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Old 02-05-2006, 05:27 AM   #1
Meno
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Default Onken (Hidden Fist)

Onken
The Hidden Fist

Description
Universal
The Onken is a fighting style used by those who carry concealed weapons about their bodies, (e.g. Wrist Blades, Foot Spikes, Elbow Blades, etc.) The most basic users of this style use merely the foot spikes and wrist blades, however it is not merely limited to those, they are just the required minimum. More advanced users choose to use the whole array of hidden weapons. The premise behind this style is that the user will look like any other unarmed fighter, yet as he fights, he employs various methods of slipping out his concealed weapons and striking deadly blows on his unsuspecting opponents. Most victims never even see the blade coming before it is too late, as they are merely expecting perhaps a mere punch. Masters of this style are able to conceal their weapons even as they fight, so that it looks as though they are cutting with the air pressure from their fists, causing severe confusion and panic in their opponents. The name Onken is also misleading, and has two meanings. 'On', of course, means 'hidden', while 'ken' has a double meaning. It can either mean 'fist' or 'sword', and both make sense in this respect. However, looking at an Onken user leads most to imply that the said 'ken' means fist, as they normally carry no other weapons than their concealed ones. The Onken also works well in conjunction with other styles of fighting, normally those focused on quickness and dexterity. In all technicalities, the Onken probably works at its best when used in conjunction with another style, as it serves to confuse the enemy more as to how the user is actually fighting.

Another aspect of the Onken is something that its followers have named the Lure. The main aim of the Lure is exactly as the name implies, it lures opponents into situations where it is easier to strike them with the concealed weapons. It's not so much a magical/chakra induced thing, as it is a good battle sense, and a sense of how to anger and irritate your opponent. Onken masters are said to be able to bring their opponents in a fast rush at them, and the opponents end up killing themselves when they run onto one of the concealed blades. The Lure also works in the respect that, it helps to put blinders on the eyes of your opponents, so it is more difficult for them to notice the blades sneaking in and out of your hands.

History
The Onken was born in the elder days of the shinobi, where chakra methods were crude and weapons were meant to be efficient and silent as the shinobi themselves. With the introduction of the very first hidden blades that were controlled by this new source of inner energy, this chakra, came the beginnings of the Onken. There is no true start to this style of fighting, as the style itself is adaptable to any other. Its use spread without conscious thought or teaching, it just seemed to pick up from one shinobi tribe to the next. As the shinobi grew more efficient with their control in the first hidden blades, more and more concealed weapons were added into the repertoire. Soon, many shinobi would use the Onken for assassination, getting through guarded areas fully armed and leaving the same without anyone ever noticing. The Onken was perfect for walking about in broad daylight fully prepared to fight at any moment, yet not be as conspicuous as a Samurai walking around with katana drawn.

Though the Onken was perfect for the life of a shinobi in the elder days, it was not prepared for the coming of the more perfected chakra. Popularity waned in the Onken, as more flashy techniques that got the job done began to come into play. The Onken was nearly washed out with all of the new innovations in chakra and elemental control. There are still a few shinobi who practice the Onken, and a few shinobi holdouts that have not yet been annexed by the villages still show their young the path to the Onken, but they are not many anymore.

Style Basis: Weapon
Style Requirements: Users must have at least one of the following in his/her weapon inventory: Wrist Blades, Foot Spikes, Elbow Blades, Ankle Blades, Knee Blades



Stage One
Requirements: Speed 5, Stamina 3
Stage Bonus: +5 Speed, +3 Stamina, +1 Strength

Ah, the most basic of the basic. One learns of the Onken’s existence, and begins his own training. Simply flicking out the blades at this stage is somewhat of a chore, and with the speed at which the blades come out of their concealment can hardly be described as ‘flicking’. At this stage an Onken user can no more lure someone to attack him so much as lure a mosquito to bite him. Also, the user is only trained to use his wrist blades in the Onken fashion at this point in time.

Stances:
N/A

Regular Techniques:

Draw
Simply the speed at which a user can remove a blade from concealment, and then strike. At this stage, the user must slip the blade out before making the attack, (so the enemy will see the blade and most likely see the attack coming).

Withdraw
The speed at which a blade can be withdrawn back into hiding. At this stage the blade takes an entire post after attacks have been finished to withdraw itself back into hiding if the user chooses to withdraw it then

Lure
Luring at this stage is limited to taunting, as the user is not prepared yet for actual in the heat of battle luring of opponents.

Special Techniques:

Sleight of Hand
Description: While anyone can learn how to use the hidden blades Onken is famous for, it takes a particular kind of talent and dedication to truly master them. The user has done exactly that by learning to wear and wield sets of hidden blades, coordinating between them as if using just a single weapon. Whenever the user purchases one of Onken's unique weapons or any other Hidden Small Blade, they immediately receive an identical, paired blade to be worn on the opposite side of the body at no cost.


Stage Two
Requirements: Speed 8, Stamina 6, Tactics 6
Stage Bonus: +5 Speed, +3 Stamina, +1 Strength

Improved, eh? At this stage the user has trained his control over his body and his concealed weapons so that he is a little bit more adept at the whole drawing and withdrawing his blades. He seems to have a little bit better of an understanding of why it is he needs to keep his weapons concealed, even during battle. Luring is now able to take that first step into battle, taunting opponents from range and the like. Also at this stage, the user is introduced to the foot spikes, and can now incorporate them into the Onken.

Stances:
N/A

Regular Techniques:

Draw
Simply the speed at which a user can remove a blade from concealment, and then strike. At this stage, the user must slip the blade out as soon as he begins to punch or kick at an opponent, rather than right before the actual punch has begun.

Withdraw
The speed at which a blade can be withdrawn back into hiding. At this stage the blade takes an entire post after attacks have been finished to withdraw itself back into hiding if the user chooses to withdraw it then.

Lure
Now a user of this style is actually prepared for some luring in battle, although it isn't very much, per se. It is namely that the user is more prepared to simply stay out of range of his opponents, and irritate them by taunting and not allowing them to catch him. Constant dodging and running is always an irritant, and users of the Onken at this stage take advantage of that.

Special Techniques:
N/A


Stage Three
Requirements: Speed 12, Stamina 8, Tactics 8
Stage Bonus: +5 Speed, +3 Stamina, +1 Strength

Quickly, quickly. One has trained himself more in the withdraw, as he now sees that it will keep his opponent guessing if the blade still cannot be seen even after the attack. Though he doesn’t see any improvement in his draw, the withdraw is a bit better. The method of irritation has also improved in that a slap to the face is humiliating in the midst of a life or death fight. Dangerous though the taunt may be, the benefits are remarkable. The elbow blade is now incorporated into the fighting of the Onken, another weapon in the arsenal of the shinobi.

Stances:
N/A

Regular Techniques:

Draw
Simply the speed at which a user can remove a blade from concealment, and then strike. At this stage, the user can slip his blade out about halfway through the punch or kick, making it slightly harder to notice.

Withdraw
The speed at which a blade can be withdrawn back into hiding. At this stage the blade can be withdrawn within the same post, but only after the attack has been completed. Well within sight of an opponent.

Lure
Users of the Onken have now learned more methods of irritating the enemy so as to put blinders on them. One now includes open handed slaps to the face of his opponents to his repertoire. An Onken user will slap someone in the face and dash away, evading the opponents blows.

Special Techniques:
N/A


Stage Four
Requirements: Speed 20, Stamina 16, Strength 7, Tactics 14
Stage Bonus: +5 Speed, +3 Stamina, +1 Strength

Becoming a regular prodigy, are we? At this stage one has trained to draw and withdraw his blades more efficiently, attempting to confuse the opponent as to where he is receiving these deep wounds from. While still not perfect at this stage, the user is somewhat of a force to be reckoned with. Luring is now taking on the characteristics of a matador in a bull fight. Beginning to lead opponents where they will meet a blade. A fourth blade, the knee blade, is now able to be incorporated into the Onken fight.

Stances:
N/A

Regular Techniques:

Draw
Simply the speed at which a user can remove a blade from concealment, and then strike. At this stage, the user can slip his blade out about halfway through the punch or kick, making it slightly harder to notice.

Withdraw
The speed at which a blade can be withdrawn back into hiding. At this stage the blade can be retracted within the same post as the attack, but it is only two to three seconds after the attack has finished, making it slightly faster and a little harder to notice afterwards.

Lure
The Lure is now more powerful as the user learns to add in clever touches to the opponent to annoy them even more. For instance, if an opponent charges, the user can simply grab the top of their head and send them off in a different direction, much like a matador in a bull fight. Other things that the user is now able to do is make accurate, light slashes with his blades at points on the opponents’ body, used purely to enrage them.

Special Techniques:
N/A


Stage Five
Requirements: Speed 26, Stamina 20, Strength 10, Tactics 16
Stage Bonus: +5 Speed, +3 Stamina, +1 Strength

Coming closer to the end now. Here we have a much better draw and withdraw. The user is adept at keeping his blades hidden, even while using them during a fight. One would be hard pressed to take notice of the blade flickering out of hiding and then snaking back into concealment. Tactical luring now comes into play, so that the user does not have to use nearly as much strength to pierce an opponent’s body. Also, the final concealed weapon is added into the Onken, the ankle blades.

Stances:
N/A

Regular Techniques:

Draw
Simply the speed at which a user can remove a blade from concealment, and then strike. At this stage the user is able to throw a punch and have the blade come free of its concealment two to three inches before the strike would normally hit an opponent, making it that much more difficult to know that it is coming.

Withdraw
The speed at which a blade can be withdrawn back into hiding. At this stage the blade can only be retracted about one second after the attack. Visible to the opponent, but hard to notice.

Lure
At this stage the user begins to actually utilize his luring in a more tactical way, combining his techniques to draw his opponents close, with actual timed strikes from his blades. The follower of the Onken also realizes that simply using his fists alone for a while will help to lull the enemy into the sense of ease that they are simply fighting a weak opponent.

Special Techniques:
N/A


Stage Six
Requirements: Speed 32, Stamina 28, Strength 15, Tactics 22, Intelligence 14
Stage Bonus: +5 Speed, +3 Stamina, +1 Strength

Almost the master, aren’t you? One is now able to draw and withdraw his blades in a very short span of time. So quickly in fact that if one isn’t paying attention to the user’s hands then they will never notice the blade snaking through and back into concealment. Luring at this stage is said to anger pebbles.

Stances:
N/A

Regular Techniques:

Draw
Simply the speed at which a user can remove a blade from concealment, and then strike. Here the user is able to flick his blade out in ever sense of the word at any point in time. Be it directly when his punch would normally land or blocking someone else’s attack.

Withdraw
The speed at which a blade can be withdrawn back into hiding. At this stage the blade can be withdrawn nearly as fast as it is drawn out. However it is still visible to the human eye for a split second, and doujutsu like the Sharingan could still notice the blade before it snaked back into concealment.

Lure
At this stage, the user is well versed in the methods of irritating his opponents. It is said that they could get a rock on a flat surface to charge at them angrily. Users of the Onken with this level of a Lure have to use little to no force as they are adept at placing their blades in front of opponents in the midst of a charge and simply letting the force of the opponents charge kill them.

Special Techniques:
N/A


Stage Seven
Requirements: Speed 40, Stamina 37, Strength 22, Tactics 26, Intelligence 18
Stage Bonus: +5 Speed, +3 Stamina, +1 Strength

Aha, you’ve made it. Time to celebrate? No, no, time to get to work. The user is now adept at drawing and withdrawing blades so quickly that a doujutsu would have trouble following them. It is also said that a lure of this stage could force a mountain to uproot itself, merely to chase after the user. That may be merely a legend, but one could get fairly irritated fighting a user of the Onken.

Stances:
N/A

Regular Techniques:

Draw
Simply the speed at which a user can remove a blade from concealment, and then strike. Here the user is able to flick his blade out in ever sense of the word at any point in time. Be it directly when his punch would normally land or blocking someone else’s attack.

Withdraw
The speed at which a blade can be withdrawn back into hiding. At this stage the blade takes no time to withdraw. It can be withdrawn the split second after it has been drawn, making it near impossible for the human eye to catch the movement, and even give some trouble to doujutsu like the Sharingan to see it if the opponent isn’t paying close attention to what the user is doing with his hands.

Special Techniques:
N/A


Note: (Skill refers to location in a Taijutsu tree, speed stat, and tactics stat) When fighting a person of superior rank or skill, users of this style will have a very difficult time of using their luring, and their speed will not be nearly as effective in evading attacks. When fighting someone of equal skill or rank, the user's luring will work better, if he can force the other person to lose their cool. If they do, then they will become an easier target to followers of the Onken. Lastly, when facing someone of lower rank or skill, it is much, much easier to lure them into the various traps and attacks of the Onken.
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Last edited by Jami; 03-24-2014 at 07:59 PM..
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