level of Hallucinatory effects. The smog disperses in the same post of contact.
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Items - Swaps - AP [23] - Tracker - Works In Progress



Last edited by Based Kiba; 03-06-2014 at 02:52 PM..
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Old 04-02-2017, 11:56 PM   #3
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Default Custom Archetype: Heir To The King

Heir To The King
Projectile Specialist + Blade Dancer
Once per thread, the Heir To The King may take an action that supports a comrade. That action, if noticed, increases that comrade's Physical Stats by 1 level each for one post. Cannot be used to support themself, or to help a clone.

Primary \\ Chakra
Secondary \\ Physical
Tertiary \\ Mental

Benefits \\ +1 to Speed, +1 Control
Consequences \\ -1 to Power, -1 Stamina

The Heir To The King, whether they like it or not, is the cardinal child of someone of great fame. Made to live forever in the shadow of another, The Heir To The King may either relish in their fame or disdain the responsibility of being so close to power. No doubt, the impact of being around a person with a great sense of self has imbued The Heir To The King with a similar sense of self worth. Many expect great things of The Heir To The King, and so they find that they can place a certain sense of trust in them. As a result, those close to The Heir To The King may find their own spirits bolstered, having closed the gap between themselves and a real hero by yet another step.


- - - - -

Child Of Heavenly Punishment
Gun Tenchu Warrior + Cavalier
Once every two threads, The Child of Heavenly Punishment may carry an excess of Tosshin (read: 5 or more) for two posts, pushing the brink of death-by-Tosshin back one more step. Master of the Uetosshin, The Child of Heavenly Punishment must get down below 5 Tosshin by the beginning of the third post, or die in the third post.
Primary \\ Physical
Secondary \\ Chakra
Tertiary \\ Mental
+2 Stamina, +1 Strength +1 Speed, +1 Power
-3 Intelligence, -1 Tactics, -1 Reserves

Every few generations, an anomaly arises in the strength of the Gun bloodline. The power of the Tenchu grips a child from a very early age, sometimes as young as an infant. At too young of an age, The Heavenly Punishment Kekkai Genkai can cause premature death, especially in toddlers. But every once in a while, the child shows unusual resolve and ability to endure the negative effects of Tousshin build up. These children often grow up to be incredibly resilient and powerful. Their control over Tousshin looms above other members in the clan. Often times, these Children of Heavenly Punishment are heralded as prodigies and proud, stoic warriors of the Gun Clan.
__________________





| Asuka | Aima | Isamu | Kugo | Etsuko | Nin'hon | Hiroshi |

Engi No Volunteer | Secondary Sound GM

Items - Swaps - AP [23] - Tracker - Works In Progress



Last edited by Based Kiba; 04-04-2017 at 06:51 PM..
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