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Old 01-14-2006, 06:08 PM   #1
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Join Date: Jan 2005
Location: Albion
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Default Genjutsu no Amegakure

Amegakure no Genjutsu

Stat Blocks:
A: Intelligence
B: Tactics
C: Willpower
D: Power
E: Control
F: Reserves

Stage 1

Dorohifu (Mud Skin)
Requirements: Intelligence 2, Control 2
One of the simpler techniques meant more as a slight distraction, when the opponent is rushing forwards to attack, the user forms two handseals and casts this illusion on himself. If the target physically contacts the user, he is caught within the Mud Skin Technique. When the user moves to dodge, he leaves behind an illusory clone of mud that, when hit by the victim's hand or weapon, seems to harden slightly and becomes fairly gooey, making it somewhat laborious to pull back out of or retrieve the weapon.
Duration: 1

Ame no Itteki (Rain Drop)
Requirements: Tactics 3, Power 2
Obviously, a simple technique, it is triggered simply by having the target see the user complete a single hand-seal. Once this is done, the target will feel as if a drop of rain had just entered his eye, similar to an eye-drop. This is a distraction at best, and is simply to gain a minor degree of surprise.
Duration: 1

Kanbou Mizutamari (Cold Puddle)
Requirements: Intelligence 3, Reserves 2
Not an incredible technique by any means, it still has at least application in battle. Essentially, upon having the target see the user finish off a chain of hand-seals and hearing him/her say the words ‘My feet are getting cold’. From there, it seems that for the duration of the genjutsu, every single step the target takes, he is stepping into an extremely cold puddle, while barefoot.
Duration: 1 - 3 - 6

Stage 2

Aburate (Oil Hands)
Requirements: Intelligence 5, Tactics 4, Willpower 4
After seeing the user form the handseals for this jutsu, the target then sees the user spit a glob of oil that hits and spreads all over their hands. No matter how hard the target tries to wipe the oil off, it remains on their hands. When they attempt to grip things, it feels loose and awkward in their hands, often causing them to fumble trying to constantly fix their grip.
Duration: 1 - 3 - 5

Arashi no Jutsu (Storm Technique)
Requirements: Power 5, Control 4, Reserves 4
If anything, this technique is merely annoying to those who are put under its illusion. Following handseals, if and when the target hears the word "storm" (both alone or used in a phrase), the Genjutsu triggers. Clouds, if not previously present, accumulate overhead and immediately begin to spill water out of the sky, otherwise known as rain. The rain is rather loud as its splashes against the ground are amplified by the illusion, making it difficult to hear even oneself speak. The sheer amount of rain is enough to slightly disrupt the vision of the technique's victim, certainly not enough to induce blindness though. Additionally, the technique can create the illusion of tracks or scents that its user may have left behind. In actuality, their marks are still there, and the illusion simply masks them.
Duration: 1 - 3 - 5

Hiru Ame (Leech Rain)
Requirements: Intelligence 6, Tactics 6, Reserves 4
Triggered by a series of seals and having the target hear the user say ‘It’s raining leeches’, an illusionary downpour begins – but in this case, instead of raindrops, it appears that it is raining leeches. Each of these leeches will latch on to the target and nibble, causing illusionary pain (overstatement) akin to getting bit by a mosquito. A nuisance at best.
Duration: 1 - 3 - 5

Ando Sonji (Oil Slick)
Requirements: Power 6, Control 5, Tactics 5
This technique is triggered by a series of seals and then having the target hear the user say ‘watch your step’. At that moment, the next step the target takes, the target seems to step onto an oil slick, which could mentally trick him/her into losing his/her footing or simply faltering.
Duration: 1

Enmu Bunshin no Jutsu (Haze Clone Skill)
Requirements: Intelligence 7, Tactics 7, Power 6
This jutsu, triggered after the user manipulates handseals and has the target(s) in sight, creates clones of the user. The clones themselves cannot actually interact with the real world much at all, being illusions, however any attacks against them will simply pass through them harmlessly. They are, however, complete illusions incapable of any real action, and are often used to tire down the unsuspecting opponent.
Duration: 1 - 3 - 5

Stage 3

Yokoni Ame (Sideways Rain)
Requirements: Intelligence 8, Tactics 8, Willpower 6
A simple technique, triggered by a series of hand-seals and being heard by the target saying ‘it’s raining sideways’, this genjutsu seems to make it appear to do just that. A moderately heavy downpour of rain seems to begin, with a twist, it seems to be raining on a completely horizontal axis, right into the target; illusory-wise, such a technique would effect the users visibility (water seems to be getting in ones eyes), mobility, and whatever else a sideways bout of rain may induce.
Duration: 1 - 3 - 5

Amayoke (Shelter from Rain)
Requirement: Power 8, Control 6, Reserves 8
Triggered by a series of seals and hearing the user say ‘shelter’ in some way, this technique makes it seem, similar to various other rain genjutsu, that a downpour has begun. However, there is a twist – the user can at his discretion select a single area to be seemingly untouched by this illusionary rain. With this genjutsu in effect, the target is strongly compelled to get out of the rain and into this area, which could be perfect for springing a trap.
Duration: 1 - 3 - 5

Kiridoku (Poisoned Mist)
Requirements: Intelligence 9, Tactics 9, Power 7
With a gesture of the hand that is seen by the target(s) [this being the trigger], the targets are made to think that a rain pebble has been thrown at them which then immediately explodes into a huge toxic cloud. All those affected will then experience general numbness in each of their extremities.
Duration: 1 - 3 - 5

Ame Tetsubishi (Rain Caltrops)
Requirements: Power 9, Control 9, Reserves 7
Triggered by a chain of hand-seals and making it so that the target hears the user say ‘Don’t step on that’, this technique makes it seem as if a small downpour had fallen, and had left behind raindrops that somehow morphed into a decent-sized field of caltrops in anyone direction in relation the target (in between the target and the user, behind the target, etc). Illusionary pain-wise, they are not incredibly potent, barely matching up to the efficiency of mere makibishi.
Duration: 1 - 3 - 5

Stage 4

Eiri Uryou no Jutsu (Sharp Rainfall Technique)
Requirements: Intelligence 12, Tactics 11, Willpower 10, Power 12
A simple technique but known to drastically change the way a fight is going. Anything small such as dirt or rain that is falling on the target, is met with the stinging pain of a simple sewing needle. This is to say, something like a droplet of water would feel like the target’s skin is being pierced by a needle. This technique first requires eye contact with the target while performing the handseals to trigger.
Note: A handy fact of this technique is that it may be stacked with the Yokoni Ame (Sideways Rain) technique, for rather drastic effects.
Duration: 1 - 2 - 4

Suioshi no Jutsu (Waterweight Technique)
Requirements: Power 12, Control 11, Reserves 10, Intelligence 12
After seeing the user complete the handseals, the target's senses are tricked into seeing/hearing/smelling/feeling/even tasting a drizzle of rain that slowly picks up into a moderate rain fall. They begin to feel as if their bodies are absorbing an extraordinary amount of water like a sponge. As such, for each post of the duration, the target feels like their burden has just been increased by twenty pounds, obviously reducing mobility.
Duration: 1 - 2 - 4

Touken no Ame (Rain of Cold Steel)
Requirements: Intelligence 14, Tactics 13, Willpower 11, Control 10
Despite the implications of this technique, this does not at all cause any illusionary pain – rather, being quite the hindrance of a jutsu. After forming a hand-seal and having the target hears the user say the words ‘Heads up’ a downpour of rain seems to kick up; however, these rain droplets appear to actually be veritable katana. Each blade of rain will seem to land incredibly close to the target, although they will never actually hit – this genjutsu’s purpose is to discourage the target from moving.
Duration: 1 - 2 - 4

Stage 5

Kachuu no Jutsu (Maelstrom Technique)
Requirements: Intelligence 17, Tactics 16, Willpower 16, Power 15
To trigger the illusion of this technique, the user must establish eye contact with his targets. The, a raging hurricane explodes in the area, tormenting all those the user made eye contact with while sealing. Their vision is reduced to two feet and they feel an icy cold wind and rain pierce into them through clothing and armor like small razors driven by a powerful force. The targets actually feel the pain as wind that seems to bear the consistency of razors slice into them and their clothing.
Duration: 0 - 2 - 4

Yurei (Specter)
Requirements: Power 17, Control 16, Reserves 16, Intelligence 15
There have been rumors about creatures in the night, perhaps even shinobi that wander, performing clandestine operations within the village. Regardless, this technique plays upon those rumors and the fears that comes alongside them. Triggered by having the target witness the user performing hand-seals as well as hearing them say ‘boo’, suddenly it seems as if the user takes up the performance of a veritable demon, preying upon a fear that seems irrational. Ninja of the same rank would falter for only a second or so, while lower ranking ninja would be compelled to be stunned in their tracks.
Duration: 1

Utsusu (Infect)
Requirement: Intelligence 18, Tactics 17, Willpower 17, Control 14
A technique with a sickening concept, it is triggered by making the target see the user finish off a chain of hand-seals and then hear them say ‘Did you feel that?”. Instantly, the target will feel as if a droplet of rain has entered his ear. From then on, the rain will seem to act as if a bouncing ball ricocheting around in the target’s cranium, inducing massive nausea and headaches.
Duration: 0 - 2 - 4

Mitsukaru (To be Found)
Requirements: Power 18, Control 17, Intelligence 17, Tactics 14
For so long, rain shinobi have been escaping persecution and engaging in conflicts with the Rain Military. In this case, the user utilizes his knowledge and experience of the rain military to his own ends. Triggered by forming hand-seals and having the target(s) hear ‘they’re coming’, an illusion of a large contingent of the military clashing with the shinobi is conjured. This causes a visual and auditory obstruction, the large mass of people obscuring sight, and the sounds of battle blocking out other noise. Meanwhile, the user himself is unhindered by this illusion, and with enough skill and stealthily take their opponent by surprise.
Duration: 0 - 2 - 4

Stage 6

Mure no Amagasa (Flock of Umbrellas)
Requirements: Intelligence 21, Tactics 20, Willpower 19, Power 17, Control 15
This illusion, triggered by a series of hand-seals and having the target hear the words ‘It’s raining’, conjures up the imagery of a whole swarm of umbrellas in the air above, and surrounding the user. Ultimately, this jutsu has two facets two it. 1) The multitude of umbrellas in the air darkens the surroundings, blocking out the sun and most sources of light and 2) for the duration of this genjutsu, any offensive action taken by the target seems to be blocked by these impenetrable umbrellas. In reality, the offensive action had in no way been hindered by the umbrellas, but the visual cues seem to suggest such.
Duration: 0 - 2 - 3

Ryoshuu no Jutsu (Lonely Journey Technique)
Requirement: Power 21, Control 20, Reserves 19, Intelligence 17, Tactics 15
This jutsu makes a group of target unable to see each other, even when standing right next to each other. They cannot see, hear or smell each other; all basic five senses deny the presence of their teammates. This jutsu works on groups of up to five people and remains active for as long as the weakest minded target is under the effects according to the genjutsu rules. This means that even if four of five targets realize they're in a genjutsu and are screaming to their teammates to snap out of it, all five still can't see or hear each other. Therefore, the main target is usually the weakest mental link. During this jutsu, it's easy to take down enemies one by one, leaving the weakest link standing to ensure the effects will last long enough. The trigger for this jutsu is for the targets to hear the user say, either by itself or in a sentence, "lonely".
Duration: 0 - 2 - 3

Anda no Gusoku (Armor of Oil)
Requirement: Intelligence 23, Tactics 23, Willpower 22, Control 16, Reserves 15
A technique much less sinister in nature compared to the rest, but still formidable nonetheless. Essentially, after a chain of seals is carried out and the target hears the words ‘You’re dripping wet’, the target believes every part of his body (including clothes, hands, feet) has been covered in an armor of oil. Now this oil seems to be incredibly sticky as well as slippery, which obviously negatively effects how the target is able to move, or associate with objects and etc around him (including weapons, hand-seals, actual movement).
Duration: 0 - 2 - 3

Reido Ame (Freezing Rain)
Requirement: Power 23, Control 23, Reserves 22, Tactics 16, Willpower 15
Truly a cruel technique, it is triggered by performing seals and then having the target(s) witness the user pretend to shiver. Immediately, a downpour begins but this one is far crueler than the rest – on the first post, it is simply a normal bout of rain. However, with each following post within the duration, it becomes exponentially colder. On the second post, it becomes cold to the point of a stinging illusionary pain, while on the third; a massive leap of potency comes into effect, replicating the effects of frost-bite – effectively making it seem that the limbs are useless, and of course, frost-bite hurts like a bitch.
Duration: 0 - 2 - 3

Stage 7

Chinkonkyoku no Ame (Requiem of Rain)
Requirements: Intelligence 30, Tactics 27, Willpower 26, Power 22, Control 20
One of the most potent Rain Genjutsu in the village's arsenal, Requeim of Rain calls forth an immense illusion. After completing the handseals, all the user must do is make sure his intended victims see him raise his hands to the sky. After that, a storm begins to brew. Soon after, a torrential downpour begins. It reduces visibility almost to blindness, makes trying to hear useless, and hammers down so forcefully the pellets seem to break through whatever they hit - trees, boulders, even metal. When hit by the rain drops, some of them feel like they shatter bones and pulverize flesh on contact, while others are as sharp as daggers, slicing through tendons, muscles, and ligaments with ease. Virtually every time the victims are brought to their knees from the severity of this technique, all while the user stands before them and watches their suffering.
Duration: 0 - 1 - 3

Fukuzai Koukyo no Jutsu (Hidden Sewer Technique)
Requirements: Power 30, Control 27, Reserves 26, Intelligence 22, Tactics 20
Warps the target's senses, all of them. The target suddenly comes upon the scene of a dirty sewer, reeking of corrosion and death. And yet, bodies are everywhere, floating amongst the gunky waters, and lying upon the rusted floors. The potent thing is that the user can be any one of those bodies. And the user can make all of the dead bodies come to life. They act like bunshins but they seem more real. When you hit them, you can feel them being hit and they just fall apart. When they hit you, you feel the pain of their attacks. After completing the handseals, the user must physically touch the target(s) to trigger the Genjutsu.
Duration: 0 - 1 - 3

Kiri no Shouji (Water Cycle)
Requirements: Control 32, Power 30, Reserves 28, Tactics 24, Intelligence 22
An incredibly, and incredibly punishing technique, this genjutsu embodies rain in an all so terrible fashion. Triggered by forming a set of hand-seals, touching the target and allowing a single target to hear the words ‘the cycle has begun’, the following occurs; in the first post of the duration the target plays the role of water within the cycle being evaporated, as such they feel an intense burning heat as well as the feeling of getting thoroughly ripped apart. Now, on the second post, they play the part of the gas, being compressed to form ice in the clouds, and that is no pleasant trip either; their organs, limbs seem to contort in ways unimaginable, causing even more unbearable pain. And then on the third and final post, as solids they feel as if they are torn apart once again, reverting back to ‘Water’. If, by some chance, the duration is shortened – only the stages where the duration allows are carried out.
Duration: 0 - 1 - 3

Kouken (Guardians)
Requirements: Intelligence 32, Tactics 30, Willpower 28, Power 24, Control 22
They are the valiant guardian angels of the Amegakure, the ones who had given their lives when they had fled from the invading Kusagakure. They are zealots and fight as such; with conviction and vigor – and to their enemies, they are the very devil incarnate. Each post this genjutsu lasts, a Kouken – jounin level – seems to manifest and attacks the target, being nigh undefeatable, bearing what seems to be a perfect counter-move to everything the target throws at the illusion. And then when they strike, they strike hard – inducing illusionary pain all too real. Then, at the beginning of next post, a changing of the guard occurs, and a second Kouken takes over, and so on and so forth.
Duration: 0 - 1 - 3

Last edited by Juushichi; 07-24-2010 at 01:43 PM..
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