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Old 01-26-2006, 02:16 AM   #1
White Shirou
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Join Date: May 2004
Location: Southern CA
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Default Global Genjutsu List

Global Genjutsu List

Stage One

Bunshin No Jutsu (Clone Technique)
Requirements: Control 2, Intelligence 2
Trigger: Must be within eyesight of targets
Description: A jutsu that creates an illusionary clone of the user, in numbers of one or more. The clone disappears after being struck with an attack, and can deal no damage. This jutsu is one of the basics, and required to pass the shinobi academy. The user can create 1 Bunshin for every 2 control they have.
Min Duration: 1
Base Duration: 3
Max Duration: 6

Fukushi no Jutsu (Double Vision Technique)
Requirements: Power 3, Willpower 2
Trigger: Must be within eyesight of targets
Description: This is a simple genjutsu that causes the opponent to see doubles of everything.
Min Duration: 1
Base Duration: 3
Max Duration: 6

Ikamono Chishio (Fake blood)
Requirements: Control 3, Tactics 2
Trigger: User must be able to see the target
Description: This genjutsu can create fake blood and wounds on the user’s body to fool the enemy that he/she is wounded. The illusion is only visual; it cannot trick the sense of smell.
Min Duration: 1
Base Duration: 3
Max Duration: 6

Suiganmourou no Jutsu (Drunken Sight Technique)
Requirements: Willpower 3, Reserves 3
Trigger: Must be within eyesight of targets
Description: A basic technique that makes the opponent see the world around him in a blur, as if drunk.
Min Duration: 1
Base Duration: 3
Max Duration: 6

Bouzenjishitsu no Jutsu (Stupification Technique)
Requirements: Willpower 4, Intelligence 4
Trigger: Eye Contact
Description: The user locks eyes with the target and performs a quick single hand-seal. Suddenly the target isn’t the wise cracking, tactical genius he was before but rather the target actually feels stupid. Any ideas are recognized as being stupid. He has been effectively made stupid for the duration.
Min Duration: 1
Base Duration: 3
Max Duration: 6


Stage Two

Magen: Kokuni Arazu No Jutsu (Demonic Illusion: False Surroundings Technique)
Requirements: Control 5, Power 4, Reserves 4
Trigger: Within Eyesight of the performer.
Description: An illusion technique which disguises the surroundings as something else. For instance, you can make a classroom number that actually is room 201 appears as room 301... This will only work on targets no bigger than an adult man. The scene only changes, no animated illusions may be made all must be static.
Min Duration: 1
Base Duration: 3
Max Duration: 5

Magen: Narakumi No Jutsu (Demonic Illusion: Vision of Hell Technique)
Requirements: Willpower 5, Intelligence 4, Tactics 4
Trigger: Falling small debris
Description: A low-level illusion skill, which makes the opponent envision a very traumatic scene. After being put in some form of trance by leaves, grass, flower petals, and dust flying in front of the eyes, the target creates this vision himself. The jutsu only forces the target to think about the worst event possible for them, and then capitalizes on that by showing it happen.
Min Duration: 1
Base Duration: 3
Max Duration: 5

Kori Shinchuu no Jutsu (Sly Fellow Mind Skill)
Requirements: Control 6, Power 6, Willpower 4
Trigger: Must be able to see the target
Description: This technique was developed in order to slow down an enemy’s movement and confuse them while the user prepares an assault against them. It cannot be used once combat has started, therefore the user has to ensure that they are unseen by the enemy and hidden from their view. Then performing a series of seals, they create a powerful genjutsu that binds the selected targets to the area they are currently in. This means, every time the victims attempt to leave the area they will loop around and be straight back to the beginning.
Min Duration: 1
Base Duration: 3
Max Duration: 5

Senro Ue Fuku no Jutsu (Track Covering Technique)
Requirements: Willpower 6, Intelligence 5, Power 5
Trigger: Area of Effect: footprints
Description: This is a simple genjutsu that allows you to cover up foot prints in mud, snow, sand and grass. With each step the user takes they send a small burst of chakra to their feet. The chakra that is left on the ground where they stepped creates an illusion that makes it look like whatever element they were walking in hasn‘t been disturbed.
Min Duration: 1
Base Duration: 3
Max Duration: 5

Meisai no Jutsu (Camouflage Technique)
Requirements: Willpower 7, Intelligence 7, Power 6
Trigger: Must be able to see the enemy
Description: This skill allows the user to become transparent and slink into the confines of a natural resource. It takes a small amount of chakra to initiate but it can take quite a bit depending on how long you wish to stay camouflaged within the confines of the natural resource. Elaborating on natural resources, it must be something like a tree or the ground or a boulder that has not been created or shaped by mankind.
Min Duration: 1
Base Duration: 3
Max Duration: 5


Stage Three

Tenjou Gyakumodori (Heaven and Earth Reversal)
Requirements: Control 8, Power 8, Reserves 6
Trigger: Must be able to see the person, (single person)
Description: This simple genjutsu is one that is used for testing the skill, logic and handling pressure abilities of many academy students and genin. When applied on an opponent or a test subject, they will feel as if they are upside down with their feet still on the ground but feeling as if the direction of “down” is the direction of the sky. This genjutsu puts much stress on the mind of an opponent, since there is a strong feeling (mainly because the user has suggested it into the opponent’s mind) that if he\she would move one of their legs, he\she will “fall” into the sky. This genjutsu is superb at testing which genin or academy student has the bravery of taking a calculated risk, and is most used by academy teachers, rather than in combat.
There is a very easy way to defeat this genjutsu, hence its simplicity and the common use of it as a test: you only have to move one of your legs and the directions of up and down automatically right themselves.
Min Duration: 1
Base Duration: 3
Max Duration: 5

(Kai May be Swapped Here)
Requirements: Willpower 8, Intelligence 6, Tactics 8

Atama Kusari No Jutsu (Chained Mind Technique)
Requirement: Control 9, Power 9, Willpower 7
Trigger: The Target must watch the hand gestures.
This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement*. However, this effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
Min Duration: 1
Base Duration: 3
Mx Duration: 5

Ikamono Chikara no Chakra (Fake Chakra Power)
Requirement: Willpower 9, Intelligence 9, Power 7
Tigger: Enemies must watch the performer as jutsu is initiated.
Description: Another genjutsu that is meant to scare the opponent into surrendering or retreating. The shinobi makes it look like a glowing and sparkling chakra aura surrounds him/her, so that he/she is extremely powerful and dangerous. The color of the chakra is up to the user but it is often red, black or purple in order to make it look more evil and powerful. The enemy can see the chakra as well as feel its enormous (but fake) strength and presence.
Min Duration: 1
Base Duration: 3
Max Duration: 5

Suguni Ouda (Instant Strike)
Requirements: Willpower 10, Intelligence 10, Reserves 8
Trigger: Eye Contact
Description: For this technique the user must have eye contact with the target. A single hand seal is formed and the user vanishes with a loud bang. In an instant the user is standing in front of the target, a weapon (such as a kunai or katana) plunged into the opponent's body. The opponent feels a blast of pain and the shock of being stabbed, but then the illusion of the user vanishes, revealing it was merely genjutsu. This technique means to paralyze the target in temporary terror.
Min Duration: 0
Base Duration: 1
Max Duration: 1


Stage Four

Ataeru Kanjoo No Jutsu (Inflict Emotion Technique)
Requirement: Control 12, Power 11, Reserves 10, Willpower 12
Trigger: Must see the hand-seal.
This is a fairly high level genjutsu where the shinobi temporarily changes the emotions of the target to his/her liking. The emotions imparted can be anything from ecstasy, despair, overconfidence, grief, etc. One would be advised against using this technique on teammates, however. After the effect has passed, the victim remembers the one who used the technique, and almost always with hostility.
Min Duration: 1
Base Duration: 2
Max Duration: 4

Nemuri (Sleep)
Requirement: Willpower 12, Intelligence 11, Tactics 10, Control 12
Trigger: Gentle Touch
A genjutsu technique where the ninja places their hand on their target's shoulder and makes them feel like they are in a deep slumber. A useful technique when subterfuge is involved with a mission, but utterly useless in combat. Takes one full post to complete.
Min Duration: 1
Base Duration: 2
Max Duration: 4

Nise Shookanjoo No Jutsu (False Summons Technique)
Requirements: Control 14, Power 13, Reserves 11, Intelligence 10
Trigger: The Enemies must be within eyesight of the performer.
This crafty technique has the user mimic the hand gestures used to perform a summon; however, nothing is actually summoned except for an incredibly lifelike illusion shaped to the caster's will. Since the only thing being created is a chakra projection and not flesh, this genjutsu can be used by lower level shinobi who would normally not have the skills to perform an actual summon. The catch is that the shinobi's genjutsu skills will determine the size and detail of the chakra projection. (A genin might be able to create a false summons of a tracking dog, while a jounin could create a false summons of Gamabunta himself). The illusion is extraordinarily lifelike, in fact is indistinguishable from the real McCoy (of course, not to the Byakugan or Sharingan); its movements are controlled directly by the shinobi. If attacked, the chakra projection will stay there, but any decent ninja would figure out it's an illusion and simply ignore it then. The best use of this technique would be for intimidation or as a bluff ("that punk kid shouldn't be able to summon THAT! He must be a genius!").

Note: Making an illusion of higher level summoning can only be done by jounin-ranked genjutsu specialists. Anyone else is limited to medium-sized summons at best (Orochimaru's snakes at the Forest of Death, for example)
Min Duration: 1
Base Duration: 2
Max Duration: 4

Koudo Tenjou Gyakumodori (Heaven and Earth Reversal, Advanced Version)
Requirements: Willpower 14, Intelligence 13, Tactics 11, Power 10
Trigger: The user must be able to see the target
Description: This is the same genjutsu, but with a twist: When the subject of the jutsu eventually moves one of his\her feet, instead of directions returning to normal, he\she will start to “fall” towards the sky. The advanced version of the genjutsu isn’t used as a test as commonly as the simple version, mainly because at the wrong hands, the metaphorical fall may cause an actual literal jumping straight into the earth.
Min Duration: 1
Base Duration: 2
Max Duration: 4

Kitsunetsuki (Spiritual Possession)
Requirement: Willpower 15, Intelligence 15, Tactics 13, Control 14
Trigger: Enemies must see the user complete the handseals.
Description: An upgrade of the Fake Chakra Power illusionary technique. The chakra aura becomes bigger and more intensified. The user’s body starts to change into something evil, like a demon. The form is up to the user. He/she can grow longer sharper fingernails and teeth, change hair and eye and skin color, grow horns from anywhere on the body.
Min Duration: 1
Base Duration: 2
Max Duration: 4

Stage Five

Genmu no Henshuubyou (Visions of Paranoia)
Requirements: Control 17, Power 16, Reserves 16, Willpower 15
Trigger: Area of effect with a radius of [(Willpower+Tactics+Intelligence)/3] meters
Description: This is an area effect that once the victim(s) have entered the area, for four posts they start to think that there are things watching them. The area effect makes it looks like there are shinobi in the trees or hiding. When seen through the corner of the eye they are there, yet upon moving the head to pinpoint the spies they seem to vanish. The technique stays even in a combat situation, and can be lethally distracting for the enemy.
Min Duration: 0
Base Duration: 2
Max Duration: 4

Naisenranki no Jutsu (Internal Spawn Technique)
Requirements: Willpower 17, Intelligence 16, Tactics 16, Control 15
Trigger: Enemy must see the hand-seals performed.
Description: Once that target is caught in the genjutsu (by seeing the user perform sealing) they begin to feel something moving inside of them. In a few moments slimy, blood covered tentacles come out of every orifice (mouth, nose, ears, eyes anything else in your imagination, wounds) in their body. It tastes like blood and many other bodily fluids (and makes strange squelching sounds). One of the effects is causing a gagging reflex. This gives the feeling of a helpless sort of weakening on the body.
Min Duration: 0
Base Duration: 2
Max Duration: 4

Nehan Shouja No Jutsu (Salvation Temple Technique)
Requirements: Control 18, Power 17, Reserves 17, Intelligence 14
Trigger: All in the surrounding area, including the performer.
Description: An illusion that is two fold. Firstly the targets will have their vision blurred by a thick scene of falling cherry blossoms. After this initial effect the affected people will feel exceptionally drowsy, comfortable and fatigued. This sets an illusionary perfect condition for sleep, it does not force sleep upon anyone.
Min Duration: 0
Base Duration: 2
Max Duration: 4

Enmaku no Jutsu (Smokescreen Technique)
Requirements: Willpower 18, Intelligence 17, Tactics 17, Power 14
Trigger: Targets must see the performer when the final hand-seal is performed.
Description: Forming the hands into a seal, the user fills up the area with an illusionary smokescreen, impossible to penetrate with the eyes or ears. Only the user is not affected, and can use this as a perfect escape plan, or even an attacking strategy. However, the smoke cannot be felt or smelled, which may cause the enemy to realize it is an illusionary smokescreen.
Min Duration: 0
Base Duration: 2
Max Duration: 4


Stage Six

Kouchi no Jutsu (Slow Down Skill)
Requirements: Control 21, Power 20, Reserves 19, Willpower 17, Intelligence 15
Trigger: The Target (single) must see the hand-seals performed.
Description: After performing the necessary hand seals the user may attack to the victim it takes fifteen seconds longer for the user to even do the attack. Essentially, this delays time by fifteen seconds for the target for the duration of the genjutsu.
Min Duration: 0
Base Duration: 2
Max Duration: 3

Gensou no Udai (World of Illusion)
Requirements: Willpower 21, Intelligence 20, Tactics 19, Control 17, Power 15
Trigger: The Target must be touched
Description: A technique that is meant to find out vital information from people without using physical torture, mostly on prisoners and captives. It cannot be used during battle. The target feels calm, peaceful and an intense desire to share all that he knows. Above all else the target feels an overwhelming feeling of trust for the performer of the genjutsu. The victim cannot see or hear any other enemies or allies, just the person performing the genjutsu.
Min Duration: 0
Base Duration: 2
Max Duration: 3

Gotai Habamu no Jutsu (Body Stop Technique)
Requirements: Control 23, Power 23, Reserves 22, Intelligence 16, Tactics 15
Trigger: The Target must see the hand-seals performed
Description: After forming the proper seals, the user seems to swirl and vanish into thin air. Instead of using a tree to trap the victim, it seems as though the user has appeared behind the enemy like a solid ghost, gripping the back of his neck with one arm. The victim feels a sense of paralysis settle over his body, and the user is free to do to his captive what he wants. The technique requires at least two posts: in the first, the user disappears (and the victim can still move), in the second the user re-appears and paralysis takes hold. The user of this genjutsu does not need to attack but may to make the illusion more real.
Min Duration: 0
Base Duration: 2
Max Duration: 3

Hyoukai Nikutai no Jutsu (Melting Flesh Skill)
Requirements: Willpower 23, Intelligence 23, Tactics 22, Power 16, Reserves 15
Trigger: the Target must see the hand-seals completed
Description: Upon watching the user form the necessary hand seals, the victim will see many chains suddenly surround and bind him to the ground, upright. Slowly, he will feel the flesh on his bones melt and drip to the floor, all over, on his limbs and torso and face. There is a great deal of illusionary pain involved, of course… Even after the effects are over, the victim feels compelled to pat himself, just to make sure he isn’t really melting.
Min Duration: 0
Base Duration: 2
Max Duration: 3


Stage Seven

Chishio Kayumi no Jutsu (Blood Itch Technique)
Requirements: Control 30, Power 27, Reserves 26, Willpower 22, Intelligence 20
Trigger: Eye Contact must be made.
Description: This requires eye contact with the enemy. Immediately after, the victim feels an incredible itching all over his body. If the target scratches then he feels relief and yet a more intense desire to scratch. The victim scratches harder, reddening his skin, and then harder still, eventually tearing some of his clothing and right into his own flesh. Still, the itching doesn’t stop—it seems to be taunting him right from his very core. More than one shinobi to fall under this genjutsu has clawed himself right down to the bone. Any pain that results from this will not serve to reduce the duration.
Min duration: 0
Base Duration: 1
Max Duration: 3

Tataki Nouzui (Mince Meat Brain)
Requirements: Willpower 30, Intelligence 27, Tactics 26, Control 22, Power 20
Trigger: Touch the head
Description: This requires the user to make physical contact with the head region of the intended victim, even if it is just a tap on the back of the head. After, the enemy will feel the urge to sneeze, and will do so… but wait! What is that on his hands and the ground? To the victim, he will see a tiny puddle of slimy, slightly translucent fluid with little bits of pale-pink, squishy meat, and he realizes to his horror that he’s just sneezed out a bit of his brain. Shocked, the genjutsu induces the victim to sneeze yet again, expelling more of his brain through his nose and mouth. The more panicked he becomes, the more he sneezes. The pain is intense and being exposed to this genjutsu for too long may reduce the victim to an incoherent babbling mess, so convinced is he that he’s sneezed half his brains out. Proper counseling might help, if such is the case.
Min Duration: 0
Base Duration: 1
Max Duration: 3

Jissei Muma no Jutsu (True Nightmare Technique)
Requirements: Control 32, Power 30, Reserves 28, Willpower 24, Intelligence 22
Trigger: Eye contact must be made with the target.
Description: This technique requires physical contact with the victim before it can take hold. The target falls into a state of a waking dream, only it isn’t a dream, it is a nightmare. In this nightmare, he is attacked and shredded by wild beasts, monsters, demons, perhaps all three, and amazingly, he can feel the pain from his injuries but will not wake up. All reality is lost upon him and the dream becomes his reality. The screams from this sleeping torture are chilling to hear. After waking up, he may be afraid to sleep for several weeks. If the pain is intense enough and the duration long enough the brain may even shut down inducing an extended coma.
Min Duration: 0
Base Duration: 1
Max Duratioin: 3

Seibai no Shinigami (Death God’s Judgement)
Requirement: Willpower 32, Intelligence 30, Tactics 28, Control 24, Power 22
Special: Admin approval
Trigger: Eye contact must be made with the target.
Description: A technique that can literally scare an opponent to death. First everything becomes black around the victim and he/she can only see his/her own body. Suddenly a large spirit emerges in front of him/her… the Death God himself! The sight of the God of Death paralyzes most victims in fear. The Death God moves his clawed arm into the chest of the victim without causing any physical wounds and starts to slowly pull out the victim’s soul. The victim does not feel any physical pain but merely an extreme weakening as the very essence of life leaves him/her and then has to watch as the Death God devours the soul. The technique can leave psychological damage on the victim and can only be restored by a skilled jounin healer.
Min Duration: 0
Base Duration: 1
Max Duration: 3
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Last edited by Shinji; 12-29-2008 at 02:31 AM..
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