iconAll times are GMT -4. The time now is 11:20 AM. | Welcome to Forum, please register to access all of our features.
Old 04-01-2014, 07:11 PM   #1
Jami
Pretentious Douche
 
Jami's Avatar
 
Join Date: Mar 2005
Location: Lawrence, Kansas
Posts: 5,373
Default Well-Timed Warrior - Sword/Shield Taijutsu

Jigi o Eta Senshi
Well-Timed Warrior

The Well-Timed Warrior is a mindset more than it is a dojo or school. The practitioner hones mind and body together, learning how to take advantage of every situation and how to use all the various weapons and tools available to the modern warrior. Ostensibly, an experienced Well-Timed Warrior is skilled primarily with swordplay and the use a of shield, using the two to quickly adapt to virtually any situation. However, anyone who's encountered a Warrior knows that the sword and board exist only as a core – Warriors are often covered in all manner of additional weapons, which they wield with enough skill to be dangerous, particularly when dismissed as dabblers and generalists. Like the much more common 'projectile specialists', Well-Timed Warriors can be considered users of many disparate weapons at once when compared to the more single-minded swordsmen that infest shinobi and samurai ranks. At higher levels, a Well-Timed Warrior acts precisely when he needs to in precisely the way he intends to, like a combat surgeon.

Type: Weapon - Medium Blade + any Shield (+ other weapons for specials)

Stage One
Requirements: Strength 4, Speed 4
Bonuses: +5 Strength, +4 Stamina
Description: As a beginner, the user is merely a student. He knows how to hold his sword and shield, but they remain heavy in his hands, and fancy displays are a bit beyond him. However, the basic slashes and stabs are all within reach, and his strikes are solid if a little awkward. Blocking with the shield is sluggish and telegraphed, used strictly to defend the user rather than to open the enemy to counter attacks. The user's footwork is good, but still that of a novice, and he can really on keep focused on one target at a time like a duelist.

Pack Mule
Special Technique
A truly Well-Timed Warrior must have the right tool for every situation, even if carrying all that gear is cumbersome, awkward, and not strictly in the spirit of a shinobi and more of a mercenary mindset. Regardless, the user trains to accommodate the weight of all his equipment and comes up with his own method for keeping everything within easy reach. Every time he takes a Well-Timed Warrior special tagged with a weapon type, he gains 1 Item Point, which surpass the standard limit. Pack Mule provides a single Item Point as well.

Quick Draw
Special Technique – Medium or Larger Ballistic Weapon
Sometimes, a sword and shield just don't have the range a warrior needs. In that instant, he can reach for his trust bow and arrow, holding the bow and sword in one hand while drawing an arrow with his shield arm. This special technique represents the alarming alacrity with which the user can draw his bow, fire, and store the weapon away again, not needing to sheath his sword for even a moment. Quick Draw is typically used to assist a distant teammate or using a surprise arrow at near-melee range on a retreating or advancing enemy.
Base Effect: One arrow fired.
Stage Two: Two arrows fired at up to two targets.
Stage Three: Five arrows fired at up to five targets.

[Open Slot]

Stage Two
Requirements: Strength 7, Speed 7, Intelligence 6
Bonuses: +5 Strength, +4 Stamina
Description: The user has improved a little, mostly in the realm of offense. While shield control remains difficult and rudimentary, the user has more control over the path of his blade. His slashes move faster and hit harder than before, posing a serious danger to anyone in their path. The user is a bit more aware of the battlefield, specifically to take advantage of any openings in an enemy's guard to a swift forward thrust with his sword. He is lighter on his feet, but still sees the battlefield as a one-on-one match.

Rebound
Special Technique – Large Projectile
Often performed with a boomerang or chakram, the warrior first throws the weapon at the ground or a nearby wall. With a clank, the weapon bounces off the surface and continues on its way, usually to catch an enemy from an awkward angle. Regardless of whether or not the projectile strikes its intended target, it eventually finds its way back to the warrior's hand, at which point it's stowed away once more. If the warrior can walk on water, the projectile may also bounce off water as though it were a solid surface.
Base Effect: One bounce at one target.
Stage Three: Three bounces at up to three targets. A single target may be attacked more than once.
Stage Four: Five bounces at up to five targets. A single target may be attacked more than once.

Disarm
Special Technique – Soft Weapon
Pulling a whip or shoge from his waist, the warrior flicks it towards a target, usually an enemy's weapon, but potentially any item on someone else's person. The end of the soft weapon wraps around the target and then, with another flick, the user pulls the item from his enemy's hands and into his waiting palm. This technique sees use mostly as a way to rip dangerous weapons out of their owners' hands, but some less ethical warriors use it to pilfer keyrings from guards and the like.

[Open Slot]

Stage Three
Requirements: Strength 10, Speed 10, Intelligence 8
Stage Bonuses: +5 Strength, +4 Stamina
Description: The most marked improvement at this stage is with the user's footwork and perception. The warrior has finally begun to see the big picture and keeps his eyes moving between multiple targets at once: not just his enemies, but his allies as well. He stays on his toes while staying aware of his surroundings to better control not just the target right in front of him, but also assist his comrades in a pinch. To that end, the user's shieldwork is better, too, allowing him to quickly switch between offense and defense without making his play completely obvious.

Deflect
Special Technique
Lifting his shield, the warrior defends himself expertly. While a shield is sturdy enough to deflect shuriken, katana, and all manner of other weapons, it takes a certain kind of skill to protect from shinobi ninjutsu or samurai chi techniques. In order to properly use Deflect, the user must remain immobile as an attack approaches, then counterattack it with a swing of his shield just as it gets into range. When performed against an offensive ninjutsu, Deflect creates a roughly circular hole in the attack so it travels past the warrior. Chi techniques and taijutsu specials are essentially absorbed and nullified.
Base Effect: Blocks stage two or lower.
Stage Four: Blocks stage three or lower.
Stage Five: Blocks stage four or lower.

Between the Eyes
Special Technique – Small Ballistic Weapon
Not every tool in the warrior's arsenal is for taking advantage of an opening – some exist solely to create those openings. Pulling back a slingshot or twirling a leather sling, the user lets fly a stone aimed at the enemy's brow. Hitting the target stuns them briefly, as though affecting the target with a flashbang. Their vision whites out and their ears ring for a full post, which while not disabling, is fairly debilitating. The stone itself doesn't cause much damage.

[Open Slot]

Stage Four
Requirements: Strength 16, Speed 16, Stamina 11, Intelligence 14
Bonuses: +5 Strength, +4 Stamina
Description: Not so much a departure as an extension of theory. A large part of the Well Timed Warrior's development thus far has been focused upon making them as sturdy as a rock--this stage begins to shift the focus to crafting them to be as fluid as water. Adaptability begins to take precedence with the ability to switch between weapons on the fly given special focus. Timing, more so than the sword and the shield begins to emerge as a third weapon in the style and although far from mastery the user at this stage is deeply familiar with tactics and the need for versatility. This change in mindset has little effect on footwork or the actual skills the user has learned but a marked improvement in fluidity and tactical appraisal is easily seen and more often than not confidently shown.

Smack Down
Special Technique – Pole Weapon
Slinging a bo or spear off his back, the warrior attacks the opponent's legs. Whether hooking an enemy behind the ankle or falling into a crouch for a wide sweep around them, the user attempts to knock the target to the ground. Once the target is falling, however, the warrior shifts into an immediate follow-up attack, smashing the target with a downward strike with the pole so they hit the ground with tremendous force.

Sneak Attack
Special Technique – Hidden Small Blade
Often covered in weapons, the warrior risks tipping his hand to an opponent, and must play some cards close to the heart. Hiding a dagger in his sleeve, strapped to his shield, or even in the pommel of his sword, the warrior waits for the right moment. In an instant, the weapon is drawn, the attack is made, and then the knife is hidden away again. This technique involves such rapid motion that tracking where, exactly, the weapon is lurking is nigh impossible without the use of a doujutsu, allowing the warrior to continually trick the opponent. In truth, the user may choose to hide the blade in a different location on their person at the end of every Sneak Attack.

[Open Slot]

Stage Five
Requirements: Strength 20, Speed 20, Stamina 16, Intelligence 16
Bonuses: +5 Strength, +4 Stamina
Description: The Well Timed Warrior is often considered to be at the peak of development, dedicated so much to the art of weaponry that their very body has become such. The sword and shield work the user displays at this stage is fundamentally perfect able to switch between offense and defense with little to no effort. The familiarity with battle along with the extensive knowledge of weaponry places them above even the most elite of warriors. Strategically the focus still remains on peerless preparation and opportunistic timing, though personal flair begins to shine even more. This Stage marks a departure from the previous and a promise for the next: the basics are done and mastery awaits.

Thousand Needles
Special Technique
Sword in hand, the warrior begins a barrage of rapid attacks meant to push the enemy onto the back foot. Thousand Needles takes the form of a dozen quick thrusts that all blur together – this seems to create a cloud of distinct swords all at once. As such, Thousand Needles is difficult to defend against, though the individual striking power of each attack is much lower than normal. Once the flurry has finished, the warrior follows up with a single strong stab meant to capitalize on the target's confusion.

Power Slam
Special Technique – Medium or Larger Blunt Weapon
With both hands, the warrior raises a hammer over his head. As he brings it down, he aims for the ground rather than an opponent. The impact creates a weak shockwave that shakes the earth beneath everyone within twenty feet of the user before the ground dents. A crater sinks into the ground with the user at the center, ten feet at the deepest point, and dropping footing out from under anyone caught unware.

[Open Slot]

Stage Six
Requirements: Strength 26, Speed 26, Stamina 23, Intelligence 20, Tactics 16
Bonuses: +5 Strength, +4 Stamina
Description: One step below mastery. The user seems to radiate experience and skill, able to carefully craft the perfect solution and always know the perfect tool for any situation. The skill with various weaponry has given the user a unique skill set, their knowledge of weapons makes and their uses extend beyond that of inventors and blacksmiths--the user is a true weapon aficionado whose love for battle radiates with their every step. Within battle personal flair, adaptability, and versatility remain the name of the game but a special focus is placed upon defense and shield work. It seems even the toughest blows have a hard time cracking the Well Timed Warrior's defenses and this is no accident, having been shaped and sculpted on the field of battle. This stage serves as a testament to the styles strength and power.

Redirect
Special Technique – requires Deflect
Rather than stand his ground and create a path through an enemy attack, the warrior using this technique instead attempts to wield his opponent's power like one of his own weapons. As an offensive, projectile-style ninjutsu nears, he readies his shield. This time, when he bats it, the attack doesn't dissipate but instead bends. This can be used to alter the course of a ninjutsu by ninety degrees, turning a fireball to the side or sending a lightning bolt into the ground. This consumes an additional technique use equal in stage to the blocked technique, but taijutsu-typed rather than ninjutsu.
Base Effect: Stage four or lower ninjutsu redirected.
Strength 33: Stage five or lower ninjutsu redirected.
Strength 40: Stage six or lower ninjutsu redirected.

Great Cleave
Special Technique – Large Axe or Oversized Blade
The warrior reaches for one of the biggest weapons they carry. With both hands, the user takes a single wild swing either horizontally or vertically. A horizontal strike covers a complete arc in front of the warrior and moves with enough force to easily chop trees in half on the way, sometimes used as a way to make a flash entrance. A vertical strike comes crashing down and creates a fissure in the earth that continues up to thirty feet in front of the user, catching the feet of targets beyond the normal range of the weapon, and usually killing anyone caught by the blade itself.

[Open Slot]

Stage Seven
Requirements: Strength 37, Speed 37, Stamina 25, Intelligence 24, Tactics 20
Bonuses: +5 Strength, +4 Stamina
Description: A true warlord, if not a sentient weapon of mass destruction. The user at this stage is peerless in their dedication to the path of steel and blood. Their style often impetuous, their defense impregnable--the skill of the user is often something seen within legend. An immovable object and an unstoppable force rolled into one convenient package. Moving with the the expert timing of a master dancer and with the same deadly ability as a master assassin. The Well Timed Warrior at this stage serves more than a testament to this style--but as a testament to the art of war in general. Head and shoulders above the pack and ready to respond to any situation with unrelenting strength and a storm of swords.

Hurricane
Special Technique
The warrior draws his standard sword across his body and holds it to the side, straight out. With a bit of fancy footwork and a lot of power, he spins on his axis twice, making full rotations. This attack has such force behind it that nearby targets are pulled towards him as he spins – anyone within ten feet of the user is dragged closer as if pulled by the user's full Strength. The spin itself is dangerous as well, slicing unimpeded. Once both rotations are over, targets that had been pulled in are then knocked back out to the edge of the ten foot radius.

Combined Arms
Special Technique
A simple technique that enables all-out offense from the warrior. When using Combined Arms, the user sacrifices his second action that post, but uses three Well-Timed Warrior special techniques. These attacks are generally chained together and the user may select the same technique multiple times. He must pay usages for each ability used in addition to the Stage Seven usage from Combined Arms. This technique has a one post cooldown.

[Open Slot]

Credit to Bukowski for help with stage descriptions.

Last edited by Jami; 04-12-2014 at 07:42 PM..
Jami is offline  
Old 04-12-2014, 07:32 PM   #2
Simonsez
New Vision
 
Simonsez's Avatar
 
Join Date: Nov 2005
Posts: 2,124
Default

I'm kind of hesitant about this style overall. It's not that the user is above average with every weapon in the system, it's that he's an expert with every weapon in the system. I feel that this pretty much negates alot of use of other weapon tai's since this one can substitute alot of the basic ones outside of sword/shield tai's.

Pack Mule itself is overpowered since it transforms each weapon you get into either 2 or less points (Or in a few cases a completely free item).
__________________
Simonsez is offline  
Old 04-12-2014, 07:48 PM   #3
Jami
Pretentious Douche
 
Jami's Avatar
 
Join Date: Mar 2005
Location: Lawrence, Kansas
Posts: 5,373
Default

I've lowered the item points per tagged special on Pack Mule down to 1 per. This should bring it more in line with BTR and Onken's similar purpose specials.

As for the style itself, the user is still mostly focused with sword and shield while other weapons are used for specific techniques - someone using WTW isn't going to win a shoot out with an archer or be as dangerous with a hammer as someone with Jishin precisely because each weapon is essentially a catalyst for a special tech. The extra weapons have extremely narrow functions because the whole premise of the list is that anything outside sword and shield has that single perfect window of use and that's it.
Jami is offline  
Old 04-12-2014, 07:51 PM   #4
Virtual Dream
Sawakage
 
Virtual Dream's Avatar
 
Join Date: May 2006
Location: Yonder Blue.
Posts: 3,642
Default

Do you still get to take your taijutsu bonuses if you're using one of the not-sword and board items this list calls for? Because it's rubbing me the wrong way to see a list that encompasses "basically everything you can get your hands on" and wielding them as well as a specialist.
__________________
Available for Registry Checks
Engi Tech || Leaf & Stone Secondary GM
Yuu || Ranko || Ren || Jun'ko || Higashi || Shiro || Natsu || Sasa

Maybe it's the patterns that make me that made me crazy
(a r t i f i c a l f a n t a s y)
(swaps [AP] items)

Virtual Dream is offline  
Old 04-12-2014, 08:08 PM   #5
Jami
Pretentious Douche
 
Jami's Avatar
 
Join Date: Mar 2005
Location: Lawrence, Kansas
Posts: 5,373
Default

When using them as part of the listed special techniques, yes.

But just waving them around? No.

EDIT: This, by the way, is essentially the same as arguing that a ninjutsu involving a weapon implies a taijutsu specialist level master of that weapon. If you take the Bow ninjutsu, are you as good with it as someone who has an archery tai? If you have a swap for your super special sword, are you now Yojimbo? No. If these techs were registered as ninjutsu rather than taijutsu, I don't think the idea would have even crossed anyone's mind.

Last edited by Jami; 04-12-2014 at 08:11 PM..
Jami is offline  
Old 04-12-2014, 08:19 PM   #6
Virtual Dream
Sawakage
 
Virtual Dream's Avatar
 
Join Date: May 2006
Location: Yonder Blue.
Posts: 3,642
Default

The wide variety of items is alarming, but I guess we have an item system for a reason. I'd like to point out that if you're not somehow familiar with the source material, a lot of these weapons (slingshots?!) seem to come out of absolutely nowhere.

But I like the Jedi list in Mist and this seems particularly fun for non-shinobi types.

.5 Approval.
__________________
Available for Registry Checks
Engi Tech || Leaf & Stone Secondary GM
Yuu || Ranko || Ren || Jun'ko || Higashi || Shiro || Natsu || Sasa

Maybe it's the patterns that make me that made me crazy
(a r t i f i c a l f a n t a s y)
(swaps [AP] items)

Virtual Dream is offline  
Old 04-12-2014, 08:41 PM   #7
CommonRider
Snow Village GM
 
CommonRider's Avatar
 
Join Date: Jul 2005
Posts: 1,573
Default

I like it. Half-Approved
__________________

Snow Village GM Prove Me Wrong
Mist Genin | Leaf Genin | Sand Genin | Rain Chuunin | Snow Jounin

AP - Swaps - Weapons/Items
CommonRider is offline  
Old 04-12-2014, 10:16 PM   #8
Jake
Lexicanum Librarian
 
Jake's Avatar
 
Join Date: May 2005
Location: Texas
Posts: 1,509
Default

I never really saw an issue with this tai at all, but maybe I am bias or something. Half-Approved
__________________
Ninsen Clan GM

Game IDs:
LoL: Haokah
Battle.net: LowAPM#1750

AP:14
Jake is offline  
Old 04-12-2014, 10:20 PM   #9
Dralathan
Juvenille Green Dragon
 
Dralathan's Avatar
 
Join Date: Jun 2007
Location: Somewhere between Mexico and Canada
Posts: 1,294
Default

I really like this style. Half Approved
__________________

Rockin' the Sushyi sig, cause I'm just that badass.


Rain GM


Approved Characters

Characters in Registry

Dralathan is offline  
Old 04-13-2014, 08:20 AM   #10
Seikon
Sun General Storyboy
 
Seikon's Avatar
 
Join Date: Dec 2006
Location: Wind Scene
Posts: 1,766
Default

Sweet shit. ^^

I think you're only missing some full/admin/mod/exec/whatever approvals, but here's my half all the same
__________________

SAND CO-SECONDARY GM / STORY MODERATOR
UNFINISHED | HASHIMOTO DAISUKE | ISHIKAWA EIKO| NADARE



AP: 0
Seikon is offline  
 

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump